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  • Campaign Final "Uber Stage" Notes.

    As you may of noticed I've recently started adding in some extra stages to the end of limited time campaigns.
    To help differentiate them from the regular content, I am going to refer to these as "Uber Stages" containing "Uber Monsters". These are special challenges of a much higher difficulty aimed at giving more of a high tier end goal for level 50+ players to struggle with.
    Below I will maintain a list of information on these various final stages to assist with your strategising.

    Weeklong Campaigns List:
    Valkyrie's Expedition:
    Stage 7, Enemies have high resistance, but lower resistances to light and fire damage

    Boss:
    Valkyrie
    - Mid Health, Low Attack, Low Defense
    - Piercing Blade & Keldis Raiment
    - Attack: Melee-only Melt Armour

    Tank:
    Bandit Lord

    - High Health, Low Attack, Low Defense
    - Attack: Poison cyclone
    - Passive: Is a "Wall"

    DPS:
    Vampire

    - Low Health, Mid Attack, Low Defense
    - Attack:Triple Strike
    - Attack: Rebuke
    - Attack: High powered Vampiric Touch
    Necromancer
    - Low Health, High Attack, Low Defense
    - Attack: AoE Shadowfire with additional Fire DoT
    - Attack: Suffering Breath
    - Attack: Endless Pain

    Support:
    Frozen Blood Conjurer

    - Low Health, High Attack, Mid Defense
    - Attack: Powerful Heal
    Corrupted Inquisitor
    - Very Low Health, High Attack, Low Defense
    - Attack: Cloud of Weakness
    - Attack: Powerful Heal
    Korgan's Revenge:
    Stage 19 & 20 High resistances, very fast attacking enemies

    Boss:
    Korgan

    - Low Health, High Attack, Mid Defense
    - Soul: Mass Dispel, rapid firing with high damage
    - Attack: Hilt Bash, with high True Damage
    - Attack: Fast Warcry

    Tank:
    Spiked Bladesman

    - Mid Health, High Attack, Mid Defense
    - Attack: Whirlwind Strike
    - Attack: Vital Strike
    - Attack: Triple Strike
    - Attack: Vicious Strike
    - Passive: Wall
    Bandit
    - High Health, Low Attack, Mid Defense
    - Attack: Cheap Shot
    - Attack: Backstab
    - Attack: Flanking Strike, with line damage
    - Passive: 50% chance to halve cooldowns

    DPS:
    Triple Ballista

    - High Health, High Attack, Low Defense
    - Attack: Piercing Shot
    - Attack: Concussive Shot
    - Attack: Barbed Arrow
    - Passive: Wall
    Bandit Archer
    - Very Low Health, Medium Attack, High Defense
    - Soul: Mass Dispel, fast firing
    - Attack: Headshot
    - Attack: Very fast Quick Shot
    - Attack: Double Shot
    - Passive: Hunter's Instinct
    - Passive: Very fast attacks
    Bandit Lord
    - Mid Health, Mid Attack, High Defense
    - Attack: Ki Shout
    - Attack: Ki Strike
    - Attack: Avenge
    The Crimson Masquerade:
    Stage 20 High resists, slow initial charge-up but high power attacks

    Boss:
    Shikar, Vampire Lord

    - Very High Health, High Attack, High Defense
    - Resists: Very low Light%
    - Soul: Mass Dispel (Basic)
    - Attack: Curse
    - Attack: Fear
    - Attack: Demonfire
    - Attack: Overload (Delayed) fast cooldown
    - Attack: Summon Demon (Delayed) low lv demons, very fast cooldown
    - Attack: Smite (delayed) fast cooldown
    - Passive: Stun Immunity

    Tank:
    Ghoul

    - High Health, High Attack, Low Defense
    - Resists: Low Lightning/Shadow/Fire/Poison%
    - Attack: Howl, full party AoE
    - Attack: Warcry
    - Attack: Bloodbath
    - Passive: Heals a large amount of HP when hit
    - Passive: All cooldowns reset upon taking damage
    Covenant Guardian
    - Mid Health, Mid Attack, Low Defense
    - Resists: Low Light/Ice/Fire/Poison%
    - Attack: Threaten (Delayed)
    - Attack: Warrior's Challenge
    - Attack: Taunt, applies to all allies
    - Attack: Overload
    - Attack: Block
    - Attack: Righteous Call

    DPS:
    Evil Acolyte

    - Low Health, Medium Attack, Low Defense
    - Resists: Very Low Lightning%, Low Armour/Fire/Ice/Light%
    - Attack: Spirit Rage
    - Attack: Haste (Delayed)
    - Attack: Crushing Fist, high powered
    Lesser Lich
    - Low Health, Very High Attack, Very Low Defense
    - Resists: Low Armour%
    - Attack: Wave of Death (Delayed)
    - Attack: Endless Pain (Delayed)
    - Attack: Brood of Zaluss
    - Attack: Overload
    - Attack: Cloud of Weakness

    Support:
    Necromancer

    - Low Health, Mid Attack, Low Defense
    - Resists: Very high Shadow%
    - Attack: Healing Circle
    - Attack: Brood of Zaluss
    - Attack: Ball of Darkness
    - Attack: Acid Bolt
    The Golden Horde:
    Stage 16 & 17 Enemies have a cleanse to remove debuffs which also applies a high attack buff when it is cast.

