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  • Originally posted by BP101697 View Post
    Lane of Beast Monkey
    Track: Monkey Lane
    Mode: Easy
    Towers: Any except Super Monkey, Sub, Village, Farm, and other non-monkey towers
    Road Items: No
    Agents: No
    Towers Max: 5 (only one of each tower!)
    Rounds: 1-50
    Bloon Rank: All are +3 except all leads, zebras and rainbows are ceramics ,ceramics remains same and MOABs are ZOMGs!
    Cash: $2070
    Lives: 1
    the restrictions you wrote are pretty unclear here, I advise you write them all (like towers allowed), and also every single bloon rank.
    I'm Rocketicewave on the new site, 41920 AP.
    BTD5 Rank: 99. Cities: 40/40. Knowledge: all Maxed
    ,
    f you need help testing DCs, send me a PM and I'll help you.

    Comment


    • Originally posted by BP101697 View Post
      Valley of Vanilla
      Tracks: Great Divide
      Rounds: 20-50
      Cash: $1500
      Mode: Easy
      Agents: 6 free Angry Squirrels, 6 Meerkat Spies
      Towers: Ice Monkey (3|3) (6 max)
      Bloon Ranks: All are white
      Lives: 1
      still not possible. Round 27/49 will kill you easily. You should at least maybe provide farms and 0/3 village. And start from rounf 1 with normal starting cash.
      I'm Rocketicewave on the new site, 41920 AP.
      BTD5 Rank: 99. Cities: 40/40. Knowledge: all Maxed
      ,
      f you need help testing DCs, send me a PM and I'll help you.

      Comment


      • Originally posted by sniper 355 View Post
        still not possible. Round 27/49 will kill you easily. You should at least maybe provide farms and 0/3 village. And start from rounf 1 with normal starting cash.
        Don't forget that all the bloons on this are all white.

        Comment


        • Radiant Rip
          Track: Jungle
          Rounds: 40-85
          Mode: Medium
          Cash: 8,500
          Towers: Tack Shooter (4|2), Ninja Monkey (2|4), Ice Tower, Monkey Buccaneer (3|2), Monkey Ace, Bomb Tower, Monkey Apprentice (1|2), Mortar Tower, Dartling Gun (0|4), Spike Factory (4|0), Sub (4|3)
          Agents: One Portable lake provided
          Towers Max: 7
          Bloon Rank: All bloons under ceramic are +1 rank (except lead +2 for rainbow)

          Comment


          • Worse in Mobile

            Starting Cash: $5000
            Lives: 150
            Rounds: 26-65
            Towers: Mortars, Ice towers, Spike factories, 4|3 buccaneers
            Max Towers: N/A
            Max Per Class: N/A
            Difficulty: Medium
            Track: Candyland
            Agents?: All Allowed None Provided
            Road Items?: Banned
            Test State: Not yet
            Bloon Ranks:


            Red: 0
            Blue: 0
            Green: 0
            Yellow: 0
            Pink: 0
            Black: 0
            White: 0
            Lead: 0
            Zebra: 0
            Rainbow: 0
            Ceramic: 0
            MOAB: 0
            BFB: +1 (ZOMG)
            ZOMG: 0

            Current Avatar: Riddel (Chrono Cross)

            The grandest way to protest the unjust is to insist on being punished by the unjust.
            ||
            |

            Comment


            • Originally posted by BP101697 View Post

              Don't forget that all the bloons on this are all white.
              Also don't forget the DC has MOABS, you'll also die as you have no MOAB popping power at all, in fact all of your DC's suggestions seem 100% impossible NAPS, and I advise not spamming DC suggestion in such a quick manner, spacing them out is far better.

              Well it's still very luck based unless you use the Ice specialty.

              OT:

              Puella Magi Bloons

              With towers that relate to the anime "Puella Magi Madoka" beat Spooky Castle rounds 26-64

              Starting Cash: $3500
              Lives: 150
              Rounds: 26-64
              Towers: 2/4 Mortars, 4/4 Ninja's, 2/3 Subs, 4/4 Cannon, 3/2 Boomerang Thrower, 2/2 Super Monkey, 2/3 Sniper, 2/3 Dart Monkey, 2/4 Dartling Gun
              Max Towers: 5
              Max Per Class: 1
              Difficulty: Medium
              Track: Spokey Castle
              Agents:: All Allowed None Provided
              Road Items:: Banned
              Reward: 150MM
              Test State: Tested
              Bloon Ranks: All Normal.


