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  • Alliswell
    replied
    Originally posted by Junior Monkey View Post
    This seems RNG based, the Maelstrom the ZOMG Army was bad enough.
    Just because you don't know all the mechanics of the game, don't know how to properly use SSL, and couldn't beat tehspeleengpolise's DC doesn't make my challenge RNG based lol.

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  • Junior Monkey
    replied
    This seems RNG based, the Maelstrom the ZOMG Army was bad enough.

    Leave a comment:


  • The Mochinator
    replied
    Originally posted by Alliswell View Post
    -snip=
    So it’s like Frozen Mortarstorm except more annoying. Sounds great. Also, there’s a contradiction in your post—you said 1-85 in the desc and 25-85 in the full details

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  • Alliswell
    replied
    Alice Strategy on Down The Drain Hard!

    Description: Alice strategy from BTD Battles King of the Hill brought to BTD5 by Queen Alice herself!. With 2/4 mortars, ice towers, tack shooters, and farms, survive rounds 25-85.

    Starting Cash: 25000
    Lives: 100
    Start Round: 25
    End Round: 85
    Max Towers: infinity
    Max Per Class: infinity
    Difficulty: Hard
    Track: Down The Drain
    Towers: 2/4 mortar, 4/4 ice towers, 4/4 tack shooters, 4/4 farm
    Road Items: Disabled
    Agents: Allowed, none provided.

    Bloon Rank:
    Red: 0
    Blue: 0
    Green: 0
    Yellow: 0
    Pink: 0
    Black: 0
    White: 0
    Lead: 0
    Zebra: 0
    Rainbow: 0
    Ceramic: 0
    MOAB: 0
    BFB: 0
    ZOMG: 0

    The large amount of cash at the start will let you start farming early. This allows you to set yourself up for the later rounds where it gets very challenging with these towers, especially since all MOABs are now BFBs. Micro with the mortar, mortar stalling and maelstroming is crucial to beating this challenge. This challenge looks deceptively easy with the $25000 starting cash, but it's not.
    Road items are disabled for this challenge to simulate a BTD Battles game.
    I would put a reward of 300MM on this challenge because of its high difficulty.
    Last edited by Alliswell; 31-05-18, 03:09 AM.

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  • rtgargoyle2
    replied
    Will Make A Pop Sound

    Track: Country Road
    Difficulty: Medium
    Levels: 28 - 65
    Lives: 150
    Starting Cash: $9,500
    Description; Similar to my "Not A Pop Sound" challenge, can you pass 37 rounds with towers in where their upgrades can make bloons make a pop sound?
    Towers: Bomb; Ice; Glue; Village; Mortar
    Limits: 4/4 Bomb; 3/3 Ice; 3/3 Glue; 4/2 Village; 3/4 Mortar; 4 of each; 10 towers max
    Agents: Agents allowed; None provided
    No Roadspikes and No Pineapples
    No Bloon Rank Change
    Reward: $55

    Tested NAPSFRI

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  • onlinegamer321
    replied
    Originally posted by CreeperSlimePig View Post

    Would require a lot of micro though.
    Yeah good point. I'll raise the reward a bit

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  • qwertyxp2000
    replied
    Name: Doom or Be Doomed
    Starting Cash: $0
    Lives: 1
    Start Round: 25
    End Round: 60
    Difficulty: Medium
    Track: Down The Drain
    Towers: None
    Agents: 8 Bloonsday Devices provided
    Road Items: Banned
    Bloon ranks: unchanged
    Reward: 150 MM (anything higher than 90 MM, as the lives will be 1 life)
    Tested?: Nope, but I think this challenge would be cool.

    Leave a comment:


  • CreeperSlimePig
    replied
    Originally posted by onlinegamer321 View Post
    The first time I suggested a 1 spike factory challenge like this, Aaron didn't accept it. If at first you don't succeed, try try again!

    Operation Spike Storm Spam


    Starting Cash: $12,985 (The equivalent of $5,000 at round 26. Starting from round 26 would be really boring though)
    Lives: 25
    Start Round: 39
    End Round: 60
    Difficulty: Medium
    Track: Express Shipping
    Towers: 3-4 Spike Factory, 1 max.
    Agents: SMS banned. None provided.
    Road Items: Banned
    Bloon ranks: unchanged
    Reward: $70

    Fairly low reward. This couldn't be too hard, right?
    Would require a lot of micro though.

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  • onlinegamer321
    replied
    The first time I suggested a 1 spike factory challenge like this, Aaron didn't accept it. If at first you don't succeed, try try again!

    Operation Spike Storm Spam


    Starting Cash: $12,985 (The equivalent of $5,000 at round 26. Starting from round 26 would be really boring though)
    Lives: 25
    Start Round: 39
    End Round: 60
    Difficulty: Medium
    Track: Express Shipping
    Towers: 3-4 Spike Factory, 1 max.
    Agents: SMS banned. None provided.
    Road Items: Banned
    Bloon ranks: unchanged
    Reward: $85

    Done NAPS NLL. Fairly low reward. This couldn't be too hard, right?
    Last edited by onlinegamer321; 25-05-18, 01:13 PM.

