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  • rtgargoyle2
    replied
    Distance Does Matter

    Track: Tunnels
    Difficulty: Medium
    Levels: 30 - 65
    Lives: 50
    Starting Cash: $6,700
    Description: Similar to my Distance Doesn't Matter challenge, can you pass 35 rounds with certain towers that make a difference where it is placed?
    Towers: Ace; Village; Farm; Dartling
    Limits: 4/4 Ace; 4/4 Village; 4/2 Farm; 4/4 Dartling; 4 of each; 8 towers max
    Agents: Agents allowed; None provided
    No Roadspikes and No Pineapples
    No Bloon Rank Change
    Reward: $55

    Tested NAPSRI
    Last edited by rtgargoyle2; 30-12-17, 04:06 AM.

    Leave a comment:


  • RagingONuns
    replied
    First challenges for Present Delivery?


    Just in Time For the Holidays!
    Rounds 15-50
    Mode: Normal
    Lives: 20
    Track: Present Delivery
    Towers: Ninjas (4/4)
    Towers Max: 3
    Starting Cash: $2900
    Road Items: None
    Agents: None
    Reward: 80 (because of the low lives)

    Just in Time for the Holidays - Part 2!
    Rounds 15-65
    Mode: Normal
    Lives: 20
    Track: Present Delivery
    Towers: Ninjas (4/4) and Villages (3/2)
    Towers Max: 7
    Starting Cash: $2900
    Road Items: None
    Agents: None
    Reward: 80 (because of the low lives)


    I tested both NAPS and lost 1 life.

    Leave a comment:


  • BP101697
    replied
    Bonbon Trouble
    Rounds 46-64 with only Mortar Towers and Dartling Guns. All MOABs are BFBs. $30,000 starting cash.
    Mode: Hard
    Track: Monkey Lane
    Rounds: 46-64
    Towers: Mentioned above
    Towers Max: 6, 3 of each
    Cash: $30,000
    Road Items: No
    Agents: None provided
    Spoiler:
    Bonbon has six letters so I allow the player to use six towers. B, O, N are the hotkeys for all available towers and the strongest bloon type in this challenge.

    Leave a comment:


  • qwertyxp2000
    replied
    Originally posted by CreeperSlimePig View Post

    2-3 subs are quite good at MOABs,
    The point of the challenge really is more using Snipers.

    Leave a comment:


  • CreeperSlimePig
    replied
    Originally posted by qwertyxp2000 View Post
    Title: What to defend with?
    Towers: Sniper (2|3), Ice (2|2), Sub (4|0), Village (0|0)
    Difficulty: Easy
    Starting Cash: $6000
    Lives: 200
    Rounds: 26-76
    Track: Park Path
    Tothe 2wer restrictions?: None. Place as many of any tower as you wish.
    Agents: None provided but none restricted.
    Bloon changes: None.
    Reward: 80 MM. MOAB-class would be difficult though.
    Tested?: Yes, and it works. I kind of cheated the testing though because I used a Tier-1 Rifle Range, so I'd suppose a 0|0 Village would do compensatory. But from here of the challenge I attempted, I used 2|3 Snipers and gotten 2|0 Snipers first. First round is 1-3 Sniper plus Ice. Sub later. More 2|3 Snipers later.
    2-3 subs are quite good at MOABs,

    Leave a comment:


  • qwertyxp2000
    replied
    Title: What to defend with?
    Towers: Sniper (2|3), Ice (2|2), Sub (4|0), Village (0|0)
    Difficulty: Easy
    Starting Cash: $6000
    Lives: 200
    Rounds: 26-76
    Track: Park Path
    Tower restrictions?: None. Place as many of any tower as you wish.
    Agents: None provided but none restricted.
    Bloon changes: None.
    Reward: 80 MM. MOAB-class would be difficult though.
    Tested?: Yes, and it works. I kind of cheated the testing though because I used a Tier-1 Rifle Range, so I'd suppose a 0|0 Village would do compensatory. But from here of the challenge I attempted, I used 2|3 Snipers and gotten 2|0 Snipers first. First round is 1-3 Sniper plus Ice. Sub later. More 2|3 Snipers later.

    Leave a comment:


  • onlinegamer321
    replied
    Mr. Brown Can Moo

    Starting Cash: $3,000
    Lives: 1
    Start Round: 26
    End Round: 50
    Difficulty: Hard
    Track: Monkey Lane
    Towers: Spike Factory (4-3), Village (0-2), Glue Monkey (2-2)
    Max Towers: 1 of each. 3 Total
    Agents: Banned. 1 SMS provided
    Road Items: Banned
    Bloon ranks: unchanged

    Reward: $75

    Tested/Completed NAPS
    Last edited by onlinegamer321; 16-12-17, 11:40 PM.

