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  • Originally posted by Cobra View Post
    Run Ashore
    A battalion of boats and submarines have been trapped in a river by a group of MOABS. With limited resources, beat 3 Times Around 1-40 on Impoppable.
    Track: 3 Times Around
    Mode: Impoppable
    Rounds 1-40
    Towers: 2/3 Village, 3/4 Farm, 4/3 Submarine, 3/4 Boat.
    Max per Class: 5
    Max Total: 15
    Cash: 500
    Lives: 1
    Road Items: No
    Agents: None Provided, outside agents banned
    Bloon Ranks:

    Red:0
    Blue:0
    Green:0
    Yellow:0
    Pink:0
    Black:0
    White:0
    Zebra:0
    Lead:0
    Rainbow:0
    Ceramic: +1 (MOAB)
    MOAB: N/A
    BFB: N/A
    ZOMG:N/A
    Impoppable is not available in flash version. It should be Hard mode instead.

    Comment


    • A Symphony of Frost and Flame

      Starting Cash: $4,000
      Starting Lives: 150
      Start Round: 26
      End Round: 65
      Max Per Class: 2
      Difficulty/Mode: Medium
      Track: The Great Divide
      Available Towers/Upgrades: Ice 2/3, Dartling 3/1, Spike Factory 4/3
      Available Agents: All allowed.
      Bloon Ranks: All normal
      Recommended MM Reward: $125

      Tested NAPS. Please do not change - either accept as is or not at all. If you require a guide one can be provided upon request. Later rounds require "telepathic" techniques - see my guide to my previous telepathy challenge.
      The truth? You want the truth? But sir, you can't HANDLE the truth.

      Comment


      • A Drag Strip of Five

        Track: Drag Strip
        Difficulty: Medium
        Levels: 40 - 65
        Lives: 150
        Starting Cash: $11,000
        Description: Can you pass 24 rounds with only 5 towers with no upgrade limits?
        Towers: Boomerang; Ninja; Ace; Village; Farm; Spike Factory
        Limits: All are 4/4; 3 of each; 5 towers max
        Agents: Agents allowed; None provided
        No Roadspikes and No Pineapples
        No Bloon Rank Change
        Reward: 60

        Tested NAPSRI

        Comment


        • I finally have an idea.

          DNA
          26-65 with no upgrade limits on available towers. 4 of each tower.

          Track/Difficulty: Candyland, Medium
          Cash: 5000
          Rounds: 26-65
          Towers: Dartling, Ice, Buccaneer. 4 of each tower.
          Agents: All, none provided.

          Based on the song "DNA" by Kendrick Lamar, towers represent hotkeys of D.N.A.

          Tested, it's very, very hard. The 50s require timing of x/4 bucc ability and you need to aim dartlings to break MOABs on time. For 61 and 62 I sold the 2/4 bucc for a 4/2 bucc, and there you need very careful timing. On 64 you need 4 0/4 buccs ready, and sell and rebuy for all MOABs. It's possible, I did it. 65 requires same trick. You might need to sell stuff for that. Suggested reward: 150 MM for sure.

          I'm Rocketicewave on the new site, 41920 AP.
          BTD5 Rank: 99. Cities: 40/40. Knowledge: all Maxed
          ,
          f you need help testing DCs, send me a PM and I'll help you.

          Comment


          • Originally posted by rtgargoyle2 View Post
            A Drag Strip of Five

            Track: Drag Strip
            Difficulty: Medium
            Levels: 40 - 65
            Lives: 150
            Starting Cash: $11,000
            Description: Can you pass 24 rounds with only 5 towers with no upgrade limits?
            Towers: Boomerang; Ninja; Ace; Village; Farm; Spike Factory
            Limits: All are 4/4; 3 of each; 5 towers max
            Agents: Agents allowed; None provided
            No Roadspikes and No Pineapples
            No Bloon Rank Change
            Reward: 60

            Tested NAPSRI
            There are 26 rounds, not 24.

            Comment


            • Attack in Monkey Lane
              Pass rounds 15-50 on Apopalypse mode with fifteen towers. 6 towers max per class. No tier 4 allowed. All Bloons are much stronger.
              Track: Monkey Lane
              Mode: Apopalypse
              Cash: 2000
              Towers: Any (3|3)
              Road Items: No
              Agents: Allowed, none provided.
              Max per class: 6
              Max towers: 15
              Bloon Rank: All are +2 ranks.

