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  • paranoia1
    replied
    Originally posted by The Supermonkey View Post
    Sniper - very nice challenge. Took me a while to figure out and I think you have the balance just right. Very hard but no luck involved.
    Paranoia - nice challenge also. NLL is possible with a little luck so by giving 50 lives I think you've also got the balance just right.
    I've been wondering if it would be appropriate to give 50 lives. Thanks for your feedback.

    Leave a comment:


  • sniper 355
    replied
    Originally posted by Pheonix1327 View Post
    Powerless, and Alone
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Your just a normal tower, You have no supper powers or spells. And you're all alone.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Starting Cash: $15000
    Health: 50
    Rounds: 10-30
    Towers: One Monkey Village and one tower of choice only. (No Super Monkeys, or Monkey Apprentices allowed)
    Limits: None

    Difficulty: Medium
    Track: Castle
    Agents?: No Agents allowed.
    Road Items?: No
    MM Reward: $55
    Bloon Ranks: Normal
    1. cannot do such thing. You can do 1 of each, 2 towers max.
    2. Way too easy because pretty much every tower can beat it to round 30.

    Leave a comment:


  • Pheonix1327
    replied
    Powerless
    ----------------------------------
    Starting Cash: $15000
    Health: 50
    Rounds: 20-46
    Towers: 1 of each tower, 3 towers max. (No Supermonkeys or Monkey Apprentices)
    Limits: None

    Difficulty: Medium
    Track: Castle
    Agents?: No Agents allowed.
    Road Items?: No
    MM Reward: $55
    Bloon Ranks: Normal
    Last edited by Pheonix1327; 24-03-17, 01:13 PM.

    Leave a comment:


  • Pheonix1327
    replied
    Originally posted by Junior Monkey View Post
    This concept has also already been done here and here.
    I cant get a break....

    Leave a comment:


  • Junior Monkey
    replied
    Originally posted by Pheonix1327
    Tacks, And Spikes
    -------------------------------------------------------------------------
    Starting Cash: $1000
    Health: 10
    Rounds: 10-30
    Towers: Tack Shooter, Spike Factory.
    Difficulty: Medium
    Track: Lightning Scar
    Agents?: No agents
    Road Items?: Road Spikes only
    MM Reward: $50

    Bloon Ranks:
    Red: 0
    Blue: 0
    Green: 0
    Yellow: 0
    Pink: 0
    Black: 0
    White: 0
    Lead: 0
    Zebra: 0
    Rainbow: 0
    Ceramic: 0
    MOAB: 0
    BFB: 0
    ZOMG: 0
    This concept has also already been done here and here.
    Last edited by Junior Monkey; 18-03-17, 08:02 PM.

    Leave a comment:


  • Pheonix1327
    replied
    Originally posted by Pheonix1327 View Post
    Tacks, And Spikes
    -------------------------------------------------------------------------
    Starting Cash: $1000
    Health: 10
    Rounds: 10-30
    Towers: Tack Shooter, Spike Factory.
    Difficulty: Medium
    Track: Lightning Scar
    Agents?: No agents
    Road Items?: Road Spikes only
    MM Reward: $50

    Bloon Ranks:
    Red: 0
    Blue: 0
    Green: 0
    Yellow: 0
    Pink: 0
    Black: 0
    White: 0
    Lead: 0
    Zebra: 0
    Rainbow: 0
    Ceramic: 0
    MOAB: 0
    BFB: 0
    ZOMG: 0
    Better this time?

    Leave a comment:


  • Pheonix1327
    replied
    Tacks, And Spikes
    -------------------------------------------------------------------------
    Starting Cash: $1000
    Health: 10
    Rounds: 10-30
    Towers: Tack Shooter, Spike Factory.
    Difficulty: Medium
    Track: Lightning Scar
    Agents?: No agents
    Road Items?: Road Spikes only
    MM Reward: $50

    Bloon Ranks:
    Red: 0
    Blue: 0
    Green: 0
    Yellow: 0
    Pink: 0
    Black: 0
    White: 0
    Lead: 0
    Zebra: 0
    Rainbow: 0
    Ceramic: 0
    MOAB: 0
    BFB: 0
    ZOMG: 0

    Leave a comment:


  • Pheonix1327
    replied
    Originally posted by lla26 View Post
    @Phoenix1327: Also, that concept has been done. A LOT. I think it's because it's one of the easiest BTD5 themes to figure out - DCs with monkeys banned.
    yes I know I just cant think of any that work

    Leave a comment:


  • lla26
    replied
    @Phoenix1327: Also, that concept has been done. A LOT. I think it's because it's one of the easiest BTD5 themes to figure out - DCs with monkeys banned.

