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  • tehspeleengpolise
    replied
    Maelstrom the ZOMG Army!

    Description: It was one ZOMG. Now it's an army. With 3/3 mortars, bombs, ninjas, and mortars, survive rounds 46-84, BFBs are ZOMGs.

    Starting Cash: 11500
    Lives: 150
    Start Round: 46
    End Round: 84
    Max Towers: infinity
    Max Per Class: infinity
    Difficulty: Medium
    Track: Pumpkin Patch
    Towers: 3/3 mortar, 4/4 farm, 4/4 ninja, 4/4 tack
    Agents: Allowed, none provided

    Bloon Rank:
    Red: 0
    Blue: 0
    Green: 0
    Yellow: 0
    Pink: 0
    Black: 0
    White: 0
    Lead: 0
    Zebra: 0
    Rainbow: 0
    Ceramic: 0
    MOAB: 0
    BFB: +1 (ZOMG)
    ZOMG: 0

    I tested this one (and have a recording of myself beating it). Yes, it's similar to the daily challenge Maelstrom the Bloody MOABs on paper, but this one has a completely different type of challenge. First of all, people got away with using artillery battery or TBO on ZOMGs, now you literally have to maelstrom them. Now you can't sell farms for the first ZOMG, (unless you want to die to r65 or beyond) unlike before, because rather than just beating the ZOMG to beat the challenge, you have to play the long game.

    This challenge gives you almost no room for error. No x/4 mortar means that you can't do a panic mortar stall in case of a mistake, and no TBO means you won't be defending the ceramics inside the ZOMG without maelstrom until very late. I had a BRF and 2 plantations by round 60, and defended the ZOMG without selling a single farm. Because of the importance of getting great farms early, you simply cannot afford to get sabo glitched, (or waste a sabo without the ZOMG popping) meaning that perfect execution and smart micro are essential (there's a difference between fast micro and smart micro, fast micro is needed when smart micro fails, and wastes money unnecessarily). Even so, money was a problem throughout the later rounds; I eventually got 4 BRFs but I had to sell most of them by r84 because of how tough the rounds got. All said, this was one of the most difficult challenges I've ever attempted or completed, (it makes the original challenge Maelstrom the Bloody MOABs seem like a complete cakewalk) but one of the most fun as well.

    Because of how utterly difficult this was, I'd put a reward of at least 150 MM, maybe even 200 MM on it. It seems like a lot, but it's worth every cent. Maelstrom the Bloody MOABs was 100 MM, and this challenge made that one seem like a literal walk in the park in comparison.
    Last edited by tehspeleengpolise; 18-05-18, 04:57 PM.

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  • BP101697
    replied
    Frosty Fortresses
    Rounds 16-40 with non-monkey towers and Ice Towers. Only Ice Towers can be fully upgraded. The others are partially (2|2). Ceramic Bloons are MOABs. Five towers at a time only,
    Towers: Tack Shooter, Bomb Tower, Ice Tower, Monkey Village, Banana Farm, Spike Factory. Only Ice Towers are 4|4, while others are 2|2.
    Starting Cash: $2500
    Track: Snowy Backyard
    Mode: Hard
    Towers max: 5 (unlimited per class)
    Bloons rank changed: Ceramic Bloons are MOABs
    Agents: Yes, none provided
    Road Items: No
    Last edited by BP101697; 16-05-18, 04:37 AM.

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  • rtgargoyle2
    replied
    Cover Orange 2

    Track: Switch
    Difficulty: Medium
    Levels: 30 - 60
    Lives: 150
    Starting Cash: $7,000
    Description: Based on my original challenge, can you pass 31 rounds with towers and road items that resemble the Cover Orange 2 game?
    Towers: Ninja; Bomb; Apprentice; Mortar
    Limits: 0/0 Ninja; 2/4 Bomb; 4/2 Apprentice; 4/2 Mortar; 4 of each
    Agents: Agents allowed; None provided
    Yes Roadspikes but No Pineapples
    No Bloon Rank Change
    Reward: $70

