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  • Mega Beam

    Description: Using Towers that can fire Beams or beam like projectiles in a very large way, beat Downstream rounds 26-65
    Starting Cash: $5000
    Lives: 150
    Rounds: 26-65 (Was going to be to 70, but not enough money for another ROD, even with additional farming, always a bit short.)
    Towers: 4/3 Super Monkey, 4/2 Dartling Gun, 1/0 Wizard, 2/4 Boomerang Thrower, 4/4 Farm.
    Max Towers: 6
    Max Per Class: 2

    Difficulty: Medium
    Track: Downstream
    Agents:: All allowed, None Provided
    Road Items: Banned
    MM Reward: $100

    Fully Tested, requires lots of dartling aiming and all camos must be taken out with dartling aiming, also needs farming skills, good placements, and maybe some Turbo Charge usage You'll need to farm right from the get go, so you can have enough money for ROD by round 63, Sun Gods or Robo Monkeys won't cut it, I had to sell quite a bit to beat some of the tricky rounds, by 46 had to sell all farms, and get a plasma monkey for the MOAB.

    60 was also tricky had to use 2 laser cannons with good aiming, a Robo, and a 0/0 Super Monkey to beat it, by 63 if you farmed enough sell everything and get a ROD, it'll crush it, then sell it get 2 Robo Monkey and 2 laser cannons, which will hold to the end.

    I'd say 100MM Reward, as it's alot of micro and requires sell & rebuy.

    Image Proof:
    Spoiler:



    Based off of the Mega Beam TM from FD or any other beam TM's.
    Last edited by Gamzdude; 31-10-16, 09:32 PM.
    Links:, ,
    Status: Rank- 38, Ap-15255 , BTD5- Rank 78, BMC: City One Lv 34, City Two Lv 27, FD: 3 Lv 40 ships, and 1 lv 15 Corvette. SAS4: Lv 93A

    Comment


    • Complicated
      35-85 with 3/2 dart, 2/3 boomer, 4/2 ice, 2/3 glue, 3/3 ace, Wizards, 4/0 farm, 2/4 mortar, 0/4 dartling, 4/3 spactory and 4/0 sub. 2 of each tower. 1 SMS Provided.

      Track/Difficulty: Rink Revenge, medium
      Cash: 7000
      Rounds: 35-85
      Towers: 3/2 dart, 2/3 boomer, 4/2 ice, 2/3 glue, 3/3 ace, Wizards, 4/0 farm, 2/4 mortar, 0/4 dartling, 4/3 spactory and 4/0 sub. 2 of each tower.
      agents: all, 1 SMS provided.

      tested, I'd say 90 MM reward. Early rounds are kinda tricky, later ones too. I used phoenix for 46 and pop and awe at late levels. 82 requires 4/0 subs for camo detection, as you need to use pop and awe ability.

      Based off the Song by Avril Lavigne. Theme is "Why do you have to go and make things so complicated?" Towers that make their stuff complicated, for example dartling not accurate, mortar needing micro, sub needs special priority etc.
      Last edited by sniper 355; 01-11-16, 05:50 AM.
      I'm Rocketicewave on the new site, 41920 AP.
      BTD5 Rank: 99. Cities: 40/40. Knowledge: all Maxed
      ,
      f you need help testing DCs, send me a PM and I'll help you.

      Comment


      • Originally posted by sniper 355 View Post
        Complicated
        35-85 with 3/2 dart, 2/3 boomer, 4/2 ice, 2/3 glue, 3/3 ace, 4/0 farm, 2/4 mortar, 0/4 dartling, 4/3 spactory and 4/0 sub. 2 of each tower.

        Track/Difficulty: Rink Revenge, medium
        Cash: 7000
        Rounds: 35-85
        Towers: 3/2 dart, 2/3 boomer, 4/2 ice, 2/3 glue, 3/3 ace, 4/0 farm, 2/4 mortar, 0/4 dartling, 4/3 spactory and 4/0 sub. 2 of each tower.
        agents: all, none provided

        tested, I'd say 90 MM reward. Early rounds are kinda tricky, later ones too. I used phoenix for 46 and pop and awe at late levels. 82 requires 4/0 subs for camo detection, as you need to use pop and awe ability.

