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  • Junior Monkey
    replied
    Today's BMC Mobile Events:


    Tomorrow's BMC Mobile Events:


    Leave a comment:


  • ACX9000
    replied
    https://www.youtube.com/watch?v=hCrJTLdmkHo

    Leave a comment:


  • Salmon
    commented on 's reply
    Very good, carry on!

  • Junior Monkey
    commented on 's reply
    For some reason, these posts wouldn't load when I refreshed the page. The issue fixed itself shortly after though.

  • Salmon
    commented on 's reply
    Testing what?

  • Junior Monkey
    replied
    Testing post

    Leave a comment:


  • Junior Monkey
    replied
    https://cdn.discordapp.com/attachmen...484EB6401.jpeg
    https://cdn.discordapp.com/attachmen...946/image0.png
    Last edited by Junior Monkey; Yesterday, 07:13 AM.

    Leave a comment:


  • Mreasylife
    replied
    I just reached and I have hunger games simulator when i have done Ctrl + V

    Leave a comment:


  • Junior Monkey
    replied
    BMC Remastered Steam

    Last updated: 6/27/2020, v1.6
    Tower Changes:
    Dart Monkey
    Base reload time: 0.9 → 0.94
    Spike-o-pult: 500 → 600
    Juggernaut: 1500 → 2500
    Triple Darts: 330 → 660
    Super Monkey Fan Club: 8000 → 6000
    Spike-o-pult does 2x damage to ceramics.
    Super Monkey Fan Club darts no longer benefit from pierce crosspathing.

    Tack Shooter
    Ring of Fire damage: 1 → 2
    Blade Shooter pierce: 2 → 3
    Blade Maelstrom ability pierce: Infinite → 20

    Glue Gunner
    Base Price: 270 → 100
    Bloon Dissolver: 3300 → 1100
    Bloon Liquefier: 12500 → 5000
    Glue Splatter: 2200 → 900
    Glue Hose: 3250 → 2000
    Glue Striker: 5500 → 2500
    Attack speed increased by 33%
    Glue Hose slowdown: 50% → 60% (10% for MOAB-class)
    Glue Strike ability slowdown: 50% → 70% (20% for MOAB-class)
    Glue Splatter adds an additional 1 pierce (is not affected by MK) projectile that affects MOAB-class, does not soak through layers and will not slow down at the x/2 upgrade.
    Glue Striker: MOAB-class projectile has 6 pierce. Ability applies glue continuously over a 4 second period.

    Ice Monkey
    Base Price: 300 → 175
    Snap Freeze: 400 → 750
    Absolute Zero: 2000 → 7500
    Arctic Wind slowdown: 75% → 50%
    Viral Frost gains camo detection and bloons frozen in range have their camo property removed.
    Ability no longer slows down boss bloons.
    Ranks 2/5/7/12 Monkey Knowledge affects the Absolute Zero ability.

    Boomerang Thrower
    Bionic Boomer: 1400 → 700
    Glaive Lord: 9000 → 12000
    Glaive Lord ricochet glaive reload time: 1.34 → 0.67
    Glaive Lord ricochet glaive damage: 1 → 2
    Glaive Lord's rotating glaives rotate and deal damage much faster.
    Bionic Boomer glaive reload time: 0.32 → 0.43
    Ability cooldown time: 45 → 40
    Ability reload time multiplier: 0.2 → 0.15
    Tower deals +1 damage while the ability is active.

    Sniper Monkey
    Base Price: 350 → 600
    Full Metal Jacket: 350 → 525
    Point Five Oh: 2200 → 750
    Deadly Precision: 4000 → 2850
    Cripple MOAB: 12500 → 5000
    Faster Firing: 400 → 600
    Night Vision Goggles: 300 → 450
    Semi-automatic Rifle: 3500 → 1200
    Cripple MOAB damage: 18 → 46
    Semi-auto Rifle reload time: 0.57 → 0.5
    Cripple MOAB stuns all MOAB-class bloons it hits for 2 seconds.
    Ability cooldown: 60 → 30
    Ability starts on cooldown when purchased.

    Ninja Monkey
    Base Price: 500 → 600
    Ninja Discipline: 300 → 500
    Sharper Shurikens: 350 → 550
    Double Shot: 850 → 1600
    Bloonjitsu: 2750 → 4800
    Seeking Shuriken: 250 → 350
    Distraction: 350 → 600
    Flash Bomb: 2750 → 1800
    Sabotage Supply Lines: 2800 → 3750
    Base reload time: 0.6 → 0.63
    Bloonjitsu reload time: 0.375 → 0.5
    Sharper Shurikens pierce bonus: +2 → +6
    Seeking Shuriken greatly increases the lifespan of the projectile.
    Distraction chance: 10% → 15%
    Flash Bomb is thrown on every 3rd shot (instead of every 4th)

    Bomb Shooter
    Base Price: 650 → 700
    Cluster Bombs: 800 → 1600
    Bloon Impact: 4000 → 3200
    Frag pierce: 1 → 3
    Frags do 3x damage to MOAB-class when crosspathed with MOAB Mauler.
    Bloon Impact does 2x damage to ceramics.
    MOAB Assassin instantly kills the top layer of MOABs, BFBs, and DDTs, regardless of their HP.

    Monkey Buccaneer
    Base Price: 525 → 600
    Aircraft Carrier: 15000 → 12500
    Cannon Ship: 1200 → 900
    Aircraft plane forward gunner pierce: 1 → 15
    Aircraft plane forward gunner reload time: 0.057 → 0.15
    Aircraft plane radial attack pierce: 10 → 15
    Aircraft plane radial attack reload time: 1 → 0.6
    Grape Shot pierce: 2 → 1
    Grape Shot has massively increased attack speed with Destroyer and gains 1 pierce from Cannon Ship.
    Cannon Ship reload time: 1.3 → 1.2
    Monkey Pirates shoots 3 cannon balls.
    Ability cooldown: 60 → 50

    Monkey Ace
    Base pierce: 15 → 5
    Neva-miss Targeting: 2200 → 1500
    Pineapple Present: 200 → 120
    Operation Dart Storm: 3000 → 3500
    Operation Dart Storm reload time: 1 → 1.33
    Spectre reload time: 0.04 → 0.058
    Pineapple Present is affected by the Rapid Fire crosspath.
    Ground Zero damage: 350 → 250
    Ground Zero Pineapple damage: 1 → 10
    Spectre's attack speed is no longer doubled when under the influence of a 2/x village regardless of MK.
    Pineapple has 50% increased blast radius (this also applies to the road item).
    Neva-miss Targeting darts turn faster and seek farther.
    Spectre's darts seek bloons.

    Super Monkey
    Base Price: 3500 → 2000
    Laser Blasts: 3500 → 2000
    Sun God: 16500 → 22500
    Robo Monkey: 9000 → 7500
    Temple Beam reload time: 0.058 → 0.1
    Robo Monkey projectile speed: 720 → 875
    Technological Terror projectile speed: 500 → 875
    Technological Terror ability blast radius: 80 → 210
    Laser Blasts no longer gains 1 pierce if not crosspathed with Robo Monkey - just the extra projectile.
    Temple's Beam attack no longer deals extra damage to ceramic and MOAB-class - it deals 5 damage to all bloons without sacrifices (was changed from 4).
    Tech Terror gets +2 pierce from the Plasma Vision crosspath.
    Bug Fix: Tech Terror gets +1 pierce from the Laser Blasts crosspath.
    Temple Powers:
    Misc.:
    Tier 1 pierce: 20 → 10
    Tier 2 pierce: 30 → 20
    Tier 3-5 pierce: 40 → 50
    Tier 1 damage: 2 → 1
    Tier 2 damage: 3 → 2
    Tier 5 damage: 4 → 12
    Tier 4 and 5 projectile count: 16 → 32

    Ice:
    Reload time: 2 → 2.25
    Tier 1 radius: 200 → 100
    Tier 2 radius: 250 → 150
    Tier 3 radius: 250 → 200
    Tier 4 and 5 radius: 300 → 250

    TODO: Tier 4 ice also has the arctic wind effect around the temple.
    TODO: Tier 5 ice power's initial impact shot stops MOAB-class bloons in place for up to 5 seconds.

    Bomb:
    Combined multiple projectile missiles into one missile that does the combined damage.
    Tier 3 damage: 2 → 6
    Tier 4 damage: 2 → 6
    Tier 4 MOAB damage modifier: +8 → x5
    Tier 5 damage: 2 → 12
    Tier 5 MOAB damage modifier: +8 → x5
    Explosions damage all bloon types.

    Glue:
    Reload time: 0.5 → 0.6
    Tier 1 and 2 radius: 30 → 100
    Tier 3 radius: 36 → 100
    Tier 4 radius: 43 → 100
    Tier 5 radius: 52 → 100
    Tier 1 and 2 pierce: 150 → 30
    Tier 3 pierce: 150 → 36
    Tier 4 pierce: 150 → 43
    Tier 5 pierce: 150 → 52
    Tier 2 glue damage rate: None → 2.29
    Tier 2 glue damage rate: 2.29 → 0.4
    Tier 3 glue damage rate: 1 → 0.1
    Tier 4 and 5 glue damage rate: 0.5 → 0.033
    Tier 3 glue slowdown: 50% → 60%
    Tier 4 glue slowdown: 50% → 70%
    Tier 5 glue slowdown: 50% → 80%

    Glue (intentionally) shoots two projectiles at a time. One of them will be for MOAB-class only starting at tier 3, which has the same pierce and damage rate. MOAB-class will be slowed by 10% at tier 3, 20% at tier 4, and 30% at tier 5 and does not penetrate through bloon layers.

