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  • I'm the "Original" Otaku for a reason. A bad one though.

    Usually Useless
    Description: Get the Bliquefier before Round 46 to defeat the dreaded Ceramic with 1440 starting cash.

    Starting Cash: $1440
    Health: 100
    Rounds: 1-46
    Towers: 4/4 Glue Gunners only.
    Difficulty: Medium
    Track: Crypt Keeper
    Agents?: Meerkat Spies only, 1 provided.
    Road Items?: None.
    MM Reward: $50
    Test State: Partially tested; can't complete due to injections and absurdly low bloon ranks.

    Bloon Ranks:
    Red: 0
    Blue: 0
    Green: 0
    Yellow: 0
    Pink: -1 (Yellow)
    Black: -2 (Yellow)
    White: -3 (Pink)
    Lead: -3 (Pink)
    Zebra: -2 (White)
    Rainbow: -3 (White)
    Ceramic: -2 (Zebra)
    MOAB: -1 (Ceramic)
    BFB: -2 (Ceramic)
    ZOMG: -3 (Ceramic)
    Notes:
    Yeah, the Bliquefier is useless. So I thought of a use for it. Crypt Keeper is a very short track (I've beaten it last night on Easy but on my third attempt lol) which totally deserves Expert due to said length and the ten paths. Probably gonna deserve a horrible rating for this DC if it gets accepted (maybe 2/10 difficulty). Blissolver won't do the trick, the ceramic will leak before it has its shell broken. Maybe it's because I'm testing this on Mobile? The cash is enough for two 2/0 Glue Gunners, which should probably be converted into 2/2 soon by selling, IDK.
    EDIT #1 - Fixed starting cash, and turned down the lives. This may be 'slightly' different (or still similar) to Dr Monkey & Mr Bloon.
    Last edited by Original Otaku; 04-07-16, 12:06 PM.
    I'm just a who should be working on their homework.

    Originally posted by nanahira
    Pure feathers of whiteness touch the ground; one Holy Seraph coming down, hearing the guidance bell sound - raise a cross for all of the world... Thou, allowed to see due to thy faith, thou may now walk to Eden's gate.

    ~ Current Avatar - nanahira (You Make My Life 1UP) ~

    Comment


    • Originally posted by Original Otaku View Post
      I'm the "Original" Otaku for a reason. A bad one though.

      Usually Useless
      Description: Get the Bliquefier before Round 46 to defeat the dreaded Ceramic with 1440 starting cash.

      Starting Cash: $6000
      Health: 150
      Rounds: 1-46
      Towers: 4/4 Glue Gunners only.
      Difficulty: Medium
      Track: Crypt Keeper
      Agents?: Meerkat Spies only, 1 provided.
      Road Items?: None.
      MM Reward: $30
      Test State: Partially tested; can't complete due to injections and absurdly low bloon ranks.

      Bloon Ranks:
      Red: 0
      Blue: 0
      Green: 0
      Yellow: 0
      Pink: -1 (Yellow)
      Black: -2 (Yellow)
      White: -3 (Pink)
      Lead: -3 (Pink)
      Zebra: -2 (White)
      Rainbow: -3 (White)
      Ceramic: -2 (Zebra)
      MOAB: -1 (Ceramic)
      BFB: -2 (Ceramic)
      ZOMG: -3 (Ceramic)
      Notes:
      Yeah, the Bliquefier is useless. So I thought of a use for it. Crypt Keeper is a very short track (I've beaten it last night on Easy but on my third attempt lol) which totally deserves Expert due to said length and the ten paths. Probably gonna deserve a horrible rating for this DC if it gets accepted (maybe 2/10 difficulty). Blissolver won't do the trick, the ceramic will leak before it has its shell broken. Maybe it's because I'm testing this on Mobile? The cash is enough for two 2/0 Glue Gunners, which should probably be converted into 2/2 soon by selling, IDK.
      what is the starting cash?
      I'm Rocketicewave on the new site, 41920 AP.
      BTD5 Rank: 99. Cities: 40/40. Knowledge: all Maxed
      ,
      f you need help testing DCs, send me a PM and I'll help you.

      Comment


      • Originally posted by Original Otaku View Post
        I'm the "Original" Otaku for a reason. A bad one though.

        Usually Useless
        Description: Get the Bliquefier before Round 46 to defeat the dreaded Ceramic with 1440 starting cash.

        Starting Cash: $6000
        Health: 150
        Rounds: 1-46
        Towers: 4/4 Glue Gunners only.
        Difficulty: Medium
        Track: Crypt Keeper
        Agents?: Meerkat Spies only, 1 provided.
        Road Items?: None.
        MM Reward: $30
        Test State: Partially tested; can't complete due to injections and absurdly low bloon ranks.

