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  • #46
    not a "tower idea" in the sense of a new tower, but rather a rework. Engineer tower, while moderately strong early game, is kind of bland overall, and really irritating when it somehow manages to repeatedly put turrets right where I'm trying to place a tower. My recommendation is to put all of the turret upgrades into one path (removing the annoying random placement mechanic altogether), and all of the utility options in the other. so it might look something like:

    0/0: same
    1/0: place a turret at a point of your choice, has higher rate of fire than the engineer but no pierce yet and a smaller range. Can be relocated by selecting the turret and clicking the "relocate" ability, which would have a cooldown.
    2/0: turret gains improved projectiles, dealing more damage to ceramics, popping frozen, more range, and +1 pierce; engineer gets the same bonuses.
    3/0: turret gains a rocket launcher, allowing it to pop leads and deal slight AOE damage
    4/0: allows placement of a second turret
    0/1: cleansing foam, except as an added effect to the engineer's basic attack
    0/2: build a "track spanner" that puts a platform that can fit any 1 tower directly over the track. treated like a tunnel for bloons, but this could allow you to better use certain high-pierce towers like juggernauts or otherwise just making it easier to fit more towers in a monkey village's range
    0/3: bursting foam shots hit multiple bloons at once, and apply a significant DOT effect to moabs
    0/4: build a "track extender" that looks like a short jut out and back into the original path, increasing the time your towers see every bloon. Alternatively, if that's too complex to make, a simple "backward-facing treadmill" that slows all bloons and moabs by a percentage while they are on a section of track could be a fine equivalent.


    • #47
      monkey thrower: throws multply tings when upgraded just like apperentice start with a dart with 1 pierce and the rnage of ninja monkkey $350

      1/x can now throw a boomerang with 3 pierce $400
      2/x can now throw a rapid surkien with 8 pierce and it flies very fast $500
      3/x now sometimes throws a big bomb wich can pop up to 100 bloons deals 2 damage to ceramic and slowly taws out bloons form ice so tehey move slowlier also does x3 damage to moab class $1250
      4/x now has a chance of throwing a seaking rocket with aaround 0,75 x the mass of 4/x motar popping 2 layers in the center (the bigombs range) and 1 layer on rest also dealls x6 damage in the center to moab calss and 3 damage to ceramic in center random bloons are givien bunry stuff and random bloons are stunned (moabclass move slowlier if stunned) has 1K pierce now also throws more then 1 weapon at a time and surikens become seaking surikens when have 2 pierce left $5100
      x/1 extra pierce: now gains extra pierece to his weapons giving +1 pierce to darts +2 pierce to boomerang +2 to surikens +10 to bomb $400
      x/2 extra throwing speed: shoots 5% faster $500
      x/3 now can see camo's have more range shoots another 5% faster and gains masivly pierce to all weapons (darts have now 10 pierce boomerangs 20 and suriken 25) also every 5th shot is a hot shot wich can pop leads and frozen bloons $1250
      x/4 double shot: now throws 3 darts a time 2 boomerangs or 2 surikens also gets an ability: tqack sprayer: shoots darts boomerangs or surikens in 16 directions for 10 seconds boomerngs fly far away from tower and fly onc emore if pierce left cooldwon 30 seconds $3500


      • #48
        Leadclad: An air tower that slowly circles its station and fires 4 heavy darts on each side through broadside cannons. Station may be placed on water or land.
        Additional Info: The Leadclad is actually a bloon, similar in design and size to the DDT, but shaped like a normal MOAB and is without a camo look.

        Path 1:
        Upgrade 1: Steam Engine
        Circles around the base much faster
        Upgrade 2: Rapid Fire
        Makes the tower shoot at 1.5 times the normal speed
        Upgrade 3: Dartling Gun
        Adds a forward-firing dartling gun that can aim itself
        Upgrade 4: Bomber
        Rapidly causes explosions at the ship's location that especially hurt MOAB-class bloons

        Path 2:
        Upgrade 1: Cannonballs
        Fires extra-piercing cannonballs that can pop frozen and lead bloons instead of darts
        Upgrade 2: Heavy Fire
        Adds an additional cannon per side
        Upgrade 3: Ultra Violance
        Adds 2 more cannons per side
        Upgrade 4: Missile Lancher
        Fires heat-seeking missiles at two-thirds of the cannon firing rate.

        Third building upgrade:
        Adds an additional 2 cannons per side
        Fourth building upgrade/Premium upgrade:
        Missiles and Bombs fire cluster bombs on explosion and those bombs have sharp fragments flying out of them.


