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  • Originally posted by Junior Monkey View Post
    Not possible.
    Now double amount of cash. ($3400)

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    • J. Monkey Fan Club

      Starting Cash: $5000
      Lives:100
      Rounds: 26-60
      Max No. of Towers: N/A
      Max Per Class: 1
      Difficulty: Medium
      Track: Dune Sea
      Available Towers: 2/4 bomb tower, 2/4 mortar tower, 2/2 super monkey, 4/2 ninja, tack shooter, farm.
      Road Items: Disabled
      Agents: all enabled, None Provided.
      Bloon Ranks: MOABs +2
      Last edited by Albert3105; 27-01-17, 07:40 PM.
      Current Avatar: Riddel (Chrono Cross)

      The grandest way to protest the unjust is to insist on being punished by the unjust.
      ||
      |

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      • Out of curiosity, how do you playtest a possible challenge suggestion for BTD5 if you want to alter something like starting cash or bloon rank? I know I can test it with restrictions on towers and upgrades, but idk about those alterations.

        Comment


        • Originally posted by DSteamFreak1032 View Post
          Out of curiosity, how do you playtest a possible challenge suggestion for BTD5 if you want to alter something like starting cash or bloon rank? I know I can test it with restrictions on towers and upgrades, but idk about those alterations.
          with Bloon Rank you can't, but for starting cash you can reach a certain round and then sell towers. If you have too much money, you can spam selling or pineapples until you get to the starting cash you want.
          I'm Rocketicewave on the new site, 41920 AP.
          BTD5 Rank: 99. Cities: 40/40. Knowledge: all Maxed
          ,
          f you need help testing DCs, send me a PM and I'll help you.

          Comment


          • Trouble on the tarmac

            Starting Cash: $5000
            Lives:100
            Rounds: 26-65
            Max No. of Towers: N/A
            Max Per Class: 2
            Difficulty: Hard
            Track: Runway
            Available Towers: 2/4 bomb tower, 2/4 Ninja, 3/2 Dartling, 2/4 Ice, 0/0 Spike Factory.
            Road Items: Disabled
            Agents: all enabled, None Provided.
            Bloon Ranks: Default

            Fully tested NAPS (no sell/rebuy, luck and glitches needed either). Please do not change - either accept it as it is or not at all. Recommended MM reward: $125. If you need a guide, one can be provided upon PM request.
            Last edited by The Supermonkey; 23-05-17, 07:13 AM.
            The truth? You want the truth? But sir, you can't HANDLE the truth.

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            • Haven't suggested for some time...

              Pop 101
              10-65 with Dart monkeys, 3/4 tacks, 3/3 snipers, boomers, 4/1 ninjas, 4/2 buccaneers, 3/0 ace, 1/2 super, 3/2 dartling, 3/4 spactories and 2/2 subs. 1 beekeeper provided. 2 of each, 5 towers max.

              Track/Difficulty: Dune Sea, Hard
              Cash: 101
              Rounds: 10-65
              Towers: Dart monkeys, 3/4 tacks, 3/3 snipers, boomers, 4/1 ninjas, 4/2 buccaneers, 3/0 ace, 1/2 super, 3/2 dartling, 3/4 spactories and 2/2 subs. 2 of each, 5 towers max.
              agents: all, 1 beekeeper provided

              tested and possible, I;d say give 100 MM reward because it requires a fair amount of selling.

              theme is towers that only pop bloons and don't so things like slowing, burning etc. Named is taken from the song "Pop 101" by Marianas Trench.
              Last edited by sniper 355; 23-01-17, 09:45 PM.
              I'm Rocketicewave on the new site, 41920 AP.
              BTD5 Rank: 99. Cities: 40/40. Knowledge: all Maxed
              ,
              f you need help testing DCs, send me a PM and I'll help you.

              Comment


              • DSteamFreak1032 For cash please refer to here.

                For bloon ranks, ask someone else or learn to mod the game.
                Originally posted by Random Dude
                Hey! I like this random dude. Go check out his





                Current Avatar: Yakko, Wakko, Pinky, Dot, and The Brain
                Is putting in random colors for no reason
                Made this signature at 12:24 AM
                Creator of this
                Age: 420
                I don't know anymore.

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                • Fast and Furious, Hard but not Heavy

                  Rounds 18-75 against tons of fast bloons and creamics (hard), but no leads (heavy). Since there are no leads, no towers that pop lead are allowed. $42000 starting cash. 4 of each tower, 42 towers max. Most bloons changed to ceramics, and BFBs and ZOMGs are ZOMGs.

                  Track: MOAB Desert
                  Difficulty: Easy
                  Rounds: 42-75
                  Starting Cash: $42000
                  Health: 142
                  MM Reward: $84
                  Max No. of each tower: 4
                  Max No. of towers: 42
                  Towers:
                  Dart Monkey 3|4
                  Tack Shooter 3|4
                  Sniper 0|2
                  Boomerang 3|1
                  Ninja 4|2
                  Ice 1|4*
                  Glue 1|4*
                  Buccaneer 4|2
                  Monkey Ace 3|0
                  Super Monkey 1|2
                  Village 3|2
                  Banana Farm 4|4
                  Dartling Gun 3|1
                  Spike Factory 1|4
                  Monkey Sub (if available) 3|2

                  *I know these towers affect lead, but since they don't POP lead, they are allowed. Sonic boom won't work on lead either, so ice and glue are allowed.