        Bloon Ranks:
        Red: 0
        Blue: 0
        Green: 0
        Yellow: 0
        Pink: -1 (Yellow)
        Black: -2 (Yellow)
        White: -3 (Pink)
        Lead: -3 (Pink)
        Zebra: -2 (White)
        Rainbow: -3 (White)
        Ceramic: -2 (Zebra)
        MOAB: -1 (Ceramic)
        BFB: -2 (Ceramic)
        ZOMG: -3 (Ceramic)
        Notes:
        Yeah, the Bliquefier is useless. So I thought of a use for it. Crypt Keeper is a very short track (I've beaten it last night on Easy but on my third attempt lol) which totally deserves Expert due to said length and the ten paths. Probably gonna deserve a horrible rating for this DC if it gets accepted (maybe 2/10 difficulty). Blissolver won't do the trick, the ceramic will leak before it has its shell broken. Maybe it's because I'm testing this on Mobile? The cash is enough for two 2/0 Glue Gunners, which should probably be converted into 2/2 soon by selling, IDK.
        MM reward can't be something lower than 50.

        But the DC itself doesn't really make sense. You may also leak the "dreaded Ceramic" due to the amount of lives, plus there already is a DC on Crypt Keeper requiring Bloon Liquefier.

        BTD5 rank: 83 - BMC levels: 35 (1st city), 28 (2nd city) - - - -
        Originally posted by Kodak Black
        Uh, I'm the s***, I need some toilet paper

        Comment


        • Oh, I guess I wasn't paying attention to past DCs, since I rarely suggest them nowadays. Oh well...
          I'm just a who should be working on their homework.

          Originally posted by nanahira
          Pure feathers of whiteness touch the ground; one Holy Seraph coming down, hearing the guidance bell sound - raise a cross for all of the world... Thou, allowed to see due to thy faith, thou may now walk to Eden's gate.

          ~ Current Avatar - nanahira (You Make My Life 1UP) ~

          Comment


          • Green Upgrades

            Only towers with upgrade portraits that have green are allowed. Upgrades are limited so that only green upgrade protraits are show. Beat Battle Knot rounds 30~65 with 2 of each tower. 1 Portable Lake provided. BFBs are -1.

            Track: Battle Knot
            Difficulty: Medium
            Levels: 30~65
            Lives: 150
            Starting Cash: 5000
            Towers:
            1/0 Dart Monkey
            0/2 Tack Shooter
            2/2 Sniper Monkey
            4/0 Boomerang Thrower
            0/2 Ninja Monkey
            1/0 Bomb Shooter
            3/4 Ice Tower
            3/4 Glue Gunner
            4/0 Monkey Buccaneer
            0/4 Monkey Ace
            0/2 Super Monkey
            0/2 Monkey Village
            3/2 Banana Farm
            3/4 Mortar Tower
            2/2 Dartling Gun
            4/3 Monkey Sub
            Limits: 2 each
            Agents: Portable Lake x1
            Bloon Rank Change: BFB -1
            I'm currently holding the place of most suggestions in the NK Forums.
            Click here to view all my:



            Comment


            • It Melts! [TESTED]
              The allowed towers can melt everything, but can they melt 40 rounds of incoming bloons?

              Cash: $5000
              Lives: 150
              Track: Candyland, Medium
              Rounds: 26 - 65
              Agents: All allowed, none provided.
              RBE: Unchanged
              Towers:
              4/2 Tack Shooter
              2/4 Boomerang Thrower
              4/4 Bomb Tower
              4/2 Ice Tower
              4/2 Glue Gunner
              2/4 Monkey Ace
              4/2 Super Monkey
              2/4 Monkey Apprentice
              4/2 Monkey Village
              4/4 Mortar Tower
              4/2 Spike Factory

              Spoiler:
              Tested NAPS, 94 lives remaining. Simple NAPS outline:
              Early levels were done with Tack Shooter (3/0) + Ice Tower (2/1) + Glue Gunner (2/1) + Spike Factory (1/2), buy village ASAP.
              First MOABs were dealt with MOAB assassin, and buy Monkey Apprentice (2/2) and Super Monkey (1/1) ASAP. Occasional sell and rebuy of assassin.
              63 were done with Glue (2/2) + Ice (1/1) + Ice (2/2). 64 and 65 with Ground Zero.
              Last edited by Sunny0516; 04-07-16, 04:52 PM. Reason: Made it slightly easier

              Comment


              • Good Old BTD1

                Using only the towers & upgrades in BTD1 with the BTD1 bloons Beat Hill Giant Rounds 1-50, but be careful you only have 40 lives.