        • #49
          New Tower

          Gas Filler

          Design: The Gas Filler wears a full brown bodysuit that covers the entire body with goggles where the eyes are. The monkey also has a yellow gas tank attached to the suit's back. The tube is gray with a yellow and black stripe at the start of it.
          Price is 900

          Attack Method: The Gas Filler attaches tubes to the bloon's side. It then fills air in the bloon, popping one layer. Attacks every 0.15s, and takes 0.79 seconds to pop a bloon

          1-x: Sharp Rocks: The Tube is now filled with eight rocks. When a bloon is popped, the rocks fly out in 1-90 degree angles. (Cost: 700)
          Design: The gas tank has a brown stripe vertically and horizontally.

          2-x: Fast Pop: The Tube is now smaller, allowing it to pop bloons faster (Every 0.37s). (Cost: 1050)
          Design: The bodysuit is now yellow and red, a 50/50 split.

          3-x: Homing Tube: Tubes home in on its target(s). (Cost: 1500)
          Design: The tank's upper half is now blue.

          4-x: Blow Away Button: Occasionally blows bloons away in its radius. (Cost: 3500)
          Design: The tube now has a red button on it.

          x-1: Attachment: Tubes attach longer and pop 2 layers. (Cost: 1100)
          Design: The tube is now yellow and the stripes are red and black.

          x-2: Sharp Eye: The tubes can detect camo bloons. (Cost: 550)
          Design: The tube(s) have eyes on them.

          x-3: Multi Tube: The Gas Filler now has 3 tubes instead of one. (Cost: 3000)
          Design: The tank's lower half is red.

          x-4: Lower Volume: Tubes can now affect MOAB Class Bloons. Rocks will pop inside the MOAB and not spread.
          Damage to MOAB Class Bloons
          MOABs: Makes it take 40% more damage
          BFBs: Makes it take 25% more damage
          ZOMGs: Makes it take 10% more damage
          All effects last for 12 seconds, and it cannot pop that MOAB Class until the duration is over.
          Design: The bodysuit is replaced with a red lab coat. The tank is on his heels.
          Ability: Tosses 50 tubes at nearby bloons, and stick to them for 8 layers. Rocks will have an effect on them as well.
          Avatar: Volcarona

          A Bug-Fire type with great stats to boot.


          • #50
            Originally posted by huang123abc View Post
            Archer Monkey

            Price: $700 medium

            Description: Shoots arrows over a long distance. Each arrow can pop up to 5 bloons.

            Attack speed: Same as Tack Shooter

            Projectile speed: Same as Monkey Buccaneer

            Popping power: Each arrow pops 5 bloons

            Range: Same as 0/1 Super Monkey. Arrows will continue on until they either reach their popping limit or go off-screen

            Path 1 Upgrades

            Sneaky Archer: Archer Monkey can detect camo bloons. ($400) Archers are known to sense any target anywhere.

            Long-Distance Targeting: Increases range (same as 0/2 Super Monkey) ($800) Starting to see a pattern with this side. Let's see, how bout skill?

            Multi-Shot: Shoots three arrows at a time! ($1400) Yup, Definitely skill. Pretty cheap, considering the $3100 the Tower costs. 3x Dart works cause it's like $800 when you paid about $700 for the tower.

            Flaming Arrows: Sets bloons on fire, can pop frozen and lead (Fire effect is similar to Burny Stuff) ($1500) That's pretty epic, but a little UP for a fourth tier upgrade :/

            Path 2 Upgrades

            Faster Reload: Shoots arrows faster (same as 2/0 Tack Shooter) ($500) Do you know how fast 2/0 tack shooter fires??? It's freaking OP it should be nerfed. (1/0) would be good for the price.

            Sharp Arrows: Arrows pop up to 8 bloons. ($600) That's... awesome

            Precise Arrows: Arrows pop 2 layers off each bloon, and deal extra damage to ceramics! ($1200) We talking 3 or 4 damage to ceramic? Probably 4 or 5 which would be powerful.

            Arrow Rain Ability: Rains down waves of arrows on nearby bloons (Similar to Rocket Storm, but with arrows instead of rockets.) ($2000) There's a real life weapon just like this called the Hwacha. And instead of rocket storm which would be a kindof ripoff, have it release them in a varying and steady stream as opposed to several bursts. Increase the price to $3500 cause rockets as well costs $8000,
            These seem to be a dime a dozen, but it's always nice to see an Archer idea once in a while.
            Last edited by Kookeekwisp; 29-08-17, 02:54 AM.
            Favorite Tower: SPIKE FACTORY!


            • #51
              May as well contribute while i'm here...

