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  • Salmon
    replied
    The Hotel Mario Reanimated Collab

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  • Yamboy1
    replied

    , direction: CoordinateVector)

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  • Salmon
    replied
    There are 13 days until Black Friday, better practice my self-defense!

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  • Salmon
    commented on 's reply
    You have a good reputation here so I won't give you an infraction, but you should review your links before you post them. One of them contained bad language.

  • Junior Monkey
    replied
    https://cdn.discordapp.com/attachmen...T_WsAAQzID.jpg
    https://cdn.discordapp.com/attachmen...HrV4AEvW9d.jpg
    https://cdn.discordapp.com/attachmen...2GXsAAIini.jpg
    Last edited by Junior Monkey; 28-11-19, 09:00 PM.

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  • Yamboy1
    replied
    Box<dyn Fn(&Message) -> bool>, Box<dyn Fn(Message, &Context)>

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  • Junior Monkey
    replied
    Think Bloons Monkey City has gotten a little stale? Look no further than this new mod, BMC Remastered.

    Because I do not currently have full access to modding this game yet this will only be a beta version. All these mods will require Cheat Engine at this time, that will change once I have full access to modding.

    Have fun with a new round generator that sends more unexpected rushes to thwart your defenses!

    Also increased the difficulty of the outer rings (ZOMG+) to match the difficulty curve from the closed beta version.

    Tower Changes:
    Dart Monkey
    Spike-o-pult: 500 → 600
    Juggernaut: 1500 → 2500
    Super Monkey Fan Club: 8000 → 15000
    Ability reload time multiplier: 0.05 → 0.08
    Spike-o-pult and Juggernaut have +25 range.
    Ability no longer stacks with other SMFC abilities.

    Tack Shooter
    Tack Sprayer: 500 → 400
    Even Faster Shooting reload time decrease: -0.43 → -0.29 (Tack Sprayer remains unaffected)
    Blade Shooter pierce: 2 → 3
    Ring of Fire pierce: 60 → 80
    Blade Maelstrom pierce: 99999 → 20

    Glue Gunner
    Base Price: 270 → 100
    Bloon Dissolver: 3300 → 1100
    Bloon Liquefier: 12500 → 5000
    Glue Splatter: 2200 → 900
    Glue Hose: 3250 → 2000
    Glue Striker: 5500 → 2500
    Ability cooldown time: 45 → 25
    Attack speed increased by 33%

    Ice Monkey
    Base Price: 300 → 175
    Snap Freeze: 400 → 750
    Reload time: 2.1 → 2.2

    Boomerang Thrower
    Bionic Boomer: 1400 → 800
    Glaive Ricochet pierce: 40 → 100
    Glaive Ricochet reload time: 1.17 → 1.25
    Glaive Lord ricochet glaive reload time: 1.17 → 0.63
    Glaive Lord ricochet glaive damage: 1 → 2
    Glaive Lord ricochet glaive pierce: 9999 → 1000
    Bionic Boomer reload time: 0.36 → 0.43
    Glaive Lord's rotating glaives deal damage 5x faster.
    Ability cooldown time: 45 → 40
    Ability reload time multiplier: 0.2 → 0.15 (so overall unchanged)
    TODO: Tower deals +1 damage while the ability is active.

    Sniper Monkey
    Base Price: 350 → 400
    Point Five Oh: 2200 → 500
    Deadly Precision: 4000 → 1900
    Cripple MOAB: 12500 → 5000
    Semi-automatic Rifle: 3500 → 800
    Reload time: 2.2 → 2.1
    Ability cooldown time: 60 → 30

    Ninja Monkey
    Base Cost: 500 → 650
    Double Shot: 850 → 1200
    Bloonjitsu: 3000 → 3500
    Seeking Shuriken: 250 → 350
    Distraction: 350 → 600
    Flash Bomb: 2750 → 1800
    Sabotage Supply Lines: 2800 → 4000

    Bomb Shooter
    Cluster Bombs: 800 → 1200
    Bloon Impact: 4000 → 3600
    Ability cooldown: 45 → 30
    Frag pierce: 1 → 3
    Frags' pierce increases from bigger bombs, missile upgrades, and Monkey Knowledge (bug fix).

    Buccaneer
    Base Price: 500 → 600
    Cannon Ship: 1200 → 900
    MOAB Takedown: 4500 → 5500
    Grape Shot pierce: 2 → 1
    Cannon Ship reload time: 1.3 → 1.2

    Monkey Ace
    Base pierce: 15 → 5
    Neva-miss Targeting: 2200 → 1500
    Spectre: 18000 → 22000
    Spectre reload time: 0.04 → 0.058
    Spectre's attack speed is no longer doubled when under the influence of a 2/x village regardless of MK.

