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Team-Up - Nov 27, 2016

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  • Team-Up - Nov 27, 2016

    Rounds 30 - 65 on Snowflake Medium with 3 of each: 3/2 Tack Shooters, 3/2 Snipers, 2/3 Ice Monkeys, 2/3 Glue Gunners, 3/2 Villages, 2/3 Farms, 2/3 Spike Factories and 3/2 Subs. 12 towers max. By CWJD
    Starting Cash: 5000



    Original Suggestion:
    Originally posted by CWJD
    Team-Up

    With Tack Shooters, Sniper Monkeys, Monkey Villages, and Monkey Subs limited to 3/1 and the rest limited to 1/3, beat Snowflake rounds 30~65. 3 of each tower, 12 max.

    Track: Snowflake
    Difficulty: Medium
    Levels: 30~65
    Lives: 150
    Starting Cash: 5000
    Towers: 3/1 Tack Shooter, 3/1 Sniper Monkey, 1/3 Ice Tower, 1/3 Glue Gunner, 3/1 Monkey Village, 1/3 Banana Farm, 1/3 Spike Factory, 3/1 Monkey Sub
    Limits: 3 each, 12 max
    Road Items: None
    Agents: None
    Bloon Rank Change: None

    Based on the Team-Up trait in PvZ: Heroes. Team-Up Plants are usually supportive, and I chose some towers that are 'supportive'.
    Last edited by Junior Monkey; 27-11-16, 04:52 AM.
    Originally posted by Trump Monkey
    Look at what you've done NK! You may say that Flash is dying, but I assure you that it won't actually die. You're just cutting slack on these games, and I seek the need to change that.

  • #2
    NAPSFRILLS



    0/0 village
    2/1 glue gunner (strong, top 2/3)
    2/2 sub

    1/1 sniper strong
    0/0 spac for 33
    spac to 1/1 + 2/1 ice (top) for 37
    glue to 2/2
    2/3 ice (top) for 40
    spac to 1/3 by 42
    village to 2/0 for 46
    glue to 2/3 (top) by 49
    two more 1/3 spacs
    two more 2/3 ice
    village to 2/2 by 59
    bottom 2/3 glue was for 60 but probably not even needed

    Comment


    • #3
      *Sings "The Lazy Song" by Bruno Mars*
      *Sings "Relax Take It Easy" by MIKA*
      *Sings "Take It Easy" by the Eagles*
      *Sings "Sing Me To Sleep*

      Very, very easy DC NAPSFRILLS ofc, did not use village and even then it still was, extremely easy, I bet with 3/1 Subs not much difference would be made either, so why was it nerfed like that, the world may never known.)

      RCD: 1/10 (Cake Walk) (Yup, it's a cakewalk, just buy the best towers and win, had near 7K cash left over..)
      Difficulty: 1.5/10!!!
      Enjoyablity: 3.5/10 (ZZZ) (I liked the theme, but it was too easy.)
      Overall: 2.9/10 (Terrible) (E+)
      Links:, ,
      Status: Rank- 38, Ap-15255 , BTD5- Rank 78, BMC: City One Lv 34, City Two Lv 27, FD: 3 Lv 40 ships, and 1 lv 15 Corvette. SAS4: Lv 93A

      Comment


      • #4
        NAPSFRILLS.

        pic here: ‚Äčhttp://imgur.com/nXjEFIy.jpg

        Comment


        • #5
          Looks NAPSable with the correct restrictions, the only tricky round would be 61, where you need a setup to shred the regrow zebras to blacks on one layer and another layer to shred the whites to pinks. Or most likely shred everything to pinks. Then you have to ice stall those children. The village and tacks might come in handy.
          Last edited by Albert3105; 27-11-16, 03:10 AM.
          Current Avatar: Riddel (Chrono Cross)

          The grandest way to protest the unjust is to insist on being punished by the unjust.
          ||
          |

          Comment


          • #6
            Nope, still died on 61 with original suggestion. The zebras are too concentrated for the tack to have a chance. Unless my tower placements are shoddy.



            Anyway:

            RCD: 2/10
            Difficulty: 1.22/10
            Enjoyability: 3.33/10
            Final Verdict: 2.885/10
            Last edited by Junior Monkey; 27-11-16, 03:26 AM.
            Originally posted by Trump Monkey
            Look at what you've done NK! You may say that Flash is dying, but I assure you that it won't actually die. You're just cutting slack on these games, and I seek the need to change that.

            Comment


            • #7
              NAPSFRILLS. Similar to incogneato's, but with the Spike Factories moved in order to save on an extra Ice and Glue. Where the Glue is right now should be fine for gluing most ceramic children, but you might want to move it down/left slightly just in case.