    Boss:
    Barbarian

    - Low Health, Low Attack, Low Defense
    - Resists: Very low Light, Low Armour
    - Passive: Freezing Aura
    - Passive: Find Weakness
    - Passive: Stun Immunity
    - Passive: Crafty
    - Passive: Visions

    Tank:
    Frozen Blood Hero

    - Very High Health, Low Attack, Low Defense
    - Attack: Shadow Shroud
    - Attack: Parry
    - Attack: Block (Delayed)
    - Attack: Cleanse, applies damage buff instead of heal
    - Passive: Shield of Valor

    DPS:
    Black Fist Skirmisher

    - Mid Health, High Attack, Low Defense
    - Soul: Swarm of Arrows
    - Attack: Piercing Shot
    - Attack: Headshot (Delayed)
    - Attack: Cleanse, applies damage buff instead of heal
    Black Fist Enforcer
    - Low Health, High Attack, Mid Defense
    - Attack: Rescue
    - Attack: Shadow Step
    - Attack: Shadow Slash
    - Attack: Vanish
    - Attack: Cleanse, applies damage buff instead of heal
    - Attack: Envencom (Delayed)
    - Passive: Visions
    - Passive: Crafty

    Support:
    Black Fist Evoker

    - Low Health, High Attack, Mid Defense
    - Attack: Blade Barrier
    - Attack: Fire Storm
    - Attack: Spirit Rage
    - Attack: Demonfire
    - Attack: Haste (Delayed)
    - Attack: Cleanse, applies damage buff instead of heal
    Frozen Blood Executioner
    - Mid Health, High Attack, High Defense
    - Attack: Finishing Strike (Targets min health enemy)
    - Attack: Ray of Enfeeblement
    - Attack: Fear (Delayed)
    - Attack: Cleanse, applies damage buff instead of heal
    - Attack: Bloodthirsty
    The Grim Harvest:
    Stage 19 Most enemies have extremely high shadow, fire & poison resistance & deal elemental damage.

    Boss:
    Marull

    - Very High Health, Mid Attack, Mid Defense
    - High Shadow res, No Armour, 50% crit chance
    - Soul: Resurrects 2 zombies
    - Attack: Tendril of Shadow, drains weakest ally
    - Attack: Warcry
    - Attack: Ball of Darkness
    - Attack: Wave of Death, high shadow damage to allies
    - Attack: Cloud of Weakness (Delayed)
    - Attack: Howl, team frenzy (Extremely delayed)
    - Passive: Freezing Aura
    - Passive: Deadly Rage
    - Passive: Hard to Kill

    Tank:
    Runic Construct

    - Very High Health, Mid Attack, Mid Defense
    - Attack: Overload, party buff
    - Attack: Ray of Enfeeblement, AoE (Extremely delayed)
    - Passive: Thorns, fire reflect
    - Passive: Wall

    DPS:
    Giant Zombie

    - Extremely Low Health, High Attack, Extremely High Defense
    - 55% Dodge chance
    - Attack: Trample, targets all
    - Passive: Riposte
    - Passive: Hard To Kill
    - Passive: Critical and Stun Immunity
    - Passive: Recovers 100% health upon kill
    Zombie
    - Extreeemely Low Health, Very High Attack, Mid Defense
    - Attack: Bloodbath, extremely high self-harm
    - Attack: Vicious Blow, low damage
    - Passive: Deadly
    - Passive: Find Weakness
    - Passive: Crafty
    - Passive: Fire of Yreth

    Support:
    Skeletal Mage

    - High Health, Mid Attack, Mid Defense
    - Soul: Frenzy, casts on the lowest health ally
    - Attack: Taunt
    - Attack: Sneak Attack
    - Attack: AoE Acid Lance (Delayed)
    - Passive: Cannot be healed or revived
    Vile Priest
    - High Health, High Attack, Mid Defense
    - Soul: Frenzy, casts on the lowest health ally
    - Attack: AoE Beam of Death
    - Attack: Taunt
    - Attack: Demonfire
    - Attack: Overload, fast cooldown (Delayed)
    - Attack: Firestorm, high damage aoe
    - Passive: Bloodthirsty
    - Passive: Cannot be healed or revived


    Special Campaigns List:
    All Hallow's Eve:
    Special Campaign for Halloween, populated only with enemies of Rare tier or higher
    All enemies have maxed resistances to magic, physical and stuns. All enemy attacks are completely converted to True Damage
    Last edited by Rohan Sharpe Anforth; 16-11-18, 12:14 AM.
    No badgers were harmed in the making of this forum. Most likely. I'm like, 75% sure. But don't quote me on that or I'll have to harm a badger.