    Leave a comment:


  • rtgargoyle2
    replied
    Cover Orange

    Track: Country Road
    Difficulty: Medium
    Levels: 30 - 60
    Lives: 150
    Starting Cash: $6,000
    Description: Can you pass 29 rounds with towers and road items that represent the Cover Orange game?
    Towers: Ninja; Bomb; Apprentice; Mortar
    Limits: 0/0 Ninja; 2/4 Bomb; 4/2 Apprentice; 4/2 Mortar; 3 of each
    Roadspikes Allowed but No Pineapples
    Agents: Agents allowed; None provided
    No Bloon Rank Change
    Reward: $50

    Tested NAPSF

    Leave a comment:


  • onlinegamer321
    replied
    Originally posted by BP101697 View Post

    I think rounds with Ceramic Bloons can be hard so round 47 is very tricky to win.
    Yeah, my challenges tend to be on the trickier side, which is probably why they are almost never selected. If a round is too tricky, you can always use the SMS!

    Leave a comment:


  • BP101697
    replied
    Originally posted by onlinegamer321 View Post

    Thanks for the feedback! What did you feel about round 48? Is 30 lives too generous?
    I think rounds with Ceramic Bloons can be hard so round 47 is very tricky to win.

    Leave a comment:


  • onlinegamer321
    replied
    Originally posted by BP101697 View Post

    Too easy. Just using High Energy Beacon. It should be $5 MM challenge.
    Edit: Round 47 can be tricky, but $50 reward is also fine.
    Thanks for the feedback! What did you feel about round 48? Is 30 lives too generous?

    Leave a comment:


  • BP101697
    replied
    Originally posted by onlinegamer321 View Post
    The Town

    Starting Cash: $1,000,001
    Lives: 30
    Start Round: 42
    End Round: 48
    Difficulty: Easy
    Track: Monkey Lane
    Towers: Village
    Max Towers: 1
    Agents: Banned. 1 SMS provided
    Road Items: Banned
    Bloon ranks: unchanged

    Reward: $55

    Tested/Completed NAPS
    Too easy. Just using High Energy Beacon. It should be $5 MM challenge.
    Edit: Round 47 can be tricky, but $50 reward is also fine.
    Last edited by BP101697; 05-12-17, 08:36 AM.

    Leave a comment:


  • onlinegamer321
    replied
    The Town

    Starting Cash: $1,000,001
    Lives: 30
    Start Round: 42
    End Round: 48
    Difficulty: Easy
    Track: Monkey Lane
    Towers: Village
    Max Towers: 1
    Agents: Banned. 1 SMS provided
    Road Items: Banned
    Bloon ranks: unchanged

    Reward: $55

    Tested/Completed NAPS

    Leave a comment:


  • onlinegamer321
    replied
    Originally posted by onlinegamer321 View Post
    Dos Vacas

    Starting Cash: $851
    Lives: 1
    Start Round: 3
    End Round: 39 46
    Difficulty: Easy
    Track: Castle
    Towers: Dartling gun, Supermonkey. (1 of each)
    Max Towers: 2
    Max per class: 1
    Agents: Banned
    Road Items: Banned
    Bloon ranks: unchanged

    Reward: $90 $80

    Tested/Completed NAPS through round 39. Don't think 40 is possible.
    Made a few little changes. Wasn't as difficult as I originally thought.

    Leave a comment:


  • qwertyxp2000
    replied
    Stunning!
    Towers: Ninja (2|4), Sniper (4|2), Bomb (4|2), Mortar (2|4)
    Starting Cash: $12500
    Track: Fireworks
    Rounds: 27 to 65
    Difficulty: Medium
    Lives: As Medium
    Agents: None provided, but none banned.
    Bloon changes: Reds, Blues, and Greens are now Yellows; Yellows and Pinks are Whites; Whites and Blacks are Zebras; Leads are Rainbows.


    Red: 3
    Blue: 2
    Green: 1
    Yellow: 3
    Pink: 2
    Black: 3
    White: 2
    Lead: 2
    Zebra: 0
    Rainbow: 0
    Ceramic: 0
    MOAB: 0
    BFB: 0
    ZOMG: 0

    Tower limits?: 2 per tower.
    Reward: Maybe 85 MM.
    Tested?: Yes, but I didn't test the bloon changes. Well, what happened was that when testing normally is that I found it was pretty easy to pass the non-MOAB-class bloon stage, but the real challenge got to the MOAB-class bloons. The limited number of MOAB-class poppers tends to be a bit of a difficulty to me. Fortunately, the use of Sabotage Supply Lines and Stun and Awe Abilities tend to help ease the difficulty of the challenge. But really, it's not too hard to pop those changed bloons if one gets lots of money from earlier bloons and if they purchase one or two 4|2 Bombs combined with 2|3 or 2|4 Mortar. Burny Stuff and Bloon Impact do pretty well in combination for unlimited Rainbows, if placed well. However, I did complete this challenge without the bloon changes very successfully NAPS.
    Last edited by qwertyxp2000; 07-12-17, 03:32 AM.

    Leave a comment:

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