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  • Originally posted by Junior Monkey
    Moving all rejected DCs that were on these forums here, will add more later:
    Meltical Sugar Wave, Makes No Difference To Me and High Desert Revenge were all accepted.

    http://forums.ninjakiwi.com/forum/ni...e-july-11-2016
    http://forums.ninjakiwi.com/forum/ninja-kiwi-games/bloons-td-5/btd5-daily-challenges/35566-makes-no-difference-to-me-sep-8-2016

    http://forums.ninjakiwi.com/forum/ni...ge-sep-14-2016

    BTD5 rank: 83 - BMC levels: 35 (1st city), 28 (2nd city) - - - -
    Originally posted by Kodak Black
    Uh, I'm the s***, I need some toilet paper

    Comment


    • Break the Rules, Going Against the Rapids and Monkey Rope are all accepted.
      I'm Rocketicewave on the new site, 41920 AP.
      BTD5 Rank: 99. Cities: 40/40. Knowledge: all Maxed
      ,
      f you need help testing DCs, send me a PM and I'll help you.

      Comment


      • Originally posted by Junior Monkey
        -snip-
        District 4 was accepted 13 days ago and you even created a thread for it...

        BTD5 rank: 83 - BMC levels: 35 (1st city), 28 (2nd city) - - - -
        Originally posted by Kodak Black
        Uh, I'm the s***, I need some toilet paper

        Comment


        • I'm pretty sure that if NK runs out of suggestions then they know where to look for past challenges that were overlooked. I don't see why you need to repost them. And, just because a challenge is accepted doesn't guarantee that its NAPSable or any fun to play - as past experience has shown. On the same token, just because a challenge is rejected doesn't make it bad. I've played plenty of rejected challenges that I thought were really good. So what's the big deal about acceptance?
          The truth? You want the truth? But sir, you can't HANDLE the truth.

          Comment


          • U.S.A.
            Beat Fireworks on Medium with only red, white and blue towers.

            (all info not included is normal for Medium)
            • Difficulty/Mode - Medium
            • Track - Fireworks
            • Towers: 1/0 Sniper, 2/2 Boomer, 4/2 Ninja, 4/4 Ice, 0/2 Glue, 2/2 SM, 4/4 Apprentice, 2/4 Village, 2/4 Farm, 4/4 Dartling, 4/4 Spactory

            Comment


            • Bell of Avicii's Silhouettes

              Starting Cash: $5000
              Lives: 150
              Start Round: 26
              End Round: 65
              Track: Castle
              Difficulty: Medium
              Towers: Ninjas, tack shooters, boomers, apprentices
              Max Per Class: 3
              Max Towers: 12
              Agents: All, None Provided
              Reward: 100 MM
              Ranks: Unchanged

              Testing proof:




              Last edited by Albert3105; 20-02-17, 12:06 AM.
              Current Avatar: Riddel (Chrono Cross)

              The grandest way to protest the unjust is to insist on being punished by the unjust.
              ||
              |

              Comment


              • Tasty Tornado
                Track: Country Road
                Mode: Hard
                Towers: All allowed (0|0 for all except Apprentice, which is 4|2)
                Rounds: 25-65
                Cash: 2,500
                Agents: Allowed, none provided
                Road Items: No
                Towers Max: 3 of each, 10 max

                Comment


                • Appeal to the Nature Spirit

                  Starting Cash: $5000
                  Lives: 150
                  Start Round: 26
                  End Round: 65
                  Track: The Great Divide
                  Difficulty: Medium
                  Towers: Dart monkeys, bomb towers, farms, aces, ice towers, no upgrade limits, 12 towers max.
                  Agents: All, None Provided
                  Reward: 125MM
                  Ranks: Unchanged
                  Test Status: Tested. NO SJFC needed.

                  Testing proof:





                  ( Junior Monkey will get the theme)
                  Last edited by Albert3105; 28-02-17, 05:48 AM.
                  Current Avatar: Riddel (Chrono Cross)

                  The grandest way to protest the unjust is to insist on being punished by the unjust.
                  ||
                  |

                  Comment


                  • 500% Multiplier

                    Starting Cash: $2500
                    Start Round: 1
                    End Round: 26
                    Max No. of Towers: N/A
                    Max Per Class: 5
                    Difficulty/Mode: Hard
                    Track: Snowflake
                    Available Towers/Upgrades: All
                    Road Items: Banned
                    Available Agents: Allowed, none provided
                    Bloon Ranks:
                    Red: +5 (Black)
                    Blue: +5 (White)
                    Green: +5 (Lead)
                    Yellow: +5 (Zebra)
                    Pink: +5 (Rainbow)
                    Black: +5 (Ceramic)
                    White: +5 (MOAB)
                    Lead: +5 (BFB)
                    Zebra: +5 (ZOMG)
                    Rainbow: +4 (ZOMG)
                    Ceramic: +3 (ZOMG)
                    MOAB: +2 (ZOMG)
                    BFB: +1 (ZOMG)
                    ZOMG: +0 (ZOMG)
                    Reward: 100MM
                    Test Proof::

                    Last edited by WeegeeMaelstrom; 07-05-17, 12:27 AM.
                    Status: BMC City one level 34, City two level 24, BTD5 Rank 73
                    , ,

