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Dos Vacas - Dec. 1, 2017

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  • Rin Jackson
    replied
    I've never been that good with using Dartlings, so a lot of DC's that require them tend to be at least somewhat luck based for me (ESPECIALLY ones that take place on Castle)

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  • tehspeleengpolise
    replied
    You actually completed the challenge and noted areas which you felt were luck-based, which even if you were wrong shows you put in effort, (rather than just spending an hour and calling it quits like a lot of people) which is completely reasonable. Just to be clear, my comment wasn't aimed at you, you actually deserve a lot of credit for completing this challenge yourself.

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  • The Mochinator
    replied
    I don't know why I feel a compulsion to respond to that, especially since I did actually end up completing the challenge, but for whatever reason I do. *shrug*

    After giving rounds 3-8 a few more goes with the bottom right spot, it seems like I'm doing a better job. Not sure what went wrong the first few times that made me abandon it--maybe my luck was just horrendously bad that time, or I hadn't thought of the trick to buy 1/0 ASAP before chasing after the strays, etc...but who knows, maybe I would be able to do it that way if I put in a few more attempts. Of course, I don't see a reason to. My solution works for me and yours for you.

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  • tehspeleengpolise
    replied
    onlinegamer321 don't worry about it, I've noticed that there's a number of people who assume that anything they are unable to do is by definition impossible and/or luck based, despite all the evidence to the contrary. These are incidentally the kinds of people that think they're way better at the game than they actually are, so take their opinion with a grain of salt. Yes, there are cases where daily challenges are indeed not possible or inherently luck-based, but often, determining this requires more than simply an hour or two of one player who's not as good as he thinks he is attempting and failing. The difference between these kinds of people and legends like incogneato is that the latter kind of people actually spend significant effort and creative energy before jumping to conclusions, which is why they're usually able to come up with solutions while everyone else is whining about how impossible something is.

    As for this particular challenge, I haven't had significant issues with rounds 3 and 4 with the bottom spot, it just takes a bit of micro to strip off the blue layer so that you have more time to clean up the reds that remain. In general, while there is some luck about when bloons get past the dartling initially, players with enough skill can deal with these situations.

    Aaron has said in the past that it's impossible to please everyone with every daily challenge, so he accepts daily challenges with varying difficulty and styles. It just so happens that most people didn't appreciate this type of challenge, but you'll just have to live with that. I personally enjoyed that you couldn't just follow a set of instructions and win by default, which is what makes daily challenges fun for me.

    Leave a comment:


  • The Mochinator
    replied
    Yep, I figured it would be in the bottom blue spot—which is also why I figured it would be luck-based. I tried starting off in that spot, but very quickly found that the early rounds depended heavily on spread luck. Rounds 3 and 4 were obviously the worst since you don’t have 1/0 yet, so popping the bloons on the left path once they get past the kill zone is very unreliable. Even the rounds after that seemed pretty inconsistent given how far the darts travel from the bottom right to the top left, which makes the darts spread out a lot even with the 1/0 upgrade. Thank goodness that I was able to beat 46 without Robo Plasma or else I legitimately don’t think I would be able to beat it. But if you have some technique to counter the luck then I’ll be interested in seeing it.

    As for your last two questions, yes to both. A lot of my fellow Discord users have been quick to doubt you when you say a DC is possible, and have even labeled you as a troll in the past. It’s not just you, though—there have been quite a few cases in which I went and beat a DC for the sole reason of proving their pre-emptive assumptions wrong, whether it’s a DC by you or otherwise. I could go into more detail, but maybe not here.

    Leave a comment:


  • onlinegamer321
    replied
    Oh yay, I was hoping someone would try to beat this one when the vaults came out. Congrats! (I'm glad Aaron didn't nerf this one to the ground like some people seemed to want him to)

    I personally put the dartling in the bottom right blue circle, but I strongly disagree with your assumption that the early rounds would be luck based. Rounds 3-21 weren't even remotely luck based. (There was some minor micro before you got your 1-1 dartling, but nothing hard. In testing I literally never died before round 22). Rounds 22 and 23 had a little bit of luck, but not enough luck to make you lose any lives if you knew how to beat them. Then it was smooth sailing until round 35. Round 35 probably made me the most nervous of any round.

    If I have any time soon, I'll try to record myself playing it. I think an important part of this challenge is knowing where exactly your default aiming position should be for the dartling gun in order to best utilize the spread.

    Also, proving your friends wrong seems to be a theme on my daily challenges....I'll take it they don't like me or trust me very much?

    Leave a comment:


  • The Mochinator
    replied
    After a long, LONG time, I've FINALLY been able to beat this challenge successfully. I wouldn't be surprised if this took over 100 attempts to do because of the ridiculous aiming and 1 life requirements. Hey, anything to prove my friends wrong.




    Judging by onlinegamer's overview of how to upgrade the towers, it seems like he used a strat requiring a lot more luck in the early rounds (but I am operating off of assumption, so if OG could share his dartling spot and it isn't the one I'm thinking of then I'll concede). My approach requires very, very little luck--if any--but of course you still have to deal with intense dartling aiming from time to time.