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  • Mingmingasaur
    replied
    Aimbot

    Description:
    Using only the towers that people rarely use, beat up the first 46 levels. Try this without a mouse, just to make your life that much harder.

    Starting Cash: $750
    Lives: 150
    Rounds: 1-46 (inclusive)
    Towers: 2 Mortar Towers, 1 Dartling Gun
    Upgrades: No limits
    Difficulty: Medium
    Track: Archipelago
    Agents?: No
    Road Items?: Road Spikes

    Bloon Ranks:
    Red: +1 (Blue)
    Blue: +1 (Green)
    Green: +1 (Yellow)
    Yellow: +1 (Pink)
    Pink: +1 (Black)
    Black: 0
    White: 0
    Lead: 0
    Zebra: 0
    Rainbow: 0
    Ceramic: 0
    MOAB: +1 (BFB)

    Leave a comment:


  • RobinLuigi
    replied
    True To Their Name
    Description: Fast-Track to Round 60 with 1 of each tower. Ice, 2/4 Dart, 4/3 Sniper & Mortar, 3/4 Boomer & Ace, 3/3 Ninja and the rest to 2/2. No Agents (1 Portable Lake provided). BFB is ZOMG.

    Starting Cash: $5000
    Lives: 1
    Rounds: 26-60
    Towers: 1 of each
    Upgrades: 2/4 Dart Monkey, 4/3 Sniper & Mortar, 3/4 Boomer & Ace, 3/3 Ninja and the rest to 2/2 (except Ice Tower, which has no limit).
    Difficulty: Medium
    Track: Monkey Lane
    Agents?: No. (1 Portable Lake provided)
    Road Items?: No.
    MM Reward: $50

    Bloon Ranks:
    Red: 0
    Blue: 0
    Green: 0
    Yellow: 0
    Pink: 0
    Black: 0
    White: 0
    Lead: 0
    Zebra: 0
    Rainbow: 0
    Ceramic: 0
    MOAB: 0
    BFB: +1 (ZOMG)
    ZOMG: 0

    Note: This is based on Towers that would gain a new name when upgraded to what is locked here.
    Last edited by RobinLuigi; 19-05-18, 07:08 PM.

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  • tehspeleengpolise
    replied
    Originally posted by Junior Monkey View Post
    Not to mention it'll be a lagfest, not everyone's computer can handle this.
    Because of the nature of how ninjas work, (which you should be using as your main MOAB pp) you aren't popping all the blimps at once, which means that at any given point in time, the number of bloons on screen is fairly manageable. My computer isn't so great but I experienced no real issues with lag.

    The only time I actually got lag was when I messed up r79 and created a huge regrow farm; maelstrom actually helped reduce the lag a lot once it cleared out the bloons. The actual ZOMG children shouldn't be too much of a problem.

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  • BP101697
    replied
    Another Fast Track
    Clear rounds 7-22 of Hard with all towers but Monkey Villages and Farms available. Ice towers are only fully upgradable tower. Others are 3/3. 8 bloon ranks raised. The player is not allowed to leak any bloon.

    Track: Ice Flow or Snowy Backyard (Ice Flow is default. If too hard, use Snowy Backyard)
    Mode: Hard
    Cash: $3300
    Towers: All but Banana Farms and Villages. 4/4 for ice tower and 3/3 for rest.
    Road Items: Yes
    Lives: 1 (if too hard, set as default.)
    Max per class / towers: 7
    Agents: Allowed, none provided

    Bloon Ranks: All bloons have +8 rank
    Red to Zebra
    Blue to Rainbow
    Green to Ceramic
    Yellow to MOAB
    Pink to BFB
    Black and Above to ZOMG

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  • Junior Monkey
    replied
    Not to mention it'll be a lagfest, not everyone's computer can handle this.

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  • BP101697
    replied
    Originally posted by tehspeleengpolise View Post
    Maelstrom the ZOMG Army!

    Description: It was one ZOMG. Now it's an army. With 3/3 mortars, bombs, ninjas, and mortars, survive rounds 46-84, BFBs are ZOMGs.

    Starting Cash: 11500
    Lives: 150
    Start Round: 46
    End Round: 84
    Max Towers: infinity
    Max Per Class: infinity
    Difficulty: Medium
    Track: Pumpkin Patch
    Towers: 3/3 mortar, 4/4 bomb, 4/4 ninja, 4/4 tack
    Agents: Allowed, none provided

    Bloon Rank:
    Red: 0
    Blue: 0
    Green: 0
    Yellow: 0
    Pink: 0
    Black: 0
    White: 0
    Lead: 0
    Zebra: 0
    Rainbow: 0
    Ceramic: 0
    MOAB: 0
    BFB: +1 (ZOMG)
    ZOMG: 0
    Too difficult challenge for most players, including me. $300 challenge I think.
    Last edited by BP101697; 17-05-18, 07:06 PM.

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