    Tested NAPSF

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  • rtgargoyle2
    replied
    A Desert of Three

    Track: MOAB Desert
    Difficulty: Medium
    Levels: 40 - 85
    Lives: 25
    Starting Cash: $14,000
    Description: With only 25 lives, can you pass 46 rounds with only three towers with no upgrade limits?
    Towers: Ninja; Ace; Village; Dartling; Spike Factory
    Limits: All are 4/4; 1 of each; 3 towers max
    Agents: Agents allowed; None provided
    No Roadspikes and No Pineapples
    No Bloon Rank Change
    Reward: $60

    Tested NAPSFRILL
    Last edited by rtgargoyle2; 14-05-18, 06:20 PM.

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  • tehspeleengpolise
    replied
    Mortar Stall the Bloody MOABs!

    Description: With 2/4 mortars, 3/4 bombs, ninjas, and farms, 8 of each tower and 20 towers max, pass 46-84. Three pontoons provided. BFBs are ZOMGs.

    Starting Cash: 13000
    Lives: 150
    Start Round: 46
    End Round: 84
    Max Towers: 20
    Max Per Class: 8
    Difficulty: Medium
    Track: Ice Flow
    Towers: 2/4 mortar, 3/4 bomb, 4/4 ninja, 4/4 farm
    Agents: Allowed, 3 pontoons provided

    Bloon Rank:
    Red: 0
    Blue: 0
    Green: 0
    Yellow: 0
    Pink: 0
    Black: 0
    White: 0
    Lead: 0
    Zebra: 0
    Rainbow: 0
    Ceramic: 0
    MOAB: 0
    BFB: +1 (ZOMG)
    ZOMG: 0

    Obviously I couldn't test it fully but I tested that one can get to 60 with enough cash to defend the first ZOMG efficiently, enabling one to eventually get a BRF. The rest of the game is just making sure that farm output exceeds money spent defending ZOMGs; when the number of ZOMGs increases, one will eventually have to decide whether it's worth it to keep the pontoon farms which count against the tower limit or sell farms/pontoons for more defense.
    Last edited by tehspeleengpolise; 20-05-18, 08:12 AM.

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  • CreeperSlimePig
    replied
    BTD3 Challenge

    Description: Only towers in BTD3, all 2/2.
    Track: Monkey Lane
    Difficulty: Apoplapyse/Hard
    Towers: Dart, tack, boomer, cannon, ice, super, village, spikes, and pineapples, all 2/2 (0/0 for spikes and pineapples, duh).
    RBE: No change
    Start round: 26
    End round: 50 (if apoplapyse) or 65 (if hard).
    Agents: Only SMS allowed.
    Lives: 75 (apoplapyse) 50 (hard)

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  • HarrisonBerger0n
    replied
    Same as 5/5/18 DC called the One, except only one dartling tower is allowed. I won today with only this tower.
    Last edited by HarrisonBerger0n; 06-05-18, 12:15 AM.

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  • VoidArrow
    replied
    Don't Slip!

    The Rink NLL, fast-tracked to round 16. Easy, right? The harder thing is...only one of each tower can be purchased and all towers are limited to 2/2. Watch your back and the third loop. No Farms, Spikes or Pineapples.

    Starting Cash: $2750
    Starting Lives: 1
    Start Round: 16
    End Round: 65
    Max No. of Towers: 1 of each tower.
    Difficulty/Mode: Medium
    Track: The Rink
    Available Towers/Upgrades: All towers have a max of 2/2. No Farms, Spikes or Pineapples.
    Available Agents: All agents are banned.
    Bloon Ranks: All normal

    An alternative challenge might be to have no Super Monkeys, but limit it to 20-60 with slightly more starting cash.

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  • griffin444
    replied
    Take It Slow

    Description:
    Only use towers that can slow or stall bloons in any way.
    There are upgrade limits for extra slowness.
    Track: Dockside
    Difficulty: Easy
    Rounds: 31 - 63
    Lives: 150
    Starting Cash: $5000
    Towers: 4-0 Sniper, 1-4 Ninja, 4-1 Bomb, 4-4 Ice, 4-4 Glue, 4-0 Wizard, 2-4 Mortar
    No Agents provided
    Bloon Ranks:
    Yellow -1 (Green)
    Pink +1 (Black)
    Rainbow -1 (Lead)

    Not tested yet, because I can't afford Fast Track yet and testing is really tedious without it.