              Tower: Assault Tower
              Cost: $475
              Description: A Tower specifically designed to house Monkeys that target multiple bloons at once. Starts out with a simple Blowdart monkey that shoots at the first bloon, but must be upgraded to target any other bloon.
              Range: 120 pix (0/0 Dart is 90)
              Piercing: 2
              RoF: 25 (Dart is 29)
              Layers: 1
              Targets: none. Main weapon shoots at the First bloon.
              Size: Helipad

              Path 1:
              1. Spreadshot - A Shotgun monkey will blast the closest bloons with a 3 shot spread of darts. Adds a projectile to First weapon. (Parallel shot for First wep. SG has 100 pix reach, 34 RoF & 2 piercing) $700

              2. Pineapple Frags - A Grenadier monkey throws pineapple grenades at the strongest bloon. Increases fire rate of First weapon. (RoF 28. Eight frags. First wep: RoF -4) $1000

              3. Trapper - Lays a trap in the Tower's range each round that hold bloons indefinitely until popped. (disappear after selling. holds 8 bloons & resets after round) $2600

              4. MOAB traps - Traps can now immobilize MOAB class bloons, holding them for 5 seconds. (Time is halved for each bigger bloon. ) $5125

              Path 2:
              1. Lookout Tower - Increases the range of all Monkeys in the Tower. (Range 120 > 145 pix. Shotgun has 100 > 110 reach) $330

              2. Slacker Shot - A rifle-monkey is added to the Tower, popping 3 layers off the last bloon in range. First weapon has an extra piercing. (27 RoF) $550

              3. Upgraded Tech - This tower & all surrounding towers gain Camo detection. Adds a laser weapon that rapidly pops the weakest bloons in range. (3 RoF, 1 layer/pierce. pops frozen) $2100

              4. Arial support ability - All towers have a 20% range boost & the screen is shot up by Sniper drones. Lasts for 8 seconds. $5500
              Ability: Four 2/3 snipers target the First, Last, Weak & Strong bloons. Cooldown: 45 seconds.

              Special Building: Military Armament.
              1. Reduce cost by 5%
              2. Increase Range of all monkeys in the Tower by 10%
              3. Buffs given to First weapon are twice as effective. (except range)
              4. First weapon inflicts poison that pops once every 3 secs.
              X. Increases the cost of Sniper towers by 5%
              Last edited by Kookeekwisp; 10-11-17, 11:35 PM.
              Favorite Tower: SPIKE FACTORY!


              • #52
                I wish to see the Spike o Pult become its own Tower again like in BTD3 instead of an upgrade like in BTD4 and BTD5.


                • #53
                  Originally posted by bloon4096 View Post
                  I wish to see the Spike o Pult become its own Tower again like in BTD3 instead of an upgrade like in BTD4 and BTD5.
                  Prices are Medium. For Easy, Hard, and Impoppable, multiply by 0.85, 1.08, and 1.2.
                  Spike-o-Pult (Cost: 550)
                  Range: Equal to Bomb Tower (1-2)
                  Att./S: 0.48

                  Base: Shoots a small spike ball that pierces 8 bloons.
                  Design: The monkey is like a 0-0 Dart Monkey. The Catapult is like the Juggernaut's.

                  1-x: Sharp Cannon: Increases Pierce (+4 pierce) (Cost: 250)
                  Design: The monkey gets white wristbands

                  2-x: Sharp Eye: Increases Range, and gives Camo Detection (Cost: 600)
                  Design: The monkey has yellow wristbands. The monkey now has a tuft of hair on its ears.

                  3-x: Split Shot: Two Monkeys shoot the Spike-o-Pult, TWICE, forwards and backwards. (Cost: 1300)
                  Design: The Catapult is made of copper and tin.

                  4-x: Eight Shot: Four Monkeys operates the spike-o-pult, shooting in eight directions. (Cost: 3500)
                  Design: The Catapult is made of iron, and the monkeys have elite blue bandanas on their heads with the wristbands now blue.

                  x-1: Judge: Shoots 1.21x faster (Cost: 300)
                  Design: The monkey gets wraps around its feet.

                  x-2: Command: Shoots 1.77x faster, and can pop leads. (Cost: 750)
                  Design: The monkey's wraps go to the kneecap, and the monkey gains spikes on the wristbands (With any upgrades with wristbands)

                  x-3: Force: The monkey shoots two spike balls at once. (Cost: 2000)
                  Design: The Catapult splits in half, now made of iron.

                  x-4: Outranked: The monkey shoots 5 spike balls in a 100 Degree radius (Cost: 8000)
                  ABILITY: Makes all Dart Monkey in the tower's radius not affected by SMFC to shoot Spike Balls for 12 seconds. The tower itself shoots twice as fast.
                  Design: The monkey gains a yellow elite bandana and the spikes are smaller, but appear more. The catapult is now golden/silver.

