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  • Title: Super Jugger-Not again!
    Description: Complete Rounds 18-58 on Monkey Lane with all towers that don't pop lead. Upgrades limited to no lead-popping power, with exception of Juggernaut. No Ice Shards.
    Track: Monkey Lane
    Rounds: 18-58
    Starting Cash: $4500
    Difficulty: Medium
    Towers: Dart Monkey (4|4), Tack Shooter (3|4), Sniper Monkey (0|2), Boomerang Thrower (3|1), Ninja Monkey (4|2), Ice Tower (1|2), Glue Gunner (1|4), Monkey Ace (3|0), Super Monkey (1|2), Monkey Village (3|2), Banana Farm (4|4), Dartling Gun (3|1), Spike Factory (1|4)
    Agents: None provided, but not restricted
    Tower Limits: Place as many of a certain tower as you'd like.
    Bloon Rank Changes: Reds become Leads, Blues become Leads, Greens become Leads, Zebras become Leads, Rainbows become Ceramics, MOABs become ZOMGs
    Reward: 60 MM.
    Tested?: It seems that the last version was a little too tedious and boring.
    Last edited by qwertyxp2000; 24-04-18, 03:04 AM.
    If I can complete any Daily Challenge NAPS, then it should be extremely easy to complete.

    Comment


    • Not sure if it gives away the secret to your challenge, but x/3 Ice Towers can pop leads indirectly.

      Comment


      • Maze Mania
        Clear rounds 12-34 with only towers and road items that have M, A, Z, E hotkeys. Modified bloon ranks
        Track: Maze
        Mode: Medium
        Towers: Spike Factory, Ice Tower, Sniper Monkey
        Road Items: Road Spikes allowed
        Max towers: 4
        Cash: $3000
        Bloon Ranks:
        Red -> Green
        Blue -> Yellow
        Green -> Black
        Yellow -> White
        Pink -> Lead
        Black -> Rainbow
        White -> Ceramic
        Lead and Zebra -> BFB

        Comment


        • Originally posted by RagingONuns View Post
          Not sure if it gives away the secret to your challenge, but x/3 Ice Towers can pop leads indirectly.
          Actually speaking, by popping with Juggernaut again, Ice Shards can explode out upon that frozen bloon being popped. But sure, I may as well make my challenge harder by excluding Ice Shards.
          If I can complete any Daily Challenge NAPS, then it should be extremely easy to complete.

          Comment


          • An Archipelago of Four

            Track: Archipelago
            Difficulty: Medium
            Levels: 40 - 85
            Lives: 150
            Starting Cash: $14,200
            Description: Can you pass 46 rounds with only 4 towers with no upgrade limits?
            Towers: Ice; Super; Village; Dartling
            Limits: All are 4/4; 2 of each; 4 towers max
            Agents: Agents allowed; None provided
            No Roadspikes and No Pineapples
            No Bloon Rank Change
            Reward: $55

            Tested NAPSFRI

            Comment


            • Yandere Tempest

              Track: Castle
              Difficulty: Medium
              Levels: 26-65
              Lives: 150
              Starting Cash: $5000
              Towers: Any type
              Limits: All are 3/0; 4 of each; 12 towers max
              Agents: Agents allowed; None provided
              Road Items: Banned
              No Bloon Rank Change
              Reward: $85

              Tested by me and Gamzdude:



              Originally posted by Gamzdude

              I played it myself. Mostly relied on Laser Cannon, 64 can be done with 2 Destroyers up front on strong and careful aiming (no SG need.) 65 Had same stuff, but Sold What I could for a SG at the end Albert3105 I'm not sure how you finished with 4 lives Ice up front does real good.



              Current Avatar: Riddel (Chrono Cross)

              The grandest way to protest the unjust is to insist on being punished by the unjust.
              ||
              |

              Comment


              • Take It Slow

                Description:
                Only use towers that can slow or stall bloons in any way.
                There are upgrade limits for extra slowness.
                Track: Dockside
                Difficulty: Easy
                Rounds: 31 - 63
                Lives: 150
                Starting Cash: $5000
                Towers: 4-0 Sniper, 1-4 Ninja, 4-1 Bomb, 4-4 Ice, 4-4 Glue, 4-0 Wizard, 2-4 Mortar
                No Agents provided
                Bloon Ranks:
                Yellow -1 (Green)
                Pink +1 (Black)
                Rainbow -1 (Lead)

                Not tested yet, because I can't afford Fast Track yet and testing is really tedious without it.

