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  • Erebus
    Description: 26-61 on Express Shipping, Hard with a Glue Gunner, Cannon, and Mortar. By Original Otaku

    Starting Cash: $2000
    Lives: 100
    Rounds: 26-61
    Towers: Glue Gunner (4/2), Cannon (4/4), Mortar (2/4). 1 of each.
    Difficulty: Hard
    Track: Express Shipping
    Agents?: Yes; but none provided.
    Road Items?: No.
    MM Reward: $125
    Test State: Tested NAPS-73LL.

    ~ Bloon Ranks Unchanged ~

    Notes:
    Based on the Top 1 Demon Level in Geometry Dash, Erebus. (mechanical stuff + radioactive/corrosive things)

    Requires some micro with the mortar in the beginning, some easy bloon rounds, then MOAB/ceramic tracking.
    I'm just a Quick Procrastinator who should be working on their homework.

    Originally posted by nanahira
    Pure feathers of whiteness touch the ground; one Holy Seraph coming down, hearing the guidance bell sound - raise a cross for all of the world... Thou, allowed to see due to thy faith, thou may now walk to Eden's gate.

    ~ Current Avatar - nanahira (You Make My Life 1UP) ~

    Comment


    • Zuma

      Track: Scorched Earth
      Difficulty: Hard
      Levels: 30 - 65
      Lives: 150
      Starting Cash: $6,000
      Description: With an extra 50 lives, can you pass 35 rounds with towers that resemble the Zuma game?
      Towers: Sniper; Ice; Ace; Apprentice; Farm; Dartling
      Limits: 4/4 Sniper; 4/2 Ice; 2/4 Ace; 4/2 Apprentice; 4/2 Farm; 3/3 Dartling; 2 of each
      Agents: Agents allowed; None provided
      No Roadspikes and No Pineapples
      No Bloon Rank Change
      Reward: $55

      Tested NAPSRI

      Comment


      • Invisible
        26-70 with 2 of each snipers, boomers, 4/2 Ice towers, 2/4 glue, 1/4 Farms, Mortars and 4/2 subs.

        track/difficulty: Dune Sea, Hard
        Cash: 5000
        rounds: 26-65
        Towers: snipers, boomers, 4/2 Ice towers, 2/4 glue, 1/4 Farms, Mortars and 4/2 subs. 2 of each.
        agents: all, none provided

        fully tested and possible. Late rounds require some selling and using abilities. I'd say 90 MM Reward.

        based on towers that have invisible attacks (sub is reactor, glue and boomers are due MIB CTA Glitch). And also on the Song "Invisible" by Linkin Park.
        Last edited by sniper 355; 25-07-17, 08:19 PM.
        I'm Rocketicewave on the new site, 41920 AP.
        BTD5 Rank: 99. Cities: 40/40. Knowledge: all Maxed
        my challenges, overhauled ratings
        If you need help testing DCs, send me a PM and I'll help you.

        Comment


        • Originally posted by sniper 355 View Post
          Invisible
          26-70 with 2 of each snipers, boomers, 4/2 Ice towers, 2/4 glue, 1/4 Farms and Mortars.

          track/difficulty: Dune Sea, Hard
          Cash: 5000
          rounds: 26-70
          Towers: snipers, boomers, 4/2 Ice towers, 2/4 glue, 1/4 Farms and Mortars. 2 of each.
          agents: all, none provided

          fully tested and possible. Late rounds require some selling and using abilities. I'd say 90 MM Reward.

          based on towers that have invisible attacks (sub is reactor, glue and boomers are due MIB CTA Glitch). And also on the Song "Invisible" by Linkin Park.
          There is no sub here.
          Links:New Ratings Games Profile, YouT Game Risk Categories, Daily Challenges, Forums
          Status: Rank- 38, Ap-15255 , BTD5- Rank 78, BMC: City One Lv 34, City Two Lv 27, FD: 3 Lv 40 ships, and 1 lv 15 Corvette. SAS4: Lv 93A

          Comment


          • Originally posted by rtgargoyle2 View Post
            Zuma

            Track: Scorched Earth
            Difficulty: Hard
            Levels: 30 - 65
            Lives: 150
            Starting Cash: $6,000
            Description: With an extra 50 lives, can you pass 35 rounds with towers that resemble the Zuma game?
            Towers: Sniper; Ice; Ace; Apprentice; Farm; Dartling
            Limits: 4/4 Sniper; 4/2 Ice; 2/4 Ace; 4/2 Apprentice; 4/2 Farm; 3/3 Dartling; 2 of each
            Agents: Agents allowed; None provided
            No Roadspikes and No Pineapples
            No Bloon Rank Change
            Reward: $55

            Tested NAPSRI
            There are 36 rounds actually.

            Comment


            • Bloon Mansion
              Pass rounds 12-46 on Hard of Lobby. A ZOMG appears at round 46. No banana farms, Supply Drops, and First Strikes. All upgrades are limited to 3|3. 12 towers max.
              Track: Lobby
              Mode: Hard
              Rounds: 12-46
              Cash: $2650
              Towers: All but Banana Farms. Limited to 3|3
              Road Items: No
              Agents: All allowed but Bloonsday Devices. None provided.
              Bloon Rank: MOAB to ZOMG
              Spoiler:
              Now challenges like this are quite many, but always allow to have farms. For this, no farms allowed. If it is too easy, extend to 50.