    Super Monkey
    Base Price: 3500 → 3000
    Laser Blasts: 3500 → 3000
    Super Range: 1000 → 700
    Epic Range: 1500 → 700

    Monkey Apprentice
    Whirlwind pierce: 20 → 30
    Tempest Tornado pierce: 70 → 125
    Lightning Bolt reload time: 2.3 → 1.6
    Whirlwind reload time: 2.5 → 2
    Tempest Tornado reload time: 1.75 → 1.5
    Summon Phoenix Ability reload time: 0.08 → 0.033
    Summon Phoenix lifetime: 25 → 20

    Banana Farm
    More Bananas: 300 → 500
    Banana Plantation: 1400 → 1750
    Banana Republic: 3200 → 3000
    Banana Research Facility: 14000 → 20000
    Long Life Bananas: 500 → 200
    Valuable Bananas: 4000 → 2000
    BIA: 5500 → 7500
    TODO: Value of bananas/crates decrease starting at 1 second after they are dropped. Long Life Bananas upgrade delays this process for another 10 seconds.

    Mortar Monkey
    Base reload time: 2.1 → 2
    Rapid Reload: 250 → 500
    Burny Stuff: 500 → 600
    The Big One reload time: 1.8 → 2
    Bug fix: Corrected burny stuff duration for x/2 mortar.

    Dartling Gunner
    Laser Cannon: 6000 → 7500
    Hydra Rocket Pods: 7000 → 9000
    BADS: 20000 → 25000
    Ray of Doom damage: 1 → 2
    Ability cooldown: 30 → 45

    Spike Factory
    Base Price: 825 → 500
    Spike Storm: 6500 → 8000
    Spiked Mines reload time: 1 → 1.5
    Spiked Mines pierce: 20 → 25
    MOAB-SHREDR reload time: 0.5 → 0.66
    MOAB-SHREDR MOAB-class damage multiplier: 4 → 5
    MOAB-SHREDR boss damage multiplier: 2 → 3 (affected by MK now)
    Bug fix: MOAB-SHREDR benefit now properly applies only once on ranks 3/8/13. (Previously twice, so with rank 13 MK, SHREDR spikes would do 11x damage to MOAB-classes!)
    Bug fix: Spiked Mines correctly benefits from Monkey Knowledge upgrades.

    Monkey Engineer
    Sentry Gun: 450 → 500
    Fast Engineering: 350 → 400
    Larger Service Area: 600 → 300
    Overclock: 13500 → 7500 (Temporary)
    Fast Engineering sentry deployment time: 6 → 7
    Base nail gun reload time: 0.645 → 0.8
    x/3 nail gun reload time: 0.516 → 0.45
    Sentry reload time: 0.8 → 1
    SentrySprokets reload time: 0.53 → 0.4
    Cleansing foam pierce: 999999 → 30
    Bloon Trap delay time: 5 → 1
    TODO: Overclock ability makes affected tower deal +1 damage in addition to double attack speed.
    TODO: Overclock affects farms as well; giving them 500 extra income while the buff is in effect. (Tentative)
    Overclock ability can stack.
    Special Mission Changes:
    Glacier
    Difficulty: 23 → 50
    Highest Bloon Type: MOAB → ZOMG

    Wattle Trees
    Difficulty: 23 → 30
    Highest Bloon Type: Ceramic → BFB
    Camo bloons can appear starting on round 15

    Shipwreck
    Highest Bloon Type: MOAB → BFB
    Ability Cooldown time: 55 → 45
    Whirlpool reload time: 0.29 → 0.08

    Sticky Sap Plant
    Last round contains 2 BFBs instead of 2 MOABs (same spacing)

    Phase Crystal
    Difficulty: 26 → 25
    Bloon Speed modifier: 1.5x → 2x
    Crystal Cooldown: 10 → 15
    Crystal Damage: 1000 → 500
    Round Generator Changes:
    TODO: Final round blimp's (on MOAB-class tiles only) RBE is accounted for in the round RBE pool.

    "Easy Money" bloon wave generator changed:
    - Removed from hardcore mode entirely
    - Accounted for in round RBE pool instead of being in addition, and only take a fixed amount off of it instead of a percentage (values were unchanged).
    + Shows up regardless of difficulty (previously would cut off after difficulty 30)
    Boss Bloons (TODO):
    50k cash cap for boss fights removed
    Boss health ramping tapers off after boss level 22, this is replaced with faster speed ramping later on.

