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  • Ultra Long Distance
    Description: Pass 10 rounds on Space Truckin', Hard with seven different towers whose upgrades increase range in huge margins.

    Starting Cash: $10000
    Health: 100
    Rounds: 41-58
    Towers: Dart Monkeys (4/0), Tack Shooters (0/4), Snipers (4/4), Ninjas (1/4), Boomerang Throwers (4/0), Cannons (2/4), Ice Towers (4/4), Glue Gunners (0/4), Buccaneers (4/4), Mortars (0/4), Monkey Aces (4/4), Super Monkeys (4/2), Villages (1/2), Apprentices (4/0), Dartlings (4/4), Spactories (0/4), and Monkey Subs (2/4). 1 of each, 7 max.
    Difficulty: Hard
    Track: Space Truckin'
    Agents?: No.
    Road Items?: No.
    MM Reward: $50
    Test State: Tested by youngtomlin.

    ~ Bloon Ranks Unchanged ~

    Notes:
    Based on the song U!!LDR Love♡Mail~ (ULDR = Ultra Long Distance Relationship). Yes, by nanahira again. It's only on Space Truckin' because the theme of the song is someone losing her lover because they moved to Mars. ehe.
    I'm gonna ask some help from tom to make this challenge harder.


    v2: Ey, we gotta update the rounds. Also, testing complete~ Thanks~!
    Last edited by Original Otaku; 05-09-16, 01:59 PM.
    I'm just a who should be working on their homework.

    Originally posted by nanahira
    Pure feathers of whiteness touch the ground; one Holy Seraph coming down, hearing the guidance bell sound - raise a cross for all of the world... Thou, allowed to see due to thy faith, thou may now walk to Eden's gate.

    ~ Current Avatar - nanahira (You Make My Life 1UP) ~

    Comment


    • Knowledge Discount

      With 0/3 Tack Shooters, 1/0 Snipers, 0/3 Ninja Monkeys, 0/1 Bomb Shooters, 2/0 Glue Gunners, 0/4 Monkey Buccaneers, 4/0 Monkey Aces, 3/0 Super Monkeys, and 0/2 Dartlings, beat Skull Peak Rounds 28~60. 2 of each tower. Reds are Ceramics, Yellows are Pinks, Pinks and Whites are Leads.

      Track: Skull Peak
      Difficulty: Hard
      Levels: 28~60
      Lives: 100
      Starting Cash: 5000
      Limits: 2 each.
      Agents: None provided, all enabled
      Bloon Rank Change:
      Red +10
      Blue +0
      Green +0
      Yellow +1
      Pink +3
      Black +0
      White +1
      Lead +0
      Zebra +0
      Rainbow +0
      Ceramic +0
      MOAB +0
      BFB +0
      ZOMG +0

      Upgrades that are discounted by Monkey Knowledge.
      Last edited by CWJD; 25-07-16, 02:02 PM.
      I'm currently holding the place of most suggestions in the NK Forums.
      Click here to view all my:



      Comment


      • Non-Restricted

        Use only non-restricted towers from BMC to beat this challenge.

        Track: Lobby
        Difficulty: Medium
        Levels: 35-66
        Lives: 150
        Starting Cash: $5000
        Towers: Sniper, Bucanneer, Sub, Mortar. All 4/4.
        Limits: None
        Agents: All allowed, none provided
        Road Items: Not allowed

        Bloon Ranks:
        Red: 0
        Blue: 0
        Green: 0
        Yellow: 0
        Pink: 0
        Black: 0
        White: 0
        Lead: 0
        Zebra: 0
        Rainbow: 0
        Ceramic: 0
        MOAB: 0
        BFB: 0
        ZOMG: 0

        I think 63 is possible with some Big Ones. But it's probably cakewalk anyways.
        Last edited by jluc410; 27-07-16, 12:49 PM. Reason: Oops
        ,
        Status: Rank 32, AP 7115, BTD5 Rank 70, BMC GP Lv 24, BD Lv 16, BTDBM BS ~20000, BMCM Lv 33

        Comment


        • Drain Liquidation

          Using towers that can't be used on water, uses liquid, or any upgrade that is liquid related, beat Down The Drain rounds 26-60 (Not going over that nope.)