                Starting Cash: $650
                Lives: 40
                Rounds: 1-50
                Max No. of Towers:8 (Tested with 10, but it was way too easy so changing limit to 8, should still be very possible.)
                Max Per Class: 3 (May Change to 2 if it can be proven beatable by other users.)
                Difficulty: Hard
                Track: Hill Giant
                Available Towers: 1/1 Dart Monkey, 1/1 Tack Shooter, 1/1 Ice Tower, 1/1 Cannon, and 0/1 Super Monkey.
                Agents:Banned, except for the 1 free given Meerkat Spy to to help with Camos (All others 100% banned, as it's BTD1, meaning no agents allowed.)
                Road Items: Banned (Obviously)
                Bloon Ranks:
                Red: (0)
                Blue: (0)
                Green: (0)
                Yellow: (0)
                Pink: (-1) (Yellow)
                Black: (0)
                White: (0)
                Lead: (-2) (Black)
                Zebra: (-2) (White)
                Rainbow (-4) (Black)
                Ceramic (-4) (White)
                MOAB (-5) (White)
                BFB: (-6) (White)
                ZOMG: (-7) (White)

                (Tested Partially with a tool, and it shouldn't be too bad even with just 8 towers, hardest round was 32 for me, but other rounds should be harder during the real challenge, due to regrows and camos It should likely be a 50MM Reward.)

                (Based off of the very first Bloons TD Flash game, that brought us all the way to the very fun and addicting BTD5 ) (I would like some feedback on this as well.)
                Last edited by Gamzdude; 29-09-17, 04:23 PM.
                Links:, ,
                Status: Rank- 38, Ap-15255 , BTD5- Rank 78, BMC: City One Lv 34, City Two Lv 27, FD: 3 Lv 40 ships, and 1 lv 15 Corvette. SAS4: Lv 93A

                Comment


                • The Shining

                  Maze, Hard. 70-85 with a Village, Sniper, Tack, Apprentice, Ninja and Ice Tower - 1 of each tower. 1 SMS provided

                  Starting Cash - $55,000
                  Track - Maze
                  Difficulty - Hard
                  Lives - 100
                  Rounds - 70 - 85
                  Max No of Towers - N/A
                  Max Per Class - 1
                  Towers - Village, Sniper, Tack, Apprentice, Ninja and Ice - all 4/4
                  Agents - 1 SMS provided
                  Road Items - Disabled
                  Ranks - Unchanged

                  Tested NAPS
                  Spoiler:


                  Start with 4/2 village, 2/4 apprentice, 2/4 ninja, 4/0 tack, 2/3 ice + 3/1 sniper. Sabotage + Phoenix as needed
                  Work towards a 4/1 sniper for round 77

                  For 79, sell 4/2 village and sniper, rebuy both as 2/3 (First). Ice and ring of fire repositioned as shown in the first image below. Phoenix used when regens are near the ice.

                  For 80 and 81 rebuy village as 4/1
                  For 82, rebuy village as 2/3 again. Phoenix used when regens are near the ice
                  For 83, rebuy village as 4/1 -



                  SMS used for 84

                  85 -

                  Sell ice + tack, rebuy 4/1 sniper. If it takes the long path you don't need to sell + rebuy anything, just need to use abilities when they're up.

                  If it takes short path - use sabotage every time it's up. Once the ZOMG cracks and BFBs are making their way to the exit, sell 4/1 sniper for a 2/3 sniper (first) and 2/3 ice. Rebuy apprentice for multiple phoenixes (2-3 times)
                  Last edited by incogneato; 04-07-16, 08:35 PM.

                  Comment


                  • Originally posted by Gamzdude View Post
                    Good Old BTD1

                    Using only the towers & upgrades in BTD1 with the BTD1 bloons Beat Hill Giant Rounds 1-50, but be careful you only have 40 lives.

                    Starting Cash: $650
                    Lives: 40
                    Rounds: 1-50
                    Max No. of Towers:8 (Tested with 10, but it was way too easy so changing limit to 8, should still be very possible.)
                    Max Per Class: 3 (May Change to 2 if it can be proven beatable by other users.)
                    Difficulty: Hard
                    Track: Hill Giant
                    Available Towers: 1/1 Dart Monkey, 1/1 Tack Shooter, 1/1 Ice Tower, 1/1 Cannon, and 0/1 Super Monkey.
                    Agents:Banned, except for the 1 free given Meerkat Spy to to help with Camos (All others 100% banned, as it's BTD1, meaning no agents allowed.)
                    Road Items: Banned (Obviously)
                    Bloon Ranks:
                    Red: (0)
                    Blue: (0)
                    Green: (0)
                    Yellow: (0)
                    Pink: (-1) (Yellow)
                    Black: (0)
                    White: (0)
                    Lead: (-2) (Black)
                    Zebra: (-2) (White)
                    Rainbow (-4) (Black)
                    Ceramic (-4) (White)
                    MOAB (-5) (White)
                    BFB: (-6) (White)
                    ZOMG: (-7) (White)

                    (Tested Partially with a tool, and it shouldn't be too bad even with just 8 towers, hardest round was 32 for me, but other rounds should be harder during the real challenge, due to regrows and camos It should likely be a 50MM Reward.)