    Leave a comment:


  • Albert3105
    replied
    Yandere Tempest

    Track: Castle
    Difficulty: Medium
    Levels: 26-65
    Lives: 150
    Starting Cash: $5000
    Towers: Any type
    Limits: All are 3/0; 4 of each; 12 towers max
    Agents: Agents allowed; None provided
    Road Items: Banned
    No Bloon Rank Change
    Reward: $85

    Tested by me and Gamzdude:



    Originally posted by Gamzdude

    I played it myself. Mostly relied on Laser Cannon, 64 can be done with 2 Destroyers up front on strong and careful aiming (no SG need.) 65 Had same stuff, but Sold What I could for a SG at the end Albert3105 I'm not sure how you finished with 4 lives Ice up front does real good.



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  • rtgargoyle2
    replied
    An Archipelago of Four

    Track: Archipelago
    Difficulty: Medium
    Levels: 40 - 85
    Lives: 150
    Starting Cash: $14,200
    Description: Can you pass 46 rounds with only 4 towers with no upgrade limits?
    Towers: Ice; Super; Village; Dartling
    Limits: All are 4/4; 2 of each; 4 towers max
    Agents: Agents allowed; None provided
    No Roadspikes and No Pineapples
    No Bloon Rank Change
    Reward: $55

    Tested NAPSFRI

    Leave a comment:


  • qwertyxp2000
    replied
    Originally posted by RagingONuns View Post
    Not sure if it gives away the secret to your challenge, but x/3 Ice Towers can pop leads indirectly.
    Actually speaking, by popping with Juggernaut again, Ice Shards can explode out upon that frozen bloon being popped. But sure, I may as well make my challenge harder by excluding Ice Shards.

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  • BP101697
    replied
    Maze Mania
    Clear rounds 12-34 with only towers and road items that have M, A, Z, E hotkeys. Modified bloon ranks
    Track: Maze
    Mode: Medium
    Towers: Spike Factory, Ice Tower, Sniper Monkey
    Road Items: Road Spikes allowed
    Max towers: 4
    Cash: $3000
    Bloon Ranks:
    Red -> Green
    Blue -> Yellow
    Green -> Black
    Yellow -> White
    Pink -> Lead
    Black -> Rainbow
    White -> Ceramic
    Lead and Zebra -> BFB

    Leave a comment:


  • RagingONuns
    replied
    Not sure if it gives away the secret to your challenge, but x/3 Ice Towers can pop leads indirectly.

    Leave a comment:


  • qwertyxp2000
    replied
    Title: Super Jugger-Not again!
    Description: Complete Rounds 18-58 on Monkey Lane with all towers that don't pop lead. Upgrades limited to no lead-popping power, with exception of Juggernaut. No Ice Shards.
    Track: Monkey Lane
    Rounds: 18-58
    Starting Cash: $4500
    Difficulty: Medium
    Towers: Dart Monkey (4|4), Tack Shooter (3|4), Sniper Monkey (0|2), Boomerang Thrower (3|1), Ninja Monkey (4|2), Ice Tower (1|2), Glue Gunner (1|4), Monkey Ace (3|0), Super Monkey (1|2), Monkey Village (3|2), Banana Farm (4|4), Dartling Gun (3|1), Spike Factory (1|4)
    Agents: None provided, but not restricted
    Tower Limits: Place as many of a certain tower as you'd like.
    Bloon Rank Changes: Reds become Leads, Blues become Leads, Greens become Leads, Zebras become Leads, Rainbows become Ceramics, MOABs become ZOMGs
    Reward: 60 MM.
    Tested?: It seems that the last version was a little too tedious and boring.
    Last edited by qwertyxp2000; 24-04-18, 03:04 AM.

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