    Wind:
    Reload time: 1.25 → 2.5
    Projectile speed: 500 → 700
    Tier 1-3 radius: 30 → 50
    Tier 4 radius: 30 → 100
    Tier 5 radius: 30 → 150
    Tier 1 pierce: 60 → 30
    Tier 2 pierce: 90 → 60
    Tier 3+ pierce: 120 → 150
    Tier 4 gains an additional tornado with 3 pierce that only blows back MOABs.
    Tier 5's additional tornado can blow back BFBs too and has its pierce increased to 9.
    Tornadoes seek bloons.


    Monkey Apprentice
    Lightning Bolt reload time: 1.81 → 1.6
    Whirlwind reload time: 2.5 → 2
    Tempest Tornado pierce: 70 → 125
    Tempest Tornado whirlwind reload time: 1.75 → 1.5
    Tempest Tornado lightning reload time: 1.81 → 0.4
    Tornadoes seek bloons.
    Intense Magic crosspath increases Dragon's Breath pierce by 1.
    Summon Phoenix: adds a 30 range AoE napalm effect centering around the tower - any bloon caught in the attack will take burning damage for 6 seconds, 1 damage every 2 seconds
    Bug fix: Tornadoes won't be stopped by lead bloons anymore.

    Monkey Village
    Radar Scanner: 2000 → 1400
    MIB: 4300 → 5500
    Radar Scanner gets 15 extra range.
    Influence radius fixed on MIB and Call to Arms.
    Ability cooldown: 50 → 55

    Banana Farm
    Base Price: 1000 → 1100
    More Bananas: 300 → 500
    Banana Plantation: 1400 → 2400
    Banana Republic: 3200 → 3000
    Banana Research Facility: 14000 → 30000
    Long Life Bananas: 500 → 200
    Valuable Bananas: 4000 → 2000
    Monkey Bank: 4200 → 5500
    Banana Investments Advisory: 5500 → 20000

    Mortar Monkey
    The Big One: 10000 → 14000
    Rapid Reload: 250 → 500
    Burny Stuff: 500 → 600
    The Big One reload time: 1.8 → 2.1
    Napalm no longer burns through black and zebra bloons (ability still burns them however).
    Increased blast radius by 10% for all mortars.
    Pop and Awe's napalm duration is increased with Monkey Knowledge.
    Bug fix: The Big One correctly increases pierce and blast radius

    Dartling Gunner
    Laser Cannon: 6000 → 7500
    BADS: 20000 → 30000
    Ability cooldown: 30 → 45
    Hydra Rocket Pods and BADS do 2x damage to ceramic and MOAB-class.
    Bug fix: BADS rockets from the ability no longer have less pierce, blast radius, or slower projectile speed than those from the main weapon.

    Spike Factory
    Base Price: 825 → 500
    Spike Storm: 6500 → 8000
    Spiked Mines ceramic damage modifier: 0 → x4
    Spiked Mines explosion damage: 1 → 4
    Spiked Mines explosion radius increased by 25%
    Spiked Mines napalm damage rate: 2 → 1
    MOAB-SHREDR MOAB-class damage modifier: +3 → x5
    Spike Storm MOAB-class damage modifier: +2 → x5
    Spiked Mines correctly benefits from Monkey Knowledge perks.

    Monkey Engineer
    Larger Service Area: 600 → 300
    Fast Engineering sentry deployment time: 6 → 7
    Base nail gun reload time: 0.645 → 0.8
    x/3 nail gun reload time: 0.516 → 0.45
    Sentry reload time: 0.8 → 1
    SentrySprockets reload time: 0.8 → 0.4
    Cleansing foam collision damage type set to Once (instead of continual, so a single bloon won't consume all the pierce)
    Bloon Trap has a 5 second delay between trap deployment.
    Towers affected by the ability deal +1 damage in addition to its current effect.

    Heli Pilot
    Base Price: 1500 → 1200
    Quad Darts: 600 → 800
    Base attack reload time: 0.4 → 0.5
    Razor Rotors pierce: 5 → 25
    Apache Dartship Razor Rotors reload time: 0.3 → 0.05
    Apache Dartship increases damage on the base attack by 1 and decreases reload time on it more.
    Apache Dartship Rocket damage: 1 → 2
    Apache Dartship base attack pierce: 2 → 4
    Downdraft blows back 4x as many bloons.
    Lives gained from Vital Supplies ability changed from 50-74 to 30-49.
    Cash gained from Vital Supplies ability changed from 1500-2000 to 1500-2500.
    Vital Supplies ability starts on cooldown when purchased.

    Bloonchipper
    Base Price: 750 → 1000
    Dual Layer Blades: 800 → 950
    Super Wide Funnel: 4500 → 12000
    Triple Barrels: 4500 → 3000
    Supa-Vac: 6000 → 4500
    Super Wide Funnel damage to normal bloons: 2 → 8
    Chipper has a faster damage rate to ceramic bloons to (correctly) accommodate for the increased damage with the 3+/x upgrades.

    Monkey Sub
    Barbed Darts: 300 → 450
    Submerge and Support: 500 → 1000
    Bloontonium Reactor: 2500 → 3000
    Twin Guns: 450 → 300
    Airburst Darts: 750 → 1000
    First Strike Ability damage: 6000 → 5000
    Right path upgrades decrease the pulse cooldown by 15% each (additive).
    Bug fix: Bloontonium Reactor's cooldown reduction no longer stacks.

    Buildings and Research:
    Building Changes
    Temple Complex Cost: 110k → 160k
    Antimatter Weapon Facility: 105k → 150k
    Banana Research HQ: 60k → 80k
    Crystal Array: 90k → 120k
    Giant Funnel Foundry: 35k → 60k
    Gargantuan Vessel Assembly Yard: 150k → 100k
    Oversize Airship Bay: 80k → 40k
    Blimp Construction Hangar: 25k → 17.5k

    Research Changes
    Temple of the Monkey God: 100k → 150k
    Technological Terror: 80k → 125k
    Ray of Doom: 90k → 100k
    Sharper Shurikens: 1000 → 2000
    Double Shot: 6000 → 9000
    Bloonjitsu: 15000 → 30000
    Super Wide Funnel: 35000 → 45000
    Glaive Lord: 18000 → 36000
    Super Monkey Fan Club: 32000 → 24000
    Thermite Plant: 10500 → 21000
    Juggernaut: 10500 → 21000
    ZOMG: 150k → 100k, costs 20 bloonstones
    BFB: 50k → 35k, costs 20 bloonstones
    MOAB: 20k → 15k, costs 10 bloonstones

    Reduced research times of most tier 3 and 4 upgrades, special buildings, and MvM research and buildings to 25% of their original times, exceptions being temple, which is now 4 days, and Tech Terror at 2 days.
    All Tier 3 upgrades cost 5 bloonstones to research and Tier 4 upgrades cost 20.
    Lowered the level requirements on all MvM buildings and research

    Special Mission Changes:
    Glacier
    Difficulty: 23 → 50
    Highest Bloon Type: MOAB → ZOMG
    Start on round 6

    Wattle Trees
    Difficulty: 23 → 30
    Highest Bloon Type: Ceramic → BFB

    MOAB Graveyard
    Starting Cash: 30000 → 20000
    Tightened spacing on all bloon groups.

    Shipwreck
    Highest Bloon Type: MOAB → BFB
    Whirlpool reload time: 0.29 → 0.08

    Sticky Sap Plant
    Last round contains 2 BFBs instead of a MOAB

    Phase Crystal
    Difficulty: 26 → 25
    Bloon Speed modifier: 1.5x → 2x
    Ability cooldown time: 60 → 15
    Phase Crystal damage: 1000 → 500

    Tranquil Glade
    Difficulty: 20 → 30
    Highest Bloon Type: Ceramic → DDT
    Extra starting cash removed
    Start on round 8

    Bloonprint Hideout
    Now has 12 rounds, with some camo and regrow rounds mixed in too.
    Spoiler:
    Round 1: 200 reds
    Round 2: 180 blues
    Round 3: 160 greens
    Round 4: 120 yellows
    Round 5: 100 pinks
    Round 6: 80 regrow yellows
    Round 7: 25 blacks, 25 whites
    Round 8: 30 camo leads
    Round 9: 20 rainbows
    Round 10: 20 camo zebras, 20 regrow zebras
    Round 11: 8 Ceramics
    Round 12: 1 MOAB

    Bloon Strategy Changes:
    Normal
    Changed spacing probabilities to the old Fast and Furious bloon strategy equivalent, bloon spacing is more varied.
    Widened the easy money difficulty range.
    Cash per pop penalties strengthened and happen sooner.
    Round 0/0: 2/1 cash
    Round 5/10: 1.5/0.65 cash
    Round 7/15: 1/0.2 cash
    Round 10/19: 0.2/0.05 cash
    Round 15/30: 0.05/0.02 cash
    Round 20/50: 0.02/0.01 cash

    Camo Craziness
    Camo bloons spawn less often but are stronger than previously

    Fast and Furious
    Slightly increased probabilities on lower spacing spawns.
    Rainbow bloons spawn much more often.
    No longer sorts waves by bloon rank

    Cash Starve
    Lowered the cash per pop further, it'll start from half of the original amount and gradually go up to 80%.

