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  • #76
    How does one make possible 10/10 difficulty challenges?

    Bangin' Burst
    Description: 16 rounds on Fireworks, Hard with the given towers and agents.

    Starting Cash: $7209
    Health: 61
    Rounds: 50-65
    Towers: Bomb Cannons (4/4), Dartling Guns (3/4), Spactories (4/2), Mortars (4/4), Buccaneers (3/3), Monkey Subs (0/4), Ninjas (0/3), Super Monkeys (1/3). 16 max towers, 2 of each tower.
    Difficulty: Hard
    Track: Fireworks
    Agents?: Angry Squirrels and Portable Lakes only. Provided 1 of each.
    Road Items?: Exploding Pineapples only.
    MM Reward: $61
    Test State: Not yet.

    Bloon Ranks:
    Red: +4 (Pink)
    Blue: +3 (Pink)
    Green: +2 (Pink)
    Yellow: +1 (Pink)
    Pink: 0
    Black: +1 (White)
    White: 0
    Lead: -3 (Pink)
    Zebra: +2 (Ceramic)
    Rainbow: +1 (Ceramic)
    Ceramic: 0
    MOAB: +1 (BFB)
    BFB: +1 (ZOMG)
    ZOMG: 0

    Notes: Based on Bangin' Burst, a song by Camellia, and was a very hard song on Sound Voltex II. 2 of each tower due to name, and 16 is the level difficulty. MM reward is 16 backwards plus the difficulty. 16 rounds and 61 lives also. Cash is 2403 (max combo/chain of the song) times three. I also don't care about the bloon ranks of those earlier bloons Really want someone to test this...
    Last edited by Original Otaku; 18-06-16, 04:48 AM. Reason: bolded something
    I'm just a who should be working on their homework.

    Originally posted by nanahira
    Pure feathers of whiteness touch the ground; one Holy Seraph coming down, hearing the guidance bell sound - raise a cross for all of the world... Thou, allowed to see due to thy faith, thou may now walk to Eden's gate.

    ~ Current Avatar - nanahira (You Make My Life 1UP) ~

    Comment


    • #77
      Sailors Hate Sand
      Track: Dune Sea
      Difficulty: Medium
      Levels: 25-62
      Lives: 150
      Starting Cash: $5000
      Towers: 3/2 Monkey Buccaneers and 2/4 Monkey Subs. That's it. That's all you get.
      Limitations: 8 of each
      Agents: no
      Road Items: nope

      I have successfully tested this challenge, and I think it's my best one yet. Finally a one that doesn't use road items.
      UR TED CRUZIN 4 A TED BRUZIN

      -SOUP

      You have done nothing or say anything,
      and they sudden send you offend language.


      -Sam Mick

      Comment


      • #78
        Kabloom

        With available towers limited to 2/3, beat Fireworks rounds 40~80. 1 Portable Lake provided. 8 towers max.

        Track: Fireworks
        Difficulty: Medium
        Levels: 40~80
        Lives: 150
        Starting Cash: 6000
        Towers: Ninja Monkey, Bomb Shooter, Mortar Monkey, Dartling Gun, Monkey Sub
        Limits: All 2/3, 8 max.
        Agents: Portable Lake x1
        Bloon Rank Change: None

        Spoiler:
        Based on the Kabloom class on PVZ Heroes.
        "Kabloom Plants are EXPLOSIVE, doing lots of extra damage! Their swarms hit hard and fast!"
        I'm currently holding the place of most suggestions in the NK Forums.
        Click here to view all my:



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        • #79
          R.I.P. Ink Blot

          Ink Blot might be gone in BTDBM, but it still has its revenge! You need to use your favorable BTDB towers to beat this, with mostly black bloons!

