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What is the Best Build for a Heavy Class?

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  • What is the Best Build for a Heavy Class?

    THIS is probably the most asked about advice. What is the Best Build for a certain type of Character.Since ive only played a Heavy, have had 5 100 lvl Heavy characters. Thats what Ill talk about. Ive literally played and tried every combination of Heavy builds.That itself is contradictory. How can there be different types of Heavy Builds, when a Heavy is designed for one Purpose..Take AND Deliver Damage.
    The Heavy Class is the Most Difficult, Boring,Frustrating class to Play at Lower lvls. A Heavy class doesnt come into its own, until almost lve 100. But Once there., It Is the best class.to play. Heavies are not Built on Speed, it can be.,But that requires a specific set of high lvl ARMORS. And Items in this game are random. The chances of finding Speed Skill equipped Shoes, Vests, Pants, gloves can be low. Even though, Heavies are designed to take a lot of damage, but No one is 100% Immune from Damage. Keeping this in mind. These are the best Skills to allocate your Skill points,
    First, the Obvious skill s. A Heavy must be able to absorb damage. 25 Pts must go into Tough Body without question. .Not only does it protect you from Dark Minions.It protects the heavy, A Lot. When DM's spawn, it really becomes apparent. Even at 99/99/99 damage resistance. Playing without Tough Body is Very noticeable. Because a Heavy is not able to regenerate Health on its Own. like the Medic or Assault. The Medic has a Class specific skill, Med packs. Assaults have their Stim Shot , a class specific skill. Therefore. Heavies Must have a means to regenerate Health, the Biosynthesis Augment must be placed on a Main weapon.. a rocket Launcher preferably. Because RL do a lot of Damage and clears Mobs of Zombies.at a time. Many players opt to use the Health Regeneration skill instead.But its better to have a Combination of both.
    But the most debated is, which is better, the Class specific Hold the Line. Or the Base Skill, Critical shot.Ive played the Three Types of Heavies for a Extended period of time. 25 in HTL, 25 In Critical shot and 25 points in Both skills. And ive played Each type in Self Boost 400lvl, and In 4 Way Multiplayer .The Worst Heavy to play is the 25 pts. in Both Critical shot and HTL. The reason being that the 25 pts. taken from Tough body can not be justified. I died More with this Build than any other. Not only is it more risky in Solo play, because of the Lack of resistance to DM. In Multiplayer mode,the Heavy is the Insurance policy when a Mob of Dm Bloaters spawn. Its up to the Heavy to keep the tram alive. You are basically Healing the other players during this time. And During play, the Heavy should shield the medic as the Medic heals the Heavy. during Boss fights.
    The Heavy with 25 pts. in Critical shot is NOT worth taking the "chance". While the Heavy with 25 pts in HTL, performed the Best. With 99/99/99 damage Resistance, Along with 25 in Tough Body. Along with passive , Health Generation and Biosynthesis. A Heavy idoes not have to move to Evade hits, getting guaranteed Damage on Every shot. The BEST Heavy Build will Consist of 25 tough Body, with as much pts in HTL as possible, Because Heavies rely on Damage resistance in Order TO Kill. The greater the chance of Survival increases the players time on the field to Kill. The Best Offense is a Great Defense. The Time it takes to kill a Devastator is far shorter with 25 points in HTL and Tough body..
    1 point in Concussion Does make a Huge difference. It will not Freeze a Boss, but it will Stun the Boss for 1 step. And that is enough space and time to evade a hit from a DM Necrosis and Devastator. And 1 Point in Die another Day is a must as well.
    For a Heavy, Damage resistance,ability to regenerate health is More important than dealing Damage..

  • #2
    Thanks for the heavy info.
    For armor, though, I have a lot of augments in Machine Assisted for the pants/boots (to avoid attacks and run) and also Fortified/Haz/Fire on just about everything. It all equates to about 50% damage reduce for armor for a Level 40 heavy. Is this good enough? Even with quite a few points in Tough Body, my Heavy still goes down pretty quickly. (More Tough Body Points, maybe?)

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    • #3
      BobDaHat
      just kill them

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      • #4
        [QUOTE=BobDaHat;n139798]Thanks for the heavy info.
        For armor, though, I have a lot of augments in Machine Assisted for the pants/boots (to avoid attacks and run) and also Fortified/Haz/Fire on just about everything. It all equates to about 50% damage reduce for armor for a Level 40 heavy. Is this good enough? Even with quite a few points in Tough Body, my Heavy still goes down pretty quickly. (More Tough Body Points, maybe?)
        Sorry about the LATE REPLY, the posts wouldnt register. Youve leveled up a bit by now, but 50% Res. at lvl 40 is good. But try to keep the Hazchem higher,, physical, then fire. Because the Hazchem is damage over time AND can damage repeatedly if walked over.. Putting more points into Tough body is better, because it gives a absolute % of resistance regardless of level of armor and resistance to Dark Minions. After getting better Red armor, then start more Body armor expert. And the heavy is the MOST frustrating class. Because its a End game class. Try focusing on Tough body, Speed, and Reload before Tanking. Its almost as if, at lower lvls. the heavy almost has to play/survive as a assault. And Tanking even wont come into play until the 90's. Another point that Heavies have to contend with is, gettting a Respec coin to transition from a assault type player to a heavy. But once a heavy gets to end game play, there is no better or fun class to play. Ex. my heavy can take 5 Direct hits from a DM Necrosis before dying. and cal tank waves of DM bloaters in Apoc.
        So you are correct, more points into Tough body . Because Heavies dont have a means to generate Health, Assault has Stim Shot and Medics have Med kits. In a way, heavies "Heal" other classes that get killed during waves of DM's.
        Last edited by SuperMonkey702157; 27-05-18, 01:52 PM.

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