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  • 01
    Originally posted by Albert3105 View Post
    Down the Drain (Please Don't Change)

    Starting Cash: $10000
    Lives: 100
    Start Round: 40
    End Round: 85
    Track: Down The Drain
    Difficulty: Hard
    Towers: Snipers, Submarines, Buccaneers, Dart monkeys, Mortars.
    Max Per Class: 8
    Max Towers: 20
    Agents: All, None Provided

    100% impossible, as stated before I'm more then certain a DC to round 85 on DtD hard is impossible, especially without farms., also barely any starting cash at all, and those towers are just terrible for such a hard map, minus the subs.

    Albert3105, Still 100% impossible, 10K cash is still not even close to enough for round 40 on DtD let along hard diffcuty, even on medium & maybe easy that would not be enough, also unless you farm like a mad man/woman there is no way in heck you could even get to round 85 NAPS, road spikes are also a 100% must, trust me I tried hard and only manged to get to 67 by myself, due to lack of $$$$$$.

    PS: If you want that to even have some chance of getting accepted you must test it fully no exceptions.
    Last edited by Gamzdude; 26-10-16, 09:45 PM.
    Links:, ,
    Status: Rank- 38, Ap-15255 , BTD5- Rank 78, BMC: City One Lv 34, City Two Lv 27, FD: 3 Lv 40 ships, and 1 lv 15 Corvette. SAS4: Lv 93A

    Comment


    • Paradise of L
      Rounds: 15-50
      Mode: Hard
      Track: Monkey Lane
      Starting cash: $2061
      Towers: Glue Gunner, Village, and Dartling Gun (3|3) for all, 3 towers max, 1 of each
      Bloon rank:
      *All bloons lower than black are +1
      *Blacks and whites are leads
      *Zebras are rainbows
      *All rainbows to ceramics
      *MOAB-class are still same

      Comment


      • Tobu

        Starting Cash: $8000
        Lives: 100
        Start Round: 35
        End Round: 70
        Track: Candyland
        Difficulty: Hard
        Towers: 1/4 Spike Factories, 3|4 Apprentices, 3|4 Aces, 4|4 tack shooters, 4|4 ninjas, 4|4 farms, 3|4 mortars.
        Max Per Class: N/A
        Max Towers: 7
        Agents: All, None Provided

        Tested:


        YOU MUST FARM!

        Tough DC, requires some sell-rebuy of sabotage, blade maelstrom, and spike storms.

        Evidence:




        Last edited by Albert3105; 14-11-16, 12:02 AM.
        Current Avatar: Riddel (Chrono Cross)

        The grandest way to protest the unjust is to insist on being punished by the unjust.
        ||
        |

        Comment


        • 4 Grouped Bloon Poppers.
          ​Beat rounds 36 to 65 using 4 towers that are really good at popping grouped bloons.

          ​Starting Cash: 8000
          ​Lives: 150
          ​Start round:36
          ​End round: 65
          ​Towers: 4|4 ice towers, 4|4 glue gunners, 4|4 boomerangs, 4|4 bomb towers. 4|4 monkey villages, 4|4 farms.
          ​Max per Tower: unlimited
          ​Max Towers: 50
          Mode:Medium
          ​Track: Bloon circles.
          ​Agents: allowed, but not provided.
          ​Ranks:
          ​red+1
          blue+2
          green+2
          yellow+1
          pink+2
          ​black+2
          white+1
          lead+2
          ​zebra+2
          ​rainbow+1
          ceramic+0
          ​MOAB+1
          BFB+1
          ​ZOMG-13

          ​My suggestion, use an ice tower and bomb tower to handle 36, start farming, and for the ceramics get a bloon impact and some glue gunners.

          Comment


          • Battle scars



            Track/difficulty: lightning scar/medium
            Rounds: 25-59
            Starting cash: $3500
            Lives: 100
            Towers allowed: 3/1 cannon, 2/3 dartling, 2/2 mortar, 2/2 sniper, 3/2 ace 2 of each allowed, 7 towers maximum.
            Road items ARE DISABLED
            NO agents provided
            MM reward: 60 MM
            no bloon ranks are changed

            (self tested) If you have anything that you suggest to change in this dc, please do reply or message me.
            Last edited by dude00000000001; 27-10-16, 01:18 PM.
            yes

            Comment


            • Originally posted by dude00000000001 View Post
              Battle scars

              Track/difficulty: lightning scar/easy
              Rounds: 25-59
              Starting cash: $4000
              Lives: 100
              Towers allowed: 3/1 cannon, 2/3 dartling, 2/2 mortar, 2/2 sniper, 3/2 ace 2 of each allowed, 7 towers maximum.
              Road items ARE DISABLED
              NO agents allowed
              MM reward: 30 MM
              no bloon ranks are changed

              (self tested) If you have anything that you suggest to change in this dc, please do reply or message me.