    3. 0/0 Dartling (red circle)
    During 4. 1/0
    During 7. 1/1
    During 12. 2/1
    During 16. Pop a few bloons, then sell the dartling. 0/0 Super ASAP (green circle).
    20-23. 0/0 Dartling (blue circle). Upgrade it to 1/0 and then 1/1. Be careful with the aiming here, as you want to prioritize popping pinks and yellows before moving on to other blacks and whites.
    27. Dartling to 1/2
    29. Dartling to 2/2
    30-32. The advice on 20-23 applies here and on 28. Do as much damage to the pinks and yellows inside rather than just breaking open all lead/zebra layers as fast as possible. (32 needs no manual aiming except when the leads come.)
    35. Sell super, Dartling to 3/2
    During 38. 0/0 Super (pink circle)
    39. Super to [Strong]
    During 40. Super to 1/0
    43. Super to 2/0
    46. Sell both towers. 2/3 Dartling (red circle). Start the round, and pay close attention to which side the MOAB comes out from. Whichever path it comes out on, quickly place a 2/0 Super in the corresponding purple circle.
    47. Celebrate the fact that you don't need to waste any more of your life trying to beat this challenge. Then proceed to realize that you still have Sextuple P to figure out.
    Last edited by The Mochinator; 28-06-18, 04:23 AM.

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  • onlinegamer321
    replied
    Hint #2:

    This challenge is not incredibly difficult, and does not require super intense dartling aim. Almost all of the rounds can be completed on fast forward with minimal mouse movement. If you find yourself chasing bloons around the screen, you need to rethink your dartling location.

    Leave a comment:


  • onlinegamer321
    replied
    sniper 355 Wow, that's pretty impressive considering how he wasn't using a good dartling spot!

    ​​​​​​​I wanted to give someone else a chance to figure this challenge out NAPS, but given the lack of solutions I guess I will give some help. Here is how I upgraded the towers.

    Dartling: 0/0 -> 1/0 -> 1/1 -> 2/1
    Super: 0/0
    Dartling: 2/2
    Super: SELL
    Dartling: 3/2
    Super: 0/0 -> 1/0 -> 2/0
    Dartling: Sell before round 46
    Super: Sell before round 46
    Super: 2/3

    Leave a comment:


  • sniper 355
    replied
    I'll just post this here. A very good player, and even he couldn't do it NAPS and used SML.

    Leave a comment:


  • Jessman1982
    replied
    Copy and paste the guide here. It should not take long to type out the levels and the upgrades. It's only two towers.

    Leave a comment:


  • onlinegamer321
    replied
    Originally posted by sniper 355 View Post
    this DC is not NAPSable, periord. When I tried NAPS I managed to only reach round 18, and I don't see it possible afterwards. A 2/1 Dartling with a lot of micro couldn't really do it, and against the further rounds it will obviously fail. If you say it's NAPSable, then post a NAPS solution, step by step.

    I suggest a Nerf - increase lives to 200 and increase tower limit to 2 of each.

    difficulty: N/A/10
    Enjoyability: N/A/10 (You can't even do half the challenge NAPS)

    edit: Round 31 failed with 3/2 dartling and 0/2 super at distance. I think it says A LOT.

    Also I failed multiple times using premiums and Specialties. It Must get nerfed.
    This very much is NAPSable, and I gave Aaron a guide when I submitted it. I'm sure he could beat it without a problem. If in a few hours if no one has figured it out, I will give a hint or 2. Also, if you are having that much trouble, I would recommend moving your dartling gun.

    I love this challenge.

    Leave a comment:


  • Jessman1982
    replied
    I appreciate the fact that you wanted to bring a fun challenging daily into the mix. Welcome to the club.

    I think the dislikes of your challenge result from the following frustrations:
    a) one of the most hated/difficult tracks
    b) forced micro-management
    c) forced use of dartling gun -- something many people notoriously have difficulty controlling (it's one thing when it's a supportive tower, but for half the challenge it's the only tower)
    d) 1 life on a challenge that requires micromanagement -- (I can't tell you how many times I got to levels 18-20 only to have the bloons swarm together at the end and a red leaked)
    e) no possibility of multiple solutions

    If you don't want people frustrated with your daily, I'd recommend tempering some of the list above.

    I originally was going to come to your defense and say that a bloonsberry bush can make all the difference, and since the challenge awards $100, that would be ok with me. But I couldn't even do it with the bloonsberry bush and the dartling specialty building, as another user tried and failed too.

    Finally I blew it up with a Doomsday Device, and even then something almost snuck through.

    Sadly, the net $200 loss of Monkey Money was less frustrating than trying this daily again from level 3.

    Sorry to be so negative, I am sure you're proud of your challenge getting accepted. I just wanted to explain my and others' frustrations.

    Leave a comment:


  • Sir Spanky
    replied
    This is frustratingly hard. I tried with a bush at the end before I could afford the Super, which at least gives you a bit of leeway on the early rounds, but 35 is incredibly difficult and I haven't passed it yet.

    edit: Sniper, 31 is definitely doable NAPS actually. 2-2 Dartling and 0-1 Super at the end. Kill one side first and obviously take out regens ASAP.

    Leave a comment:


  • sniper 355
    replied
    this DC is not NAPSable, periord. When I tried NAPS I managed to only reach round 18, and I don't see it possible afterwards. A 2/1 Dartling with a lot of micro couldn't really do it, and against the further rounds it will obviously fail. If you say it's NAPSable, then post a NAPS solution, step by step.

    I suggest a Nerf - increase lives to 200 and increase tower limit to 2 of each.

    difficulty: N/A/10
    Enjoyability: N/A/10 (You can't even do half the challenge NAPS)

    edit: Round 31 failed with 3/2 dartling and 0/2 super at distance. I think it says A LOT.

    Also I failed multiple times using premiums and Specialties. It Must get nerfed.
    Last edited by sniper 355; 01-12-17, 05:09 PM.

    Leave a comment:

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