    Camo Regrow Pain
    Camgrow bloons spawn less often but are stronger than previously

    Cluster Chaos
    Chance of 1.5s delay between each bloon wave is guaranteed.
    More bloons will spawn on each bloon wave in general

    MOAB Pack
    Bug fix: DDTs will no longer spawn.

    BFB Pack
    Bug fix: MOAB packs will no longer spawn.

    Contested Territory
    Each round after 30, all bloons gain 15% speed and MOAB-class gain 25% health. (was 5% and 15% respectively)
    Difficulty increased on all tiers (higher tiers are affected more)

    Boss Bloons:
    Lowered the difficulty on Blastapopoulos, strengthened on others.

    Vortex: Increased slowdown effect on the pulse attack
    Original:
    Before Skull 1: All attack cooldowns increased by 20%
    Before Skull 2: All attack cooldowns increased by 30%
    Before Skull 3: All attack cooldowns increased by 40%
    After all 3 skulls: All attack cooldowns increased by 50%
    New:
    Before Skull 1: All attack cooldowns increased by 33%
    Before Skull 2: All attack cooldowns increased by 50%
    Before Skull 3: All attack cooldowns increased by 67%
    After all 3 skulls: All attack cooldowns increased by 100%

    Bloonarius: Strengthened bloon spawns
    Original for the first 20 levels:
    lead,lead,lead
    lead,lead,lead
    lead,lead,lead
    lead,lead,rainbow
    rainbow,rainbow,rainbow
    rainbow,rainbow,ceramic
    rainbow,ceramic,ceramic
    ceramic,ceramic,ceramic
    ceramic,ceramic,MOAB
    ceramic,MOAB,MOAB
    ceramic,MOAB,MOAB
    MOAB,MOAB,MOAB
    MOAB,MOAB,BFB
    MOAB,BFB,BFB
    MOAB,BFB,BFB
    BFB,BFB,BFB
    BFB,BFB,BFB
    BFB,BFB,ZOMG
    BFB,BFB,ZOMG
    BFB,BFB,ZOMG
    New:
    lead,lead,lead
    lead,lead,lead
    lead,rainbow,ceramic
    ceramic,ceramic,ceramic
    ceramic,MOAB,MOAB
    MOAB,MOAB,MOAB
    MOAB,MOAB,BFB
    MOAB,BFB,BFB
    BFB,BFB,BFB
    BFB,BFB,BFB
    BFB,BFB,BFB
    BFB,BFB,ZOMG
    BFB,ZOMG,ZOMG
    ZOMG,ZOMG,ZOMG
    ZOMG,ZOMG,DDT
    ZOMG,DDT,DDT
    DDT,DDT,DDT
    Boss Powers

    Chill
    Duration: 8 → 5

    Blast
    Knockback duration: 1 → 1.5
    Damage: 450 → 500

    Monkey Knowledge Cchanges:
    Dart Monkey
    Ranks 3/8/13 and 5/10/15 swapped.

    Boomerang Thrower
    Ranks 3/8/13: Increases pierce by 1/2/3
    Ranks 4/9/14 is the old ranks 5/10/15.
    New Ranks 5/10/15: 3rd tier upgrades cost 100/150/200 less than normal

    Ninja Monkey
    Ranks 4/9/14: Decreased discount to 5%/10%/15%
    Ranks 5/10/15: Throws 6 shurikens every 3rd throw/every 2nd throw/every throw

    Ice Monkey
    Ranks 2/5/7/12: Permafrost slows 5/10/15/20% more than normal
    Ranks 3/8/13: Absolute Zero freezes for 0.5/1/1.5 seconds longer

    Monkey Apprentice:
    Ranks 3/8/13: Increased pierce to 5/10/15
    Ranks 4/9/14: Chances decreased to 20%/40%/60%

    Super Monkey:
    Ranks 4/9/14: Increased cooldown reduction to 5/8/10

    Mortar Monkey:
    Rank 8/13: Removes regrow from up to 6/9 bloons

    Dartling Gun
    Ranks 1/6/11: Spread decreased by 10%/20%/30%
    Ranks 4/9/14: Attack speed increased by 10%/20%/30%

    Spike Factory:
    Ranks 4/9/14: Extra multiplier decreased to 1/2/3
    Ranks 5/10/15: Cooldown reduction changed to 3/5/6

    Bloonchipper:
    Rank 9/14 price reduction changed to 750/1000

    Monkey Sub:
    Ranks 5/10/15: Decreased cooldown reduction to 5/8/10

    Bloon Sabotage:
    Rank 2: 4% slower (previously 5%)
    Rank 4: 8% slower (previously 10%)
    Rank 5: 9% less health (previously 15%)
    Rank 6: 11% less health (previously 17%)
    Rank 7: 12% slower (previously 13%)
    Rank 8: 14% less health (previously 20%)
    Rank 9: 15% slower (previously 16%)
    Rank 10: 16% less health (previously 25%)
    Rank 11: 17% less health (previously 27%)
    Rank 13: 19% less health (previously 30%)
    Rank 15: 20% less health (previously 35%)

    Misc Changes:
    Increased the difficulty of outer ring tiles massively.
    Fixed all cases of duplicating explosions from projectiles.
    Increased the level cap to 50.
    All MOABs spawn camo ceramics.
    DDTs have 400 health, lead and black immunities, pink speed (unchanged), and spawns 4 camgrow ceramics and 4 camgrow leads.
    Tiles are limited to 30 rounds.
    Fixed visuals on all explosions.

    Update History:
    v. 1.6:
    Tower Changes

    Sniper Monkey
    Base tower and upgrades up to tier 3 had their prices increased by 50%.

    Glue Gunner
    Glue Splatter: Adds an additional 1 pierce (is not affected by MK) projectile that affects MOAB-class, does not soak through layers and will not slow down at the x/2 upgrade.
    Glue Hose: MOAB-class projectile slows by 10%.
    Glue Striker: MOAB-class projectile has 6 pierce. Ability slows MOAB-class by 20% and applies glue to bloons continuously over a 4 second period.

    Ice Monkey
    Absolute Zero: 4000 → 7500

    Super Monkey
    Tech Terror gets +2 pierce from the Plasma Vision crosspath.
    Bug Fix: Tech Terror gets +1 pierce from the Laser Blasts crosspath.
    Bug Fix: Plasma Vision has 3 pierce again.

    Monkey Ace
    Ground Zero damage: 350 → 250

    Dartling Gunner
    BADS: 20000 → 30000
    Ability cooldown: 30 → 45


    Building Changes

    ​​​​​​​Banana Research HQ: 60k → 80k
    Crystal Array: 90k → 120k
    Giant Funnel Foundry: 35k → 60k


    Research Changes

    Sharper Shurikens: 1000 → 2000
    Double Shot: 6000 → 9000
    Bloonjitsu: 15000 → 30000
    Super Wide Funnel: 35000 → 45000
    Glaive Lord: 18000 → 36000
    Super Monkey Fan Club: 32000 → 24000
    Thermite Plant: 10500 → 21000
    Juggernaut: 10500 → 21000


    Boss Powers

    Chill
    Duration: 8 → 5

    Blast
    Knockback duration: 1 → 1.5
    Damage: 450 → 500
    v. 1.5.1:
    Super Monkey
    Robo Monkey projectile speed: 720 → 875
    Technological Terror projectile speed: 500 → 875
    Bug fix: Technological Terror's ability has the correct visual size.

    Dartling Gunner
    Bug fix: BADS rockets from the ability no longer travel slower than those from the main weapon.

    Monkey Sub
    Right path upgrades decrease the pulse cooldown by 15% each (additive).

    Misc. Changes
    Terrain Difficulty Curve properly steepened
    v. 1.5:
    Ninja Monkey

    Ninja Discipline: 300 → 500
    Sharper Shurikens: 350 → 550
    Double Shot: 950 → 1600
    Bloonjitsu: 3250 → 4800
    Base reload time: 0.6 → 0.63
    Bloonjitsu reload time: 0.475 → 0.5
    Sharper Shurikens pierce bonus: +2 → +6
    Flash Bomb is thrown on every 3rd shot (instead of every 4th)

    Monkey Apprentice

    Summon Phoenix: adds a 30 range AoE napalm effect centering around the tower - any bloon caught in the attack will take burning damage for 6 seconds, 1 damage every 2 seconds
    Bug fix: Tempest Tornado and Lightning Bolt attacks have the correct attack speed.
    Bug fix: 1/x upgrade properly adds 1 pierce to the Dragon's Breath attack.
    v. 1.4:
    Bomb Shooter
    MOAB Assassin instantly kills the top layer of MOABs, BFBs, and DDTs, regardless of their HP. Still deals 375 damage to boss bloons and 750 to ZOMGs.