        Based off the Song by Avril Lavigne. Theme is "Why do you have to go and make things so complicated?" Towers that make their stuff complicated, for example dartling not accurate, mortar needing micro, sub needs special priority etc.

        (10 Chars)

        Also round 84 does not seem possible I play tested this, and even with massive sell & rebuy of 0/4 Wizard and PAE and 2 spiked mines I died, The MOABS from the last BFB'S just rushed through, You probably tested only up to 82 unless you can tell me how you did 84 NAPS, I'd end at 82.
        Last edited by Gamzdude; 31-10-16, 11:39 PM.
        Links:, ,
        Status: Rank- 38, Ap-15255 , BTD5- Rank 78, BMC: City One Lv 34, City Two Lv 27, FD: 3 Lv 40 ships, and 1 lv 15 Corvette. SAS4: Lv 93A

        Comment


        • whoops, forgot to add wizard. Added a provided SMS for 84.
          I'm Rocketicewave on the new site, 41920 AP.
          BTD5 Rank: 99. Cities: 40/40. Knowledge: all Maxed
          ,
          f you need help testing DCs, send me a PM and I'll help you.

          Comment


          • A Tunnel of Three

            Track: Tunnels
            Difficulty: Medium
            Levels: 50 - 75
            Lives: 150
            Starting Cash: $17,000
            Description: Can you pass 25 rounds with only three towers?
            Towers: Ice; Ace; Farm; Mortar; Dartling; Spike Factory
            Limits: All are 4,3; 1 of each; Three towers max
            Agents: Agents allowed; None provided
            No Roadspikes and No Pineapples
            No Bloon Rank Change
            Reward: $60

            Tested NAPSRI
            Last edited by rtgargoyle2; 02-01-17, 07:02 PM.

            Comment


            • Yatta~!
              Description: 31-64 on Monkey Lane, Hard with only $4000 and one dart monkey, sniper monkey, monkey apprentice, and super monkey. By Original Otaku

              Starting Cash: $4000
              Lives: 100
              Rounds: 31-64
              Towers: Dart Monkey (4/4), Sniper (4/2), Apprentice (2/4), Super Monkey (0/0). 2 each, 5 max.
              Difficulty: Hard
              Track: Monkey Lane
              Agents?: Yes; but none provided.
              Road Items?: No.
              MM Reward: $150
              Test State: Tested NAPS 54LL. *cries*

              ~ Bloon Ranks Unchanged ~

              Notes:
              Based on Super Mario Maker. Low cash (which probably should be lowered more or not?) makes it tougher. Will test tomorrow before I redo The Booth.

              Reduced to round 64 because... it was really REALLY hard. I think that from the results, the trick is to not spend that much cash so that when you sell everything, you can go through 63 and 64 with ease. Or not that much ease. The last two rounds?...
              THEY REQUIRE WELL-TIMED SPAMMING.
              v2: toned it down a little bit. (see notes)
              Last edited by Original Otaku; 03-11-16, 04:19 PM.
              I'm just a who should be working on their homework.

              Originally posted by nanahira
              Pure feathers of whiteness touch the ground; one Holy Seraph coming down, hearing the guidance bell sound - raise a cross for all of the world... Thou, allowed to see due to thy faith, thou may now walk to Eden's gate.

              ~ Current Avatar - nanahira (You Make My Life 1UP) ~

              Comment


              • This Doesn't Bode Well
                Description: Rounds 26-60 on Six Feet, Hard with towers that can't pop frozen bloons.

