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  • #91
    Dua Lipa (PLEASE DO NOT CHANGE!!!)
    Archipelago Medium from rounds 30-60. 2 of each: boomerang thrower, ice tower, and monkey sub.

    Starting Cash: $3500
    Starting Lives: 150
    Start Round: 30
    End Round: 60
    Max No. of Towers: N/A
    Max Per Class: 2
    Difficulty/Mode: Medium
    Track: Archipelago
    Available Towers/Upgrades: Boomerang Thrower (4/4), Ice Tower (4/4), Monkey Sub (4/4)
    Available Agents: Banned
    Bloon Ranks: All normal

    Explanation:
    Can be read as "Dual IPA," hence the 2 of each. Boomerang Thrower (R, because it looks like a P), Ice Tower (A), and Monkey Sub (J, because it looks like an I). Archipelago as Lipa happens to be a place in the Philippines, and the Philippines looks like an archipelago.
    ||
    Current Avatar: I will eat your soul!

    Comment


    • #92
      Originally posted by lla26 View Post
      Dua Lipa (PLEASE DO NOT CHANGE!!!)
      Archipelago Medium from rounds 30-60. 2 of each: boomerang thrower, ice tower, and monkey sub.

      Starting Cash: $3500
      Starting Lives: 150
      Start Round: 30
      End Round: 60
      Max No. of Towers: N/A
      Max Per Class: 2
      Difficulty/Mode: Medium
      Track: Archipelago
      Available Towers/Upgrades: Boomerang Thrower (4/4), Ice Tower (4/4), Monkey Sub (4/4)
      Available Agents: Banned
      Bloon Ranks: All normal

      Explanation:
      Can be read as "Dual IPA," hence the 2 of each. Boomerang Thrower (R, because it looks like a P), Ice Tower (A), and Monkey Sub (J, because it looks like an I). Archipelago as Lipa happens to be a place in the Philippines, and the Philippines looks like an archipelago.
      I don't think MOABs are even possible with 2 of each, as one sub needs to be camo detection.
      I'm Rocketicewave on the new site, 41920 AP.
      BTD5 Rank: 99. Cities: 40/40. Knowledge: all Maxed
      ,
      f you need help testing DCs, send me a PM and I'll help you.

      Comment


      • #93
        Six Vowels

        With no upgrade limits on available towers, beat Crypt Keeper rounds 14~43. 1 of each tower.

        Track: Crypt Keeper
        Difficulty: Medium
        Levels: 14~43
        Lives: 150
        Starting Cash: 1443
        Towers: Bomb Shooter, Monkey Apprentice, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub
        Limits: 1 each
        Agents: None provided, all enabled
        Bloon Rank Change: None

        Spoiler:
        I guess you guys don't have a Korean keyboard. Here you go.



        Black Keys: Consonants
        White Keys: Vowels

        You guys can figure out where I got the 6 towers from. Y, H, J, B, N, M.
        Last edited by CWJD; 24-06-16, 12:02 PM.
        I'm currently holding the place of most suggestions in the NK Forums.
        Click here to view all my:



        Comment


        • #94
          hello! I'm making a BTD5 DC, and I'm not sure how good it is, I've been testing it, i SEEMS solid for now, but i don't know if it might be too easy, or if it's too hard fro some people. i would like other people to test it and give me suggestions.
          oh, and i can't come up with a name and a post, however i believe both will be easy after hearing you guys

          Title: *to be found*

          post: *to be found

          track: express shipping

          rounds: 38-50

          difficulty: medium

          cash: 7000

          towers: 0/4 bomb tower, 4/4 banana farm, 4/4 village, 4/4 ice tower, and 4/4 glue gunner

          limitation: none

          agents: all are allowed, none are provided

          what do you guys think so far? i will listen to any and all suggestions
          anybody who gives a suggestion that i end up using, i will credit you

          Comment


          • #95
            Originally posted by sniper 355 View Post
            I don't think MOABs are even possible with 2 of each, as one sub needs to be camo detection.
            Don't know if you know this, but you can un-submerge subs by changing the targeting to something else. (To be honest, I didn't know this myself initially.)

            Anyway, I'm guessing you're supposed to use 4|x Boomerang in front, x|3 Ice in back, and a Sub or two for support. I don't see how you could get enough money to buy all that in 16 rounds, though.

            Originally posted by cptsawsbuck View Post
            i don't know if it might be too easy, or if it's too hard fro some people.