              1. It's a bit easy... change to medium maybe.
              2. Agents will always be allowed. Period.
              3. Reward can be no less than 50MM (unless it's a one-round challenge which gets 5MM, but they are never accepted now)
              I'm just a who should be working on their homework.

              Originally posted by nanahira
              Pure feathers of whiteness touch the ground; one Holy Seraph coming down, hearing the guidance bell sound - raise a cross for all of the world... Thou, allowed to see due to thy faith, thou may now walk to Eden's gate.

              ~ Current Avatar - nanahira (You Make My Life 1UP) ~

              Comment


              • Originally posted by Original Otaku View Post
                1. It's a bit easy... change to medium maybe.
                2. Agents will always be allowed. Period.
                3. Reward can be no less than 50MM (unless it's a one-round challenge which gets 5MM, but they are never accepted now)
                Changed some details.
                yes

                Comment


                • Head Exercises
                  Description: 31-65 on Six Feet, Medium with up to three Boomerang Throwers, Sniper Monkeys, Glue Gunners, and Super Monkeys.

                  Starting Cash: $6000
                  Lives: 150
                  Rounds: 31-65
                  Towers: Boomerang Throwers (2/4), Snipers (2/3), Glue Gunners (2/4), and Super Monkeys (0/2). 3 of each, 9 max.
                  Difficulty: Medium
                  Track: Six Feet
                  Agents?: Yes; 1 Meerkat provided.
                  Road Items?: No.
                  MM Reward: $75
                  Test State: Junior Monkey is currently testing (he's not yet done, he just suggested stuff). (So basically it's not tested yet.) (at least not tested fully)

                  ~ Bloon Ranks Unchanged ~

                  Notes:
                  Based on Hatsune Miku no Atama no Taisou (Hatsune Miku's Head Exercises). Towers that move their heads alot, especially on Strong. Boomer, Glue, and Sniper also reference the sluggishness of the intro, before speeding up really fast.
                  Originally posted by Junior Monkey
                  I died on 53, the problem is that you have almost no camo detection, I only barely made it past 47. Other than that it's pretty easy. A meerkat should be provided, as it fits the theme too.
                  Last edited by Original Otaku; 02-01-17, 09:33 AM.
                  I'm just a who should be working on their homework.

                  Originally posted by nanahira
                  Pure feathers of whiteness touch the ground; one Holy Seraph coming down, hearing the guidance bell sound - raise a cross for all of the world... Thou, allowed to see due to thy faith, thou may now walk to Eden's gate.

                  ~ Current Avatar - nanahira (You Make My Life 1UP) ~

                  Comment


                  • Separate Ways

                    26 - 48 with 1 of each tower, 2 towers max.

                    Track/Difficulty: The Great Divide/Medium
                    Rounds: 26-48
                    Starting Cash: $5000
                    Lives: 150
                    Towers: All 4/4. 1 of each tower, 2 towers max.
                    Road Items: Disabled
                    Agents: All allowed, none provided
                    Bloon Ranks: Unchanged

                    Tested. $100 as reward - every single round needs thinking and you have to switch towers all the time. Shouldn't require luck.

                    Last edited by Superbloons321; 22-01-17, 12:07 PM.

                    BTD5 rank: 83 - BMC levels: 35 (1st city), 28 (2nd city) - - - -
                    Originally posted by Kodak Black
                    Uh, I'm the s***, I need some toilet paper

                    Comment


                    • We Will Rock You.


                      Using only monkey towers that are not Mortar or Dartling, and can also rock the bloons beat The Great Divide rounds 30-65.
                      Starting Cash: $6000
                      Lives: 200 (Yes 50 extra, as some luck is needed so this will compensate it.)
                      Start Round: 30
                      End Round: 65
                      Track: The Great Divide
                      Difficulty: Medium
                      Towers: 2/2 Super Monkey, 4/4 Ninja, 2/3 Ice, 2/3 Glue Gunner, 4/2 Sniper, 2/4 Boomerang Thrower. (As the Robo Monkey is half & half it's banned.)
                      Max Per Class: 2
                      Max Towers: 10
                      Agents: All, 1 SMS provided.
                      Reward: 150MM

                      Tested, it's very, very hard, and took me lots of tries, needs, very good timing of SSL, turbo charge, thinking, and upgrading things properly, along with maybe switching sides or Sell&rebuy. Originally was going to be on hard, but too luck based, tried medium with lower starting cash, but also failed at 57, so now it's on medium with 6K from round 30, SMS must be used for round 59, never tried the Cripple MOAB, but due to its price don't think it would help much, I'd put 150MM as it's very brutal and the last rounds are very hard- insanely hard.if you don't know how to beat them

