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  • BMC Remastered Steam

    Last updated: 5/26/2020, v1.4
    Tower Changes:
    Dart Monkey
    Base reload time: 0.9 → 0.94
    Spike-o-pult: 500 → 600
    Juggernaut: 1500 → 2500
    Triple Darts: 330 → 660
    Super Monkey Fan Club: 8000 → 6000
    Spike-o-pult does 2x damage to ceramics.
    Super Monkey Fan Club darts no longer benefit from pierce crosspathing.

    Tack Shooter
    Ring of Fire damage: 1 → 2
    Blade Shooter pierce: 2 → 3
    Blade Maelstrom ability pierce: Infinite → 20

    Glue Gunner
    Base Price: 270 → 100
    Bloon Dissolver: 3300 → 1100
    Bloon Liquefier: 12500 → 5000
    Glue Splatter: 2200 → 900
    Glue Hose: 3250 → 2000
    Glue Striker: 5500 → 2500
    Attack speed increased by 33%
    Glue Hose slowdown: 50% → 60%
    Glue Strike ability slowdown: 50% → 70%

    Ice Monkey
    Base Price: 300 → 175
    Snap Freeze: 400 → 750
    Absolute Zero: 2000 → 4000
    Arctic Wind slowdown: 75% → 50%
    Viral Frost gains camo detection and bloons frozen in range have their camo property removed.
    Ability no longer slows down boss bloons.
    Ranks 2/5/7/12 Monkey Knowledge affects the Absolute Zero ability.

    Boomerang Thrower
    Bionic Boomer: 1400 → 700
    Glaive Lord: 9000 → 12000
    Glaive Lord ricochet glaive reload time: 1.34 → 0.67
    Glaive Lord ricochet glaive damage: 1 → 2
    Glaive Lord's rotating glaives rotate and deal damage much faster.
    Bionic Boomer glaive reload time: 0.32 → 0.43
    Ability cooldown time: 45 → 40
    Ability reload time multiplier: 0.2 → 0.15
    Tower deals +1 damage while the ability is active.

    Sniper Monkey
    Base Price: 350 → 400
    Point Five Oh: 2200 → 500
    Deadly Precision: 4000 → 1900
    Cripple MOAB: 12500 → 5000
    Semi-automatic Rifle: 3500 → 800
    Cripple MOAB damage: 18 → 46
    Semi-auto Rifle reload time: 0.57 → 0.5
    Cripple MOAB stuns all MOAB-class bloons it hits for 2 seconds.
    Ability cooldown: 60 → 30
    Ability starts on cooldown when purchased.

    Ninja Monkey
    Base Price: 500 → 600
    Double Shot: 850 → 950
    Bloonjitsu: 2750 → 3250
    Seeking Shuriken: 250 → 350
    Distraction: 350 → 600
    Flash Bomb: 2750 → 1800
    Sabotage Supply Lines: 2800 → 3750
    Bloonjitsu reload time: 0.375 → 0.475
    Seeking shuriken greatly increases the lifespan of the projectile.
    Distraction chance: 10% → 15%

    Bomb Shooter
    Base Price: 650 → 700
    Cluster Bombs: 800 → 1600
    Bloon Impact: 4000 → 3200
    Frag pierce: 1 → 3
    Frags do 3x damage to MOAB-class when crosspathed with MOAB Mauler.
    Bloon Impact does 2x damage to ceramics.
    MOAB Assassin instantly kills the top layer of MOABs, BFBs, and DDTs, regardless of their HP.

    Monkey Buccaneer
    Base Price: 525 → 600
    Aircraft Carrier: 15000 → 12500
    Cannon Ship: 1200 → 900
    Aircraft plane forward gunner pierce: 1 → 15
    Aircraft plane forward gunner reload time: 0.057 → 0.15
    Aircraft plane radial attack pierce: 10 → 15
    Aircraft plane radial attack reload time: 1 → 0.6
    Grape Shot pierce: 2 → 1
    Grape Shot has massively increased attack speed with Destroyer and gains 1 pierce from Cannon Ship.
    Cannon Ship reload time: 1.3 → 1.2
    Monkey Pirates shoots 3 cannon balls.
    Ability cooldown: 60 → 50