            ...

            track: express shipping

            rounds: 38-50

            difficulty: medium

            cash: 7000
            I can tell without testing it that your challenge will probably be too easy, as you're providing a lot of starting cash for round 38, especially for medium difficulty and the fact that you have both farms and villages available. Consider either lowering the starting cash, or changing the difficulty to hard (or both). I might be able to make more suggestions if you had a theme, because I'm not sure what your tower and track selections have to do with each other.
            BTD5 Rank: 79
            DCs accepted: Cramped (7/25/16), Leg Room (7/29/16), Secure Monkey Layer (8/19/16), Make-believe (10/28/16), Cause and Effect (11/1/16)

            Comment


            • #96
              Not sure if that will work, but anyway...

              Crazy Mortar

              Track/Difficulty: Candyland/Easy
              Rounds: 26-45
              Starting Cash: $5000
              Lives: 200
              Towers: Tack Shooter 3/4, Boomerang Thrower 3/1, Ice Tower 1/3, Glue Gunner 1/1, Monkey Ace 3/0, Mortar Tower 2/3, Monkey Sub 1/2. 1 of each tower.
              Road Items: Disabled
              Agents: All allowed, none provided
              Bloon Ranks: Unchanged

              Tested NAPSFRI. Guide below. As for me, I was able to replicate it. Of course, it's all about the mortar - $100 as reward, because you have to keep fast forward turned off most of the time.
              Spoiler:
              Tack shooter 3/0 (in place of the 2/4 one in picture)
              Boomerang thrower 3/0
              Mortar tower 1/2
              Monkey sub 1/2
              Boomerang thrower to 3/1
              Ice tower 1/0
              Mortar tower to 2/3
              Ice tower to 1/3
              Glue gunner 1/1 (strong)
              Ace 3/0 (circle)
              Round 43: sell 3/0 tack shooter for a 2/4 one and use maelstrom on ceramics
              Round 44: use maelstrom once the packed zebras start to come
              As for mortar aiming, keep it aimed to the right where the boomer is, except on the following rounds (note, when I say "aim the leads, rainbows, etc." the bloons must be hit on the entrance straight line, not on the turns where most towers are):
              Round 26 - When zebras come, aim the mortar to them, on left side too.
              Round 28 - just aim the leads
              Round 30 - I popped two leads at once then moved mortar to other side
              Round 32 - same as round 30
              Round 33 - try catching them all
              Round 35 - start from the right, then move to the left while aiming the rainbows
              Round 37-39 - same as round 35 for leads, since leads are slower on the left due to the glue
              Round 40 - same as round 35 for ceramics
              Round 42 - be sure to hit all the camos, one could escape as it was the case for me
              Round 45 - same as round 35 for leads

              Last edited by Superbloons321; 14-07-16, 08:17 AM.

              BTD5 rank: 83 - BMC levels: 35 (1st city), 28 (2nd city) - - - -
              Originally posted by Kodak Black
              Uh, I'm the s***, I need some toilet paper

              Comment


              • #97
                A choice between the 2 names is given.

                Deadly Armored Inflator of the Core
                or
                Spawn, Slow, Shield, Strike

                With 2 of each: 4/2 Monkey Buccaneer, Ice Tower, Spike Factory, and Mortar Monkey, beat Tunnels rounds 40~65. All bloons except for Ceramic and BFB are +1 rank. 1 Portable Lake provided.

                Track: Tunnels
                Difficulty: Medium
                Levels: 40~65
                Lives: 150
                Starting Cash: 6000
                Towers: Mentioned Above
                Limits: 2 each
                Agents: Portable Lake x1
                Bloon Rank Change:
                Red +1
                Blue +1
                Green +1
                Yellow +1
                Pink +1
                Black +1
                White +1
                Lead +1
                Zebra +1
                Rainbow +1
                Ceramic +0
                MOAB +1
                BFB +0
                ZOMG +0

                Spoiler:
                4 towers based on the attacks of the 4 Boss Bloons.
                4/2 Monkey Buccaneer: Bloonarius the Inflator (Spawns mini-Aces/Bloons)
                Ice Tower: Vortex: Deadly Master of Air (Slows Bloons/towers)
                Spike Factory: Dreadbloon: Armored Behemoth (Shields itself with spikes/rock)
                Mortar Tower: Blastapopoulos: Demon of the Core (Strikes Bloons/towers with mortar shells/fireballs from an unlimited distance)
                I'm currently holding the place of most suggestions in the NK Forums.
                Click here to view all my:



                Comment


                • #98
                  Duplication

                  Pyramids Medium round 40~65. Upgrades are limited to those that do not modify the projectile the tower produces, but increase the amount of projectile produced at once (and the precursors of said upgrades). One of each tower.