                  Agents: Super monkey storms allowed, all others disabled. 2 super monkey storms provided.
                  Road Items: Road spikes allowed, no pineapples
                  Bloon Rank Changes:
                  Red: +4 (Pink)
                  Blue: +3 (Pink)
                  Green: +2 (Pink)
                  Yellow: +6 (Rainbow)
                  Pink: +5 (Rainbow)
                  Black: +5 (Ceramic)
                  White: +4 (Ceramic)
                  Lead: +3 (Ceramic)
                  Zebra: +2 (Ceramic)
                  Rainbow: +1 (Ceramic)
                  Ceramic: 0 (Ceramic)
                  MOAB: -1 (Ceramic)
                  BFB: +1 (ZOMG)
                  ZOMG: 0 (ZOMG)

                  Testing Story: When I did this, I found this surprisingly easier than it sounded at first. I looked up the rounds and sent them with bloon rank changes on Sandbox, and it was so easy I had to make it harder several times (lower starting cash, tower limits.) I limited it to 4 towers each to prevent mass dartling spam, but 4 3|1 dartlings got me super far, then I started getting aircraft carriers. However, even Round 60 was beatable with the addition of 2 4|2 boats, and Round 75 was still really easy with a few more towers. 63 is possible, too. I used 42 a lot because it is the answer to life, the universe, and everything. It is possible to NAPSFRILLS this easily by starting with laser cannons.
                  Last edited by btdbattlesworldchamp; 27-01-17, 01:21 AM.

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                  • Originally posted by btdbattlesworldchamp
                    Fast and Furious, Hard but not Heavy

                    Rounds 18-75 against tons of fast bloons and creamics (hard), but no leads (heavy). Since there are no leads, no towers that pop lead are allowed. $42000 starting cash. 4 of each tower, 42 towers max. Most bloons changed to ceramics, and BFBs and ZOMGs are ZOMGs.

                    Track: Lobby
                    Difficulty: Easy
                    Rounds: 18-75
                    Starting Cash: $42000
                    Health: 420
                    MM Reward: $420 (Don't change this even though this is way too high for such an easy challenge.)
                    Max No. of each tower: 4
                    Max No. of towers: 42
                    Towers:
                    Dart Monkey 3|4
                    Tack Shooter 3|4
                    Sniper 0|2
                    Boomerang 3|1
                    Ninja 4|2
                    Ice 1|4*
                    Glue 1|4*
                    Buccaneer 4|2
                    Monkey Ace 3|0
                    Super Monkey 1|2
                    Village 3|2
                    Banana Farm 4|4
                    Dartling Gun 3|1
                    Spike Factory 1|4
                    Monkey Sub (if available) 3|2

                    *I know these towers affect lead, but since they don't POP lead, they are allowed. Sonic boom won't work on lead either, so ice and glue are allowed.

                    Agents: Super monkey storms allowed, all others disabled. 2 super monkey storms provided.
                    Road Items: Road spikes allowed, no pineapples
                    Bloon Rank Changes:
                    Red: +4 (Pink)
                    Blue: +3 (Pink)
                    Green: +2 (Pink)
                    Yellow: +6 (Rainbow)
                    Pink: +5 (Rainbow)
                    Black: +5 (Ceramic)
                    White: +4 (Ceramic)
                    Lead: +3 (Ceramic)
                    Zebra: +2 (Ceramic)
                    Rainbow: +1 (Ceramic)
                    Ceramic: 0 (Ceramic)
                    MOAB: -1 (Ceramic)
                    BFB: +1 (ZOMG)
                    ZOMG: 0 (ZOMG)

                    Testing Story: When I did this, I found this surprisingly easier than it sounded at first. I looked up the rounds and sent them with bloon rank changes on Sandbox, and it was so easy I had to make it harder several times (lower starting cash, tower limits.) I limited it to 4 towers each to prevent mass dartling spam, but 4 3|1 dartlings got me super far, then I started getting aircraft carriers. However, even Round 60 was beatable with the addition of 2 4|2 boats, and Round 75 was still really easy with a few more towers. 63 is possible, too. I used 42 a lot because it is the answer to life, the universe, and everything. Because this challenge sounds very intimidating at first, I kept the monkey money reward high for motivation, even though such an easy challenge should only reward $42. However, try not to change the MM Reward. It is possible to NAPSFRILLS this easily by starting with laser cannons.
                    Waaay too much starting cash, the map is too easy, and the DC is too long. Also, the highest reward a DC gets is $150, and that's only if it's really hard.
                    100% chance it's going to be rejected, sorry.
                    I can tell you like dank memes...
                    Originally posted by sniper 355 View Post
                    My Chemical Romance
                    26-65 with 4/2 ice, Glue, 2/4 ace, 4/2 mortar, dartling, 4/2 spactory and 4/2 sub. 6 of each tower. Blues are reds, green, yellow, black and white are pink, lead and zebra are Rainbow, MOABs are BFBs.