    Ninja Monkey
    Monkey Knowledge ranks 2/7/12 updated to state the seeking shuriken upgrade's projectile lifespan bonus is increased.

    Ice Monkey
    Absolute Zero: 2000 → 4000
    Ranks 2/5/7/12 Monkey Knowledge affects the Absolute Zero ability.

    Mortar Monkey
    The Big One: 10000 → 14000
    Pop and Awe's napalm duration is increased with Monkey Knowledge.

    Monkey Ace
    Pineapple Present is affected by the Rapid Fire crosspath.
    Ground Zero Pineapple damage: 1 → 10

    Bloonchipper
    Chipper has a faster damage rate to ceramic bloons to (correctly) accommodate for the increased damage with the 3+/x upgrades.

    Heli Pilot
    Razor Rotors pierce: 5 → 25
    Apache Dartship Razor Rotors reload time: 0.3 → 0.05
    Apache Dartship base attack pierce: 2 → 4
    v. 1.3.3:
    Tower Changes

    Monkey Buccaneer
    Bug Fix: Cannon Ship's bomb is no longer off center Super Monkey Temple Powers

    Explosions from the bomb sacrifice damage all bloon types.

    Mortar Monkey
    The Big One: 6000 → 10000 The Big One reload time: 1.8 → 2.1
    Decreased blast radius on all mortars to 110% of the original amount (from 120%)
    Bug fix: The Big One correctly increases pierce and blast radius
    v. 1.3.2:
    Tower Bug Fixes

    Monkey Buccaneer
    Grapes are spread out again.
    Destroyer has its fast attack speed back.

    Monkey Apprentice
    Summon Whirlwind will no longer make bloons invincible in some cases.
    v. 1.3.1:
    Tower Bug Fixes

    Boomerang Thrower
    Glaive Lord's orbiting glaives will no longer expire after one rotation.

    Bomb Shooter
    MOAB Mauler correctly deals 10 damage to boss and MOAB-class bloons again.

    Monkey Sub
    Ballistic Missile will no longer deal 3 damage to normal bloons.

    Super Monkey
    Temple Powers can no longer glue or blow back boss bloons.

    Ice Monkey
    Viral Frost gains camo detection and correctly removes camo from bloons.
    v. 1.3:
    Tower Changes

    Dart Monkey
    Base reload time: 0.9 → 0.94
    Triple Darts: 330 → 660
    Super Monkey Fan Club: 10000 → 6000
    Super Monkey Fan Club darts no longer benefit from pierce crosspathing.

    Boomerang Thrower
    Glaive Lord ricochet glaive damage: 1 → 2
    Glaive Lord's orbiting glaives damage rate reduced to 15 DPS per glaive (from 60) and rotate slightly slower.

    Sniper Monkey
    Ability starts on cooldown when purchased.

    Super Monkey Temple Powers:
    - Tornadoes can blow back MOABs at tier 4, and BFBs at tier 5. The temple will shoot a second tornado that can only blow back these bloon types, with a pierce value of 3 at tier 4 and 9 at tier 5.
    - Glue (intentionally) shoots two projectiles at a time. One of them will be for MOAB-class only starting at tier 3, which has the same pierce and damage rate. MOAB-class will be slowed by 10% at tier 3, 20% at tier 4, and 30% at tier 5 and does not penetrate through bloon layers.


    Monkey Buccaneer
    Grape Shot has massively increased attack speed with Destroyer and gains 1 pierce from Cannon Ship.
    Monkey Pirates shoots 3 cannon balls.


    Monkey Village
    Monkey Intelligence Bureau: 6900 → 5500
    Fixed all cases where towers that deal extra damage to either ceramic or MOAB-class would deal damage to both.


    Spike Factory
    Spiked Mines Ceramic damage bonus: 9 → 4
    Spiked Mines explosion radius increased by 25%
    Spiked Mines napalm damage rate: 1.5 → 1
    Spiked Mines correctly benefits from Monkey Knowledge perks.
    MOAB-SHREDR correctly deals 3x damage to boss bloons.


    Monkey Engineer
    Overclock: 7500 → 13500
    Overclock correctly buffs targeted towers with +1 damage to all bloons (was previously applying the damage either to just ceramic and MOAB-class in cases with most attacks that deal 1 damage).


    Heli Pilot
    Apache Dartship Rocket damage: 1 → 2
    Vital Supplies ability starts on cooldown when purchased.


    Monkey Sub
    Bug fix: Bloontonium Reactor's cooldown reduction no longer stacks.



    Misc. Changes

    Fixed visuals on all explosions.
    Reduced research times of most tier 3 and 4 upgrades, special buildings, MvM research, and MvM buildings to 25% of their original times, exceptions being temple, which is now 4 days, and Tech Terror at 2 days.

    Note: From this point, all damage bonuses are multiplier modifiers.
    v. 1.2.3:
    Misc. Changes
    Added a city level 41+ tier for Contested Territory, with increased difficulty.
    v. 1.2.2:
    Heli Pilot
    Base attack reload time: 0.4 → 0.5

    Fixed Boomerang MK bug
    v. 1.2.1:
    Monkey Village
    Energy Beacon ability cooldown reduction: 50% → 20%

    Super Monkey
    Temple Powers changed.

    Misc.
    Tier 1 pierce: 20 → 10
    Tier 2 pierce: 30 → 20
    Tier 3-5 pierce: 40 → 50
    Tier 1 damage: 2 → 1
    Tier 2 damage: 3 → 2
    Tier 5 damage: 4 → 12
    Tier 4 and 5 projectile count: 16 → 32

    Bomb
    Combined multiple projectile missiles into one missile that does the combined damage.
    Tier 3 damage: 2 → 6
    Tier 4 damage: 2 → 6
    Tier 4 MOAB damage bonus: 8 → 24
    Tier 5 damage: 2 → 12
    Tier 5 MOAB damage bonus: 8 → 48

    Ice
    Tier 1 Radius: 200 → 100
    Tier 2 Radius: 200 → 150
    Tier 3 Radius: 250 → 200
    Tier 4-5 Radius: 300 → 250
    v. 1.2:
    Towers

    Sniper Monkey
    Cripple MOAB stuns all MOAB-class bloons that it hits for 2 seconds.

    Ninja Monkey
    Bloonjitsu: 3750 → 3250

    Boomerang Thrower
    Glaive Lord ricochet glaive reload time: 1.34 → 0.67

    Monkey Buccaneer
    Aircraft plane forward gunner pierce: 1 → 15
    Aircraft plane forward gunner reload time: 0.057 → 0.15
    Aircraft plane radial attack pierce: 10 → 15
    Aircraft plane radial attack reload time: 1 → 0.6

    Ice Monkey
    Arctic Wind slowdown: 75% → 50%

    Glue Gunner
    Glue Hose slowdown: 50% → 60%
    Glue Strike ability slowdown: 50% → 70%

    Monkey Apprentice
    Lightning Bolt reload time: 1.81 → 1.6
    Tempest Tornado lightning reload time: 1.81 → 0.4
    Bug fix: Tempest tornado won't be destroyed by lead bloons anymore.


    Monkey Knowledge

    Dartling Gun
    Ranks 1/6/11: Spread decreased by 10%/20%/30%
    Ranks 4/9/14: Attack speed increased by 10%/20%/30%

    Ice Monkey
    Ranks 2/5/7/12: Permafrost slows 5/10/15/20% more than normal
    Ranks 3/8/13: Absolute Zero freezes for 0.5/1/1.5 seconds longer


    Boss Bloons
    Vortex: Increased slowdown effect on the pulse attack
    Bloonarius: Strengthened bloon spawns


    Misc. Changes
    Bug fix: Flash Bomb and Bloon Impact can no longer stun DDTs.
    v. 1.1.1:
    Fixed the MOAB research requiring city level 108.

    Mortar Monkey
    The Big One: 10000 → 6000
    Known Bug: The Big One doesn't increase the blast radius. Previously I had the radius increased, but only the visual portion was affected. Since I'm unable to get the blast radius increase to work properly I'm dropping the price for now.

    Super Monkey Technological Terror ability blast radius: 80 → 210
    Building Changes
    Temple Complex Cost: 110k → 160k
    Antimatter Weapon Facility: 105k → 150k
    Gargantuan Vessel Assembly Yard: 150k → 100k
    Oversize Airship Bay: 80k → 40k
    Blimp Construction Hangar: 25k → 17.5k

    Research Changes
    Temple of the Monkey God: 100k → 150k
    Technological Terror: 80k → 125k
    Ray of Doom: 90k → 100k
    ZOMG: 150k → 100k, costs 20 bloonstones
    BFB: 50k → 35k, costs 20 bloonstones
    MOAB: 20k → 15k, costs 10 bloonstones
    v. 1.1:
    Fixed an issue where using the Monkey Pirates ability could cause a blimp to be stuck while being hooked in. Sentries from the Sprockets upgrade will get the buffed attack speed.
    MOAB Packs will no longer spawn DDTs in them.
    Considerable round generator changes as a result of this change - MOAB-class will spawn sooner more consistently.
    Added seeking on Spectre darts and made the seeking tighter on Neva-Miss Targetting.
    Glaive Lord Glaives have Continual collision damage.
    All MOABs spawn camo ceramics.
    Tiles are limited to 30 rounds.
    Last edited by Junior Monkey; 29-06-20, 10:11 AM.