                    Comment


                    • Kodama: The Tree Spirits

                      Track: Tree Tops
                      Difficulty: Easy
                      Levels: 20 - 50
                      Lives: 200
                      Starting Cash: $3,900
                      Description: Can you pass 30 rounds with towers and agents based on the Kodama tree building game?
                      Towers: Ninja; Ice; Ace; Apprentice
                      Limits: 2/4 Ninja; 4/2 Ice; 2/4 Ace; 4/2 Apprentice; 2 of each
                      Agents: Agents allowed; two bloonberry bushes allowed
                      No Roadspikes and No PIneapples
                      No Bloon Rank Change
                      Reward: $60

                      Tested NAPSFRI

                      Comment


                      • Switched on

                        Track: Switch
                        Difficulty: Hard
                        Levels: 26 - 85
                        Lives: 100
                        Starting Cash: $5,000
                        Towers: 4/4 Ninja; 4/4 Dartling; 4/4 Supermonkey; 1 of each
                        Agents: All allowed, none provided.
                        No Roadspikes and No PIneapples
                        No Bloon Rank Change
                        Reward: $80

                        Tested NAPS. Later rounds require sell/rebuy abilities which I don't like. This is a challenge by frds who said he'd get around to suggesting but never did and I think he's left the game. This is his best challenge - I thought I'd suggest for him on his behalf. Please give him all the credit if accepted and please don't change it, he liked hard challenges like I do.
                        Last edited by The Supermonkey; 02-03-17, 08:22 AM.
                        The truth? You want the truth? But sir, you can't HANDLE the truth.

                        Comment


                        • The Supermonkey Reminds me an awful lot of those Karibola 3-tower NAPSFRILLS videos. Exact same towers even.
                          Current Avatar: Riddel (Chrono Cross)

                          The grandest way to protest the unjust is to insist on being punished by the unjust.
                          ||
                          |

                          Comment


                          • The Supermonkey , I'd be more then surprised if that was accepted in its current state 26-85 is far too long and it's far worse when it's extremely hard and you can't save in a DC at all, perhaps shorten to 40-85 with 10-15K starting cash. I know it's not your DC, but still.
                            Last edited by Gamzdude; 23-02-17, 04:56 PM.
                            Links:, ,
                            Status: Rank- 38, Ap-15255 , BTD5- Rank 78, BMC: City One Lv 34, City Two Lv 27, FD: 3 Lv 40 ships, and 1 lv 15 Corvette. SAS4: Lv 93A

                            Comment


                            • Yeah - I know that about his challenge but its his work and I don't want to meddle with it. People can still save in a regular game to test out strategies for the higher rounds.

                              Speaking of Karibola, I loved his challenges - some of them were really good. Unfortunately they can't be made into a DC because they require special rules to play the challenge. Here's his best one (in my opinion) in case some of the newer players want to know about the legendry Karibola:

                              The rink hard, round 1-85 starting with $650 and 100 lives. The catch? You can only ever build two towers except for Subs (no upgrade limits) and once you build a tower you can never sell it. I'm pretty sure there's only one way of doing it.
                              Last edited by The Supermonkey; 24-02-17, 06:36 AM.
                              The truth? You want the truth? But sir, you can't HANDLE the truth.

                              Comment


                              • The Supermonkey Wow, well at least round 1-85 DC's never get accepted anyways, I could try a normal game for that one you posted , but that seems even harder then a Incogneato DC, I can understand, not messing with someone else, DC. but the thing is A challenge by Albert was 26-85 & it was shorten, due to length, so I'm pretty sure it'll be shorten anyways, and possibly only up to 65 as opposed to 85.

                                Oh and I play tested and beat it NAPS, could of had 84 something lives left, but did not sell & rebuy SSL on 79, it's tough, but not quite 150MM IMO, or is that just because I'm good at Sell&rebuy & dartling aiming?


                                OT:
                                Castle On The Hill

                                Descrption: Rounds 26-65 on Castle Hard, with 3/4 Ninjas, 2/2 Snipers, 2/2 Subs, 2/4 Tack Shooters, and 3/2 Darting Guns, 2 of each only.
                                Track/Difficulty: Castle Hard
                                Rounds: 26-65 (May extend to 70)
                                Starting Cash: $3,500
                                Towers/Limit: 3/4 Ninjas, 2/2 Snipers, 2/2 Subs, 2/4 Tack Shooters, and 3/2 Darting Guns. 2 Of each
                                Tested Yes
                                Bloon Ranks: Normal
                                Agents: All, none provided
                                Recommended reward: 125MM


                                Tested, needs very good Dartling aiming, very good ability timing, and quick reflexes, 125MM as reward.

                                Image Proof:
                                Spoiler:


                                Based off the song by Ed Sherman, towers are thing that can shoot over a hill, and track is on castle to fit the theme.

                                Last edited by Gamzdude; 15-03-17, 04:56 PM.
                                Links:, ,
                                Status: Rank- 38, Ap-15255 , BTD5- Rank 78, BMC: City One Lv 34, City Two Lv 27, FD: 3 Lv 40 ships, and 1 lv 15 Corvette. SAS4: Lv 93A

                                Comment

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