                      Some Tips/walk-through
                      Spoiler:


                      For early rounds Ice & glue, along with getting Ninjas is key
                      by 46 wait until MOAB chooses Side get a 2/4 boomerang and Turbo charge it, place Ice Near the end to consume leaks, if you have cash getting a SM will help too.
                      for 52 & 53 Turbo Charge the MOABS
                      54 wait until MOABS chose Side sell Bloonjitsu on side they don't appear, get SLL and sabotage the MOABS, if super monkey is at least laser you should not have to turbo, sell some stuff and get plasma if nervous
                      57 Take out first pair of MOAB's, Turbo the second rush SSL if needed.
                      58 If both Super Monkeys are plasma no action should be needed.
                      59 SMS camo Leads
                      60 SSL BFB, when it's close to breaking, turbo the MOABS, put ice in back if nervous
                      61. SSL, use 2 Ice Shards up front, to crack BFB's and regrows, you may leak a bit I did.
                      62 SSL, sell it and get Bloonjitsu back in its place, you may leak a little, if nervous turbo charge,
                      63 2 Ice shards near the front and 2 plasma's handled it.
                      64 SSL and Turbo be patient though as you will lose if you turbo too soon.
                      65 use 2 1/0 Ice to stall bloons and pop them, SSL when MOABS appear, turbo the 2 pair MOABS, sell & rebuy SSL:and use it when first BFB is near breaking turbo the broken BFB when it's in MOABS I had to sell & rebuy it though as it did not recharge fast enough. Sell SM get SSL again, and use it ASAP, put a ice in back , and get a 2/4 boomerang turbo the last rush of ceramics, the Ice should hold off the bloons.


                      Image Proof:
                      Spoiler:




                      Based off of the song by Queen.
                      Last edited by Gamzdude; 14-11-16, 01:06 AM.
                      Links:, ,
                      Status: Rank- 38, Ap-15255 , BTD5- Rank 78, BMC: City One Lv 34, City Two Lv 27, FD: 3 Lv 40 ships, and 1 lv 15 Corvette. SAS4: Lv 93A

                      Comment


                      • Round 11 MOAB Tile

                        ​Beat 30 rounds with ZOMGs, like in BMC.

                        ​Starting Cash: 4150
                        ​Lives: 200
                        ​Start Round: 1
                        ​End Round: 30
                        ​Towers: All
                        ​Track: Snake River
                        ​Max Towers: 50
                        ​Max per Class:16
                        ​Agent: allowed but not provided.
                        ​Road Items: yes.
                        Mode:Medium
                        ​Reward: 250MM
                        Ranks:
                        ​red+1
                        blue+1
                        ​green+3
                        ​yellow+8(MOAB)
                        ​pink+7(MOAB)
                        ​black+7
                        white+6
                        ​lead+6
                        ​zebra+5
                        rainbow to ZOMG +0
                        Last edited by APOGD; 29-10-16, 01:56 AM.

                        Comment


                        • Jump 46
                          Description: 46-65 on 3 Times Around, Medium with up to six Tack Shooters, Ninja Monkeys, Boomerang Throwers, and Apprentice Monkeys.

                          Starting Cash: $10000
                          Lives: 150
                          Rounds: 46-65
                          Towers: Tack Shooters (4/4), Ninjas (4/2), Boomerang Throwers (2/4), Apprentices (4/0). 6 max.
                          Difficulty: Medium
                          Track: 3 Times Around
                          Agents?: Yes; but none provided.
                          Road Items?: No.
                          MM Reward: $80
                          Test State: Not yet.

                          ~ Bloon Ranks Unchanged ~

                          Notes:
                          Based on a certain Color Switch level.
                          I'm just a who should be working on their homework.

                          Originally posted by nanahira
                          Pure feathers of whiteness touch the ground; one Holy Seraph coming down, hearing the guidance bell sound - raise a cross for all of the world... Thou, allowed to see due to thy faith, thou may now walk to Eden's gate.

                          ~ Current Avatar - nanahira (You Make My Life 1UP) ~

                          Comment


                          • Originally posted by Original Otaku View Post
                            Jump 46
                            Description: 46-65 on 3 Times Around, Medium with up to six Tack Shooters, Ninja Monkeys, Boomerang Throwers, and Apprentice Monkeys.

                            Starting Cash: $40000
                            Lives: 150
                            Rounds: 46-65
                            Towers: Tack Shooters (4/4), Ninjas (4/2), Boomerang Throwers (2/4), Apprentices (4/0). 6 max.
                            Difficulty: Medium
                            Track: 3 Times Around
                            Agents?: Yes; but none provided.
                            Road Items?: No.
                            MM Reward: $80
                            Test State: Not yet.