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  • Junior Monkey
    replied
    Zaluss rewards:

    Stage 1: 1 Golden Portal Stone, 10K Gold, 600 Guild Marks
    Stage 2: 50 Gem, 1000 Food, 100 Guild Marks, 5K Gold
    Stage 3: 20 Catacomb Maps, 4 Random Rare Potion, 5 Standard Portal Stone, 500 Skill Points, 1800 Guild Marks
    Stage 4: 200 Gem, 2 Common Battle Chest, 10 Wizard Tower Tickets, 15K Gold
    Stage 5: 2 Golden Portal Stone, 1 Random Super Rare Armor, 500 Guild Marks
    Stage 6: 150 Gem, 5 Battle Key, 30K Gold, 3600 Guild Marks
    Stage 7: 2 Level 50 Epic Armor Booster, 2 Level 50 Epic Monster Booster, 4 Golden Portal Stone, 4200 Guild Marks
    Stage 8: 10 Random Super Rare Potion, 5 Level 50 Epic Weapon Booster, 2 Epic Battle Chest, 4800 Guild Marks​​​​​​​
    Stage 9: 5 Random Epic Potion, 550 Gems, 5 Golden Portal Stone, 50K gold, 5400 Guild Marks​​​​​​​
    Stage 10: 800 Gems, Random Super Rare Weapon, 100K gold, 6000 Guild Marks​​​​​​​
    Stage 11: 5 Level 50 Epic Defense Booster, 2 Random Rare Potion, 66K Gold, 6600 Guild Marks
    Stage 12: 5 Level 50 Epic Monster Booster, 2 Random Rare Potion, 72K Gold, 7200 Guild Marks
    Stage 13: 4 Level 50 Epic Armor Booster, 2 Random Rare Potion, 78K Gold, 7800 Guild Marks
    Stage 14: 2 Random Rare Potion, 3 Level 50 Epic Weapon Booster, 84K Gold, 8400 Guild Marks
    Stage 15: 2 Random Rare Potion, Level 30 Dragon Minion, 90K Gold, 9000 Guild Marks
    Stage 16: 5 Level 55 Epic Defense Booster, 2 Random Rare Potion, 96K Gold, 9600 Guild Marks
    Stage 17: 5 Level 55 Epic Monster Booster, 2 Random Rare Potion, 102K Gold, 10200 Guild Marks
    Stage 18: 4 Level 55 Epic Armor Booster, 2 Random Rare Potion, 108K Gold, 10800 Guild Marks
    Stage 19: 2 Random Rare Potion, 4 Level 55 Epic Weapon Booster, 114K Gold, 11400 Guild Marks
    Stage 20: 9 Celestial Orb, 2 Void Core, 240K Gold, 12000 Guild Marks
    Stage 21:
    Stage 22: 4 Level 60 Epic Armor Booster, 2 Random Rare Potion, 132K Gold, 13200 Guild Marks
    Stage 23:
    Stage 24: 2 Random Rare Potion, 4 Level 60 Epic Weapon Booster, 144K Gold, 14400 Guild Marks
    Stage 25:
    Stage 26: 3 Random Rare Potion, 2 Random Super Rare Potion, 156K Gold, 15600 Guild Marks
    Stage 27:
    Stage 28: 15 Celestial Orb, 3 Void Core, 168K Gold, 16800 Guild Marks
    Stage 29:
    ​​​​​​​Stage 30: 4 Level 60 Epic Armor Booster, 2 Random Rare Potion, 360K Gold, 18000 Guild Marks
    ​​​​​​​Stage 31:
    ​​​​​​​Stage 32:
    ​​​​​​​Stage 33: 2 Random Rare Potion, 4 Level 60 Epic Weapon Booster, 198K Gold, 19800 Guild Marks
    ​​​​​​​Stage 34:
    ​​​​​​​Stage 35:
    ​​​​​​​Stage 36: 3 Random Rare Potion, 2 Random Super Rare Potion, 216K Gold, 21600 Guild Marks
    ​​​​​​​Stage 37:
    ​​​​​​​Stage 38:
    ​​​​​​​Stage 39:​​​​​​​ 24 Celestial Orb, 4 Void Core, 234K Gold, 23400 Guild Marks
    Stage 40:
    Stage 41:
    Stage 42: 4 Level 60 Epic Armor Booster, 2 Random Rare Potion, 252K Gold, 25200 Guild Marks
    Stage 43:
    Stage 44:
    Stage 45: 2 Random Rare Potion, 4 Level 60 Epic Weapon Booster, 270K Gold, 27000 Guild Marks
    Stage 46:
    Stage 47:
    Stage 48:
    Stage 49:
    ​​​​​​​Stage 50: 15 Level 60 Epic Monster Booster, 2 Random Rare Potion, 300K Gold, 30000 Guild Marks
    Last edited by Junior Monkey; 18-05-20, 04:41 AM.

    Leave a comment:


  • Junior Monkey
    replied
    Have fun with a new round generator that sends more unexpected rushes to thwart your defenses!

    Also increased the difficulty of the outer rings (ZOMG+) to closely match the difficulty curve from the closed beta version.

    Anything listed with TODO has not been added to the mod yet but will be planned for a future update.

    Last updated: 3/18/2020, v1.5.3
    Download: https://cdn.discordapp.com/attachments/526831922999984138/690004064381304874/BMCRemastered.CT

    NOTE: If you're having trouble getting the mod to work, use a different browser. Google Chrome and Microsoft Edge are not compatible from what I've tested so far. Also all of the codes will work, but they might need multiple attempts before working. I know there are one or two codes that are like this, so look through the entries to make sure all of them are active first.
    Tower and Special Item Changes:
    Dart Monkey
    Spike-o-pult: 500 → 600
    Juggernaut: 1500 → 2500
    Super Monkey Fan Club: 8000 → 15000
    Ability reload time multiplier: 0.05 → 0.08
    Triple Darts spread: 0.43 → 0.33
    Spike-o-pult and Juggernaut have +25 range.
    TODO: Spike-o-pult does 2x damage to ceramics.

    Tack Shooter
    Tack Sprayer: 500 → 400
    Even Faster Shooting reload time decrease: -0.57 → -0.29 (Tack Sprayer remains unaffected)
    Blade Shooter pierce: 2 → 3
    Ring of Fire pierce: 60 → 80
    Blade Maelstrom pierce: 99999 → 20

    Glue Gunner
    Base Price: 270 → 100
    Bloon Dissolver: 3300 → 1100
    Bloon Liquefier: 12500 → 5000
    Glue Splatter: 2200 → 900
    Glue Hose: 3250 → 2000
    Glue Striker: 5500 → 2500
    Ability cooldown time: 45 → 25
    Attack speed increased by 33%
    TODO: Glue Splatter allows the Glue Gunner to target MOAB-class, Glue Hose slows down ceramics and above by 10%, and the ability slows down ceramics and above by 20%

    Ice Monkey
    Viral Frost and Arctic Wind swapped
    Base Price: 300 → 175
    Snap Freeze: 400 → 750
    Viral Frost: 6000 → 2000
    Reload time: 2.1 → 2.2
    Viral Frost range: 105 → 75
    Ability freezes all layers instead of 2.
    TODO: Bloons frozen in range of a 3/x ice monkey have their camo removed, tower itself does not detect camo.
    TODO: Absolute Zero ability stops MOAB-class bloons for up to 1.5s (including DDTs)

    Boomerang Thrower
    Bionic Boomer: 1400 → 700
    Glaive Lord: 9000 → 12000
    Glaive Ricochet pierce: 40 → 100
    Glaive Ricochet reload time: 1.17 → 1.25
    Glaive Lord ricochet glaive reload time: 1.17 → 0.63
    Glaive Lord ricochet glaive damage: 1 → 2
    Glaive Lord ricochet glaive pierce: 9999 → 1000
    Bionic Boomer reload time: 0.36 → 0.43
    Glaive Lord's rotating glaives deal damage 2.5x faster.
    Ability cooldown time: 45 → 40
    Ability reload time multiplier: 0.2 → 0.15

    Sniper Monkey
    Base Price: 350 → 400
    Point Five Oh: 2200 → 500
    Deadly Precision: 4000 → 1900
    Cripple MOAB: 12500 → 5000
    Semi-automatic Rifle: 3500 → 800
    Reload time: 2.2 → 2.1
    Cripple MOAB damage: 18 → 46
    Cripple MOAB stun time: 3 → 9 (after MOAB stun resistance, refer to Misc. changes for more)
    Semi-auto Rifle reload time: 0.5 → 0.45
    Ability cooldown time: 60 → 30

    Ninja Monkey
    Base Price: 500 → 600
    Double Shot: 850 → 950
    Bloonjitsu: 3000 → 3750
    Seeking Shuriken: 250 → 350
    Distraction: 350 → 600
    Flash Bomb: 2750 → 1800
    Sabotage Supply Lines: 2800 → 7000
    Double Shot reload time: 0.475 → 0.45
    Sabotage Supply Lines slows down bloons that spawned 5 seconds before activation (was 10)

    Bomb Shooter
    Base Price: 650 → 700
    Cluster Bombs: 800 → 1600
    Bloon Impact: 4000 → 3200
    MOAB Assassin: 3200 → 4000
    Ability cooldown: 45 → 30
    Frag pierce: 1 → 3
    Frags' pierce increases from bigger bombs, missile upgrades, and Monkey Knowledge (bug fix).
    TODO: Bloon Impact does 2x damage to ceramics.