                    track/Difficulty: Candyland, Hard
                    Cash: 5000
                    rounds: 26-65
                    towers: 4/2 ice, glue, 2/4 ace, 4/1 village, 4/2 mortar, dartling, 4/2 spactory and 4/2 sub. 6 of each.
                    agents: all, none provided
                    Bloon rank: red: 0
                    Blue: -1 (red)
                    green: +2 (pink)
                    yellow: +1 (pink)
                    pink: 0
                    black: -1 (pink)
                    white: -2 (pink)
                    lead: +2 (rainbow)
                    zebra: +1 (rainbow)
                    rainbow: 0
                    ceramic: 0
                    MOAB: +1 (BFB)
                    BFB: 0
                    ZOMG: -1 (BFB)

                    should be 100% possible.

                    based on the Band "My Chemical Romance" - towers are chemical, bloons are Romance.
                    I just tested this DC. Round 49 relies on ice catching luck to beat. I stopped on 50 since that level is also based a bit on path luck, and likely impossible.
                    Last edited by Junior Monkey; 26-01-17, 04:41 AM.
                    Originally posted by Trump Monkey
                    Look at what you've done NK! You may say that Flash is dying, but I assure you that it won't actually die. You're just cutting slack on these games, and I seek the need to change that.

                    Comment


                    • Originally posted by Junior Monkey View Post

                      Waaay too much starting cash, the map is too easy, and the DC is too long. Also, the highest reward a DC gets is $150, and that's only if it's really hard.
                      100% chance it's going to be rejected, sorry.
                      Well, it's probably a good idea to make the challenge somewhat easier.

                      Comment


                      • By the way, I made it a little harder by starting on round 42.

                        Comment


                        • Originally posted by Albert3105 View Post
                          J. Monkey Fan Club

                          Starting Cash: $5000
                          Lives:100
                          Rounds: 26-47
                          Max No. of Towers: N/A
                          Max Per Class: 1
                          Difficulty: Medium
                          Track: Dune Sea
                          Available Towers: 2/4 bomb tower, 2/4 mortar tower, 2/2 super monkey, 4/2 ninja, tack shooter, farm.
                          Road Items: Disabled
                          Agents: all enabled, None Provided.
                          Bloon Ranks: MOABs +2
                          I'm not sure it's possible. I actually tested the ZOMG in sandbox and it's possible, but the problem is that you need A LOT of sell and rebuy abilities. The Assasin alone needs 8-9 sell & rebuy, and then I used 5 sell and rebuy for PaW and one rebuy for Maelstrom. Total 15 rebuys in one round. I really doubt you'll have that amount of money for this.

                          I'm Rocketicewave on the new site, 41920 AP.
                          BTD5 Rank: 99. Cities: 40/40. Knowledge: all Maxed
                          ,
                          f you need help testing DCs, send me a PM and I'll help you.

                          Comment


                          • Originally posted by sniper 355 View Post
                            I'm not sure it's possible. I actually tested the ZOMG in sandbox and it's possible, but the problem is that you need A LOT of sell and rebuy abilities. The Assasin alone needs 8-9 sell & rebuy, and then I used 5 sell and rebuy for PaW and one rebuy for Maelstrom. Total 15 rebuys in one round. I really doubt you'll have that amount of money for this.
                            The BFB layers would be skipped (and thus 4 assassin rebuys avoided) if you did the last assassin on the ZOMG when it has only <50 HP, because 753 > 700.
                            If that doesn't work, I could move the ZOMG to 60.
                            Last edited by Albert3105; 27-01-17, 06:11 PM.
                            Current Avatar: Riddel (Chrono Cross)

                            The grandest way to protest the unjust is to insist on being punished by the unjust.
                            ||
                            |

                            Comment


                            • Originally posted by Albert3105 View Post

                              The BFB layers would be skipped (and thus 4 assassin rebuys avoided) if you did the last assassin on the ZOMG when it has only <50 HP, because 753 > 700.
                              If that doesn't work, I could move the ZOMG to 60.
                              that's not very clear when the ZOMG has less than 50 health, and could even be luck based. Moving the ZOMG to 60 is a better choise, althrough I don't think the tower restrictions would handle it.

                              I'm Rocketicewave on the new site, 41920 AP.
                              BTD5 Rank: 99. Cities: 40/40. Knowledge: all Maxed
                              ,
                              f you need help testing DCs, send me a PM and I'll help you.

                              Comment


                              • Soar

                                Starting Cash: $5000
                                Health: 150
                                Rounds: 26-65
                                Towers: Snipers, Aces, Glue gunners, Apprentices
                                Difficulty: Medium
                                Track: Snake River
                                Agents?: Fine, but none provided.
                                Road Items?: No.
                                MM Reward: Dunno
                                Test State: Not tested
                                Last edited by Albert3105; 27-01-17, 09:35 PM.
                                Current Avatar: Riddel (Chrono Cross)

                                The grandest way to protest the unjust is to insist on being punished by the unjust.
                                ||
                                |

                                Comment

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