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  • jluc410
    replied
    Originally posted by edwap View Post
    One

    The first track
    One tower on the field at any time
    One tower from each row available for use
    One life
    • Starting Cash = 5000
    • Health = 1
    • Start Round = 26
    • End Round = 50
    • Max No. of Towers = 1
    • Max Per Class (Type of Tower) (Applies to all towers, all towers have the same limit) = 1
    • Difficulty/Mode = Normal
    • Track = Monkey Lane
      • Which towers are available (yes or no for each tower)
      • Dart Monkey, Boomerang Thrower, Ninja, Glue, Buccaneer, Monkey Apprentice, Village, Dartling, Spike Factory all YES
      • Tack Shooter, Sniper, Bomb, Ice, Ace, Super, Farm, Mortar, Sub all NO
      • Road Items NO
      • Agents NO
    • Which upgrades are available (max upgrade for each path only). All upgrades are available
    • Bloon rank. No changes


    Has been tested. Is beatable without need for any Premium abilities
    I think there has been too many of "one tower challenges". Let's not have something like "Can the Monkey Come Out and Play?".

    Leave a comment:


  • edwap
    replied
    One

    The first track
    One tower on the field at any time
    One tower from each row available for use
    One life
    • Starting Cash = 5000
    • Health = 1
    • Start Round = 26
    • End Round = 50
    • Max No. of Towers = 1
    • Max Per Class (Type of Tower) (Applies to all towers, all towers have the same limit) = 1
    • Difficulty/Mode = Normal
    • Track = Monkey Lane
      • Which towers are available (yes or no for each tower)
      • Dart Monkey, Boomerang Thrower, Ninja, Glue, Buccaneer, Monkey Apprentice, Village, Dartling, Spike Factory all YES
      • Tack Shooter, Sniper, Bomb, Ice, Ace, Super, Farm, Mortar, Sub all NO
      • Road Items NO
      • Agents NO
    • Which upgrades are available (max upgrade for each path only). All upgrades are available
    • Bloon rank. No changes


    Has been tested. Is beatable without need for any Premium abilities

    Leave a comment:


  • lla26
    replied
    The Supermonkey 2 DBs? When I tested, I didn't use any whirlwinds, but I like to keep the whirlwinds available just not to spoil the entire challenge.

    Leave a comment:


  • The Supermonkey
    replied
    Sniper - Fire and gold is a very nice challenge.
    Gamzdude - Gold digging is also very nice. I couldn't figure out how to get to round 40 with 17k cash so I started with 15.5k and I was able to play it quite comfortably with no luck so you might want to try it with that. There's also no sell/rebuy of abilities needed which is very nice.
    lla26 - the wizard and spike factory challenge seems to be a little luck based on round 43. Need to hit the ceramics with whirlwind. Could be missing something though.

    Leave a comment:


  • Gamzdude
    replied
    Originally posted by The Supermonkey View Post
    I can beat Forbidden Fruit NLL and I can get a 1/0 farm on the starting round so I think the cash is ok. Tricky part is to consistently aim your dartlings at the bloon path whilst farming at the same time. If you miss some fruit then life will be very difficult come round 59 where you need 2/4 glue and 63, 64, 64 where a 3/2 super is almost certainly needed - hence why its called The Forbidden Fruit.

    Anyway, thanks for the feedback, I'll take a look at your latest challenge.
    No Problem , and Yeah I'm as good with Dartling on the Eye like other tracks, manged with 2 lives, due to sloppy aiming. And, yeah my latest DC suggestion will most be much better then my last one yesterday, you may need to farm some to get 17K cash at round 40 though.

    Leave a comment:


  • The Supermonkey
    replied
    I can beat Forbidden Fruit NLL and I can get a 1/0 farm on the starting round so I think the cash is ok. Tricky part is to consistently aim your dartlings at the bloon path whilst farming at the same time. If you miss some fruit then life will be very difficult come round 59 where you need 2/4 glue and 63, 64, 64 where a 3/2 super is almost certainly needed - hence why its called The Forbidden Fruit.

    Anyway, thanks for the feedback, I'll take a look at your latest challenge.

    Leave a comment:


  • Gamzdude
    replied
    Originally posted by The Supermonkey View Post
    The Forbidden Fruit

    Starting Cash: $5000
    Health: 100
    Rounds: 26-65
    Towers: 3/1 Dartlings, 2/0 Farms, 1/2 Snipers, 2/4 Glue, 2/4 Tack Shooters, 3/2 Super Monkeys, 1/3 Spike Factories
    Difficulty: Hard
    Track: The Eye
    Agents: None provided, ideally banned
    Road Items: None
    Max. # of each Towers: 2

    Tested NAPS. Very difficult challenge worth $150. Please do not change - either accept as is or not at all. If needed, I can provide a guide upon PM request.
    Nice Challenge, finally finished NAPS, and man it was hard as heck, but mainly due to me not being that good at the eye, like I am at other tracks, certainly worth 150MM. If there is one Thing I'd change is maybe add 500 more starting cash to get the farms going better, as Sniper did that to his DC. Otherwise I enjoyed it.

    Leave a comment:


  • Junior Monkey
    replied
    Seems good for now.

    Leave a comment:


  • jluc410
    replied
    Originally posted by Junior Monkey View Post
    I think lowering the starting cash would have been better. Like at least by half. I don't think ZOMGs are even possible with such restrictions.
    Maybe with Village ability micro

    I lowered the starting cash to 2000 and reverted the bloon rank changes.