    Monkey Ace
    Base pierce: 15 → 5
    Neva-miss Targeting: 2200 → 1500
    Pineapple Present: 200 → 120
    Operation Dart Storm: 3000 → 3500
    Operation Dart Storm reload time: 1 → 1.33
    Spectre reload time: 0.04 → 0.058
    Pineapple Present is affected by the Rapid Fire crosspath.
    Ground Zero Pineapple damage: 1 → 10
    Spectre's attack speed is no longer doubled when under the influence of a 2/x village regardless of MK.
    Pineapple has 50% increased blast radius (this also applies to the road item).
    Neva-miss Targeting darts turn faster and seek farther.
    Spectre's darts seek bloons.

    Super Monkey
    Base Price: 3500 → 2000
    Laser Blasts: 3500 → 2000
    Sun God: 16500 → 22500
    Robo Monkey: 9000 → 7500
    Temple Beam reload time: 0.058 → 0.1
    Technological Terror ability blast radius: 80 → 210
    Laser Blasts no longer gains 1 pierce if not crosspathed with Robo Monkey - just the extra projectile.
    Temple's Beam attack no longer deals extra damage to ceramic and MOAB-class - it deals 5 damage to all bloons without sacrifices (was changed from 4).
    Temple Powers:
    Misc.:
    Tier 1 pierce: 20 → 10
    Tier 2 pierce: 30 → 20
    Tier 3-5 pierce: 40 → 50
    Tier 1 damage: 2 → 1
    Tier 2 damage: 3 → 2
    Tier 5 damage: 4 → 12
    Tier 4 and 5 projectile count: 16 → 32

    Ice:
    Reload time: 2 → 2.25
    Tier 1 radius: 200 → 100
    Tier 2 radius: 250 → 150
    Tier 3 radius: 250 → 200
    Tier 4 and 5 radius: 300 → 250

    TODO: Tier 4 ice also has the arctic wind effect around the temple.
    TODO: Tier 5 ice power's initial impact shot stops MOAB-class bloons in place for up to 5 seconds.

    Bomb:
    Combined multiple projectile missiles into one missile that does the combined damage.
    Tier 3 damage: 2 → 6
    Tier 4 damage: 2 → 6
    Tier 4 MOAB damage modifier: +8 → x5
    Tier 5 damage: 2 → 12
    Tier 5 MOAB damage modifier: +8 → x5
    Explosions damage all bloon types.

    Glue:
    Reload time: 0.5 → 0.6
    Tier 1 and 2 radius: 30 → 100
    Tier 3 radius: 36 → 100
    Tier 4 radius: 43 → 100
    Tier 5 radius: 52 → 100
    Tier 1 and 2 pierce: 150 → 30
    Tier 3 pierce: 150 → 36
    Tier 4 pierce: 150 → 43
    Tier 5 pierce: 150 → 52
    Tier 2 glue damage rate: None → 2.29
    Tier 2 glue damage rate: 2.29 → 0.4
    Tier 3 glue damage rate: 1 → 0.1
    Tier 4 and 5 glue damage rate: 0.5 → 0.033
    Tier 3 glue slowdown: 50% → 60%
    Tier 4 glue slowdown: 50% → 70%
    Tier 5 glue slowdown: 50% → 80%

    Glue (intentionally) shoots two projectiles at a time. One of them will be for MOAB-class only starting at tier 3, which has the same pierce and damage rate. MOAB-class will be slowed by 10% at tier 3, 20% at tier 4, and 30% at tier 5 and does not penetrate through bloon layers.

    Wind:
    Reload time: 1.25 → 2.5
    Projectile speed: 500 → 700
    Tier 1-3 radius: 30 → 50
    Tier 4 radius: 30 → 100
    Tier 5 radius: 30 → 150
    Tier 1 pierce: 60 → 30
    Tier 2 pierce: 90 → 60
    Tier 3+ pierce: 120 → 150
    Tier 4 gains an additional tornado with 3 pierce that only blows back MOABs.
    Tier 5's additional tornado can blow back BFBs too and has its pierce increased to 9.
    Tornadoes seek bloons.