                    (Based off of the very first Bloons TD Flash game, that brought us all the way to the very fun and addicting BTD5 ) (I would like some feedback on this as well.)

                    There are many challenges like this, and the only difference with this one is that it has bloon rank changes. Honestly, this would be a waste of time if added. Sorry.
                    Write something...

                    Comment


                    • Sharp Cannon

                      Track/Difficulty: The Eye/Easy
                      Rounds: 30-50
                      Starting Cash: $5700
                      Lives: 200
                      Towers: Tack Shooter 3/3, Mortar Tower 4/4, Spike Factory 1/4. Seven towers max.
                      Road Items: Disabled
                      Agents: All allowed, none provided
                      Bloon Ranks: Unchanged

                      Tested NAPSFRI, but I finished with just 2 lives left, though I don't think it's because of luck (if it is, then just add a few lives and I won't complain). $100 as reward, this one took me a load of tries to get it done to me.
                      Just like Standstill (Mar 22, 2016) being a harder version of No Priorities, Aiming, or Paths (Sep 13, 2015), this is a harder version of Boom Spikes (Apr 9, 2014). That one ended up being quite easy due to Spectre (and aces in general), so I thought of making it more difficult - in fact, you're forced to rely on The Big One for rounds 40+ and Spike Storm for MOABs.

                      Last edited by Superbloons321; 17-08-16, 10:15 AM.

                      BTD5 rank: 83 - BMC levels: 35 (1st city), 28 (2nd city) - - - -
                      Originally posted by Kodak Black
                      Uh, I'm the s***, I need some toilet paper

                      Comment


                      • Fast and Strong

                        Track:
                        Hill Giant
                        Rounds: 10-50
                        Cash 3250$
                        Difficulty: Medium
                        Towers: All Allowed except Ice Monkey - Glue Gunner
                        Limitations: 6 Towers Max. - No Upgrade limits except Super Monkey 2/1.
                        Road Items: Pineapple allowed.
                        Agents: None allowed. None provided.
                        Bloon Ranks:

                        Red: +3 (Yellow)
                        Blue: +2 (Yellow)
                        Green: +1 (Yellow)
                        Yellow: +1 (Pink)
                        Pink: 0
                        Black: -1 (Pink)
                        White: -2 (Pink)
                        Lead: +2 (Rainbow)
                        Zebra: +1 (Rainbow)
                        Rainbow: +1 (Ceramic)
                        Ceramic: 0
                        MOAB: +1 (BFB)
                        BFB: 0
                        ZOMG: -1 (BFB)

                        55 Monkey Money Reward
                        Last edited by illion; 06-07-16, 09:26 PM.

                        Comment


                        • Originally posted by BP101697 View Post
                          Upon the Sprinkle Sea
                          Use only monkey Subs to pass rounds 17 to 41 with modified bloons.
                          Track: Archipelago
                          Rounds: 17-41
                          Towers: Monkey Sub, Limited Upgrades and quantity
                          Starting Cash: 3,300
                          Lives: 41
                          Mode: Hard
                          Bloon Rank:
                          Red: +3
                          Blue: +2
                          Green: +1
                          Yellow: +0
                          Pink: +1
                          Black: +2
                          Lead: +0
                          White: +2
                          Zebra: +1
                          Rainbow: +1
                          Ceramic: +1
                          Special Agents: Not allowed
                          Road Items: Not allowed
                          I misspelled it. For my monkey subs, unlimited upgrades.

                          Comment


                          • Originally posted by CWJD View Post
                            No way to pop Camo Leads NAPS. Boom. Game over. Besides, this is a spam challenge, which everyone hates.
                            Add 1 meerkat spy for help.

                            Comment


                            • Originally posted by BP101697 View Post
                              Add 1 meerkat spy for help.
                              He repeats: No way to beat camo leads NAPS. That includes no agents. Edit the suggestion to PROVIDE a Meerkat; that will count it NAPS.
                              I'm just a who should be working on their homework.

                              Originally posted by nanahira
                              Pure feathers of whiteness touch the ground; one Holy Seraph coming down, hearing the guidance bell sound - raise a cross for all of the world... Thou, allowed to see due to thy faith, thou may now walk to Eden's gate.

                              ~ Current Avatar - nanahira (You Make My Life 1UP) ~

                              Comment


                              • Originally posted by illion View Post
                                Fast and Strong - 6/7/2016
                                Reserving dates for DCs won't work as far as I know, they already choose what DCs they'll put a week ago.
                                I'm currently holding the place of most suggestions in the NK Forums.
                                Click here to view all my:



                                Comment

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