                  Track: Pyramids
                  Mode: Medium
                  Cash: 10500
                  Lives: 150
                  Rounds: 40~65
                  Towers:
                  Dart Monkey 0|3
                  Tack Shooter 3|0
                  Ninja Monkey 4|2
                  Monkey Buccaneer 4|0
                  Monkey Ace 0|3
                  Banana Farm 3|0
                  Dartling Gun 2|4
                  Spike Factory 1|0
                  1 each
                  Road Items: None
                  Agents: None
                  Bloon Ranks: Unchanged
                  Test State: Tested by sniper 355

                  Sniper's suggested reward is 75MM.
                  Last edited by PeterHoHK; 27-06-16, 12:04 AM.

                  Comment


                  • #99
                    Don't know if this is going to be accepted, but still...

                    7 Years
                    Down The Drain Medium from rounds 22-28. All towers enabled and no tower limits. Some bloon rank changes.

                    Starting Cash: $4000 +/- $1000
                    Starting Lives: 150
                    Start Round: 22
                    End Round: 28
                    Max No. of Towers: N/A
                    Max Per Class: N/A
                    Difficulty/Mode: Medium
                    Track: Down The Drain
                    Available Towers/Upgrades: All towers/upgrades enabled
                    Available Agents: Banned
                    Bloon Ranks:
                    - Red: +8 (Zebra)
                    - Blue: +7 (Zebra)
                    - Green: 0
                    - Yellow: 0
                    - Pink: +2 (White)
                    - Black: -4 (Blue)
                    - White: -6 (Red)
                    - Lead: +5 (BFB)
                    - Zebra: -2 (White)
                    - All other bloon ranks kept normal.

                    Yup, based on this, and intended to be exactly seven rounds long. Bloons of rounds 7, 11, 20, 30, and 60, all bloons in increasing bloon ranks, although it's whites and zebras instead of blacks and leads as I don't like simply just ice stalling.
                    ||
                    Current Avatar: I will eat your soul!

                    Comment


                    • Be Yourself [TESTED]

                      With upgrades that don't significantly change the appearance of the tower, beat Sprint Track on Hard, rounds 31 - 71. 13 towers max.

                      Track: Sprint Track
                      Difficulty: Hard
                      Rounds: 31 - 71
                      Cash: $3000
                      Lives: 100
                      Reward: $50
                      Towers:
                      Dart Monkey 2|2
                      Tack Shooter 1|1
                      Sniper 0|0
                      Boomerang 1|2
                      Ninja 0|0
                      Ice 2|2
                      Glue 1|1
                      Buccaneer 1|1
                      Ace 1|1
                      Super 0|1
                      Apprentice 2|2
                      Village 0|1
                      Farm 1|2
                      Mortar 1|1
                      Dartling 1|1
                      Spike Factory 0|1
                      Sub 0|0
                      Limits: No limits per tower, 13 towers max
                      Bloon Rank Changes: No changes
                      Road Items: Banned
                      Agents: Banned

                      NAPSFRI Tips
                      Spoiler:
                      Started with a 0|1 Buccaneer, 1|1 Dartling, 2|0 Bomb, and 2|1 Ice. Had 7 Apprentices for 70, and 6 Supers for 71. Lost 68 lives, mostly on 71. I don't think it's possible without selling.
                      BTD5 Rank: 79
                      DCs accepted: Cramped (7/25/16), Leg Room (7/29/16), Secure Monkey Layer (8/19/16), Make-believe (10/28/16), Cause and Effect (11/1/16)

                      Comment


                      • Spring Cleaning

                        Track:
                        Hill Giant
                        Difficulty: Medium
                        Rounds: 26-60
                        Starting Cash: 5000
                        Lives: 100
                        Towers: 3/3 Tack Shooters, 4/4 Snipers, 4/2 Glue Gunners, and 4/3 Spactories
                        Limits: 2 each, 5 total
                        Road Items: Nope
                        Agents: nope

                        Could someone please test this and PM me feedback/results? Any help would be greatly appreciated.

                        Spoiler:
                        towers that probably use springs
                        Last edited by The Augster; 24-06-16, 11:18 PM. Reason: too hard b4
                        UR TED CRUZIN 4 A TED BRUZIN

                        -SOUP

                        You have done nothing or say anything,
                        and they sudden send you offend language.


                        -Sam Mick

                        Comment


                        • Purely Trash

                          Rounds 35-60 with Ninjas, Boomerang Throwers, Glue Gunners, Ice Towers, and Monkey Apprentices with no limits. Reds through Yellows are all green bloons, pink and white bloons are black, zebra bloons are leads, and rainbows are ceramics.