              2|1 Glue [strong]
              2|1 Ice (top-left)
              1|0 Sniper [strong]
              2|2 Sub

              Sniper to 1|2 for 33
              0|1 Village for 37
              2|2 Sub
              Ice to 2|3
              1|3 Spike Factory for 46 (bottom)
              Village to 2|1
              2|3 Ice
              Glue to 2|3 [first]
              2 1|3 Spike Factory -> 2|3 for 59
              1|3 Spike Factory to 2|3 for 59 (EDIT: In retrospect, x|2 Village upgrade is better, since it's cheaper)
              Last edited by CaRmAgE; 27-11-16, 03:41 AM.
              BTD5 Rank: 79
              DCs accepted: Cramped (7/25/16), Leg Room (7/29/16), Secure Monkey Layer (8/19/16), Make-believe (10/28/16), Cause and Effect (11/1/16)

              Comment


              • #8
                Originally posted by Junior Monkey View Post
                Nope, still died on 61 with original suggestion. The zebras are too concentrated for the tack to have a chance. Unless my tower placements are shoddy.
                Then just providing ONE SMS would do, lol.
                Current Avatar: Riddel (Chrono Cross)

                The grandest way to protest the unjust is to insist on being punished by the unjust.
                ||
                |

                Comment


                • #9
                  Well I tried it again and again and I figured out what the problem was. Adding a glue gunner (1/3 ofcourse) at the beginning of the track allowed me to pass 61, but now I've underestimated the camgrow rainbows on 62.

                  Got NAPS now with the original suggestion, so I'm doing a separate rating for it too. Round 64 killed my NLL.



                  Originally I had another tack shooter above my leftmost spike factory. Then 62 I sold it and my other 2 tack shooters and got another 1/3 spac and 2 more 2/1 subs (I had a 3/1 sub as well, which was submerged). For 64, I sold all my subs then got my third 1/3 spac. Could've gotten another ice tower to prevent the leaks (instead of putting my other 2 tack shooters which were in the same spot as they were for 61), but I thought it would manage NLL without it.

                  RCD: 3/10 (other than the last 5 levels, this was easy)
                  Difficulty: 2.5/10
                  Enjoyability: 4.2/10
                  Final Verdict: 4.6/10

                  Yeah... so whatever Aaron was thinking, that was an unnecessary change. Whether it was intentional or not, it needs to be reverted back to the original suggestion.
                  Originally posted by Trump Monkey
                  Look at what you've done NK! You may say that Flash is dying, but I assure you that it won't actually die. You're just cutting slack on these games, and I seek the need to change that.

                  Comment


                  • #10
                    Quite easy. NAPSFRILLS.
                    Difficulty: 5/10 - Lots of strong towers to use
                    Fun: 6.5/10 - Good theme, starting to not like Snowflake and the challenge was a bit too easy.
                    Total: 11.5/20 - Above Average.
                    BTD5 Rank:80
                    Challenge Legend: Yes
                    Driven: Yes

                    Creator of the DC of the Month Competition

                    Proud Member of The Watcher Clan.

                    Comment


                    • #11
                      31st DC.

                      Difficulty: 4/10
                      Enjoyability: 5/10
                      Originality: 8/10
                      Total: 5.2/10
                      Last edited by CWJD; 27-11-16, 04:42 PM.
                      I'm currently holding the place of most suggestions in the NK Forums.
                      Click here to view all my:



                      Comment


                      • #12
                        Easy N A P S F R I L L S, thnx for thr 50MM.


                        Comment


                        • #13
                          I wonder if anyone else has done this NAPS with only 1/3 and 3/1 towers. Of course with 3/2 and 2/3 towers this was a trivial 50MM.
                          Originally posted by Trump Monkey
                          Look at what you've done NK! You may say that Flash is dying, but I assure you that it won't actually die. You're just cutting slack on these games, and I seek the need to change that.

                          Comment


                          • #14
                            NAPSFRIS:
                            Village 0/0
                            Glue gunner 2/1 (strong)
                            Sub 2/2
                            Spike factory 0/0
                            Sub 2/2
                            Village to 0/1
                            Sniper 1/2 (strong)
                            Glue gunner to 2/2
                            Village to 0/2
                            Sub 2/2
                            Spike factory to 1/3
                            Ice tower 2/3
                            Glue gunner to 2/3
                            Village to 2/2
                            Ice tower 2/3
                            Two spike factories 1/3
                            Sniper to 3/2

                            Comment


                            • #15
                              Tried it with the original restrictions, got NAPSFRILL. Had to sell off the sub for a 3/1 tack for 61. Also helps to set snipers to First + one to Close (nearest the ice) to set off shards.



                              Spoiler:

                              0/0 village
                              1/1 glue (strong)
                              1/1 sniper (strong)
                              1/1 spike factory

                              32 - 1/1 ice (top left), set glue to last + sniper to first

                              34 - sub to 2/1
                              36 - spac to 1/2
                              37 - second 1/1 sniper strong
                              38 - second 1/1 ice tower (bottom) + second glue 1/1 (bottom)
                              39 - 3rd 1/1 sniper strong
                              40 - top glue to 1/2
                              41 - second spike factory 1/0
                              42 - sub to 3/1, submerged for this round + 59
                              43 - bottom ice to 1/3
                              46 - 1/2 spac to 1/3
                              47 - village to 2/1, 1/0 spac to 1/1
                              49 - top glue to 1/3
                              50 - second spac to 1/3
                              51 - third spac 1/3
                              54 - sniper to 2/1
                              55 - sniper to 3/1
                              58 - second sniper to 3/1
                              59 - bottom glue to 1/3
                              61 - sell the sub, 3/1 tack. Snipers start on strong to break MOABs, then toggled to first + one close (nearest to the ice tower to pop frozen)
                              64 - third sniper to 3/1. All snipers start on strong, then toggled to first when MOABs break

                              Comment

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