                Starting Cash: $5000
                Lives: 100
                Rounds: 26-60
                Towers: Dart Monkey 3/4, Tack 3/4, Sniper 1/2, Ninja 4/2, Boomerang 3/0, Ice 4/4, Glue 1/4, Village 3/2, Ace 3/0, Dartling 2/1, Spike Factory 1/4, Super Monkey 0/3. 4 Towers Max.
                Difficulty: Hard
                Track: Six Feet
                Agents?: No.
                Road Items?: No.
                MM Reward: $60

                Tested NAPS, not as hard as I thought it would be.
                Check it out!

                Comment


                • Anti-Green
                  Use towers that don't have green colors in every state.
                  Mode: Medium
                  Track: Mount Magma
                  Towers: Tack Shooter, Ice Tower, Apprentice, Spike Factory
                  Road Items: Road Spike Allowed
                  Agents: Angry Squirrel, SMS, Beekeeper allowed
                  Rounds: 36-85
                  Cash: 5,000
                  Bloon Change: Green bloons are +1, ZOMGs are -1
                  Test: It is NAPSFRILLSable, but I die at round 82 (starting from 25).
                  Last edited by BP101697; 03-11-16, 03:37 PM.

                  Comment


                  • Originally posted by Original Otaku View Post
                    Yatta~!
                    Description: 31-75 on Monkey Lane, Hard with only $2000 and one dart monkey, sniper monkey, monkey apprentice, and super monkey. By Original Otaku

                    Starting Cash: $2000
                    Lives: 100
                    Rounds: 31-75
                    Towers: Dart Monkey (4/4), Sniper (4/0), Apprentice (0/4), Super Monkey (0/0). 1 of each.
                    Difficulty: Hard
                    Track: Monkey Lane
                    Agents?: Yes; but none provided.
                    Road Items?: No.
                    MM Reward: $70
                    Test State: Not yet.

                    ~ Bloon Ranks Unchanged ~

                    Notes:
                    Based on Super Mario Maker. Low cash (which probably should be lowered more or not?) makes it tougher. Will test tomorrow before I redo The Booth.
                    obviously not possible, especially with that 1 of each.
                    I'm Rocketicewave on the new site, 41920 AP.
                    BTD5 Rank: 99. Cities: 40/40. Knowledge: all Maxed
                    ,
                    f you need help testing DCs, send me a PM and I'll help you.

                    Comment


                    • Bridge FCS

                      Description: With Towers that can fire slightly faster or have a chance for critical things on bloons/blimps beat Spooky Castle Rounds 26-65
                      Starting Cash: $5000
                      Lives: 150
                      Rounds: 26-65
                      Towers: 2/4 Mortar, 2/3 Sub, 4/2, Cannon, 4/2 Sniper, 1/1 Boat, 3/1 Dartling Gun, 1/1 Ninja, 0/1 Spike Factory
                      Max Towers: 10
                      Max Per Class: 4

                      Difficulty: Medium
                      Track: Spooky Castle
                      Agents:: All allowed, None Provided
                      Road Items: Banned
                      MM Reward: $110

                      Tested. needs good dartling aiming, some decent placements, and Mortar usage and PAW ability usage for last few rounds, hardest rounds are 54 & 60-65, while 59 needs mortar micro for camo leads, camo bloons are also quite tricky due to limited camo detection,

                      For 63, 2/4 Mortar use ability on first rush, and 2 2/3 subs along with some mortar tracking should take it out, be precise with those dartling guns, 54 is also tricky, put subs on first to take out all ceramics the first MOAB should die quick, but second MOAB is a very close call, keep dartling guns on it at all times, and it will pop near the end, but with 2 laser cannons you should live, but will likely lose lives, 64 is very tricky, use PAW ability with sell&rebuy, damage MOABS as evenly as possible with subs and dartling guns, the 4/2 cannons should assist with the clean up of the ceramic kids, same goes for 65, but not as intense,

                      110MM reward I'd say as it's pretty tricky.and hard near the end, and 54 is also very tricky

                      Image Proof:
                      Spoiler:


                      Based off of IMO the worst BM in the game from FD, track & towers are to fit the theme, and since this is so bad IMO, I placed it on Spokey castle as opposed to the normal castle as IMO the BM is just an evil troll.
                      Last edited by Gamzdude; 04-11-16, 04:01 AM.
                      Links:, ,
                      Status: Rank- 38, Ap-15255 , BTD5- Rank 78, BMC: City One Lv 34, City Two Lv 27, FD: 3 Lv 40 ships, and 1 lv 15 Corvette. SAS4: Lv 93A

                      Comment


                      • Guns of the Patriots

                        Starting Cash: $4000
                        Lives: 150
                        Rounds: 26-85
                        Towers: Sniper Monkey, Dartling Gun, Mortar tower, Dart Monkey, Buccaneer, Spike factory, Monkey Village, Submarine. No upgrade limits.
                        Max Towers: N/A
                        Max Per Class: 1

                        Difficulty: Medium
                        Track: Water Hazard
                        Agents:: All allowed, None Provided
                        Road Items: Banned
                        Current Avatar: Riddel (Chrono Cross)

                        The grandest way to protest the unjust is to insist on being punished by the unjust.
                        ||
                        |

                        Comment


                        • Originally posted by Albert3105 View Post
                          Guns of the Patriots

                          Starting Cash: $4000
                          Lives: 150
                          Rounds: 26-85
                          Towers: Sniper Monkey, Dartling Gun, Mortar tower, Dart Monkey, Buccaneer, Spike factory, Monkey Village, Submarine. No upgrade limits.
                          Max Towers: N/A
                          Max Per Class: 1

                          Difficulty: Medium
                          Track: Water Hazard
                          Agents:: All allowed, None Provided
                          Road Items: Banned
                          Too Long,also don't think it's possible to round 85 with 1 of each of those towers, should end at 65, and BFB's should be ZOMG's to make FSC actually useful.
                          Links:, ,
                          Status: Rank- 38, Ap-15255 , BTD5- Rank 78, BMC: City One Lv 34, City Two Lv 27, FD: 3 Lv 40 ships, and 1 lv 15 Corvette. SAS4: Lv 93A

                          Comment


                          • Nearly Impoppable
                            Track: Great Divide
                            Mode: Hard
                            Rounds: 14-41
                            Starting cash: 2041
                            Towers: All available except banana farms and villages (5 each and 14 max)
                            Road Items: Not allowed
                            Agents: No provided.
                            Bloon Rank: All are +4 except all bloons below black.

                            Comment


                            • Ocean Road Revenge

                              Dune Sea Medium from rounds 30-65 with only Dart Monkeys and Super Monkeys, both limited to 3/2. Pineapples provided for leads.

                              Starting Cash: $3000
                              Starting Lives: 150
                              Start Round: 30
                              End Round: 65
                              Max No. of Towers: Unlimited
                              Max Per Class: Unlimited
                              Difficulty: Medium
                              Track: Dune Sea
                              Available Towers/Upgrades: 3/2 Dart Monkey, 3/2 Super Monkey, pineapples
                              Available Agents: All available, none provided
                              Bloon Ranks: Unchanged

                              Yes, based on the Ocean Road challenge in BTD4.

                              This challenge was suggested before but it was rejected, I'm putting it on a harder map which also better fits the theme.
                              Last edited by Junior Monkey; 18-12-17, 01:11 AM.
                              , ,
                              Originally posted by Cupid Monkey
                              I love you Bloons. So much, that I want to pop you.

                              Comment


                              • Always changing position

                                Track: Clock
                                Difficulty: Medium
                                Levels: 40-70
                                Lives: 150
                                Starting Cash: $10,000
                                Description: Can you pass 30 rounds with four towers, with no upgrade limits, that are constantly moving non stop?
                                Towers: Ace; Dartling
                                Limits:All are 4/4; 3 of each, 4 towers max
                                Agents: Agents allowed; None provided
                                No Roadspikes and No Pineapples
                                No Bloon Rank Change
                                Reward: $55

                                Tested NAPSFRI
                                Last edited by rtgargoyle2; 04-02-17, 02:10 AM.

                                Comment

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