          Track: Bloon Circles
          Difficulty: Medium
          Levels: 18-40
          Lives: 150
          Starting Cash: $1750
          Towers: Mortar, Sub, Ninja, Bomb Tower, Tack Shooter. All 3/3.
          Limits: None
          Agents: 1 Portable Lake
          Road Items: Not allowed

          Bloon Ranks:
          Red: +1 (Blue)
          Blue: 0
          Green: +1 (Yellow)
          Yellow: 0
          Pink: +1 (Black)
          Black: 0
          White: +1 (Lead)
          Lead: 0
          Zebra: 0
          Rainbow: 0
          Ceramic: +1 (MOAB, but you only have to deal with five)
          MOAB: +2 (ZOMG)
          BFB: +1 (ZOMG)
          ZOMG: 0
          ,
          Status: Rank 32, AP 7115, BTD5 Rank 70, BMC GP Lv 24, BD Lv 16, BTDBM BS ~20000, BMCM Lv 33

          Comment


          • #80
            For the Want of a Plant

            Track: Castle
            Difficulty: Hard
            Levels: 31-46
            Lives: 100
            Starting Cash: 6000
            Towers: 2/4 tack shooter, 2/4 boomerang thrower, 2/4 mortar, 2/4 ninja. 1 of each.
            Agents: 1 Bloonberry bush
            Bloon Rank Change: None

            Fully tested NAPS, the bush isn't even needed:




            1/2 mortar at entrance, shooting at it; 2/3 boomer and 1/1 ninja at the end
            Ninja to 2/2
            Mortar to 2/3
            2/x tack shooter
            Grab turbo for 38
            Ninja to 2/3

            Ability guide:

            38: Turbo on rainbows
            39: Turbo again

            40: Turbo charge
            42: use an ability (I used turbo, but maybe maelstrom could do it) to kill the regens
            43: sabotage + turbo
            44: kill the dense zebras with an ability
            45: Turbo on rainbows
            46: Sell mortar, boomer and tack. Rebuy tack to 0/4 at the exit. Sabotage, then sell the ninja, then start the round. Turbo the MOAB twice and maelstrom the children.


            Last edited by Albert3105; 23-06-16, 06:12 PM.
            Current Avatar: Riddel (Chrono Cross)

            The grandest way to protest the unjust is to insist on being punished by the unjust.
            ||
            |

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            • #81
              ^ Do as you wish. Of course, it won't be fun.

              Guardian

              With Sniper Monkeys, 2/4 Glue Gunners, 2/4 Monkey Buccaneers, 0/1 Monkey Villages, 3/2 Spike Factories, and Monkey Subs, beat Water Hazard rounds 30~65. 1 Bloonberry Bush provided. 8 towers max. Rainbows are +1 rank.

              Track: Water Hazard
              Difficulty: Medium
              Levels: 30~65
              Lives: 150
              Starting Cash: 5000
              Towers: Mentioned Above
              Limits: 8 max.
              Agents: Bloonberry Bush x1
              Bloon Rank Change: Rainbow +1

              Spoiler:
              Based on the Guardian class of PVZ Heroes.
              "Guardian Plants are tough and protective. They work together with Team-Up, Armored, and Amphibious!"
              I'm currently holding the place of most suggestions in the NK Forums.
              Click here to view all my:



              Comment


              • #82
                Quintet for Down The Drain [TESTED]
                One of each tower, 4 towers max. Beat Down The Drain Medium rounds 1 - 40. No road items.

                Cash: $650
                Lives: 150
                Track: Down The Drain, Medium
                Rounds: 1 - 40
                Towers: All allowed except road items. 1 of each, 4 max.
                Agents: All allowed, none provided
                RBE: Unchanged

                Sloppy NAPS walkthrough:
                Spoiler:
                Rounds 1 - 30:
                0/0 Dart Monkey
                1/0 Sub
                0/0 Ninja
                Sub to 2/0
                Dart to 2/0
                Ninja to 1/1
                Sub to 2/1
                Ninja to 2/1
                Sub to 2/2
                Ninja to 3/2
                1/1 Sniper (strong)
                Dart to 2/3



                Rounds 31 - 37:
                After round 32
                Sell Sniper
                2/0 Apprentice (strong)

                After round 34
                Sell Dart
                0/3 -> 2/3 Boomer (boomer and dart are on the same position)
                App to 2/2



                Round 38:
                Sub to 2/3 right after you have enough cash on round 38, and then set App to last.

                Setup for 1 - 38




                Round 39:
                Sell everything except Ninja
                2/3 Sniper (strong)
                2/3 Dart

                Setup for 39




                Round 40:
                Sell everything
                0/0 Village (can cover the Glue and Sniper in image)
                3/0 Glue (first)
                2/1 Sniper (strong)
                Sell Village
                Sniper to 3/1
                0/0 -> 1/1 Ice ASAP

                Setup for 40


                Although I finished with only 5 lives, I am sure experts like incogneato will figure out a way to do this with less lives lost.
                And if someone manage to pass round 50, please tell me. I originally want this challenge to go all the way to 50 / 65, but unfortunately I am not a good player and only manage to reach round 40.