              Comment


              • Super Monkey HQ
                Castle Medium from rounds 25-65 with only Super Monkeys, Farms, and Villages. One Farm, Village, and Super Monkey Storm provided.

                Starting Cash: $8,000
                Starting Lives: 150
                Start Round: 25
                End Round: 65
                Max No. of Towers: 10
                Max Per Class: N/A
                Difficulty/Mode: Medium
                Track: Castle
                Avalible Towers/Upgrades: Super Monkey, Banana Farm, Monkey Village (no Upgrade restrictions) , one Farm, Village, and Super Monkey Storm provided
                Avalible Agents: One Super Monkey Storm provided
                Bloon Ranks: all Bloons upgraded +1
                Last edited by Kai; 28-08-17, 03:20 AM.

                Comment


                • The Terminator:
                  Skull Peak: with 2/4 Super Monkey and 4/4 monkey villages.

                  Starting Cash: 50,000
                  Health: 100
                  Start Round: 70
                  End Round: 85
                  Max No. of towers: Unlimited
                  Max Per Class: 2
                  Difficulty: Hard
                  Track: Skull Peak
                  Towers Available: 2/4 Super Monkey and 4/4 monkey villages.
                  No road Items or Agents available.

                  Tested


                  Last edited by Preserve; 01-09-17, 08:17 PM.

                  Comment


                  • A Rainbow Day
                    Pass rounds 15-30 with only towers that at least one color in each tower and upgrade is one of the rainbow colors (Red, Orange, Yellow, Green, Blue, Indigo, Violet). All pink, Black, and White are rainbows. All Zebras are MOABs, and all Leads are BFBs.
                    Track: Candyland
                    Mode: Hard
                    Rounds: 15-30
                    Towers: Sniper Monkey (2|2), Boomerang Thrower (3|2), Ninja Monkey (2|2), Glue Gunner (0|0), Monkey Ace, Super Monkey (4|2), Apprentice (2|3), Village, Mortar Tower, Dartling Gun, Spike Factory (4|0), Sub (2|3)
                    Towers max per class: 1
                    Max towers: 6
                    Cash: $2700
                    Agents: Any, none provided.
                    Road Items: No
                    Bloon Ranks:
                    Red +0
                    Blue +0
                    Green +0
                    Yellow +0
                    Pink +5 (Rainbow)
                    Black +4 (Rainbow)
                    White +3 (Rainbow)
                    Zebra +3 (MOAB)
                    Lead +5 (BFB)
                    Rainbow +0
                    Ceramic +2 (BFB)
                    MOAB +1 (BFB)
                    BFB +0 (BFB)
                    ZOMG -1 (BFB)

                    Comment


                    • Challenge: The Blue? Blur
                      Use only the fastest of tower attacks (And Blue) and beat Round 70.

                      Rounds: 1-70 (10+15+20+25 (Sonic Adventure 2, SONIC THE HEDGEHOG, Sonic Generations, and Sonic Mania/Sonic Forces)
                      Starting Cash: 625 (25 Year Anniversary (Sonic Mania and Sonic Forces) and 25x25 is 625)
                      Lives: 115 (15 Year Anniversary (SONIC THE HEDGEHOG and Sonic The Hedgehog Genesis), plus 100)
                      Difficulty: Medium
                      Agents: Bloonsday Device, Portable Lake, and Angry Squirrel Only (None Given)
                      Map: Monkey Lane
                      Max Towers: 25 (For 25 Year Anniversary)
                      Max of Each: None
                      MM Reward: Suggested amount is 75
                      Towers
                      Dart Monkey: Restricted
                      Tack Shooter: Restricted
                      Sniper Monkey: 2-3
                      Boomerang Thrower: 2-4
                      Bomb Tower: 3-3
                      Ninja Monkey: 1-2
                      Ice Tower: 4-4
                      Glue Gunner: 2-3
                      Monkey Buccaneer: 3-2
                      Monkey Ace: 1-3
                      Super Monkey: 0-2
                      Monkey Apprentice: 3-2
                      Village: Restricted
                      Banana Farm: 4-4
                      Mortar Tower: 2-4
                      Dartling Gin: 3-2 (4-x is practically cheating)
                      Spike Factory: 4-2 (Bug or FPS drop)
                      Monkey Sub: Restricted

                      RBE
                      Red: +1 (Blue)
                      Blue
                      Green: -1 (Blue)
                      Yellow
                      Pink
                      Black: Changed to White
                      White: Changed to Black
                      Lead: Changed to Zebra
                      Zebra: Changed to Lead
                      Rainbow: +1 (Ceramic)
                      Ceramic: -1 (Rainbow)
                      MOAB: +0
                      BFB: -1 (MOAB)
                      ZOMG: +0

                      THIS HAS NOT BEEN TESTED. MODDERS (Not to be confused with Moderators/Admins), IF YOU CAN, PLEASE TEST IT.
                      Avatar: DIO but shaded in (Crisis on Infinite Earths Edition)

                      An error has occured. Time has stopped.