                Comment


                • Don't Slip!

                  The Rink NLL, fast-tracked to round 16. Easy, right? The harder thing is...only one of each tower can be purchased and all towers are limited to 2/2. Watch your back and the third loop. No Farms, Spikes or Pineapples.

                  Starting Cash: $2750
                  Starting Lives: 1
                  Start Round: 16
                  End Round: 65
                  Max No. of Towers: 1 of each tower.
                  Difficulty/Mode: Medium
                  Track: The Rink
                  Available Towers/Upgrades: All towers have a max of 2/2. No Farms, Spikes or Pineapples.
                  Available Agents: All agents are banned.
                  Bloon Ranks: All normal

                  An alternative challenge might be to have no Super Monkeys, but limit it to 20-60 with slightly more starting cash.

                  Comment


                  • Same as 5/5/18 DC called the One, except only one dartling tower is allowed. I won today with only this tower.
                    Last edited by HarrisonBerger0n; 06-05-18, 12:15 AM.

                    Comment


                    • BTD3 Challenge

                      Description: Only towers in BTD3, all 2/2.
                      Track: Monkey Lane
                      Difficulty: Apoplapyse/Hard
                      Towers: Dart, tack, boomer, cannon, ice, super, village, spikes, and pineapples, all 2/2 (0/0 for spikes and pineapples, duh).
                      RBE: No change
                      Start round: 26
                      End round: 50 (if apoplapyse) or 65 (if hard).
                      Agents: Only SMS allowed.
                      Lives: 75 (apoplapyse) 50 (hard)

                      Comment


                      • Mortar Stall the Bloody MOABs!

                        Description: With 2/4 mortars, 3/4 bombs, ninjas, and farms, 8 of each tower and 20 towers max, pass 46-84. Three pontoons provided. BFBs are ZOMGs.

                        Starting Cash: 13000
                        Lives: 150
                        Start Round: 46
                        End Round: 84
                        Max Towers: 20
                        Max Per Class: 8
                        Difficulty: Medium
                        Track: Ice Flow
                        Towers: 2/4 mortar, 3/4 bomb, 4/4 ninja, 4/4 farm
                        Agents: Allowed, 3 pontoons provided

                        Bloon Rank:
                        Red: 0
                        Blue: 0
                        Green: 0
                        Yellow: 0
                        Pink: 0
                        Black: 0
                        White: 0
                        Lead: 0
                        Zebra: 0
                        Rainbow: 0
                        Ceramic: 0
                        MOAB: 0
                        BFB: +1 (ZOMG)
                        ZOMG: 0

                        Obviously I couldn't test it fully but I tested that one can get to 60 with enough cash to defend the first ZOMG efficiently, enabling one to eventually get a BRF. The rest of the game is just making sure that farm output exceeds money spent defending ZOMGs; when the number of ZOMGs increases, one will eventually have to decide whether it's worth it to keep the pontoon farms which count against the tower limit or sell farms/pontoons for more defense.
                        Last edited by tehspeleengpolise; 20-05-18, 08:12 AM.
                        I normally don't post runthroughs of DCs unless I feel like they're particularly difficult. However, if you need a runthrough, shoot me a PM and I'll do my best to get one up.

                        Comment


                        • A Desert of Three

                          Track: MOAB Desert
                          Difficulty: Medium
                          Levels: 40 - 85
                          Lives: 25
                          Starting Cash: $14,000
                          Description: With only 25 lives, can you pass 46 rounds with only three towers with no upgrade limits?
                          Towers: Ninja; Ace; Village; Dartling; Spike Factory
                          Limits: All are 4/4; 1 of each; 3 towers max
                          Agents: Agents allowed; None provided
                          No Roadspikes and No Pineapples
                          No Bloon Rank Change
                          Reward: $60

                          Tested NAPSFRILL
                          Last edited by rtgargoyle2; 14-05-18, 06:20 PM.