    Monkey Buccaneer
    Base Price: 500 → 600
    Aircraft Carrier: 15000 → 12500
    Cannon Ship: 1200 → 900
    Ability cooldown: 55 → 50
    x/1 Grape Shot pierce: 2 → 1 (cannon ship still has 2 pierce)
    Destroyer reload time: 0.14 → 0.1
    Cannon Ship reload time: 1.3 → 1.2
    Destroyer projectile speed: 525 → 700
    Aircraft plane forward gunner projectile speed: 500 → 750
    Aircraft plane radial attack projectile speed: 200 → 300

    Monkey Ace
    Base pierce: 15 → 5
    Neva-miss Targeting: 2200 → 1500
    Pineapple Present: 200 → 120 (Temporary)
    Operation Dart Storm: 3000 → 3500
    Operation Dart Storm reload time: 1 → 1.33
    Rapid Fire reload time multiplier: 0.714 → 0.6
    Spectre reload time: 0.04 → 0.058
    Spectre's attack speed is no longer doubled when under the influence of a 2/x village regardless of MK.
    TODO: Decrease the pineapple present reload time to 1.8s, 1.33s with ODS, and increase the GZ pineapple damage to 10.
    TODO: Spectre's darts seek bloons.

    Super Monkey
    Base Price: 3500 → 2000
    Laser Blasts: 3500 → 2000
    Sun God: 16500 → 22500
    Robo Monkey: 9000 → 7500
    Temple Beam base damage: 3 → 5 (maxed temple still has 15 damage)
    Tier 1 sacrifices no longer add pierce or damage to the main attack.
    Temple Powers:
    Misc.:
    Tier 1 pierce: 20 → 10
    Tier 2 pierce: 30 → 20
    Tier 3-5 pierce: 40 → 50
    Tier 1 damage: 2 → 1
    Tier 2 damage: 3 → 2
    Tier 5 damage: 4 → 12
    Tier 4 and 5 projectile count: 16 → 32

    Ice:
    Reload time: 2 → 2.2
    Tier 1 radius: 200 → 100
    Tier 2 radius: 250 → 150
    Tier 3 radius: 250 → 200
    Tier 4 and 5 radius: 300 → 250

    TODO: Tier 4 ice also has the arctic wind effect around the temple.
    TODO: Tier 5 ice power's initial impact shot stops MOAB-class bloons in place for up to 5 seconds and explosion has the shards effect.

    Bomb:
    Tier 4 projectile count: 3 → 1
    Tier 5 projectile count: 6 → 3

    Glue:
    Tier 1 and 2 radius: 30 → 100
    Tier 3 radius: 36 → 100
    Tier 4 radius: 43 → 100
    Tier 5 radius: 52 → 100
    Tier 1 and 2 pierce: 150 → 30
    Tier 3 pierce: 150 → 36
    Tier 4 pierce: 150 → 43
    Tier 5 pierce: 150 → 52
    Tier 2 glue damage rate: 2.29 → 0.5
    Tier 3 glue damage rate: 1 → 0.1
    Tier 4 and 5 glue damage rate: 0.5 → 0.033
    Tier 3 glue slowdown: 50% → 60%
    Tier 4 glue slowdown: 50% → 70%
    Tier 5 glue slowdown: 50% → 80%

    TODO: Glue shots can target and damage MOAB-class, tier 3 slows ceramics and above by 10% (rest have 60% slowdown), tier 4 slows ceramics and above by 20% (rest have 70% slowdown), and tier 5 slows ceramics and above by 30% (rest have 80% slowdown).

    Wind:
    Reload time: 1.25 → 2.5
    Projectile speed: 500 → 700
    Tier 1-3 radius: 30 → 50
    Tier 4 radius: 30 → 100
    Tier 5 radius: 30 → 150
    Tier 1 pierce: 60 → 30
    Tier 2 pierce: 90 → 60
    Tier 3 pierce: 120 → 150
    Tier 4 pierce: 150 → 600
    Tier 5 pierce: 150 → 2000

    TODO: Tornados seek bloons.
    TODO: Tornados can blow back MOABs and BFBs, with much more pierce consumed.


    Monkey Apprentice
    Whirlwind pierce: 20 → 30
    Tempest Tornado pierce: 70 → 125
    Lightning Bolt reload time: 2.2 → 1.6
    Whirlwind reload time: 2.5 → 2
    Tempest Tornado whirlwind reload time: 1.75 → 1.5
    Tempest Tornado lightning reload time: 2.2 → 0.4
    Summon Phoenix Ability reload time: 0.08 → 0.033
    TODO: Tornados seek bloons.

    Monkey Village
    Radar Scanner: 2000 → 1400
    MIB: 4300 → 6900
    Ability cooldown: 50 → 55

    Banana Farm
    Base Price: 1000 → 1100
    More Bananas: 300 → 500
    Banana Plantation: 1400 → 1900
    Banana Republic: 3200 → 3000
    Banana Research Facility: 14000 → 25000
    Long Life Bananas: 500 → 200
    Valuable Bananas: 4000 → 2000
    Monkey Bank: 4200 → 4500
    Banana Investments Advisory: 5500 → 17500
    TODO: Value of bananas/crates decrease starting at 1 second after they are dropped. Long Life Bananas upgrade delays this process for another 10 seconds.

    Mortar Monkey
    Base reload time: 2.1 → 2
    The Big One: 10000 → 16000
    Rapid Reload: 250 → 500
    Burny Stuff: 500 → 600
    Pop and Awe: 9000 → 12000
    The Big One reload time: 1.8 → 2
    Signal Flare reload time: 1.61 → 1.33
    Artillery Battery reload time: 0.52 → 0.43
    Bug fix: Corrected burny stuff duration for x/2 mortar with MK interactions.
    Bug fix: Rank 13 active ability MK stun no longer overrides the Pop and Awe ability when triggered.
    TODO: Pop and Awe's napalm duration is increased with Monkey Knowledge.

    Dartling Gunner
    Laser Cannon: 6000 → 7500
    Hydra Rocket Pods: 7000 → 9000
    BADS: 20000 → 30000
    Ray of Doom damage: 1 → 2
    Ability cooldown: 30 → 45
    TODO: Hydra Rocket Pods do 2x damage to ceramics and MOAB-class.

    Spike Factory
    Base Price: 825 → 500
    Spike Storm: 6500 → 8000
    Spiked Mines reload time: 1 → 1.5
    Spiked Mines pierce: 20 → 25
    MOAB-SHREDR reload time: 0.5 → 0.66
    MOAB-SHREDR MOAB-class damage multiplier: 4 → 5
    MOAB-SHREDR boss damage multiplier: 2 → 3
    Bug fix: MOAB-SHREDR benefit now properly applies only once on ranks 3/8/13. (Previously twice, so with rank 13 MK, SHREDR spikes would do 11x damage to MOAB-classes!)

    Monkey Engineer
    Sentry Gun: 450 → 500
    Fast Engineering: 350 → 400
    Larger Service Area: 600 → 300
    Overclock: 13500 → 7500 (Temporary)
    Fast Engineering sentry deployment time: 6 → 7
    Base nail gun reload time: 0.645 → 0.8
    x/3 nail gun reload time: 0.516 → 0.45
    Sentry reload time: 0.8 → 1
    SentrySprockets reload time: 0.53 → 0.4
    Cleansing foam pierce: 999999 → 30
    Bloon Trap delay time: 5 → 1
    TODO: Targeted tower deals +1 damage while the ability is active in addition to its current effect.
    TODO: If farms are targeted, they give 900 extra income while the ability is active.

    Special Items:
    Magic Banana Bag: Protects up to 2500 cash from being stolen in Monkey v Monkey attacks and increases city cash capacity by 2500.
    Anti-Camo Dust: Cooldown increased from 45 seconds to 75 seconds.
    Special Mission Changes:
    Glacier
    Difficulty: 23 → 50
    Highest Bloon Type: MOAB → DDT
    Start with half of your normal starting cash (including coin purse bonuses).