              Fully Tested and possible, very hard, low starting cash can make it tricky early on, but it should not be too bad, later rounds require ability timing, tower priority targeting and switching out towers alot, 63 Needs BADS, and 64 needs SSL, then a bloonjitsue, PAW, Pods, and a Plasma monkey I never could beat 65. Recommend Reward: 150MM

              Image Proof:
              Spoiler:



              Based off of the "Magical Girl Anime Series"

              Explanation sorta of, not the best with this anime:
              Spoiler:


              Track is Spooky Castle as the theme of the show is fighting witches and this track was perfect for it the anime is also dark.

              Tower Limit is to reference only the 5 main characters

              Homura Akemi= SSL, Mortar, Cannon, Sub (Time Slow and explosives.)

              Mami Tomoe= Dartling Gun, Sniper (Guns.)

              Sayaka Miki= Bloonjitsue (Cutlass sorta)

              Kyōko Sakura= Boomerang. (Ablity to bend and bounce.)

              Madoka Kaname= Super Monkey, Dart Monkey, Air Burst Darts (Bow Attacks, super is the Plasma for the Bow.)
              Last edited by Gamzdude; 03-02-17, 01:14 AM.
              Links:, ,
              Status: Rank- 38, Ap-15255 , BTD5- Rank 78, BMC: City One Lv 34, City Two Lv 27, FD: 3 Lv 40 ships, and 1 lv 15 Corvette. SAS4: Lv 93A

              Comment


              • Originally posted by Gamzdude View Post

                Also don't forget the DC has MOABS, you'll also die as you have no MOAB popping power at all, in fact all of your DC's suggestions seem 100% impossible NAPS, and I advise not spamming DC suggestion in such a quick manner, spacing them out is far better.)
                This suggestion also has no MOAB-class bloons. (All changed to white)

                Comment


                • Deemo
                  Description: 21-45 on Castle, Medium with up to only a pair of subs and apprentices. By Original Otaku

                  Starting Cash: $4500
                  Lives: 150
                  Rounds: 21-45
                  Towers: Apprentices (2/2), Subs (4/3). 2 of each.
                  Difficulty: Medium
                  Track: Castle
                  Agents?: Yes; but none provided.
                  Road Items?: No.
                  MM Reward: $65
                  Test State: Partially tested.

                  ~ Bloon Ranks Unchanged ~

                  Notes:
                  Based on the iOS/Android game by Rayark. Submarine bugs...
                  Last edited by Original Otaku; 19-11-16, 07:04 AM.
                  I'm just a who should be working on their homework.

                  Originally posted by nanahira
                  Pure feathers of whiteness touch the ground; one Holy Seraph coming down, hearing the guidance bell sound - raise a cross for all of the world... Thou, allowed to see due to thy faith, thou may now walk to Eden's gate.

                  ~ Current Avatar - nanahira (You Make My Life 1UP) ~

                  Comment


                  • Dessert Desert
                    Description: Beat rounds 20-50 with only four towers.
                    Track:MOAB Desert
                    Mode: Hard
                    Starting Cash: $1475
                    Towers: Super Monkey (0|2), Sniper Monkey, (2|2), Apprentice (0|3), Boomerang (1|2), Ninja (0|0), Ace (1|1), Mortar (2|4), Dartling (1|1), Glue Gunner (2|2)
                    Towers Max Each: 1
                    Towers Max Overall: 4
                    Bloon Rank: Unchanged
                    Road Items: No
                    Agents, Allowed, non provided

                    Comment


                    • Beat The Z

                      Starting Cash: $5000
                      Lives: 150
                      Rounds: 26-65
                      Towers: 4/4 Mortars, 4/4 Snipers, 4/4 Wizards
                      Max Per Class: 2
                      Difficulty: Medium
                      Track: Z Factor
                      Agents: Banned
                      Road Items: Banned

                      Tested. It's to easy but I don't feel like testing it again.
                      Check it out!