    Rebalanced health multipliers for all boss types relative to Bloonarius
    - Vortex is 35% (from 45%)
    - Blastapopoulos is 75% (from 100%)
    - Dreadbloon is 20% (from 25%)

    Increased difficulty of natural bloon spawns on all stages, varies by boss.
    Bloonarius: 45
    Vortex: 35
    Blastapopulos: 40
    Dreadbloon: 45

    Other changes:
    Bloonarius: Continues to spawn ZOMGs on each skull after level 20.

    Vortex: Shockwave duration increased to 7 seconds and cooldown increased to 9 seconds. (from 6 seconds and 7 seconds)

    Blastapopoulos: Removed 3 fireball cap; gains an additional fireball attack every 5 levels (unchanged)

    Dreadbloon: Shield regenerates quicker and is stronger; no longer waits for the shield to be removed before starting the countdown. Shield also accounts for extra ceramic damage instead of MOAB.
    Misc Changes:
    TODO: Lead bloons have stun immunity.
    TODO: Any attacks that stun bloons suppress regrowth on bloons while they are stunned.

    Bloon ramping starts on round 25. (was 31)
    Bloon speed increased by 10% for every round thereafter (was 5%)
    Blimp health increased by 20% for every round thereafter (was 25%)

    Cash per pop decreases the same amount each round instead of sudden hits every now and then, capped at 0.05 cash per pop minimum.
    Extra 10% cash per pop in the first 10 rounds of normal mode was removed, however on lower and higher difficulties (< 34 and > 100) the cash per pop decrease each round is higher on hardcore mode.
    KNOWN BUGS: Cash per pop drops only on the first round that it decreases (which also slightly depends on the difficulty).
    Bloon Beacon doesn't have the double cash that it normally does, at least not for the first 12 rounds.
    Monkey Knowledge Changes (TODO):
    Dart Monkey
    Ranks 3/8/13 and 5/10/15 swapped.

    Boomerang Thrower
    Ranks 3/8/13: Increases pierce by 1/2/3

    Ninja Monkey
    Ranks 4/9/14: Decreased discount to 5%/10%/15%

    Ice Tower
    Ranks 2/5/7/12: Bloons shoot 1/2/3/4 extra shards.

    Monkey Apprentice:
    Ranks 3/8/13: Increased pierce to 5/10/15
    Ranks 4/9/14: Chances decreased to 20%/40%/60%

    Super Monkey:
    Ranks 4/9/14: Increased cooldown reduction to 5/8/10

    Dartling Gun:
    Ranks 4/9/14: Attack speed increased by 10%/20%/30%

    Spike Factory:
    Ranks 4/9/14: Extra multiplier decreased to 1/2/3
    Ranks 5/10/15: Cooldown reduction changed to 3/5/6

    Monkey Ace:
    Ranks 2/7/12: Increases projectile speed by 10%/20%/30%
    Rank 4: Neva-miss targeting darts turn 50% faster
    Rank 9: Pineapples explode 1 second after being dropped
    Rank 14: Operation Dart Storm fires 4 more darts

    Monkey Village
    Ranks 2/7/12: Now works as intended.

    Bloon Sabotage
    Ranks 1/6/11: Ceramics take 1/2/3 fewer hits to destroy
    Other ranks were weakened.
    Spoiler:
    Rank 2: 4% slower (previously 5%)
    Rank 3: 3% less health (previously 5%)
    Rank 4: 8% slower (previously 10%)
    Rank 5: 7% less health (previously 15%)
    Rank 7: 12% slower (previously 13%)
    Rank 8: 10% less health (previously 20%)
    Rank 9: 15% slower (previously 16%)
    Rank 10: 12% less health (previously 27%)
    Rank 13: 14% less health (previously 30%)
    Rank 15: 15% less health (previously 35%)



    Monkey Tycoon
    Rank 5/10/15: Changed bonus to 3%/6%/9%


    Version History:
    v. 1.0.1
    Added bug fixes

    v. 1.0.2
    Added codes for some bug fixes that I added (specifically for SMFC and overclock stacking)
    Removed lower tier upgrade cost changes for tack shooter; added Tack Sprayer price and Blade Shooter pierce changes instead

    v. 1.1.0
    Added special mission difficulty changes

    v. 1.1.1
    Bug fixes, added snap freeze price increase, and camo bloons appear later in the Wattle Trees mission
    Last edited by Junior Monkey; 09-12-19, 12:36 AM.

    Leave a comment:


  • Junior Monkey
    replied
    Originally posted by Junior Monkey
    Think Bloons Monkey City has gotten a little stale? Look no further than this new mod, BMC Remastered.