                Comment


                • #83
                  Originally posted by sunny0516 View Post
                  And if someone manage to pass round 50, please tell me. I originally want this challenge to go all the way to 50 / 65.
                  Do not want.
                  I'm currently holding the place of most suggestions in the NK Forums.
                  Click here to view all my:



                  Comment


                  • #84
                    Cramped [TESTED]

                    With towers and upgrades that take up a lot of space, beat Skull Peak on Hard, rounds 38 - 78. 1 of each tower, 4 towers max. Monkey Buccaneer 4|2, Monkey Ace 4|2, Banana Farm 4|2, Mortar Tower 4|2, Dartling Gun 2|4.

                    Track: Skull Peak
                    Difficulty: Hard
                    Rounds: 38 - 78
                    Cash: $5,000
                    Lives: 100
                    Reward: $70
                    Towers:
                    Buccaneer 4|2
                    Ace 4|2
                    Farm 4|2
                    Mortar 4|2
                    Dartling 2|4
                    Limits: 1 of each tower, 4 towers max
                    Bloon Rank Changes: No changes
                    Road Items: Banned
                    Agents: Pontoon, Bloonsday Device, SMS, and Portable Lake allowed, none provided. All other agents banned.

                    NAPSFRILLS tips:
                    Spoiler:
                    Started with 1|0 Dartling, 2|2 Mortar, and 0|1 Buccaneer. Upgraded towers from left to right 'til the really expensive upgrades were reached, then bought the expensive upgrades in order of cost. The key to minimizing lives lost on heavy MOAB rounds is knowing where to aim the Mortar in order to avoid re-aiming too much, i.e. it covers as many different parts of the track as possible. Finished with all 4 maxed, except the Dartling (2|3). Had $15k surplus at the end, so selling is an option for those who aren't as good at Mortar micro-management.


                    If you think it's too hard, feel free to increase max limit to 5 and include 4|2 Village (but, from my tests, it made the challenge too easy).
                    BTD5 Rank: 79
                    DCs accepted: Cramped (7/25/16), Leg Room (7/29/16), Secure Monkey Layer (8/19/16), Make-believe (10/28/16), Cause and Effect (11/1/16)

                    Comment


                    • #85
                      The Upper Level

                      Track/Difficulty: Castle/Hard
                      Rounds: 26-60
                      Starting Cash: $5000
                      Lives: 100
                      Towers: Tack Shooter 4/4, Sniper Monkey 4/4, Ninja Monkey 4/4, Bomb Tower 4/4. 2 of each tower.
                      Road Items: Disabled
                      Agents: All allowed, none provided
                      Bloon Ranks: Unchanged

                      Tested NAPSFRI. Rounds 61+ are impossible for me. Suggesting $100 as reward as I often switched path upgrades. If this is not possible due to distraction luck required, then add a few extra lives.


                      Just like Under Your Eyes, Up the Drain, Downstream, and Farther Downstream, this time it's four towers that you can't view if you click the bottom arrow.
                      Last edited by Superbloons321; 14-07-16, 08:15 AM.

                      BTD5 rank: 83 - BMC levels: 35 (1st city), 28 (2nd city) - - - -
                      Originally posted by Kodak Black
                      Uh, I'm the s***, I need some toilet paper

                      Comment


                      • #86
                        A Runway of Six

                        ‚ÄčTrack: Runway
                        Difficulty: Medium
                        Levels: 45 - 65
                        Lives: 150
                        Starting Cash: $14,000
                        Description: Can you pass 20 rounds with only six towers?
                        Towers: Sniper; Ninja; Ice; Ace, Village; Dartling
                        Limits: All are 4,4; 2 of each; 6 towers max
                        Agents: Agents allowed; None provided
                        No Roadspikes and No Pineapples
                        No Bloon Rank Change
                        Reward: $50

                        Tested
                        Last edited by rtgargoyle2; 21-06-16, 05:42 AM.

                        Comment


                        • #87
                          Mega-Grow

                          With 4 of each: 4/2 Dart Monkeys, Tack Shooters, 4/2 Ninja Monkeys, 2/4 Ice Towers, 2/3 Glue Gunners, 3/2 Monkey Buccaneers, Monkey Aces, and 4/2 Mortar Towers, beat Jungle rounds 40~75. 1 Bloonberry Bush and Portable Lake provided. 12 towers max.