    Wattle Trees
    Difficulty: 23 → 30
    Highest Bloon Type: Ceramic → BFB
    Camo bloons can appear starting on round 15

    MOAB Graveyard
    Starting Cash: 30000 → 20000
    Tightened spacing on all bloon groups.
    Rounds:
    ZOMG Round: 102 → 66
    BFB Round: 330 → 240
    MOAB Round: 144 → 102


    Shipwreck
    Highest Bloon Type: MOAB → BFB
    Ability cooldown time: 55 → 45
    Whirlpool reload time: 0.29 → 0.08

    Sticky Sap Plant
    Last round contains 2 BFBs instead of 2 MOABs (same spacing)
    Ability DoT duration: 11.43 → 5
    Ability DoT damage rate: 2.29 → 1

    Phase Crystal
    Difficulty: 26 → 25
    Bloon Speed modifier: 1.5x → 2x
    Ability cooldown time: 10 → 15
    Phase Crystal damage: 1000 → 500

    Tranquil Glade
    Extra starting cash removed
    Monkey v. Monkey Changes:
    Bloontonium requirement formula changed from 250 * level - 1000 to 300 * level - 2000
    Difficulty of attacks increased.
    Decreased pillage amount from tier 2+ banks.
    All attacks recover 40% of the bloontonium invested in them if successfully defended (before hardcore modifiers)
    Bug fix: Monkey Team rewards work correctly.
    Round Generator Changes:
    Final round blimp's (on MOAB-class tiles only) RBE is accounted for in the round RBE pool.

    "Easy Money" bloon wave generator changed:
    - Removed from hardcore mode entirely
    - Accounted for in round RBE pool instead of being in addition, and only take a fixed amount off of it instead of a percentage (values were unchanged).
    + Shows up regardless of difficulty (previously would cut off after difficulty 30)

    Optimized bloon groupings mainly for CT - giant clusters of bloons spawn in a fixed duration, MOAB-class bloons have tighter spacing in later levels
    Misc Changes:
    DDTs have stun immunity, ZOMGs are stunned for 10% of the original duration, BFBs are stunned for 40%, and MOABs are stunned for 90%
    TODO: Lead bloons also have stun immunity.
    TODO: Any attacks that stun bloons suppress regrowth on bloons while they are stunned.

    A new stun will only override the current stun if the new duration is longer.
    Rank 13 active ability MK adds 0.5s to the current stun (only applies to normal bloons).

    Bloon ramping starts on round 25. (was 31)
    Bloon speed increased by 10% for every round thereafter (was 5%)
    Secondary speed multiplier takes effect on round 80 (instead of round 103) and adjusted to: max(2 * (round - 30 / 100),1)

    Cash Per Pop:
    Multiplier: 1 - difficulty * 0.003

    Normal Tiles:
    < Round 10 * Multiplier: 1 cash
    < Round 19 * Multiplier: 0.5 cash
    < Round 22 * Multiplier: 0.2 cash
    < Round 31: 0.05 cash
    Rounds 31+: 0.02 cash

    Beacon:
    < Round 3 * Multiplier: 2 cash
    < Round 5 * Multiplier: 1.5 cash
    < Round 9 * Multiplier: 1 cash
    < Round 11 * Multiplier: 0.4 cash
    After that: 0.1 cash

    Hardcore mode does not matter.


    Continue bonus cash increased, it's now the same as BMC Mobile's amount. (1000 + 100 * level)
    Boss Bloons (TODO):
    50k cash cap for boss fights removed
    Boss health ramping tapers off after boss level 22, this is replaced with faster speed ramping later on.

    Rebalanced health multipliers for all boss types relative to Bloonarius
    - Vortex is 35% (from 45%)
    - Blastapopoulos is 75% (from 100%)
    - Dreadbloon is 20% (from 25%)

    Increased difficulty of natural bloon spawns on all stages, varies by boss.
    Bloonarius: 45
    Vortex: 35
    Blastapopulos: 40
    Dreadbloon: 45

    Other changes:
    Bloonarius: Continues to spawn ZOMGs on each skull after level 20.

    Vortex: Shockwave duration increased to 7 seconds and cooldown increased to 9 seconds. (from 6 seconds and 7 seconds)

    Blastapopoulos: Removed 3 fireball cap; gains an additional fireball attack every 5 levels (unchanged)

    Dreadbloon: Shield regenerates quicker and is stronger; no longer waits for the shield to be removed before starting the countdown. Shield also accounts for extra ceramic damage instead of MOAB.
    Monkey Knowledge Changes (TODO):
    Dart Monkey
    Ranks 3/8/13 and 5/10/15 swapped.

    Boomerang Thrower
    Ranks 3/8/13: Increases pierce by 1/2/3
    Ranks 4/9/14 and 5/10/15 swapped.
    New Ranks 5/10/15: 3rd tier upgrades cost 100/150/200 less

    Ninja Monkey
    Ranks 4/9/14: Decreased discount to 5%/10%/15%
    Ranks 5/10/15: Throws 6 shurikens every 3rd throw/every 2nd throw/every throw

    Ice Monkey
    Ranks 2/5/7/12: Permafrost slows 5/10/15/20% more than normal
    Ranks 3/8/13: Absolute Zero freezes for 0.5/1/1.5 seconds longer, effects to MOAB-class are 37.5% of the duration.

    Monkey Apprentice:
    Ranks 3/8/13: Increased pierce to 5/10/15
    Ranks 4/9/14: Chances decreased to 20%/40%/60%

    Super Monkey:
    Ranks 4/9/14: Increased cooldown reduction to 5/8/10

    Dartling Gun:
    Ranks 4/9/14: Attack speed increased by 10%/20%/30%

    Spike Factory:
    Ranks 4/9/14: Extra multiplier decreased to 1/2/3
    Ranks 5/10/15: Cooldown reduction changed to 3/5/6

    Monkey Ace:
    Ranks 2/7/12: Increases projectile speed by 10%/20%/30%
    Rank 4: Neva-miss targeting darts turn 50% faster
    Rank 9: Pineapples explode 1 second after being dropped
    Rank 14: Operation Dart Storm fires 4 more darts

    Monkey Village
    Ranks 2/7/12: Now works as intended.

    Bloon Sabotage
    Ranks 1/6/11: Ceramics take 1/2/3 fewer hits to destroy
    Other ranks were weakened.
    Spoiler:
    Rank 2: 4% slower (previously 5%)
    Rank 3: 3% less health (previously 5%)
    Rank 4: 8% slower (previously 10%)
    Rank 5: 7% less health (previously 15%)
    Rank 7: 12% slower (previously 13%)
    Rank 8: 10% less health (previously 20%)
    Rank 9: 15% slower (previously 16%)
    Rank 10: 12% less health (previously 27%)
    Rank 13: 14% less health (previously 30%)
    Rank 15: 15% less health (previously 35%)



    Monkey Tycoon
    Rank 5/10/15: Changed bonus to 3%/6%/9%


    Version History:
    v. 1.0.1
    Added bug fixes

    v. 1.0.2
    Added codes for some bug fixes that I added (specifically for SMFC and overclock stacking)
    Removed lower tier upgrade cost changes for tack shooter; added Tack Sprayer price and Blade Shooter pierce changes instead

    v. 1.1.0
    Added special mission difficulty changes

    v. 1.1.1
    Bug fixes, added snap freeze price increase, and camo bloons appear later in the Wattle Trees mission
    v. 1.1.2:
    Boomerang Thrower:
    Glaive Lord: 9000 → 12000

    Sniper Monkey:
    Supply Drop: 12000 → 8000

    Ice Monkey:
    Ability freezes all layers instead of 2.

    Village:
    Radar Scanner: 2000 → 1400
    MIB: 4300 → 5000
    Ability cooldown: 50 → 55

    Banana Farm
    Base Price: 1000 → 1100
    Banana Plantation: 1750 → 1900
    Banana Research Facility: 20000 → 25000
    Monkey Bank: 4200 → 4500
    Banana Investments Advisory: 7500 → 17500

    Round generator optimized for CT - giant clusters of bloons (>= 75) spawn in a fixed duration
    New cash per pop formula removed (temporarily). I haven't been able to find a proper fix for it, and with the current bug it makes every tile too easy. However, I've found a fairly decent workaround that achieves similar results to what I originally intended.
    Proposed change for Cash Per Pop:
    Multiplier: difficulty * 0.0015
    CashPerPopPenaltyRound: 10 * (1 - Multiplier), not rounded

    Round < CashPerPopPenaltyRound: CashChanceModifier cash
    Every round after that: CashChanceModifier - (Round - CashPerPopPenaltyRound) * Multiplier

    Multiplier is capped at 0.05 minimum for Hardcore tiles and capped at 0.15 maximum for normal tiles.
    Bloon Beacon doubles cash and halves the CashPerPopPenaltyRound, no limits on the Multiplier.

    CashChanceModifier is 1, with some exceptions on special missions.

    Cash Per Pop:
    Multiplier: 1 - difficulty * 0.003

    Normal Tiles:
    < Round 10 * Multiplier: 1 cash
    < Round 19 * Multiplier: 0.5 cash
    < Round 22 * Multiplier: 0.2 cash
    < Round 31: 0.05 cash
    Rounds 31+: 0.02 cash

    Beacon:
    < Round 3 * Multiplier: 2 cash
    < Round 5 * Multiplier: 1.5 cash
    < Round 9 * Multiplier: 1 cash
    < Round 11 * Multiplier: 0.4 cash
    After that: 0.1 cash

    Hardcore mode does not matter.

