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  • Gamzdude
    replied
    Originally posted by lla26 View Post

    Paging Aaron to remind him these are the final versions with the final restrictions.

    I think you should shorten 300% to rounds 26-63 and extend to 65 (If possible), rounds 1-60 or similar are pretty long and no one really wants them,mainly because if you die near the end you have to replay from round one again, and that's not fun for anyone, as you can't save in DC's. In other words it has a pretty low chance of being accepted in its current state.

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  • Junior Monkey
    replied
    lla26 You're better off spacing out your suggestions, Aaron will skip them otherwise.

    Originally posted by BP101697
    Mother of all Bloons Madness
    Pass rounds 78 with all bloons are MOABs $8000 starting cash
    Cash: $8000
    Mode: Hard
    Track: Bloon Circles
    Towers: All allowed (3|3)
    Agents: Allowed, none provided
    Road Spikes: Yes
    Round: 78
    Bloon Rank:
    Red:+11
    Blue:+10
    Green:+9
    Yellow:+8
    Pink:+7
    Black:+6
    White:+5
    Lead:+4
    Zebra:+3
    Rainbow:+2
    Ceramic:+1
    MOAB:+0
    BFB:-1
    ZOMG:-2
    I can tell this will be auto-rejected for two reasons:
    - Dense MOABs
    - Only 1 round
    Last edited by Junior Monkey; 19-05-17, 05:38 AM.

    Leave a comment:


  • lla26
    replied
    Update: Added one more suggestion for Aaron to notice. Like others, I suggested that five months ago, but tested it just today.

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  • BP101697
    replied
    Mother of all Bloons Madness
    Pass rounds 78 with all bloons are MOABs $8000 starting cash
    Cash: $8000
    Mode: Hard
    Track: Bloon Circles
    Towers: All allowed (3|3)
    Agents: Allowed, none provided
    Road Spikes: Yes
    Round: 78
    Bloon Rank:
    Red:+11
    Blue:+10
    Green:+9
    Yellow:+8
    Pink:+7
    Black:+6
    White:+5
    Lead:+4
    Zebra:+3
    Rainbow:+2
    Ceramic:+1
    MOAB:+0
    BFB:-1
    ZOMG:-2

    Leave a comment:


  • The Supermonkey
    replied
    Nice challenges lla26 - I liked the 300% multiplier in particular.

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  • BP101697
    replied
    Melon at the Sea
    Pass rounds 10-25 with selected towers and upgrades.
    Towers: Dart Monkey (2|2), Sniper Monkey (1|0), Boomerang Thrower (1|2), Ninja Monkey (0|0), Bomb Tower (2|4), Mortar Tower (3|3), Monkey Ace, Apprentice (0|4), Dartling Gun
    Mode: Hard
    Track: Dune Sea
    Lives: 1
    Cash: $2500
    Bloon Ranks: Yellow and below are +1, Pink and above are +4
    Max towers: 6
    Max per class: 1
    Road Items: No
    Agents: Only Beekeeper allowed.
    Note: If Watermelon Spitters were existed in Web BTD5, I might provide 10 of them and Tower upgrades were 1|1.

    Leave a comment:


  • lla26
    replied
    Reposting this...

    300% Multiplier
    Drag Strip Medium from rounds 1-63. 6 towers max.

    Starting Cash: $400
    Starting Lives: 150
    Start Round: 1
    End Round: 63
    Max No. of Towers: 6
    Max Per Class: N/A
    Difficulty/Mode: Medium
    Track: Drag Strip
    Available Towers/Upgrades: Dart Monkey (2/3), Super Monkey (3/2), Dartling Gun (2/4)
    Available Agents: All allowed, none provided
    Bloon Ranks: All normal

    Tested! Warning: this is quite insane - obviously deserves at least 90MM, maybe even 100MM (175MM possible?). Requires some selling, moderate to heavy dartling skills, and maybe even priority switching for super monkeys. You will need a 2/3 dartling for 47 and two for 49 onwards. For 63, a Sun God + 2 2/3 dartling guns are required. Hardest part of the challenge is rounds 37-54, and after that, it's a breeze until you get to 63.

    Spoiler:

    Last edited by lla26; 03-06-17, 01:47 AM.

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  • WeegeeMaelstrom
    replied
    Originally posted by greenviceroy View Post
    How do I go about testing it?
    Go play the track and difficulty in a normal game, get to the round where the DC would start normally, then try to lower your starting cash down to the amount you specified.

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  • greenviceroy
    replied
    How do I go about testing it?