                          Track: Jungle
                          Difficulty: Medium
                          Levels: 40~75
                          Lives: 150
                          Starting Cash: 7000
                          Towers: Mentioned Above
                          Limits: 4 each, 12 max.
                          Agents: Bloonberry Bush, Portable Lake x1
                          Bloon Rank Change: None

                          Spoiler:
                          Based on the Mega-Grow class of PVZ Heroes.
                          "Mega-Grow abilities make Plants HUGE! Their giant size and Bonus Attacks overwhelm the enemy!"
                          Last edited by CWJD; 21-06-16, 02:31 PM.
                          I'm currently holding the place of most suggestions in the NK Forums.
                          Click here to view all my:



                          Comment


                          • #88
                            Detour
                            25-42 with 1 of each tower and 2 towers max. All towers allowed.

                            Track/Difficulty: Candyland, medium
                            Cash: 5000
                            Rounds: 25-42
                            towers: all towers except road items
                            Max per tower: 1
                            max on screen: 2
                            agents: all, none provided

                            Fully tested and possible. Needs knowledge with towers and 40 is the hardest round, requires some dartling aiming. 100 MM reward.

                            It's based on Detour Challenges from the amazing race, where you have to choose between 2 and do 1.
                            Last edited by sniper 355; 03-07-16, 12:37 PM.
                            I'm Rocketicewave on the new site, 41920 AP.
                            BTD5 Rank: 99. Cities: 40/40. Knowledge: all Maxed
                            ,
                            f you need help testing DCs, send me a PM and I'll help you.

                            Comment


                            • #89
                              Zathura

                              Track: Space Truckin'
                              Difficulty: Hard
                              Levels: 26-70
                              Lives: 100
                              Starting cash: 5000
                              Towers: 2/2 villages, 4/4 Dart Monkeys, 0/3 Super monkeys, and 2/3 Boomers
                              Limitations: max 6 towers
                              Agents: Two tribal turtles provided
                              BRC: nope
                              Tested: Sorta. Could someone test this and pm me results/feedback?

                              Spoiler:
                              Based off of the 2005 movie Zathura. The village is the house, the monkeys the kids, the robo monkey the astronaut, and the boomer the evil robot thing. The turtles are the reptilian carnivores.
                              UR TED CRUZIN 4 A TED BRUZIN

                              -SOUP

                              You have done nothing or say anything,
                              and they sudden send you offend language.


                              -Sam Mick

                              Comment


                              • #90
                                Leg Room [TESTED]

                                With towers and upgrades that don't take up a lot of space, beat 3 Times Around on Hard, rounds 24 - 74. 1 of each tower, 5 towers max. Dart Monkey 2|3, Tack Shooter 4|2, Sniper Monkey 4|3, Boomerang Thrower 4|2, Ninja Monkey 4|4, Ice Tower 2|2, Glue Gunner 4|2, Monkey Apprentice 3|3.

                                Track: 3 Times Around
                                Difficulty: Hard
                                Rounds: 24 - 74
                                Cash: $2000
                                Lives: 100
                                Reward: $100
                                Towers:
                                Dart Monkey 2|3
                                Tack Shooter 4|2
                                Sniper 4|3
                                Boomerang 4|2
                                Ninja 4|4
                                Ice 2|2
                                Glue 4|2
                                Apprentice 3|3
                                Limits: 1 of each tower, 5 towers max
                                Bloon Rank Changes: No changes
                                Road Items: Banned
                                Agents: Tribal Turtle and Meerkat Spy allowed, none provided. All other agents banned.

                                NAPSFRIS Tips
                                Spoiler:
                                Used 2|4 Ninja, 2|3 Apprentice, 4|2 Glue, 4|2 Sniper, and 4|2 Boomerang. Lost 64 lives on 72 (probably due to poor Boomerang placement). The trick is to slow down MOABs and BFBs as much as possible, then let the Glue Gunner finish off the ceramics.
                                BTD5 Rank: 79
                                DCs accepted: Cramped (7/25/16), Leg Room (7/29/16), Secure Monkey Layer (8/19/16), Make-believe (10/28/16), Cause and Effect (11/1/16)

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