    Original:
    Offset: 6 - difficulty * 0.15

    Normal Tiles:
    < Round 10 + Offset: 1.1 cash
    < Round 14 + Offset: 1 cash
    < Round 21 + Offset: 0.65 cash
    < Round 26 + Offset: 0.2 cash
    After that: 0.05 cash

    Hardcore Mode:
    < Round 14 + Offset: 1 cash
    < Round 21 + Offset: 0.5 cash
    < Round 26 + Offset: 0.2 cash
    After that: 0.05 cash

    Beacon:
    < Round 5 + Offset: 2.2 cash
    < Round 7 + Offset: 2 cash
    < Round 11 + Offset: 1.5 cash
    < Round 13 + Offset: 0.4 cash
    After that: 0.2 cash

    v. 1.2.0:
    This patch specifically concerns Monkey v. Monkey balance changes:
    - Bloontonium requirement formula changed from 250 * level - 1000 to 300 * level - 2000
    - Difficulty of attacks increased.
    MOAB assault attacks reworked:

    - Original effect: Spawns additional blimps of the highest type that normally spawns in the round.
    - New effect: Spawns a bloon that is one rank higher than what highest bloon rank normally spawns in the round, will do the original effect if the highest bloon type that spawns normally is the same as the highest one allowed. This means if ceramics are present normally, a MOAB can spawn too, will not spawn additional bloons below MOAB.

    - Volcano tiles are now valid attack targets (this also applies to bloon beacons since they use the same tile picking system).
    - Minimum bloon type that can be sent in MvM attacks has been changed - starting on city level 25 only ZOMGs and DDTs can be sent in attacks
    - Decreased pillage amount from tier 2+ banks.

    v. 1.2.1:
    Ninja Monkey
    Distraction: 500 → 600

    Boomerang Thrower
    Bionic Boomer: 1100 → 700

    Super Monkey
    Reverted range upgrade cost decreases.
    Temple Beam base damage: 3 → 5 (maxed temple still has 12 damage)
    Tier 1 sacrifices no longer add pierce or damage to the main attack.

    v. 1.2.2:
    Boomerang Monkey
    Glaive Lord's rotating glaives deal damage 2.5x faster. (instead of 5x)

    Dartling Gunner
    BADS: 25000 → 30000

    Ice Monkey
    Bug fix: Ice Monkey's Absolute Zero ability correctly freezes white bloon children.

    v. 1.2.3:
    Monkey Ace
    Pineapple Present: 200 → 400 (Temporary)
    Operation Dart Storm: 3000 → 3500
    Pineapple damage: 1 → 2
    Operation Dart Storm reload time: 1 → 1.33

    Super Monkey
    Sun God: 16500 → 22500

    Sniper Monkey
    Cripple MOAB damage: 18 → 46

    Monkey v. Monkey
    Reverted the changes with the minimum bloon type that can be sent in MvM attacks. I felt that it's too hard to send out attacks with these changes specifically when ZOMGs and DDTs become the only bloon types that you can send.

    v. 1.2.4
    Fixed crashing issue with Bloon Beacon tiles
    v. 1.2.5:
    Special Items
    Anti-camo Dust cooldown: 45 → 75

    Fixed crashing issue in Monkey v. Monkey

    v. 1.2.6:
    Sticky Sap Plant
    DoT duration: 11.43 → 5
    DoT damage rate: 2.29 → 1

    Misc
    Secondary speed multiplier takes effect on round 80 (instead of round 103) and adjusted to: max(2 * (round - 30 / 100),1)

    v. 1.2.7:
    Monkey Ace
    Pineapple Present: 400 → 120
    Pineapple damage: 2 → 1

    v. 1.2.8:
    Monkey v. Monkey
    All attacks recover 40% of the bloontonium invested in them if successfully defended (before hardcore modifiers)

    Phase Crystal
    Start with +1000 starting cash

    Tranquil Glade
    Extra starting cash removed

    v. 1.2.9:
    Dart Monkey
    Triple Darts spread: 0.43 → 0.33

    Ninja Monkey
    Sabotage Supply Lines slows down bloons that spawned within the last 5 seconds (previously 10)
    Double Shot should no longer decrease attack speed under any circumstances.

    Monkey Buccaneer
    Destroyer reload time: 0.14 → 0.1
    Cannon Ship grape pierce: 1 → 2

    Monkey Apprentice
    Tempest Tornado lightning bolt reload time: 1.6 → 0.4

    v. 1.3.0:
    Super Monkey
    Various changes made to temple powers.

    v. 1.3.1:
    Ninja Monkey
    Base Cost: 650 → 600
    Double Shot: 1200 → 950

    Bomb Shooter
    Base Cost: 650 → 700
    Cluster Bombs: 1200 → 1600
    Bloon Impact: 3600 → 3200
    MOAB Assassin: 3200 → 4000

    Monkey Buccaneer
    Aircraft Carrier: 15000 → 12500
    Destroyer projectile speed: 525 → 700
    Aircraft plane radial + forward gunner pierce: 5 → 15
    Aircraft plane forward gunner projectile speed: 500 → 750
    Aircraft plane radial attack projectile speed: 200 → 300

    Monkey Ace
    Spectre: 22000 → 18000
    Spectre darts can pop all bloon types.

    v. 1.3.2:
    Ice Monkey
    Viral Frost and Arctic Wind swapped
    Viral Frost: 6000 → 2000
    Viral Frost range: 105 → 75 (still gets the Arctic Wind benefits from MK)

    Ninja Monkey
    Bloonjitsu: 3500 → 3750

    Monkey Buccaneer
    MOAB Takedown: 5500 → 4500
    Ability cooldown: 55 → 50

    Super Monkey
    Base Price: 3000 → 2000
    Laser Blasts: 3000 → 2000

    Mortar Monkey
    Signal Flare should no longer decrease attack speed under any circumstances.
    Artillery Battery reload time: 0.52 → 0.43
    v. 1.3.3:
    Ice Monkey
    Fixed several bugs with Viral Frost and Arctic Wind upgrades
    Viral Frost no longer receives Arctic Wind's MK range benefits.

    Super Monkey
    Robo Monkey: 9000 → 7500

    Spike Factory
    No longer gets MK benefits for extra boss damage.

    v. 1.4.0:
    Monkey v. Monkey
    Monkey Team rewards work correctly.

    Special Items
    Magic Banana Bag: Increased city cash capacity and protection to 2500.
    Bottle Rocket: No longer gives extra range upon upgrading to Cluster Bomb shooters.
    Fixed buff stacking to Shard of Everfrost and Ninja Scrolls.

    v. 1.4.1:
    Minor bug fix with the starting cash not adding properly ingame on the Phase Crystal special mission

    v. 1.4.2:
    Tower Changes:
    Ninja Monkey
    Sabotage Supply Lines: 4000 → 7000

    Super Monkey Temple
    Tier 1 misc damage: 2 → 1
    Tier 2 misc damage: 3 → 2
    Tier 5 misc damage: 4 → 12

    Tier 2 glue damage rate: 2.29 → 0.5
    Tier 3 glue damage rate: 1 → 0.1
    Tier 3 glue slowdown: 50% → 60%
    Tier 4 glue damage rate: 0.1 → 0.033
    Tier 4 glue slowdown: 50% → 70%
    Tier 5 glue slowdown: 70% → 80%

    Monkey Village
    MIB: 5000 → 6900

    Special Mission changes:
    Glacier
    Highest Bloon Type: ZOMG → DDT
    Start with half of your normal starting cash (including coin purse bonuses).

    Phase Crystal
    Extra starting cash removed

    MOAB Graveyard
    Starting Cash: 30000 → 20000
    Tightened spacing on all bloon groups.

    v. 1.5.0:
    Mortar Monkey
    The Big One: 10000 → 16000
    Pop and Awe: 9000 → 12000

    Super Monkey Temple Powers
    Tier 4 and 5 bomb damage: 2 → 4
    Tier 4 and 5 bomb MOAB-class damage multiplier: 10 → 5

    Round Generator
    Optimized MOAB-class bloon groupings in late game CT.

    v. 1.5.1:
    Mortar Monkey
    Bug fix: Rank 13 active ability MK stun no longer overrides the Pop and Awe ability when triggered.

    Sniper Monkey
    Cripple MOAB stun time: 3 → 9

    Round Generator
    Final round blimp's (on MOAB-class tiles only) RBE is accounted for in the round RBE pool.

    Misc Changes
    Made BFBs and ZOMGs less resistant to stuns, MOABs are now slightly resistant to the Pop and Awe ability.
    DDTs are now stun immune.
    A new stun will only override the current stun if the new duration is longer.
    Rank 13 active ability MK adds 0.5s to the current stun (only applies to normal bloons).

    v.1.5.3:
    Continue bonus cash increased, it's now the same as BMC Mobile's amount.
    Decreased the spacing further on the BFB and ZOMG rounds in the MOAB Graveyard Special Mission.
    BFB Round Duration: 270 → 240
    ZOMG Round Duration: 78 → 66
    Last edited by Junior Monkey; 22-03-20, 09:29 PM.

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