                      Comment


                      • F Major

                        Starting Cash: $5000
                        Lives: 150
                        Rounds: 26-70
                        Towers: Aces, 4/2 mortars, Villages.
                        Difficulty: Medium
                        Track: Snake River
                        Agents?: Yes; but none provided.
                        Road Items?: No.
                        Test State: Not yet

                        ~ Bloon Ranks Unchanged ~
                        Current Avatar: Riddel (Chrono Cross)

                        The grandest way to protest the unjust is to insist on being punished by the unjust.
                        ||
                        |

                        Comment


                        • Daya
                          26 - 52 with 2 of each, 5 max: 3|4 Ice, 4|0 Buccaneer, 0|4 Mortar and 2|2 Sub.

                          Track/Difficulty: Castle/Hard
                          Rounds: 26-52
                          Starting Cash: $2850
                          Lives: 100
                          Towers: Ice Tower 3/4, Monkey Buccaneer 4/0, Mortar Tower 0/4, Monkey Sub 2/2. 2 of each tower, 5 towers max.
                          Road Items: Disabled
                          Agents: All allowed, none provided
                          Bloon Ranks: Unchanged

                          Tested NAPS. Requires a lot of selling; late rounds are hard, requiring proper use of abilities. Round 53 is impossible. $100 as reward.
                          The title is a reference to the American singer by the same name, and it can be read as "Day A", hence allowed towers limited to upgrades starting with letter A: Arctic Wind, Absolute Zero, Aircraft Carrier, Artillery Battery, Advanced Intel, Airburst Darts.

                          Last edited by Superbloons321; 30-09-17, 08:55 PM.

                          BTD5 rank: 83 - BMC levels: 35 (1st city), 28 (2nd city) - - - -
                          Originally posted by Kodak Black
                          Uh, I'm the s***, I need some toilet paper

                          Comment


                          • River Surfing
                            Pass rounds 30-65 on Hard with selective towers.
                            Track: Rive Rapids
                            Mode: Hard
                            Cash: $4000
                            Towers: Dart Monkey, Boomerang Thrower (2|2), Ninja (3|3), Bomb Tower (0|3), Glue Gunner (2|1), Ace (1|3), Apprentice (2|0)
                            Max towers of each: 5
                            Road Items: No
                            Agents: Four free Pontoons
                            Bloon Rank: Unchanged
                            Last edited by BP101697; 19-11-16, 06:10 PM.

                            Comment


                            • Clock of Divine
                              Beat Clock rounds 30-86 on Hard with all towers with limited upgrades.
                              Track:Clock
                              Mode: Hard
                              Cash: $2975
                              Towers: Dart Monkey (3|1), Tack Tower (4|3), Boomerang (2|1), Bomb Tower (2|3), Ice Tower (3|1), Glue Gunner (2|2), Ace (1|3), Super Monkey (3|1), Apprentice (3|1), Mortar (3|1), Dartling Gun (3|1), Spactory (2|4)
                              Towers Limit: 4 of each, 15 max
                              Road Items: No
                              Bloon Rank: Unchanged

                              Comment


                              • Fields of Fire
                                26-65 with 3 of each 4/2 tack, 2/4 wizards,mortars and 4/2 spike factories.

                                track/difficulty: Bloon Circles Hard
                                Cash: 2500
                                rounds: 26-65
                                towers: 4/2 tack, 2/4 wizard, mortars and 4/2 spactories. 3 of each.
                                Agents: all, none provided.
                                Tested: yes, 60 MM reward.

                                DC is based on the song "Fields of Fire" by Big Country. Towers that use fire on field.
                                Last edited by sniper 355; 27-12-16, 01:04 PM.
                                I'm Rocketicewave on the new site, 41920 AP.
                                BTD5 Rank: 99. Cities: 40/40. Knowledge: all Maxed
                                ,
                                f you need help testing DCs, send me a PM and I'll help you.

                                Comment

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