          Starting Cash: $5000
          Lives: 200
          Rounds: 26-60
          Max No. of Towers: N/A
          Max Per Class: N/A
          Difficulty: Easy
          Track: Down The Drain
          Available Towers: 4/4 Cannon, 3/4 Tack Shooter, 4/4 Ninja, 2/1 Dartling Gun, 4/4 Sniper, 1/4 Spike Factory, 4/4 Dart Monkey, 2/1 Mortar, 0/3 Super Monkey, 4/0 Boomerang, 3/0 Ace.
          Agents:All available, None Provided
          Road Items: Disabled. (Managed to beat it without them so now, they're disabled, and it wasn't too bad without them.)
          Reward: 80MM
          Bloon Ranks: Unchanged

          (1st. Test Fully Tested NAPS, and even with the Road Spikes it was very hard for me, but I'm sure the experts will find a way to beat it without them, as for the BFB I sold everything, and got a MOAB Assassin, SSL, Spike Storm, and Bloon Impact, and Bloonjitsu to take it out, I road spiked a little too. For the other rounds I mainly used dart monkeys, Ninjas, and some cannons, I also used a 2/3 Sniper and 2 spike factories for additional cleanup, and also used Road spikes and SSL when needed. (Note: I think Blade Maelstrom could work very well here as well, but I never used it when testing it.)

          (Fully Tested NAPS again, and without Road Spikes . Like Sniper said, Bloonjitsue and Sell & rebuy SSL makes it not too bad, hardest round was 59 for me, and for the BFB used a MOAB Assassin, and SSL at the right time so all MOAB's were slowed down, once the MOABS broke, I sold SSL and brought and used a Blade Maelstrom to clean up the ceramic kids, but I'm sure the experts will find many other ways to beat it using the other towers, and what not.)

          Image Proof:
          Spoiler:


          Additional Testing: Sniper 355 also tested, and says the best way to curtail this is Bloonjitsu and Sabotaging, and he also recommends an 80 MM reward.

          (Based off of towers/upgrades that can't use any hot liquid or be placed on water, and DtD was the perfect map for it, due to the water being very yucky.)
          Last edited by Gamzdude; 27-08-16, 08:06 PM.
          Links:, ,
          Status: Rank- 38, Ap-15255 , BTD5- Rank 78, BMC: City One Lv 34, City Two Lv 27, FD: 3 Lv 40 ships, and 1 lv 15 Corvette. SAS4: Lv 93A

          Comment


          • Rough Waters

            26 - 50 without Monkey Buccaneers or Monkey Subs.

            Track/Difficulty: River Rapids/Hard
            Rounds: 26-50
            Starting Cash: $2500
            Lives: 100
            Towers: Monkey Buccaneer and Monkey Sub disabled. All other towers are 4/4.
            Road Items: Disabled
            Agents: All allowed, none provided
            Bloon Ranks: Unchanged

            Just like Davy Jones Locker (Feb 14, 2012) and Dry Ice (July 12, 2014), this time on River Rapids.
            Tested, no luck involved, as I used dartlings and glue as main defense. The challenging part is surviving early rounds, as 2500 starting cash is very low. It becomes easy from round 40, as you can buy a 3/1 dartling. It requires good dartling aiming and it was hard to figure out, so I suggest at least $90 as reward.

            Last edited by Superbloons321; 04-10-16, 06:53 PM.

            BTD5 rank: 83 - BMC levels: 35 (1st city), 28 (2nd city) - - - -
            Originally posted by Kodak Black
            Uh, I'm the s***, I need some toilet paper

            Comment


            • Might as well do a Mathgodpi and suggest a DC using an old DC as a template

              One More Time
              (Original credit to sniper 355 for original suggestion - One Last Time from Dec 10, 2015. Here's a quite modified version of it.)
              Castle Medium from rounds 30-65. Only 4 of each. BFBs are ZOMGs.