    Monkey Apprentice
    Lightning Bolt reload time: 1.81 → 1.6
    Whirlwind reload time: 2.5 → 2
    Tempest Tornado pierce: 70 → 125
    Tempest Tornado whirlwind reload time: 1.75 → 1.5
    Tempest Tornado lightning reload time: 1.81 → 0.4
    Intense Magic crosspath increases Dragon's Breath pierce by 1.
    Bug fix: Tornadoes won't be stopped by lead bloons anymore.
    Tornadoes seek bloons.

    Monkey Village
    Radar Scanner: 2000 → 1400
    MIB: 4300 → 5500
    Radar Scanner gets 15 extra range.
    Influence radius fixed on MIB and Call to Arms.
    Ability cooldown: 50 → 55

    Banana Farm
    Base Price: 1000 → 1100
    More Bananas: 300 → 500
    Banana Plantation: 1400 → 2400
    Banana Republic: 3200 → 3000
    Banana Research Facility: 14000 → 30000
    Long Life Bananas: 500 → 200
    Valuable Bananas: 4000 → 2000
    Monkey Bank: 4200 → 5500
    Banana Investments Advisory: 5500 → 20000

    Mortar Monkey
    The Big One: 10000 → 14000
    Rapid Reload: 250 → 500
    Burny Stuff: 500 → 600
    The Big One reload time: 1.8 → 2.1
    Napalm no longer burns through black and zebra bloons (ability still burns them however).
    Increased blast radius by 10% for all mortars.
    Pop and Awe's napalm duration is increased with Monkey Knowledge.
    Bug fix: The Big One correctly increases pierce and blast radius

    Dartling Gunner
    Laser Cannon: 6000 → 7500
    Hydra Rocket Pods and BADS do 2x damage to ceramic and MOAB-class.

    Spike Factory
    Base Price: 825 → 500
    Spike Storm: 6500 → 8000
    Spiked Mines ceramic damage modifier: 0 → x4
    Spiked Mines explosion damage: 1 → 4
    Spiked Mines explosion radius increased by 25%
    Spiked Mines napalm damage rate: 2 → 1
    MOAB-SHREDR MOAB-class damage modifier: +3 → x5
    Spike Storm MOAB-class damage modifier: +2 → x5
    Spiked Mines correctly benefits from Monkey Knowledge perks.

    Monkey Engineer
    Larger Service Area: 600 → 300
    Fast Engineering sentry deployment time: 6 → 7
    Base nail gun reload time: 0.645 → 0.8
    x/3 nail gun reload time: 0.516 → 0.45
    Sentry reload time: 0.8 → 1
    SentrySprockets reload time: 0.8 → 0.4
    Cleansing foam collision damage type set to Once (instead of continual, so a single bloon won't consume all the pierce)
    Bloon Trap has a 5 second delay between trap deployment.
    Towers affected by the ability deal +1 damage in addition to its current effect.

    Heli Pilot
    Base Price: 1500 → 1200
    Quad Darts: 600 → 800
    Base attack reload time: 0.4 → 0.5
    Razor Rotors pierce: 5 → 25
    Apache Dartship Razor Rotors reload time: 0.3 → 0.05
    Apache Dartship increases damage on the base attack by 1 and decreases reload time on it more.
    Apache Dartship Rocket damage: 1 → 2
    Apache Dartship base attack pierce: 2 → 4
    Downdraft blows back 4x as many bloons.
    Lives gained from Vital Supplies ability changed from 50-74 to 30-49.
    Cash gained from Vital Supplies ability changed from 1500-2000 to 1500-2500.
    Vital Supplies ability starts on cooldown when purchased.

    Bloonchipper
    Base Price: 750 → 1000
    Dual Layer Blades: 800 → 950
    Super Wide Funnel: 4500 → 12000
    Triple Barrels: 4500 → 3000
    Supa-Vac: 6000 → 4500
    Super Wide Funnel damage to normal bloons: 2 → 8
    Chipper has a faster damage rate to ceramic bloons to (correctly) accommodate for the increased damage with the 3+/x upgrades.

    Monkey Sub
    Barbed Darts: 300 → 450
    Submerge and Support: 500 → 1000
    Bloontonium Reactor: 2500 → 3000
    Twin Guns: 450 → 300
    Airburst Darts: 750 → 1000
    First Strike Ability damage: 6000 → 5000
    Bug fix: Bloontonium Reactor's cooldown reduction no longer stacks.