  • #2
    Well, of the three analyzes, the campaigns of Valkiria and Revenge of Korgan is that they have been upgraded, gaining new stages and difficulties. Well I liked to increase the difficulty of the Valkyrie special, but did they have to also play in the Boss Event?

    Comment


    • #3
      Bom, agora vendo diversos comentários do Rohan Shaper, parece que vão incrementar novos stages para jogadores mais avançados, isso é muito bom. Mas eu só espero que NÃO mexam no "Item Quest", "Evento do Berserker", "evento do Pirata" e "evento da Mística", todos eles já são um bom desafio para se completar em 100%, sendo eu mesmo com meus melhores herois atuais, tenho bastante dificuldade em completar o final stage em alguns eventos, como o "Item Quest" em que necessito ter sorte, para o "balistica triplo" não acertar critico em meu Clerik, ou o evento da Mística que necessito muita sorte para ativar rapido "evasiva" para não me encher muito de debuffs, os demais raramente eu morrer, desde que os monstros não aplicam muito "crit" em meus herois de armadura mais fraco.

      Translation:
      Well, now seeing several comments from Rohan Shaper, it seems that will increase new stages for more advanced players, this is very good. But I just hope you DO NOT play "Item Quest", "Berserker Event", "Pirate event" and "Mystery event", they are all already a good challenge to complete in 100%, being myself with mine best current heroes, I have a hard time completing the final stage in some events, such as "Item Quest" where I need to be lucky, for the "triple ballistic" not to hit critical in my Clerik, or the Mystical event that I need very lucky to act quickly "evasive" not to fill me much of debuffs, the others rarely I die, since the monsters do not apply much "crit" on my heroes in weaker armor.

      Comment


      • #4
        Stage 19 monsters in Crimson Masquerade need their cooldowns to be slower. I have both the druid and the warmaster with the druid with entangle and using it's invigors on the warmaster with the warmaster holding an abusher's hacker + chainskin and my cleric holding a kings hammer and the enemies are still attacking more than me. There are even times when call to arms comes up on the action log and, I don't get an attack up for another several turns.

        Comment


        • #5
          Preserve realmente esse chefe é um inferno matar, eu perdir diversas vezes na dificuldade extremo, porém eu finalmente encontrei um time PERFEITO para derrotar, porém vais ter que fazer umas modificações em algumas abilidades.

          Primeiro o Clerik como curador e reviver, mas vai ter que remover o buff que faz com que ataque todos os oponentes e curar o time, pois o contra-ataque daquele mago vermelho é muito alto. O Ninja é a sua segunda arma principal, de para ele ataques de área tipo shuriquem e passos das sombras, para sempre acertar aqueles monstros mais chatos que enfraquecem seu time inteiro ou cura rápido. A Mística, ela é a chave principal para a vitória também, graças a sua abilidade que enfraquece muito a defesa de todos, mas vai ter que remover a abilidade que distribui evasiva para o time inteiro, devido ao ataque do Shikar que remove os Buffs de todos e diminui HP conforme o buff do time, além da Mística ter aquela abilidade que remove debuff, concentrando sempre no Ninja e no Clerik. E finalmente, o Guardanegro, com estrela nvl6, level max e aquela abilidade passiva de marcar oponente, assim remove bastante HP na linha de frente, eu usei a "épica ultimate" como arma, mas talvez aquela arma Super Raro aplique danos alto, desde que esteja bem forte o seu Guardanegro.

          Enfim, com esse time e mais "poção de HP extra", "poção de imunidade" e "poção revive", vai finalmente vencer esse Shikar no extremo, eu garanto.

          Translation:
          Preserve that boss is a hell to kill, I lose several times in the extreme difficulty, however I finally found a PERFECT team to defeat, however you will have to make some modifications in some abilities.

          First Clerik as a healer and revive, but will have to remove the buff that causes him to attack all opponents and heal the team, as the counterattack of that red wizard is very high. The Ninja is his second main weapon, from him shurikem type attacks and footsteps from the shadows, to always hit those more annoying monsters that weaken his entire team or quick healing. Mystic, she is the main key to victory as well, thanks to her ability that greatly undermines everyone's defense, but will have to remove the evasive ability to distribute to the entire team due to the Shikar attack that removes the Buffs from all and decreases HP according to the buff of the team, besides the Mystic have that ability that removes debuff, concentrating always on Ninja and Clerik.And finally, Guardanegro, with nvl6 star, level max and that passive ability to score opponent, so removes a lot of HP on the front line, I used the "ultimate epic" as a weapon, but maybe that Super Rare weapon applies high damage, since that your Guardian-man is very strong.