                          Comment


                          • Cover Orange 2

                            Track: Switch
                            Difficulty: Medium
                            Levels: 30 - 60
                            Lives: 150
                            Starting Cash: $7,000
                            Description: Based on my original challenge, can you pass 31 rounds with towers and road items that resemble the Cover Orange 2 game?
                            Towers: Ninja; Bomb; Apprentice; Mortar
                            Limits: 0/0 Ninja; 2/4 Bomb; 4/2 Apprentice; 4/2 Mortar; 4 of each
                            Agents: Agents allowed; None provided
                            Yes Roadspikes but No Pineapples
                            No Bloon Rank Change
                            Reward: $70

                            Tested NAPSF

                            Comment


                            • Frosty Fortresses
                              Rounds 16-40 with non-monkey towers and Ice Towers. Only Ice Towers can be fully upgraded. The others are partially (2|2). Ceramic Bloons are MOABs. Five towers at a time only,
                              Towers: Tack Shooter, Bomb Tower, Ice Tower, Monkey Village, Banana Farm, Spike Factory. Only Ice Towers are 4|4, while others are 2|2.
                              Starting Cash: $2500
                              Track: Snowy Backyard
                              Mode: Hard
                              Towers max: 5 (unlimited per class)
                              Bloons rank changed: Ceramic Bloons are MOABs
                              Agents: Yes, none provided
                              Road Items: No
                              Last edited by BP101697; 16-05-18, 04:37 AM.

                              Comment


                              • Maelstrom the ZOMG Army!

                                Description: It was one ZOMG. Now it's an army. With 3/3 mortars, bombs, ninjas, and mortars, survive rounds 46-84, BFBs are ZOMGs.

                                Starting Cash: 11500
                                Lives: 150
                                Start Round: 46
                                End Round: 84
                                Max Towers: infinity
                                Max Per Class: infinity
                                Difficulty: Medium
                                Track: Pumpkin Patch
                                Towers: 3/3 mortar, 4/4 farm, 4/4 ninja, 4/4 tack
                                Agents: Allowed, none provided

                                Bloon Rank:
                                Red: 0
                                Blue: 0
                                Green: 0
                                Yellow: 0
                                Pink: 0
                                Black: 0
                                White: 0
                                Lead: 0
                                Zebra: 0
                                Rainbow: 0
                                Ceramic: 0
                                MOAB: 0
                                BFB: +1 (ZOMG)
                                ZOMG: 0

                                I tested this one (and have a recording of myself beating it). Yes, it's similar to the daily challenge Maelstrom the Bloody MOABs on paper, but this one has a completely different type of challenge. First of all, people got away with using artillery battery or TBO on ZOMGs, now you literally have to maelstrom them. Now you can't sell farms for the first ZOMG, (unless you want to die to r65 or beyond) unlike before, because rather than just beating the ZOMG to beat the challenge, you have to play the long game.

                                This challenge gives you almost no room for error. No x/4 mortar means that you can't do a panic mortar stall in case of a mistake, and no TBO means you won't be defending the ceramics inside the ZOMG without maelstrom until very late. I had a BRF and 2 plantations by round 60, and defended the ZOMG without selling a single farm. Because of the importance of getting great farms early, you simply cannot afford to get sabo glitched, (or waste a sabo without the ZOMG popping) meaning that perfect execution and smart micro are essential (there's a difference between fast micro and smart micro, fast micro is needed when smart micro fails, and wastes money unnecessarily). Even so, money was a problem throughout the later rounds; I eventually got 4 BRFs but I had to sell most of them by r84 because of how tough the rounds got. All said, this was one of the most difficult challenges I've ever attempted or completed, (it makes the original challenge Maelstrom the Bloody MOABs seem like a complete cakewalk) but one of the most fun as well.

                                Because of how utterly difficult this was, I'd put a reward of at least 150 MM, maybe even 200 MM on it. It seems like a lot, but it's worth every cent. Maelstrom the Bloody MOABs was 100 MM, and this challenge made that one seem like a literal walk in the park in comparison.
                                Last edited by tehspeleengpolise; 18-05-18, 04:57 PM.
                                I normally don't post runthroughs of DCs unless I feel like they're particularly difficult. However, if you need a runthrough, shoot me a PM and I'll do my best to get one up.

                                Comment

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