    Buildings and Research:
    Building Changes
    Temple Complex Cost: 110k → 160k
    Antimatter Weapon Facility: 105k → 150k
    Gargantuan Vessel Assembly Yard: 150k → 100k
    Oversize Airship Bay: 80k → 40k
    Blimp Construction Hangar: 25k → 17.5k

    Research Changes
    Temple of the Monkey God: 100k → 150k
    Technological Terror: 80k → 125k
    Ray of Doom: 90k → 100k
    ZOMG: 150k → 100k, costs 20 bloonstones
    BFB: 50k → 35k, costs 20 bloonstones
    MOAB: 20k → 15k, costs 10 bloonstones

    Reduced research times of most tier 3 and 4 upgrades, special buildings, and MvM research and buildings to 25% of their original times, exceptions being temple, which is now 4 days, and Tech Terror at 2 days.
    All Tier 3 upgrades cost 5 bloonstones to research and Tier 4 upgrades cost 20.
    Lowered the level requirements on all MvM buildings and research

    Special Mission Changes:
    Glacier
    Difficulty: 23 → 50
    Highest Bloon Type: MOAB → ZOMG
    Start on round 6

    Wattle Trees
    Difficulty: 23 → 30
    Highest Bloon Type: Ceramic → BFB

    MOAB Graveyard
    Starting Cash: 30000 → 20000
    Tightened spacing on all bloon groups.

    Shipwreck
    Highest Bloon Type: MOAB → BFB
    Whirlpool reload time: 0.29 → 0.08

    Sticky Sap Plant
    Last round contains 2 BFBs instead of a MOAB

    Phase Crystal
    Difficulty: 26 → 25
    Bloon Speed modifier: 1.5x → 2x
    Ability cooldown time: 60 → 15
    Phase Crystal damage: 1000 → 500

    Tranquil Glade
    Difficulty: 20 → 30
    Highest Bloon Type: Ceramic → DDT
    Extra starting cash removed
    Start on round 8

    Bloonprint Hideout
    Now has 12 rounds, with some camo and regrow rounds mixed in too.
    Spoiler:
    Round 1: 200 reds
    Round 2: 180 blues
    Round 3: 160 greens
    Round 4: 120 yellows
    Round 5: 100 pinks
    Round 6: 80 regrow yellows
    Round 7: 25 blacks, 25 whites
    Round 8: 30 camo leads
    Round 9: 20 rainbows
    Round 10: 20 camo zebras, 20 regrow zebras
    Round 11: 8 Ceramics
    Round 12: 1 MOAB

    Bloon Strategy Changes:
    Normal
    Changed spacing probabilities to the old Fast and Furious bloon strategy equivalent, bloon spacing is more varied.
    Widened the easy money difficulty range.
    Cash per pop penalties strengthened and happen sooner.
    Round 0/0: 2/1 cash
    Round 5/10: 1.5/0.65 cash
    Round 7/15: 1/0.2 cash
    Round 10/19: 0.2/0.05 cash
    Round 15/30: 0.05/0.02 cash
    Round 20/50: 0.02/0.01 cash

    Camo Craziness
    Camo bloons spawn less often but are stronger than previously

    Fast and Furious
    Slightly increased probabilities on lower spacing spawns.
    Rainbow bloons spawn much more often.
    No longer sorts waves by bloon rank

    Cash Starve
    Lowered the cash per pop further, it'll start from half of the original amount and gradually go up to 80%.

    Camo Regrow Pain
    Camgrow bloons spawn less often but are stronger than previously

    Cluster Chaos
    Chance of 1.5s delay between each bloon wave is guaranteed.
    More bloons will spawn on each bloon wave in general

    MOAB Pack
    Bug fix: DDTs will no longer spawn.

    BFB Pack
    Bug fix: MOAB packs will no longer spawn.

    Contested Territory
    Each round after 30, all bloons gain 15% speed and MOAB-class gain 25% health. (was 5% and 15% respectively)
    Difficulty increased on all tiers (higher tiers are affected more)

    Boss Bloons:
    Lowered the difficulty on Blastapopoulos, strengthened on others.

