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Question about Armor/Resists

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  • Amoxcyline
    replied
    Originally posted by Juan041605 View Post
    Yes, resistances work overall over any damage source.
    You don't get to make a fool out of me

    Leave a comment:


  • Salmon
    commented on 's reply
    Yes, resistances work overall over any damage source.

  • Juan041605
    replied
    do chemical and thermal resistance of zombies also reduce their damage received from the damage over time effect of my gun??

    Leave a comment:


  • KillaZombieForMommy
    replied
    I wouldn't say they're useless. Tough body still comes in pretty handy against dark minions (compared to bae which does not help at all against dark minions) and taking overall less damage. Die Another Day is also usefull especially right before you get smashed by a Dark Minion Savage Devestator or DM Savage Necrosis. Damage can still be taken even at 99%.

    Not sure about the immunity part, to me immunity seems like saying invulnerable or cannot take damage while resist would be taking less damage.

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  • Xaviancat
    replied
    I know this is very old but I was wondering one thing about armor resistance, because of the 99% resist does that make tough body, die anouther day, thanks damage immunity 20% practically useless at higher levels? Also is immunity different from resist in any way or just anouther way of saying it?

    Leave a comment:


  • Kurt Clothier
    replied
    I've said it before, and I'll say it again. The developers of this game (similar to most humans I have encountered) do not understand simple percentage based arithmetic. Their terminology is wrong. Their algorithms are wrong. They add when they should multiply and subtract when they should divide. I wouldn't trust anything that anyone says. Just play, and try not to get eaten by zombies.

    Leave a comment:


  • Lightning
    replied
    Originally posted by Topper View Post
    OK, updated so that it rounds *down* in the 3rd decimal.
    Okay great now it's clear

    ([BLACK] HP vest with 25 BAE, Fortified 9, and 2 cores)

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  • Junior Monkey
    replied
    I decided to do a bit of number crunching from Rohan's spreadsheet and came back with this:





    Mainly for updating the wiki, but I can't upload my changes.
    Last edited by Junior Monkey; 28-06-16, 02:22 AM.

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  • Topper
    replied
    Originally posted by Lightning View Post

    Shouldn't you change this then (or least the rounding)?
    Crouching Kitten Hidden Image:
    OK, updated so that it rounds *down* in the 3rd decimal.

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  • Rohan Sharpe Anforth
    replied
    This isn't 'perfect' but, just an fyi, it's 'close enough' to still be useful I hope.
    https://docs.google.com/spreadsheets...gid=1774940356

    Basically just a tool to help you work out how much you can get hit before dying.


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  • Lightning
    replied
    Change the rounding so it wouldn't round up to 99%?

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  • JimmyandJack
    replied
    it shows 99% but its probably something like >98,995 % which is closer to 99% rather than to 98,99%. so its rounded up but you still take 0-0,5% more damage then someone who has 21125 physical. not that it makes a difference anyway. ingame it even only shows 1 digit and people can live with it . so how and why would you wanna change the rounding?

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  • Lightning
    replied
    Originally posted by Topper View Post

    No, it really is 21125
    Shouldn't you change this then (or least the rounding)?

    Leave a comment:


  • So Far So Good
    replied
    I had no idea nightmarish monsters ignored part of our resistances. Thx for mentioning

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  • Topper
    replied
    Originally posted by Lightning View Post
    21120 is the 99% requirement.

    Not that it matters too much...
    No, it really is 21125

    Leave a comment:

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