                  Sp. B
                  Tier I: Reduces cost by 5%
                  Tier II: Spike balls all have +2 Pierce
                  Tier III: Spike Balls deal 3 damage to ceramics
                  Tier IV: Judge, Command, and Outranked reduces the cost of dart shooting upgrades by 5%, 10%, and 15%. Stacks once, and the greater upgrade takes over.
                  X: Increases the price of Bomb Towers by 5%.
                  Last edited by Speedy05; 06-10-17, 09:13 PM.
                  Avatar: Volcarona

                  A Bug-Fire type with great stats to boot.


                  • #54
                    A personal project I like...

                    Miniature Solar System - $5,780 on Medium mode.

                    "A star with planets orbiting around it, each planet containing monkeys. It is said this rare tower, unlike any other, is a microscopic ecosystem."

                    To attack bloons, the monkeys on the planets throw bananas at them. This tower has a special mechanic - every banana thrown costs $1. However every bloon popped is $10 for this tower only.
                    Bananas have a 5 bloon max pierce at base, and throw like boomerangs.

                    Upgrades \/ \/ \/


                    1. Miniature Farms - Lowers cost of bananas thrown from $1 to $00.80.

                    2. Buy One Get One Free - Throws 2 bananas for the price of 1.

                    3. Free Refund - Money gained increases to $12.

                    4. Half Price Off - Lowers cost of bananas thrown from $00.80 to $00.65.


                    1. Stone Age - Monkeys throw bananas 1.5x faster.

                    2. Evolution - Bananas can now pop leads and ice bloons.

                    3. Bronze Age - Bananas now 2-hit KO ceramics.

                    4. Big Bang Theory - Bananas now pierce 10 times. Ability: Jurassic Warfare - The sun of this star system starts shooting fireballs at bloons for 20 seconds, setting them ablaze for 10 seconds. Cooldown: 45 seconds.


                    A sun is at the heart of this tower. Miniature planets, looking similar to our moon mixed with earth, revolve around with monkeys on top. The monkeys have bananas and are standing next to banana trees.
                    Last edited by Lonesome Planet; 07-11-17, 04:30 AM.


                    • #55
                      I did not think about the exact stats, but I was thinking about the new supplier. She would throw random crates with gold or other upgrades
             with cheap rocket league crates.
                      Rocket league is a Psyonic game and you can buy crates to this game
                      Last edited by Charcomander; 05-01-18, 10:30 PM.


                      • #56
                        Apprentice's third upgrade path:

                        x/1/x: Fire blast: Increases attack speed of the fireball & affects a larger area
                        x/x/1: Monkey sense - Increases range & allows bolt to pop lead.
                        x/x/2: Crystal ball - Allows the monkey to see camo bloons
                        x/x/3: Seismic shock - Causes the ground to shake, popping every third bloon in radius. Does damage to all ceramics. (Medium RoF, about 35)
                        x/x/4: Fissure - Auto-ability: Creates a split in the ground, swallowing up to a BFB, or 1000 lesser bloons. (Cooldown: 0:55)
                        Favorite Tower: SPIKE FACTORY!


                        • #57
                          Originally posted by bloon4096 View Post
                          I wish to see the Spike o Pult become its own Tower again like in BTD3 instead of an upgrade like in BTD4 and BTD5.
                          I have actually made a revision to the dart & spike-o-pult towers before, but that was on a different forum. Imma try and make another, cause i'm too lazy to find the other one.
                          Dart changes:
                          Move triple darts to 3/x
                          4/x: Marksmonkey: Increases the range, projectile speed & attack speed exponentially, decreasing spread of the darts. $900?
                          x/3: Attack formation: All dart monkeys in radius have a very small attack speed increase that stacks up to 10. $520? (improves by 1 frame from 1-6, 8 & 10 monkeys)

                          Same stats, but fires a bit slower & has 10pp instead of 18.

                          1/x Sharper spikes - Increases the popping power by 3.
                          2/x Heavy metal - Increases piercing by 5, allowing the tower to pop frozen bloons.
                          3/x Big bertha - Spiked balls now pop lead, and do extra damage to ceramics. (increased pp to half juggernaut's piercing)
                          4/x Juggernaut - Nothing can stop this big ball of poppage. Does massive damage to MOABs & ceramics. (normal jugg + 5x MOAB damage)

                          x/1 Bigger springs - Spiked balls now fly faster & farther.
                          x/2 Better cranks - Decreases reload time.
                          x/3 Auto-reload - Makes the Spike-o-pult shoot twice as fast!
                          x/4 Triple Shot - Fires 3 spiked balls per shot! Ability: Spike Stormer: Sends in an aircraft that fires spiked balls in all directions.
                          Flies in like x/4 sniper, but from the other direction & shoots normal spiked balls like a 2/3 dart stormer.
                          Last edited by Kookeekwisp; 27-11-17, 07:44 PM.
                          Favorite Tower: SPIKE FACTORY!