    Vortex: Increased slowdown effect on the pulse attack
    Original:
    Before Skull 1: All attack cooldowns increased by 20%
    Before Skull 2: All attack cooldowns increased by 30%
    Before Skull 3: All attack cooldowns increased by 40%
    After all 3 skulls: All attack cooldowns increased by 50%
    New:
    Before Skull 1: All attack cooldowns increased by 33%
    Before Skull 2: All attack cooldowns increased by 50%
    Before Skull 3: All attack cooldowns increased by 67%
    After all 3 skulls: All attack cooldowns increased by 100%

    Bloonarius: Strengthened bloon spawns
    Original for the first 20 levels:
    lead,lead,lead
    lead,lead,lead
    lead,lead,lead
    lead,lead,rainbow
    rainbow,rainbow,rainbow
    rainbow,rainbow,ceramic
    rainbow,ceramic,ceramic
    ceramic,ceramic,ceramic
    ceramic,ceramic,MOAB
    ceramic,MOAB,MOAB
    ceramic,MOAB,MOAB
    MOAB,MOAB,MOAB
    MOAB,MOAB,BFB
    MOAB,BFB,BFB
    MOAB,BFB,BFB
    BFB,BFB,BFB
    BFB,BFB,BFB
    BFB,BFB,ZOMG
    BFB,BFB,ZOMG
    BFB,BFB,ZOMG
    New:
    lead,lead,lead
    lead,lead,lead
    lead,rainbow,ceramic
    ceramic,ceramic,ceramic
    ceramic,MOAB,MOAB
    MOAB,MOAB,MOAB
    MOAB,MOAB,BFB
    MOAB,BFB,BFB
    BFB,BFB,BFB
    BFB,BFB,BFB
    BFB,BFB,BFB
    BFB,BFB,ZOMG
    BFB,ZOMG,ZOMG
    ZOMG,ZOMG,ZOMG
    ZOMG,ZOMG,DDT
    ZOMG,DDT,DDT
    DDT,DDT,DDT

    Monkey Knowledge Cchanges:
    Dart Monkey
    Ranks 3/8/13 and 5/10/15 swapped.

    Boomerang Thrower
    Ranks 3/8/13: Increases pierce by 1/2/3
    Ranks 4/9/14 is the old ranks 5/10/15.
    New Ranks 5/10/15: 3rd tier upgrades cost 100/150/200 less than normal

    Ninja Monkey
    Ranks 4/9/14: Decreased discount to 5%/10%/15%
    Ranks 5/10/15: Throws 6 shurikens every 3rd throw/every 2nd throw/every throw

    Ice Monkey
    Ranks 2/5/7/12: Permafrost slows 5/10/15/20% more than normal
    Ranks 3/8/13: Absolute Zero freezes for 0.5/1/1.5 seconds longer

    Monkey Apprentice:
    Ranks 3/8/13: Increased pierce to 5/10/15
    Ranks 4/9/14: Chances decreased to 20%/40%/60%

    Super Monkey:
    Ranks 4/9/14: Increased cooldown reduction to 5/8/10

    Mortar Monkey:
    Rank 8/13: Removes regrow from up to 6/9 bloons

    Dartling Gun
    Ranks 1/6/11: Spread decreased by 10%/20%/30%
    Ranks 4/9/14: Attack speed increased by 10%/20%/30%

    Spike Factory:
    Ranks 4/9/14: Extra multiplier decreased to 1/2/3
    Ranks 5/10/15: Cooldown reduction changed to 3/5/6

    Bloonchipper:
    Rank 9/14 price reduction changed to 750/1000

    Monkey Sub:
    Ranks 5/10/15: Decreased cooldown reduction to 5/8/10

    Bloon Sabotage:
    Rank 2: 4% slower (previously 5%)
    Rank 4: 8% slower (previously 10%)
    Rank 5: 9% less health (previously 15%)
    Rank 6: 11% less health (previously 17%)
    Rank 7: 12% slower (previously 13%)
    Rank 8: 14% less health (previously 20%)
    Rank 9: 15% slower (previously 16%)
    Rank 10: 16% less health (previously 25%)
    Rank 11: 17% less health (previously 27%)
    Rank 13: 19% less health (previously 30%)
    Rank 15: 20% less health (previously 35%)

    Misc Changes:
    Increased the difficulty of outer ring tiles massively.
    Fixed all cases of duplicating explosions from projectiles.
    Increased the level cap to 50.
    All MOABs spawn camo ceramics.
    DDTs have 400 health, lead and black immunities, pink speed (unchanged), and spawns 4 camgrow ceramics and 4 camgrow leads.
    Tiles are limited to 30 rounds.
    Fixed visuals on all explosions.