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  • The Supermonkey
    replied
    You should test challenges yourself first before asking other people to test your challenges.

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  • greenviceroy
    replied
    There, that is fixed. This is my first daily challenge, and I'm looking for feedback.

    Leave a comment:


  • lla26
    replied
    Originally posted by greenviceroy View Post
    Hot Headed

    Starting Cash: $3000
    Health: 150
    Rounds: 30 - 85
    Towers: Dart Monkey 0/0, Boomerang Thrower 1/2, Ninja 1/1, Bomb 2/4, Wizard 2/4, Spike Factory 4/0, Engineer 0/1
    Difficulty: Hard
    Track: Lava Fields
    Agents: None
    Road Items: Allowed
    Max Towers: No limit
    Max # of Tower Class: No limit



    Bloon Ranks:
    Red: 0
    Blue: 0
    Green: 0
    Yellow: 0
    Pink: 0
    Black: 0
    White: 0
    Lead: 0
    Zebra: 0
    Rainbow: 0
    Ceramic: 0
    MOAB: 0
    BFB: 0
    ZOMG: 0

    I haven't tested this. Can someone try to beat this NAPS?
    There are no engineers in BTD5 Flash. Sorry.

    Leave a comment:


  • greenviceroy
    replied
    Hot Headed

    Starting Cash: $3000
    Health: 150
    Rounds: 30 - 85
    Towers: Dart Monkey 0/0, Boomerang Thrower 1/2, Ninja 1/1, Bomb 2/4, Wizard 2/4, Spike Factory 4/0
    Difficulty: Hard
    Track: Lava Fields
    Agents: None
    Road Items: Allowed
    Max Towers: No limit
    Max # of Tower Class: No limit



    Bloon Ranks:
    Red: 0
    Blue: 0
    Green: 0
    Yellow: 0
    Pink: 0
    Black: 0
    White: 0
    Lead: 0
    Zebra: 0
    Rainbow: 0
    Ceramic: 0
    MOAB: 0
    BFB: 0
    ZOMG: 0

    I haven't tested this. Can someone try to beat this NAPS?
    Last edited by greenviceroy; 14-05-17, 04:04 AM.

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  • jluc410
    replied
    Take That, Past Me!

    Starting Cash: $3000
    Health: 150
    Rounds: 20-42 (43 doesn't seem possible)
    Towers: Apprentice 3/2 (favorite tower and upgrade), Mortar 1/3 (used to be my least favorite), Sniper 2/2 (used to be my bane), Dartling Gun 2/2 (also my bane)
    Difficulty: Medium
    Track: Downstream (the Fight in the Sky challenge used to be the bane of my existence, but I finished it this year)
    Agents?: None
    Road Items?: None
    Max. Towers: 4
    Max. # of each Towers: 2

    Bloon Ranks:
    Red: 0
    Blue: 0
    Green: 0
    Yellow: 0
    Pink: 0
    Black: 0
    White: 0
    Lead: 0
    Zebra: 0
    Rainbow: 0
    Ceramic: 0
    MOAB: 0
    BFB: 0
    ZOMG: 0

    Pretty much sums up me in 2014-2016.
    Spoiler:


    Sniper 1/1 (strong), Dartling 1/1
    On 20, do not pop blacks with Dartling
    Aim Dartling carefully on 21 - you want to pop one side while the sniper gets the other. Pop the sniper's remains. Fast forward if you want to lose lives.
    Do same as 20 on 22. I think you're supposed to get another tower because I leaked 15 lives because of white speed.
    Aim Dartling correct for minimal leaks on 23. Leaked another 15 lives.
    Leaked another 22 lives on 25.
    Dartling to 2/1
    You may leak a few red on round 27.
    Another 1/1 dartling to 2/1
    Dartlings to 2/2
    Apprentice 1/1, otherwise you will leak many lives
    Apprentice to 2/2? Unfortunately 39 seems hard as I cannot survive without leaking. Got down to 38 lives.
    Apprentice to 3/2. Aim carefully without fast forward to minimize leaks.
    Sniper to 2/2
    43 doesn't seem possible, so I changed the round end.
    In general, try not to use fast forward, otherwise you may risk some lives.

    EDIT: Incogneato has also tested this and proved NAPSFRILLS is possible without luck. However, it does require some good dartling aiming.
    Last edited by jluc410; 15-05-17, 12:26 PM.

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  • Superbloons321
    replied
    Originally posted by incogneato View Post

    Tested this one + will vouch for it - NAPSable without luck. Nice DC.
    Thanks for feedback.

    Leave a comment:

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