                          Starting Cash: $17000
                          Lives: 300 (yes, 100 extra - see note)
                          Rounds: 35-60
                          Max No. of Towers: Unlimited
                          Max Per Class: Unlimited
                          Difficulty: Easy
                          Track: Down the Drain
                          Available Towers: Ninja Monkey, Boomerang Thrower, Glue Gunner, Ice Tower, Monkey Apprentice
                          Upgrades: All 4/4
                          Agents: Available, none provided
                          Road Items: Not allowed
                          Bloon Ranks:
                          Red: +2 (Green)
                          Blue: +1 (Green)
                          Green: 0
                          Yellow: -1 (Green)
                          Pink: +1 (Black)
                          Black: 0
                          White: -1 (Black)
                          Lead: 0
                          Zebra: -1 (Lead)
                          Rainbow: +1 (Ceramic)
                          Ceramic: 0
                          MOAB: 0
                          BFB: 0
                          ZOMG: 0

                          This challenge has been tested.
                          Note: Some distraction luck might be required, and since this is a tough map give it 80MM.

                          Spoiler:
                          Towers hotkeyed TRASH are allowed, and the bloon ranks are changed to resemble the track's background, and well - trash itself.
                          Last edited by Junior Monkey; 05-08-16, 02:26 AM.
                          Originally posted by Trump Monkey
                          Look at what you've done NK! You may say that Flash is dying, but I assure you that it won't actually die. You're just cutting slack on these games, and I seek the need to change that.

                          Comment


                          • Is the Order a Monkey?
                            Description: Medium Rounds 20-60 on Hill Giant with the provided towers. 8 towers max, 5 of each.

                            Starting Cash: $5555
                            Health: 150
                            Rounds: 20-60
                            Towers: Dart monkeys, ice towers, snipers, farms, and villages, all at 4/4. 8 towers max, 5 of each.
                            Difficulty: Medium
                            Track: Hill Giant
                            Agents?: No.
                            Road Items?: No.
                            MM Reward: $30
                            Test State: Not yet.

                            Bloon Ranks:
                            Red: +1 (Blue)
                            Blue: +1 (Green)
                            Green: +1 (Yellow)
                            Yellow: 0
                            Pink: 0
                            Black: +1 (White)
                            White: +1 (Lead)
                            Lead: 0
                            Zebra: +1 (Rainbow)
                            Rainbow: 0
                            Ceramic: 0
                            MOAB: 0
                            BFB: 0
                            ZOMG: 0
                            Notes:
                            Based on ごちうさ (aka GochiUsa (aka ご注文はうさぎですか? (aka Gochuumon wa Usagi Desu ka? (aka Is the Order a Rabbit?)))). I forget if there were other anime-themed suggestions aside from Bloon Art Online. Selling may be needed.
                            Cocoa is the basic dart monkey and pink bloons.
                            Chino is the ice monkey because of her hair, blue bloons, and white bloons.
                            Rize is the sniper because guns, also she represents lead bloons and ceramic bloons.
                            Chiya is simplistic which gives her villages. Also green bloons.
                            Syaro has herbal tea, so she is represented by farms, yellow bloons, and rainbow bloons.
                            I'm just a who should be working on their homework.

                            Originally posted by nanahira
                            Pure feathers of whiteness touch the ground; one Holy Seraph coming down, hearing the guidance bell sound - raise a cross for all of the world... Thou, allowed to see due to thy faith, thou may now walk to Eden's gate.

                            ~ Current Avatar - nanahira (You Make My Life 1UP) ~

                            Comment


                            • Hot Stuff

                              Rounds 26-65 on Mount Magma with towers that use fire to pop/heat the bloons 1 of each available tower only

                              Starting Cash: $5000
                              Lives: 100
                              Rounds: 26-65
                              Max No. of Towers: 4 (If Too hard allow 5)
                              Max Per Class: 1 (If too hard allow 2)
                              Difficulty: Hard
                              Track: Mount Magma
                              Available Towers: Mortar Dartling Gun, Tack Shooter, and Spike Factory.
                              Upgrades: 2/4 (Mortar), 3/2 (Dartling), 4/2 (Tack Shooter), & 4,2 (Spike Factory) (If too hard allow The Big One or Hydro Rocket Pods as well)
                              Agents: All available none provided
                              Road Items: Banned
                              Bloon Ranks: Unchanged

                              (Tested NAPS with 1 life left, Requires some PAO ability usage for late rounds had to sell & rebuy for round 64, and some fairly good dartling micro. I'd say 70-75 MM reward.)
                              Last edited by Gamzdude; 29-09-17, 04:21 PM.
                              Links:, ,
                              Status: Rank- 38, Ap-15255 , BTD5- Rank 78, BMC: City One Lv 34, City Two Lv 27, FD: 3 Lv 40 ships, and 1 lv 15 Corvette. SAS4: Lv 93A

                              Comment


                              • Originally posted by Gamzdude View Post
                                Max No. of Towers: 1
                                ...1 tower max?
                                I'm currently holding the place of most suggestions in the NK Forums.
                                Click here to view all my:



                                Comment

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