    Leave a comment:


  • Pheonix1327
    replied
    Originally posted by Superbloons321 View Post

    Trivial because of too much starting cash, easy track and road items being allowed, round 0 doesn't exist, monkey money reward can't be higher than $150 most of the time, and the concept has been done ad nauseam.
    It was a mistake. I did it ofline and some of the changes didint show when I posted it

    Leave a comment:


  • Superbloons321
    replied
    Originally posted by Pheonix1327 View Post
    Monekey Mechanics
    Description: The monkeys got lazy! The only monkeys willing to help are the mechanics, but they cant throw a dart if their life depended on it! You can only use stuff that they created. (Banana Farms, Monkey Villages, Road Spikes, and Exploding Pineapples alowed)

    Starting Cash: $3000
    Health: 150
    Rounds: 0-25
    Towers: Tack Shooter, Bomb Tower, Monkey Village, Banana Farm, Spike Factory.
    Difficulty: Medium
    Track: Sprint Track
    Agents?: One Tribal Turtle provided. No other Agents allowed.
    Road Items?: Yes
    MM Reward: $600

    Bloon Ranks:
    Red: 0
    Blue: 0
    Green: 0
    Yellow: 0
    Pink: 0
    Black: 0
    White: 0
    Lead: 0
    Zebra: 0
    Rainbow: 0
    Ceramic: 0
    MOAB: 0
    BFB: 0
    ZOMG: 0
    Trivial because of too much starting cash, easy track and road items being allowed, round 0 doesn't exist, monkey money reward can't be higher than $150 most of the time, and the concept has been done ad nauseam.

    Leave a comment:


  • Pheonix1327
    replied
    Monekey Mechanics
    Description: The monkeys got lazy! The only monkeys willing to help are the mechanics, but they cant throw a dart if their life depended on it! You can only use stuff that they created. (Banana Farms, Monkey Villages, Road Spikes, and Exploding Pineapples alowed) One Bloonsday Device provided)

    Starting Cash: $3000
    Health: 150
    Rounds: 1-25
    Towers: Tack Shooter, Bomb Tower, Monkey Village, Banana Farm, Spike Factory.
    Difficulty: Medium
    Track: Bloon Circles
    Agents?: One Bloonsday Device provided. No other Agents allowed.
    Road Items?: Yes
    MM Reward: $60

    Bloon Ranks:
    Red: 0
    Blue: 0
    Green: 0
    Yellow: 0
    Pink: 0
    Black: 0
    White: 0
    Lead: 0
    Zebra: 0
    Rainbow: 0
    Ceramic: 0
    MOAB: 0
    BFB: 0
    ZOMG: 0
    Last edited by Pheonix1327; 18-03-17, 04:53 PM.

    Leave a comment:


  • The Supermonkey
    replied
    Sniper - very nice challenge. Took me a while to figure out and I think you have the balance just right. Very hard but no luck involved.
    Paranoia - nice challenge also. NLL is possible with a little luck so by giving 50 lives I think you've also got the balance just right.

    Leave a comment:


  • rtgargoyle2
    replied
    They weaken

    Track: Death Valley
    Difficulty: Easy
    Levels: 30 - 46
    Lives: 200
    Starting Cash: $5,900
    Description: Can you pass 16 rounds with Glue Gunners, Mortars, Spike Factories and Farms with no upgrade limits?
    Towers: Glue; Mortar; Spike Factory; Farm
    Limits: All are 4/4; 2 of each
    Agents: Agents allowed; None provided
    No Roadspikes and No Pineapples
    No Bloon Rank Change
    Reward: $60

    Tested NAPSRI

    Leave a comment:


  • paranoia1
    replied
    Gluey Backyard

    Description: "Beat rounds 40-50 with 2/2 glue, 2/4 bucc, 2/4 mortar and 3/0 bomb . 1 of each tower."
    Starting Cash: $4000
    Lives: 50
    Rounds: 40-50
    Max No. of Towers: N/A
    Max Per Class: 1
    Mode: Hard
    Track: Snowy Backyard
    Available Towers: Bomb 3/0, Glue 2/2, Bucc 2/4, Mortar 2/4
    Road Items: Banned
    Agents: All Allowed, None Provided
    Bloon Ranks: Unchanged
    Recommended Reward: 80~100 MM

    Tested NAPSFRILL(almost consistently)
    40,41,47,49 rounds are a little tricky.

    Proof:

    selling during round: 41, 50
    changing aiming point(usually 2~3 times for each round): 40, (42), 43, 47, 49, 50

    Last edited by paranoia1; 27-04-17, 05:33 PM.

    Leave a comment:

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