          Anyway, with this team and more "extra HP potion", "immunity potion" and "potion revive", will finally beat this Shikar in the extreme, I guarantee.

          Comment


          • #6
            Hi i cant not play more tower keepers i have a problem with the java scripts and the buffer array please help

            Comment


            • #7
              The Golden Horde has been added to the list
              No badgers were harmed in the making of this forum. Most likely. I'm like, 75% sure. But don't quote me on that or I'll have to harm a badger.

              Comment


              • #8
                Will Barbara's event have an extra difficulty? I'm afraid to face, all your new stages created by you, I died practically in ALL, at the "normal" level.

                But even so, I wish I had one more challenge in the "Sorceress event" when you have time to see this stage someday.

                Comment


                • #9
                  Bom, eu já experimentei aqueles stages INFERNOS extras e aqui a minha analise.

                  Os monstros pelo menos NÃO possuem danos alto no começo, não possuem "dispersão em massa" muito menos o "bafo do sofrimento", demoram no começo para tirar vida, porém a sua defesa é absurdamente ALTA! No level normal quando eu tinha a minha "Barbara" no nvl 30, eu demorei muito para para passar. Depois disso, eu finalmente aumentei no level MAX a minha heroina para ver se aumentava seus ataques e danos, ela é claro possui aquela arma épica com o melhor ataque e dano, mais uma armadura super raro que aumente as chances criticas e os danos criticos também. Mas mesmo isso tudo, não afeta quase nada a vida dos monstros no level HARD, demorei meia hora so para passar no primeiro round, no segundo fiquei quase uma hora jogando, me curando com a Druida, ampliando o ataque e defesa com o Cavaleiro, mas tudo INÚTIL, matei apenas três monstros e eles após matarem o meu Cleric, eliminou aos poucos o meu time, já que percebi que os monstros negros depois de ficar com menos de 30% de vida, ele aumentam muito o dano do ataque, eu arrisquei curar menos e atacar mais pela impaciencia, mas eles me eliminaram por completo no final.

                  Em resumo, eles me mataram no cansaço no round dois no level hard. Tentei substituir a Druida pelo Espadachimago, mas esqueci que os monstros negros aumentavam o dano, onde então eles começavam a matar meus herois, eu revivia com o Cleric, até acabar a "mana" e eles matarem todo o meu time, no cansaço mais uma vez, no round dois.

                  Será que alguém tem um time que consiga, aplicar altos danos (maior que da Barbara se possivel) antes que eles me matam por exaustão?

                  Translation:
                  Well, I've tried those extra HELLING stages and here's my analysis.

                  The monsters at least DO NOT have high damage in the beginning, they do not have "mass dispersion" much less the "breath of suffering", they take in the beginning to take life, but their defense is absurdly HIGH! At the normal level when I had my "Barbara" on nvl 30, it took me a long time to get through. After that, I finally increased my hero's MAX level to see if she increased her attacks and damage, she has that epic weapon with the best attack and damage, plus a super-rare armor that increases critical chances and critical damage as well . But even this, it does not affect the life of the monsters in the HARD level, it took me half an hour to pass in the first round, the second I spent almost an hour playing, healing with the Druid, increasing the attack and defense with the Knight, but all of useless, I killed only three monsters and they after killing my Cleric, slowly eliminated my team, since I realized that black monsters after being under 30% of life, it greatly increases the damage of the attack, I I ventured to heal less and attack more by impatience, but they completely eliminated me in the end.

                  In short, they killed me in fatigue in round two on the hard level. I tried to replace the Druid with the Swordsman mage, but I forgot that the black monsters increased their damage, where they began to kill my heroes, I revived with Cleric, until the end of "mana" and they killed my entire team, in the fatigue one more round two.

                  Does anyone have a team that manages to deal high damage (greater than Barbara's if possible) before they kill me through exhaustion?

                  Comment


                  • #10
                    Need to create another Kaizzo Stage on, a Stage already semi-impossible? The Grim Harvest already has a basic challenge to fight with only three heroes, plus that boss, difficult for F&*%K, who had quickly regained his HP by sacrificing his monsters, as well as having a monster attack that takes a lot of life from us. I only managed to pass on the hard and extreme level after I put the Druid, the Archmage and the Ninja to disrupt the Boss in absorbing their invading monsters, in the extreme I still needed to use Mana and Reviver potion, through a thread. Neither the event of Boss 4 is so annoying like this, although I need to use the Espadachimago and the Mistica to be able to overcome the extreme and to have this Boss.

                    Anyway, I do not want to imagine what will be the "Uber Stage" of the next Boss, even more than Bastian that in fact only less than 8% of players is that they must have this Boss so hard it is to have.

                    Comment

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