              Starting Cash: $6500
              Starting Lives: 150
              Start Round: 30
              End Round: 65
              Max No. of Towers: N/A
              Max Per Class: 4
              Difficulty/Mode: Medium
              Track: Castle
              Available Towers/Upgrades: Sniper Monkey (4/4), Ninja Monkey (4/4), Monkey Apprentice (4/4), Monkey Sub (4/4)
              Available Agents: Banned
              Bloon Ranks:
              - BFB: +1 (ZOMG)
              All other bloon ranks kept normal.

              Yes, this is the One Last Time DC (12.10.15), but with tower limits inspired by Converging Specialties (11.28.15) and Ninjas and Enemies (12.03.15).

              Semi-guide on which rounds I used abilities on. But yes, tested NAPS on the actual DC.
              Last edited by lla26; 10-10-16, 10:20 PM.
              ||
              Current Avatar: I will eat your soul!

              Comment


              • Soft Landing
                Description: Pass Rounds 30-65 on the Clock, Medium with towers who either confuse bloons or have random attacks.

                Starting Cash: $6000
                Health: 150
                Rounds: 30-65
                Towers: Ninjas (0/3), Boomerang Throwers (4/0), Cannons (4/0), Mortars (0/4), Apprentices (4/4), Monkey Aces (3/0), Dartlings (0/3), and Spactories (4/3). 2 of each.
                Difficulty: Medium
                Track: Clock
                Agents?: Tribal Turtles only, 2 provided.
                Road Items?: No.
                MM Reward: $50
                Test State: nope.

                ~ Bloon Ranks Unchanged ~

                Notes:

                Sweet banner!
                Based on the song SOFT LANDING ON THE BODY from IIDX. And the only reason why I know of this is because of the much later song Girl of Confusion❤️SOFLANchan!!. Yep. nanahira again. Both songs contain random speed changes. So, I chose towers who have random outcomes. Apprentices used to have random spells in BTD4, and some confusing stuff for the latter song.
                I'm just a who should be working on their homework.

                Originally posted by nanahira
                Pure feathers of whiteness touch the ground; one Holy Seraph coming down, hearing the guidance bell sound - raise a cross for all of the world... Thou, allowed to see due to thy faith, thou may now walk to Eden's gate.

                ~ Current Avatar - nanahira (You Make My Life 1UP) ~

                Comment


                • My Foot is Too Big!

                  Track: River Rapids
                  Difficulty: Medium
                  Starting Cash: $15,000
                  Lives: 150
                  Rounds: 30 - 75
                  Towers: Mortar Towers (4/4), Dartling Guns (4/4) and Banana Farms (4/4)
                  Agents: None provided but not banned
                  Tower limits: Absolutely none! As many towers may be placed!
                  Bloon Changes: None.
                  MM Reward: $50
                  Test state: Nope

                  The challenge really is just footprint management, as there are very few land spaces for large-footprint towers to be put in.
                  If I can complete any Daily Challenge NAPS, then it should be extremely easy to complete.

                  Comment


                  • don't think it will work, but still...

                    Extraordinary
                    26-64 with 0/1 bomb shooters, 4/1 buccaneers, 1/2 apprentices and 2/2 dartlings. 3 of each tower.

                    Track/Difficulty: Water Hazard, Medium
                    rounds: 26-64
                    cash: 1850
                    towers: 0/1 bomb shooters, 4/1 buccaneers, 1/2 apprentices and 2/2 dartlings
                    max per tower: 3
                    agents: all, none provided

                    this is the original version of my dreadnaught DC (the one that got accepted got nerfed by a lot). It's possible. I fully tested it, and Lla26 even made a walkthrough here. Because of the low starting cash, longer and sell and rebuy needed, make it a 150 MM reward. Title is that because it's harder the dreadnaught power is more powerful.
                    Last edited by sniper 355; 10-08-16, 02:01 PM.
                    I'm Rocketicewave on the new site, 41920 AP.
                    BTD5 Rank: 99. Cities: 40/40. Knowledge: all Maxed
                    ,
                    f you need help testing DCs, send me a PM and I'll help you.

                    Comment


                    • Originally posted by Superbloons321
                      Flip-
                      *Deletes post*
                      I'm currently holding the place of most suggestions in the NK Forums.
                      Click here to view all my:



                      Comment


                      • ...Alright, let's try something else.