                      Comment


                      • Challenge: Make Flash great again!
                        Starting Cash: $5000
                        Track: Maybe Lava Fields?
                        Difficulty: Medium
                        Lives: Same as Medium
                        Towers: Bomb Tower (4-4), Ninja Monkey (2-4), Apprentice (2-1)
                        RBE: Reds, Blues, and Greens become Yellows; Yellows become Pinks; Pinks become Blacks, Blacks become Whites, Whites become Leads, Leads become Zebras, Zebras become Rainbows, Rainbows become Ceramics, Ceramics become MOABs, MOABs become BFBs, BFBs become ZOMGs.
                        Rounds: 26 to 60.
                        Tower restrictions: Up to 10 towers at once.
                        Agents: None provided, but not restricted.
                        Reward: Probably 50 MM.
                        Tested: No. Please test it.

                        By the way, no one heard about the sad fate of Adobe Flash Player of the 2020 ending issue?
                        Last edited by qwertyxp2000; 21-09-17, 10:51 AM.
                        If I can complete any Daily Challenge NAPS, then it should be extremely easy to complete.

                        Comment


                        • Cold Rain and Snow* (tested)

                          Starting Cash:
                          6000
                          Health: 150
                          Start Round: 26
                          End Round: 65
                          Max No. of Towers: 5
                          Track : Snowy Backyard
                          Difficulty/Mode: Medium

                          Towers: One of each: Sniper; Ninja; Bomb; 0/4 Dartling; Sub.

                          Agents: SMS ok; none provided.

                          Reward: 65. This requires some aiming, some selling, and some re-targeting. But overall it's pretty easy. I did it in both forward and reverse; reverse is a bit more challenging.

                          *I've been wanting to get one in with a Grateful Dead inspired title for a while. I realize I'm showing my age, but...there is NOTHING like a Grateful Dead concert.

                          Comment


                          • Sextuple P
                            Rounds 30-60 with only towers, road items, and agents with "P" in name. ZOMG comes at round 60.
                            Cash: $3500
                            Mode: Hard
                            Track: Pyramids
                            Rounds: 30-60
                            Towers: Sniper Monkey (3|3), Super Monkey (2|2), Apprentice (3|3), Spike Factory (3|3)
                            Agents: Beekeeper, Meerkat Spy, SMS, Pontoon, Lake (None provided)
                            Road Items: Yes
                            Max per class:2
                            Max towers: 6
                            Bloon Rank:
                            Red +0
                            Blue +0
                            Green +0
                            Yellow +0
                            Black +0
                            White +0
                            Lead +0
                            Zebra +0
                            Rainbow +0
                            Ceramic +0
                            MOAB +0
                            BFB +1 (ZOMG)

                            Comment


                            • Not A Pop Sound

                              Track: The Eye
                              Difficulty: Medium
                              Levels: 28 - 65
                              Lives: 150
                              Starting Cash: $14,700
                              Description: Can you pass 38 rounds with some towers that don't make a pop sound when popping bloons?
                              Towers: Bomb; Ice; Village; Farm; Mortar
                              Limits: 1/4 Bomb; 1/2 Ice; 3/4 Village; 4/4 Farm; 4/1 Mortar; 8 of each; 20 towers max
                              Agents; Agents allowed; None provided
                              No Roadspikes and No Pineapples
                              No Bloon Rank Change
                              Reward: $60

                              Tested NAPSRI
                              Last edited by rtgargoyle2; 07-10-17, 06:19 PM.

                              Comment


                              • Monkey Cards
                                Pass rounds 50-85 with five of each towers whose not keys are C, A, R, and D. Hard difficulty.
                                Cash: $15000
                                Track: Water Hazard
                                Mode: Hard
                                Towers: Village, Ice Tower, Boomerang Thrower, Buccaneer (3|4)
                                Towers Max: 5 per class
                                Agents: No
                                Road Items: No
                                Bloon Ranks: Unchanged.

                                Comment

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