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Spike Factory buff suggestions

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  • #16
    Originally posted by Speedy05 View Post

    6, and 12, and whats that number for Spike Ball. Scrub’s lag idea will need to be implemented in some way, like upgrading their total count, or show less entities on screen, however that has drawbacks of its own
    Spiked Balls will be 24. Currently is 20.
    If I can complete any Daily Challenge NAPS, then it should be extremely easy to complete.

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    • #17
      It would still be good to start buffing it slowly, so that 20% spike increase should help at least a little bit.
      If I can complete any Daily Challenge NAPS, then it should be extremely easy to complete.

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      • #18
        I feel like if the Spikes currently last 20 seconds, they could be buffed to last 25 seconds (25% longer). That would make them at least somewhat good on maps like Swamp where there's only one exit, so that a Spike Factory at the end can be a good last line of defence. Perhaps the Spike Storm's Spikes could also be buffed to last 25% longer.

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