                        Still Unchanged Arrangement

                        Beat Death Valley Rounds 25~50 with all available towers limited to 4/2. 3 of each tower, 10 max. 1 Portable Lake provided.

                        Track: Death Valley
                        Difficulty: Medium
                        Levels: 25~50
                        Lives: 150
                        Starting Cash: 5000
                        Towers: Dart Monkey, Tack Shooter, Sniper Monkey, Glue Gunner, Monkey Buccaneer, Monkey Ace
                        Limits: 3 each, 10 max. All 4/2.
                        Agents: Portable Lake x1
                        Bloon Rank Change: None

                        Spoiler:



                        The arrangement of available towers in this DC haven't changed in BMC.
                        Last edited by CWJD; 26-07-16, 01:18 PM.
                        I'm currently holding the place of most suggestions in the NK Forums.
                        Click here to view all my:



                        Comment


                        • Originally posted by CWJD View Post
                          Beat Death Valley Rounds 25~50 with all available towers limited to 4/2. 3 of each tower, 10 max. 1 Portable Lake provided.

                          Agents: None provided, all enabled
                          (10 chars)

                          BTD5 rank: 83 - BMC levels: 35 (1st city), 28 (2nd city) - - - -
                          Originally posted by Kodak Black
                          Uh, I'm the s***, I need some toilet paper

                          Comment


                          • Originally posted by Superbloons321 View Post
                            (10 chars)
                            ¯\_(ツ)_/¯ Eh, why not?
                            I'm currently holding the place of most suggestions in the NK Forums.
                            Click here to view all my:



                            Comment


                            • Baby Treetops
                              Treetops Track is hard, right? So make it easy by making only pink and purple towers upgradeable to 3|3 ecept super monkeys and dartling guns to 2|2. 15 towers max. 2 of each tower. No road items. Rounds 18-40 with bloons rank altered (All bloons from blue to yellows are -1, black, white, and zebras are lead, and rainbow and ceramic are +1 rank). 1,685 cash for starting.
                              Track: Tree Tops
                              Mode: Easy
                              Rounds: 18-40
                              Towers: Tack Shooters (3|3), Sniper Monkeys (3|3), Boomerang Throwers (3|3), Glue Gunners (3|3), Super Monkeys (2|2), Dartling Guns (2|2), Spike Factories (3|3) and others are 0|0
                              Bloon rank:
                              Red +0
                              Blue -1
                              Green -1
                              Yellow -1
                              Pink +0
                              Black +2
                              White +1
                              Lead +0
                              Zebra -1
                              Rainbow +1
                              Ceramic +1
                              MOAB +0
                              BFB +0
                              ZOMG +0
                              Starting Cash: $1,685
                              Road Items: Not allowed
                              Special Agents: Allowed
                              Last edited by BP101697; 27-07-16, 06:24 AM.

                              Comment


                              • Skulls

                                Default description

                                Track: Skull Peak
                                Difficulty: Medium
                                Levels: 20-55
                                Lives: 150
                                Starting Cash: $3000
                                Towers: Glue Gunner, Monkey Bucaneer, Dartling Gun. All 4/4.
                                Limits: 5 towers allowed, 2 of each
                                Agents: All allowed, none provided
                                Road Items: Not allowed

                                Bloon Ranks:
                                Red: 0
                                Blue: 0
                                Green: 0
                                Yellow: 0
                                Pink: 0
                                Black: 0
                                White: 0
                                Lead: 0
                                Zebra: +2 (Ceramic)
                                Rainbow: +1 (Ceramic)
                                Ceramic: 0
                                MOAB: +1 (BFB)
                                BFB: 0
                                ZOMG: 0

                                Probably easy, but might be hard to NAPSFRILLS
                                Last edited by jluc410; 28-07-16, 01:38 AM.
                                ,
                                Status: Rank 32, AP 7115, BTD5 Rank 70, BMC GP Lv 24, BD Lv 16, BTDBM BS ~20000, BMCM Lv 33

                                Comment

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