              Comment


              • Junior Monkey You forgot a few towers. 1/4 Dart, 4/1 Boat, and 3/0 Ace.
                Status: BMC City one level 34, City two level 24, BTD5 Rank 73
                DC ratings, Accepted DCs, Color-coded MM rewards

                Comment


                • ^ The premiums allow them to pop leads, and the bucc specialty allows it to detect camo, so that's why I banned them. (You missed the 3/0 ace)
                  Ratings, Accepted DCs, My NK Mods, Friday the 13th - NK Day of the Dead, My TK reworking ideas
                  Originally posted by Junior Monkey;n138814
                  Formerly made Ninja Kiwi great again, I wish I still could.

                  Comment


                  • The super specialty gives camo detection.
                    Status: BMC City one level 34, City two level 24, BTD5 Rank 73
                    DC ratings, Accepted DCs, Color-coded MM rewards

                    Comment


                    • Nasty Doubles

                      Everything is doubled. Well, almost everything. Even Pinks. Enjoy the RRROD. 2 SMS provided

                      Track: Rabbit Holes
                      Rounds: 1-17
                      Starting Cash: 1300
                      Difficulty: Medium
                      Health: 300
                      No Building or upgrading limitations
                      Agents provided: 2 SMS

                      Red: Blue (+1)
                      Blue: Yellow (+2)
                      Green: Black (+3)
                      Yellow: Rainbow (+6)
                      Pink: MOAB (+7)
                      Black:0
                      White:0
                      Lead:0
                      Zebra:0
                      Rainbow:0
                      Ceramic: 0
                      MOAB: 0
                      BFB:0
                      ZOMG:0

                      Comment


                      • Super Strike?

                        With Super Monkeys going on strike for Triple pay, powerful bloons have gotten out of hand. Can you survive 60 rounds of ramped up bloons without super monkeys?

                        Track: 3 Times Around
                        Rounds: 31-65
                        Starting Cash: 20000
                        Difficulty: Medium
                        Health: 200
                        No Super Monkeys-Otherwise no limitations
                        Agents provided: None, bought agents are also prohibited

                        Red: Green (+2)
                        Blue: Yellow (+2)
                        Green: Pink (+2)
                        Yellow: Black (+2)
                        Pink: Zebra (+4)
                        Black: Rainbow (+4)
                        White: Rainbow (+3)
                        Lead: Ceramic (+3)
                        Zebra: Ceramic (+2)
                        Rainbow: MOAB (+2)
                        Ceramic: BFB (+2)
                        MOAB: ZOMG (+2)
                        BFB: ZOMG (+1)
                        ZOMG: 0
                        Last edited by Cobra; 07-08-17, 06:04 PM.

                        Comment


                        • 90 round missions are too long.
                          You also cannot make bloons into regen. I also don't think mastery mode ZOMGs sre avalible because that is moblie content.

                          Anyway, here is my suggestion:
                          With any towers that is related to farms (income) and cobras banned, beat ice flow on medium (Battles and BTD 5 both have ice flow, and the tower price of battles is based on medium difficulty)
                          Banned towers:
                          Farms, sniper (more money)
                          Wizard, ninja (blow/send bloons back, which the Cobra send back bloons or blimps to your opponent)
                          Sub, dart monkey, spike factory (cobra and these towers have an upgrade that doubles their popping power)
                          Currently not tested, might test it later

                          Comment


                          • Originally posted by jasonid2016 View Post
                            90 round missions are too long.
                            You also cannot make bloons into regen. I also don't think mastery mode ZOMGs sre avalible because that is moblie content.

                            Anyway, here is my suggestion:
                            With any towers that is related to farms (income) and cobras banned, beat ice flow on medium (Battles and BTD 5 both have ice flow, and the tower price of battles is based on medium difficulty)
                            Banned towers:
                            Farms, sniper (more money)
                            Wizard, ninja (blow/send bloons back, which the Cobra send back bloons or blimps to your opponent)
                            Sub, dart monkey, spike factory (cobra and these towers have an upgrade that doubles their popping power)
                            Currently not tested, might test it later
                            When i said "reg ZOMG, I meant regular ZOMG, not regrowing ZOMG

                            Comment


                            • Originally posted by Cobra View Post
                              Super Strike?

                              With Super Monkeys going on strike for Triple pay, powerful bloons have gotten out of hand. Can you survive 60 rounds of ramped up bloons without super monkeys? -snip=
                              Answering the question of "How do I do this challenge" here because this is the right place to discuss.

                              Honestly, this challenge looks very boring and very easy. Ceramics and below are easily handled with Arctic Wind + MIB. For MOABs, BFBs, and ZOMGs, just spam MOAB Maulers and Spike Storms. Also, due to the ridiculously high, lag-inducing amount of blimp-class bloons in this one (particularly the constant MOABs on 79 and 82 as well as the extremely packed BFBs on 63, 76, and 78) Aaron and most DC players are going to be turned off by this one. All in all, this challenge is too long and too laggy, the map and lax tower limits make it very easy, and it just wouldn't be enjoyable for DC players. I suggest you try a different suggestion. Good luck.
                              My shameless advertising:

                              Best Way to Beat Every BTD5 Quest
                              My Custom BTD5 Challenges (NEW Challenges + One Improved!)
                              Me playing Bloons Super Monkey 2 Mobile for a month

                              Comment


                              • Also, 60-round DCs are not very fun, as the most recent "Stop the Payload" has proven.
                                Personally I think it should be 30 rounds max.
                                Ratings, Accepted DCs, My NK Mods, Friday the 13th - NK Day of the Dead, My TK reworking ideas
                                Originally posted by Junior Monkey;n138814
                                Formerly made Ninja Kiwi great again, I wish I still could.

                                Comment

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