    Leave a comment:


  • Junior Monkey
    replied
    Originally posted by jluc410

    I buffed the BFBs to ZOMG. If needed, I can also change MOABs to BFBs.
    I think lowering the starting cash would have been better. Like at least by half. I don't think ZOMGs are even possible with such restrictions.

    Leave a comment:


  • jluc410
    replied
    Originally posted by Junior Monkey View Post
    Way too straightforward, you even mention it. Don't do what my Squared DC did.
    I buffed the BFBs to ZOMG. If needed, I can also change MOABs to BFBs.

    Leave a comment:


  • Junior Monkey
    replied
    Originally posted by Albert3105
    Last Breath Before Diving Away

    Starting Cash: $2500
    Starting Lives: 200
    Start Round: 26
    End Round: 70
    Max No. of Towers: N/A
    Max Per Class: 2
    Difficulty/Mode: Hard
    Track: The Eye
    Available Towers/Upgrades: Dartlings, Ninjas, Submarines, Apprentices, Mortars.
    Available Agents: 1 Portable lake provided
    Bloon Ranks: All normal
    I feel that this should be the last DC for BTD5.
    Originally posted by jluc410
    Super Franchise Me

    Starting Cash: $4500
    Health: 150
    Rounds: 26-65
    Towers: Dart Monkey 2/3, Ninja 4/2, Boomerang 4/2, Ice Tower, Apprentice 3/3, Village, Farm
    Difficulty: Hard
    Track: Lobby
    Agents?: None
    Road Items?: None
    Max. Towers: 7
    Max. # of each Towers: 1
    Tested?: Not yet

    Bloon Ranks:
    Red: 0
    Blue: 0
    Green: 0
    Yellow: 0
    Pink: 0
    Black: 0
    White: 0
    Lead: 0
    Zebra: 0
    Rainbow: 0
    Ceramic: 0
    MOAB: 0
    BFB: 0
    ZOMG: 0

    Spoiler:

    Dart Monkey 2/3, Ninja 3/1
    Apprentice 0/0, strong
    Ninja 4/2
    Apprentice to 2/3
    Boomerang 3/2
    Village to 4/2
    Ice 3/2
    Get whatever you want, you've pretty much won.
    Way too straightforward, you even mention it. Don't do what my Squared DC did.

    Leave a comment:


  • jluc410
    replied
    Super Franchise Me

    Starting Cash: $2000
    Health: 150
    Rounds: 26-65
    Towers: Dart Monkey 2/3, Ninja 4/2, Boomerang 4/2, Ice Tower, Apprentice 3/3, Village, Farm
    Difficulty: Hard
    Track: Lobby (seems possible here)
    Agents?: None
    Road Items?: None
    Max. Towers: 7
    Max. # of each Towers: 1
    Tested?: Not yet

    Bloon Ranks:
    Red: 0
    Blue: 0
    Green: 0
    Yellow: 0
    Pink: 0
    Black: 0
    White: 0
    Lead: 0
    Zebra: 0
    Rainbow: 0
    Ceramic: 0
    MOAB: 0
    BFB: 0
    ZOMG: 0

    Spoiler:




    Dart Monkey 2/3
    Ninja 3/1
    Apprentice 0/0, strong before 28
    Ninja to 4/2
    Apprentice to 2/3
    Boomerang 3/2
    Village to 4/2
    Ice 3/2
    Last edited by jluc410; 03-06-17, 10:44 PM.

    Leave a comment:


  • Albert3105
    replied
    Last Breath Before Diving Away

    Starting Cash: $3000
    Starting Lives: 200
    Start Round: 26
    End Round: 65
    Max No. of Towers: N/A
    Max Per Class: 2
    Difficulty/Mode: Hard
    Track: The Eye
    Available Towers/Upgrades: Dartlings, Ninjas, Subs, Apprentices, Mortars.
    Available Agents: 1 Portable lake provided
    Bloon Ranks: All normal
    MM Reward: 150MM

    Tested:




    The BFBs on 65 are basically a mad dash.


    Last edited by Albert3105; 25-06-17, 09:16 PM.

    Leave a comment:


  • lla26
    replied
    H&M
    The Great Divide Easy from rounds 26-65. 2 of each.

    Starting Cash: $5000
    Starting Lives: 200
    Start Round: 26
    End Round: 65
    Max No. of Towers: N/A
    Max Per Class: 2
    Difficulty/Mode: Easy
    Track: The Great Divide
    Available Towers/Upgrades: Monkey Apprentice (4/4), Spike Factory (4/4)
    Available Agents: None provided, ideally banned
    Bloon Ranks: All normal

    Tested! I thought of doing this on Medium or even Hard, but I can't do 40 even on Medium, even with selling. Requires obviously selling + ability timing. Phoenix timing on 46 onwards, spike storm timing on 50-54. Gets easier once you buy two 4/2 spactories. At least 75 MM as reward.
    Spoiler:
    (Assuming I know some people will steal my ideas, particularly sniper 355 and Superbloons321 to a lesser extent, I'm posting it for now. Will test later.)

    Forever 21
    ??? ??? from rounds 42-63. All towers are limited to 2/1.

    Starting Cash: TBA
    Starting Lives: TBA
    Start Round: 42
    End Round: 63
    Max No. of Towers: TBA
    Max Per Class: TBA
    Difficulty/Mode: TBA
    Track: TBA
    Available Towers/Upgrades: All towers limited to 2/1.
    Available Agents: None provided, ideally banned
    Bloon Ranks: All normal
    Last edited by lla26; 03-06-17, 02:59 AM.

    Leave a comment:

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