                            ~ Bloon Ranks Unchanged ~

                            Notes:
                            Based on a certain Color Switch level.
                            way too much starting cash.

                            10000 will be much better.
                            I'm Rocketicewave on the new site, 41920 AP.
                            BTD5 Rank: 99. Cities: 40/40. Knowledge: all Maxed
                            ,
                            f you need help testing DCs, send me a PM and I'll help you.

                            Comment


                            • Help Is on the Way:

                              Beat Pyramids, rounds 30-60 with a Sniper, Dartling, and Spactory, all limited to 2/4. 25 lives and $2,100 starting cash. One of each tower.
                              Starting Cash: $2,100
                              Lives: 25
                              Rounds: 30-60
                              Difficulty: Easy
                              Track: Pyramids
                              Available Towers: 2/4 Sniper Monkey, 2/4 Dartling Gun, 2/4 Spike Factory.
                              Tower Limits: 1 tower each
                              Road Items: Disabled
                              Agents: Enabled
                              Bloon Ranks: Unchanged
                              Suggested MM reward: 110 MM. It requires lots of buying and selling, as well as hotkey usage.

                              The title of this DC is based on this song. Abilities here don't work instantaneously or take time for the full ability. (Supply Drop takes time to arrive; Rocket Storm fires multiple bursts; and Spike Storm takes time for the spikes to land.)

                              Strategy:
                              30: Start of with a 1/0 Sniper and 0/1 Dartling.
                              31: Upgrade Dartling to 1/1. Try to avoid hitting Regrow Zebras.
                              32: Sell the Sniper, upgrade Dartling to 2/1. Once the Leads start arriving, get a Sniper to 1/0 on Strong.
                              35-38: Get the Sniper to 1/1, Dartling to 2/2, and a 1/1 Spactory.
                              39: Sell the Dartling, and upgrade Sniper to 1/3. Upgrade to 2/3 ASAP, and get a Dartling Gun.
                              40: Upgrade Dartling Gun to 1/1. Hit the Ceramics a little so that the children are grouped Blues/Greens in lieu to grouped Yellows. Popping them to Rainbows/Zebras can help.
                              43: Once the 2/3 Sniper hits all the Ceramics, sell it and upgrade Dartling to 2/3 ASAP.
                              46: Get a 2/3 Sniper.
                              47: Upgrade Spactory to 1/2.
                              49: Upgrade Spactory to 1/3.
                              51: Upgrade Spactory to 1/4. Use Spike Storm when a bloon approaches the Spactory. If you use it too late, it won't cool down for 52. It is advisable to let the Red Bloons be hit by the Spactory to buy time.
                              52: Use Spike Storm when it cools down.
                              53: Use Spike Storm when there are 3 MOABs on the screen.
                              54: Sell the Spactory and upgrade Dartling to 2/4. Rocket Storm might help a bit.
                              57: Get a 1/3 Spactory again. Use Rocket Storm.
                              58: Upgrade Spactory to 1/4.
                              60: Use Spike Storm on BFB. I don't know if it's obligatory or not, but I'd advise you to do so.


                              Tested possible NAPS.:

                              Awesomefaceninja7 - Ninjakiwi member since March 2013

                              Comment


                              • Bomb Pineapple Sniper Bomb
                                Description: 26-62 on Water Hazard, Medium with only two cannons, two snipers, and some pineapples. By Original Otaku

                                Starting Cash: $5000
                                Lives: 150
                                Rounds: 26-62
                                Towers: Bomb Cannons (4/4), Snipers (4/4). 2 each.
                                Difficulty: Medium
                                Track: Water Hazard
                                Agents?: Yes; but none provided.
                                Road Items?: Only Pineapples.
                                MM Reward: $75
                                Test State: Not yet.

                                ~ Bloon Ranks Unchanged ~

                                Notes:
                                BPSP

                                I have a bomb
                                I have a sniper
                                uh
                                SniperBomb

                                I have a bomb
                                I have pineapple
                                uh
                                PineappleBomb

                                SniperBomb
                                PineappleBomb
                                uh
                                BombPineappleSniperBomb

                                BombPineappleSniperBomb

                                ^~^
                                Last edited by Original Otaku; 28-10-16, 05:48 PM.
                                I'm just a who should be working on their homework.

                                Originally posted by nanahira
                                Pure feathers of whiteness touch the ground; one Holy Seraph coming down, hearing the guidance bell sound - raise a cross for all of the world... Thou, allowed to see due to thy faith, thou may now walk to Eden's gate.

                                ~ Current Avatar - nanahira (You Make My Life 1UP) ~

                                Comment

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