    Because I do not currently have full access to modding this game yet this will only be a beta version. All these mods will require Cheat Engine at this time, that will change once I have full access to modding.

    Have fun with a new round generator that sends more unexpected rushes to thwart your defenses!

    Also increased the difficulty of the outer rings (ZOMG+) to match the difficulty curve from the closed beta version.

    Bug fix: MOAB-SHREDR benefit now properly applies only once on ranks 3/8/13. (Previously twice, so with R13 spike factory would do 11x damage to MOAB-classes!)

    Tower Changes:
    Dart Monkey
    Spike-o-pult: 500 → 600
    Juggernaut: 1500 → 2500
    SMFC: 8000 → 15000

    Glue Gunner
    Base Price: 270 → 130
    Bloon Dissolver: 3300 → 2300
    Bloon Liquefier: 12500 → 6000
    Glue Splatter: 2200 → 900
    Glue Hose: 3250 → 2000
    Glue Striker: 5500 → 3500
    Ability cooldown time: 45 → 25
    Attack speed increased by 33%

    Ice Monkey
    Base Price: 300 → 200
    Reload time: 2.1 → 2.2

    Boomerang Thrower
    Bionic Boomer: 1400 → 1100
    Glaive Ricochet pierce: 40 → 100
    Glaive Ricochet reload time: 1.17 → 1.25
    Glaive Lord ricochet glaive reload time: 1.17 → 0.63
    Glaive Lord ricochet glaive damage: 1 → 2
    Bionic Boomer reload time: 0.36 → 0.42
    Glaive Lord's rotating glaives deal damage 5x faster.
    Ability cooldown time: 45 → 40
    Ability reload time multiplier: 0.2 → 0.15
    TODO: Tower deals +1 damage while the ability is active.

    Sniper Monkey
    Point Five Oh: 2200 → 500
    Deadly Precision: 4000 → 1900
    Cripple MOAB: 12500 → 5000
    Semi-automatic Rifle: 3500 → 800
    Reload time: 2.2 → 2.1
    Ability cooldown time: 60 → 30

    Ninja Monkey
    Flash Bomb: 2750 → 1800
    Sabotage Supply Lines: 2800 → 3750

    Monkey Engineer
    Sentry Gun: 450 → 500
    Fast Engineering: 350 → 400
    Cleansing Foam: 750 → 1000
    Larger Service Area: 600 → 300
    Overclock: 13500 → 7500 (Temporary)
    Fast Engineering sentry deployment time: 6 → 7
    Base nail gun reload time: 0.645 → 0.8
    x/3 nail gun reload time: 0.516 → 0.45
    Sentry reload time: 0.8 → 1
    SentrySprokets reload time: 0.53 → 0.4
    Cleansing foam pierce: 999999 → 30
    Bloon Trap delay time: 5 → 1
    TODO: Overclock ability makes affected tower deal +1 damage in addition to double attack speed.
    TODO: Overclock affects farms as well; giving them 500 extra income while the buff is in effect. (Tentative)
    Overclock ability can stack.

    Monkey Ace
    Neva-miss Targeting: 2200 → 1500
    Spectre: 18000 → 22000 (Temporary)
    Spectre reload time: 0.04 → 0.058
    Attack speed is also no longer doubled when under the influence of a 2/x village regardless of MK.
    Boss Bloons (TODO):
    50k cash cap for boss fights removed
    Boss health ramping tapers off after boss level 22, this is replaced with faster speed ramping later on.

    Rebalanced health multipliers for all boss types relative to Bloonarius
    - Vortex is 35% (from 45%)
    - Blastapopoulos is 75% (from 100%)
    - Dreadbloon is 20% (from 25%)

    Increased difficulty of natural bloon spawns on all stages, varies by boss.
    Bloonarius: 45
    Vortex: 35
    Blastapopulos: 40
    Dreadbloon: 45

    Other changes:
    Bloonarius: Continues to spawn ZOMGs on each skull after level 20.

    Vortex: Shockwave duration increased to 7 seconds and cooldown increased to 9 seconds. (from 6 seconds and 7 seconds)

    Blastapopoulos: Removed 3 fireball cap; gains an additional fireball attack every 5 levels (unchanged)

    Dreadbloon: Shield regenerates quicker and is stronger; no longer waits for the shield to be removed before starting the countdown. Shield also accounts for extra ceramic damage instead of MOAB.
    Misc Changes:
    TODO: Lead bloons have stun immunity.
    TODO: Any attacks that stun bloons suppress regrowth on bloons while they are stunned.

    Bloon ramping starts on round 25. (was 31)
    Bloon speed increased by 10% for every round thereafter (was 5%)
    Blimp health increased by 20% for every round thereafter (was 25%)

    Final round blimp's (on MOAB-class tiles only) RBE is accounted for in the round RBE.