                          • #58
                            New Patrol Boat Tower

                            Place in water

                            Shoots flares that set bloons on fire but don't pop them on contact. Same speed as dart monkey, same range as boomerang. Periodically distributes supply crates to nearby towers. The basic crate with no upgrades causes towers to fire the next 2 shots instantly. Crates are distibuted at the same rate as a "faster engineering" engineer creates sentries.


                            Bigger Boxes: $500 Towers now fire 3 shots instantly.

                            Faster Shipments: $400 Boxes are distributed X1.5 faster.
                            Flare Guns: $1300 When a tower gets a crate, it will now also have the same flare attack as the patrol boat for 10 seconds, on top of it's regular attack(s).

                            Even Faster Shipments: $700 Boxes distributed twice as fast as when it started.
                            Left Path:

                            Decorations: When a tower gets a crate it's sell value will rise by $1, then be multiplied by 1.05

                            Mechanical Eye: Now crates will also make all of the effected towers' attacks seeking for 3 seconds.
                            Right Path:

                            Cement Powder: The next time a tower who has recieved a crate attacks a balloon, it will freeze in place for 2 seconds and loose it's regen power (excludes BFB and ZOMG)

                            Supply Warehouse: Ability: Choose a tower to receives a one of it's upgrades for free (you can't choose which upgrade though. It's like a megaboost. Also, the recharge time is VERY LONG)


                            • #59
                              Special agent idea: Ape-ape!

                              Once placed, you must select a tower in it's radius. (it also must HAVE a tower in it's radius) otherwise, hit escape to cancel placement.
                              After selecting a tower, it will act and shoot just like it, but with a 20% slower fire rate/efficiency. Cannot be placed on water or act as water towers.

                              Pro however, can be placed on water, and can act as any tower, no matter which terrain the ape or the tower is. Increases copy range, and has no loss of fire-rate/efficiency.
                              Favorite Tower: SPIKE FACTORY!


                              • #60

                                Elemental Master

                                Prices are all on Medium

                                Cost: 1250

                                Tower Desc: A tower with many capabilities, which can damage the extent of all bloons. Trained in magic, the tower is efficient in many types of damage.

                                Base Tower: Shoots a dart that pops 5 bloons. It's design has a blue bandana with a stone gauntlet.
                                Attacks/second: 0.8

                                1-x: Fire Spell
                                Can pop leads, and increases range
                                Cost: 600
                                The tower now wears a black domino mask

                                2-x: Poison Spell
                                Can poison bloons, stopping regrow and camo effects when bloons are affected
                                Cost: 1250
                                The tower's bandana is gone, and the gauntlet is now made of Sn.

                                3-x: Ice Blowaway
                                Can now summon a mini tornado and freeze bloons.
                                Cost: 4500
                                The gauntlet is made of Ag, and the bandana is gone, now replaced with a cowl.

                                4-x: Larger Projectiles
                                Every projectile launched is 50% larger
                                Fire can pop black and zebra
                                Ice can pop white and zebra
                                Cost: 8000
                                The cowl is Ti, and the gauntlet is Ag, Au, Cu, and Co.

                                x-1: Attack Boost
                                Increases attack speed to 1.2/s
                                Cost: 400
                                The tower has the other arm wrapped.

                                x-2: Wise One
                                Can now detect camo bloons.
                                Cost: 500
                                No visual changes.

                                x-3: Lightning
                                Can now summon electric sparks that stun bloons temporarily.
                                Cost: 2750
                                The gauntlet is now Au

                                x-4: Constant Damage
                                All spells do DoT on hit bloons.
                                Fire causes napalm
                                Lightning stuns longer, and causes shock damage (1 pop every 1.3 seconds)
                                Poison drains their regrow status and camo status entirely.
                                Ability: Every tower gains a random DoT effect for 12 seconds.
                                Cost: 6000
                                The tower gains a yellow cloak, a red and yellow cloak, or a red, green, and yellow cloak dependent on the upgrades.
                                The domino mask is removed and is replaced with goggles with a sharpened lens on the right side.
                                Avatar: Volcarona

                                A Bug-Fire type with great stats to boot.