    Cash per pop drops in a linear fashion instead of sudden hits every now and then.
    Extra 10% cash per pop in the first 10 rounds were also removed.
    Monkey Knowledge Changes (TODO):
    Dart Monkey
    Ranks 3/8/13 and 5/10/15 swapped.

    Boomerang Thrower
    Ranks 3/8/13: Increases pierce by 1/2/3

    Ninja Monkey
    Ranks 4/9/14: Decreased discount to 5%/10%/15%

    Ice Tower
    Ranks 2/5/7/12: Bloons shoot 1/2/3/4 extra shards.

    Monkey Apprentice:
    Ranks 3/8/13: Increased pierce to 5/10/15
    Ranks 4/9/14: Chances decreased to 20%/40%/60%

    Super Monkey:
    Ranks 2/7/12: Price decreased to 200/400/600
    Ranks 8/13: Price decreased to 1000/1500
    Ranks 4/9/14: Increased cooldown reduction to 6/12/18

    Dartling Gun:
    Ranks 4/9/14: Attack speed increased by 10%/20%/30%

    Spike Factory:
    Ranks 4/9/14: Affects spiked mines too (bug fix), and extra multiplier decreased to 1/2/3
    Ranks 5/10/15: Cooldown reduction changed to 3/6/9

    Monkey Ace:
    Ranks 2/7/12: Increases projectile speed by 10%/20%/30%
    Rank 4: Neva-miss targeting darts turn 50% faster
    Rank 9: Pineapples explode 1 second after being dropped
    Rank 14: Operation Dart Storm fires 4 more darts
    Rank 5/10/15: Price decreased to 1000/2000/3000

    Monkey Village
    Ranks 2/7/12: Now works as intended.

    Bloon Sabotage
    Ranks 1/6/11: Ceramics take 1/2/3 fewer hits to destroy
    Other ranks were noticeably weakened.
    Spoiler:
    Rank 2: 4% slower (previously 5%)
    Rank 3: 3% less health (previously 5%)
    Rank 4: 8% slower (previously 10%)
    Rank 5: 7% less health (previously 15%)
    Rank 7: 12% slower (previously 13%)
    Rank 8: 10% less health (previously 20%)
    Rank 9: 15% slower (previously 16%)
    Rank 10: 12% less health (previously 27%)
    Rank 13: 14% less health (previously 30%)
    Rank 15: 15% less health (previously 35%)



    Monkey Tycoon
    Rank 5/10/15: Changed bonus to 3%/6%/9%
    (10 chars)
    Last edited by Junior Monkey; 09-11-19, 08:07 PM.

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  • Yamboy1
    replied
    (10 chars filler text)

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  • Salmon
    replied

    Leave a comment:


  • Yamboy1
    commented on 's reply
    Why do I recognise this :thinking: :eyes:

  • Yamboy1
    replied

    Leave a comment:


  • Salmon
    replied
    Swords Axes Lances Bows or Magic?

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  • Salmon
    replied
    http://prntscr.com/p4elmz

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  • Junior Monkey
    replied
    I figured I'd make a post on the how the Temple of the Monkey God Sacrifices worked, since the archive forums are dead, and I want to fix some mistakes from the original post.

    Sacrifice points, which were not mentioned in the previous thread determine how much damage and pierce the temple beam has. This is split into 5 categories for each type of sacrifice, each value ranging from 1 to 5. These values are added together to get the pierce and damage of the temple's beam attack.

    It is actually a misconception that you need a 'maxed' temple to get the most damage because the way how damage upgrades work. The base attack does 3 damage, and every 2 tiers, this value increases by 1. Since the highest number of sacrifice points is 25, the last point is negated, meaning that you can have a tier 4 sacrifice and still get optimal damage output (which would be 15).

    Sure, this means you're missing out on 5 pierce, but that boost is negligible considering the fact that you're most likely going to get this upgrade after round 85, and by that point pierce upgrades really don't matter that much anymore especially once you've got so much (base pierce is 50, and each point adds 5, so with 24 points you'll have 170 pierce).

    The sacrifice tiers are broken up into 5 sections:
    1: <$1500
    2: $1500-4499
    3: $4500-9999
    4: $10000-29999
    5: $30000+

    Ice Sacrifice (Ice Towers Only)



    Glue Sacrifice (Glue Gunner Only)



    Wind Sacrifice (Apprentice Only)



    Bomb Sacrifice (Bomb and Mortar towers)



    Misc. Sacrifice (Every other tower)

    Leave a comment:

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