    Update History:
    v. 1.4:
    Bomb Shooter
    MOAB Assassin instantly kills the top layer of MOABs, BFBs, and DDTs, regardless of their HP. Still deals 375 damage to boss bloons and 750 to ZOMGs.

    Ninja Monkey
    Monkey Knowledge ranks 2/7/12 updated to state the seeking shuriken upgrade's projectile lifespan bonus is increased.

    Ice Monkey
    Absolute Zero: 2000 → 4000
    Ranks 2/5/7/12 Monkey Knowledge affects the Absolute Zero ability.

    Mortar Monkey
    The Big One: 10000 → 14000
    Pop and Awe's napalm duration is increased with Monkey Knowledge.

    Monkey Ace
    Pineapple Present is affected by the Rapid Fire crosspath.
    Ground Zero Pineapple damage: 1 → 10

    Bloonchipper
    Chipper has a faster damage rate to ceramic bloons to (correctly) accommodate for the increased damage with the 3+/x upgrades.

    Heli Pilot
    Razor Rotors pierce: 5 → 25
    Apache Dartship Razor Rotors reload time: 0.3 → 0.05
    Apache Dartship base attack pierce: 2 → 4
    v. 1.3.3:
    Tower Changes

    Monkey Buccaneer
    Bug Fix: Cannon Ship's bomb is no longer off center Super Monkey Temple Powers

    Explosions from the bomb sacrifice damage all bloon types.

    Mortar Monkey
    The Big One: 6000 → 10000 The Big One reload time: 1.8 → 2.1
    Decreased blast radius on all mortars to 110% of the original amount (from 120%)
    Bug fix: The Big One correctly increases pierce and blast radius
    v. 1.3.2:
    Tower Bug Fixes

    Monkey Buccaneer
    Grapes are spread out again.
    Destroyer has its fast attack speed back.

    Monkey Apprentice
    Summon Whirlwind will no longer make bloons invincible in some cases.
    v. 1.3.1:
    Tower Bug Fixes

    Boomerang Thrower
    Glaive Lord's orbiting glaives will no longer expire after one rotation.

    Bomb Shooter
    MOAB Mauler correctly deals 10 damage to boss and MOAB-class bloons again.

    Monkey Sub
    Ballistic Missile will no longer deal 3 damage to normal bloons.

    Super Monkey
    Temple Powers can no longer glue or blow back boss bloons.

    Ice Monkey
    Viral Frost gains camo detection and correctly removes camo from bloons.
    v. 1.3:
    Tower Changes

    Dart Monkey
    Base reload time: 0.9 → 0.94
    Triple Darts: 330 → 660
    Super Monkey Fan Club: 10000 → 6000
    Super Monkey Fan Club darts no longer benefit from pierce crosspathing.

    Boomerang Thrower
    Glaive Lord ricochet glaive damage: 1 → 2
    Glaive Lord's orbiting glaives damage rate reduced to 15 DPS per glaive (from 60) and rotate slightly slower.

    Sniper Monkey
    Ability starts on cooldown when purchased.

    Super Monkey Temple Powers:
    - Tornadoes can blow back MOABs at tier 4, and BFBs at tier 5. The temple will shoot a second tornado that can only blow back these bloon types, with a pierce value of 3 at tier 4 and 9 at tier 5.
    - Glue (intentionally) shoots two projectiles at a time. One of them will be for MOAB-class only starting at tier 3, which has the same pierce and damage rate. MOAB-class will be slowed by 10% at tier 3, 20% at tier 4, and 30% at tier 5 and does not penetrate through bloon layers.


    Monkey Buccaneer
    Grape Shot has massively increased attack speed with Destroyer and gains 1 pierce from Cannon Ship.
    Monkey Pirates shoots 3 cannon balls.


    Monkey Village
    Monkey Intelligence Bureau: 6900 → 5500
    Fixed all cases where towers that deal extra damage to either ceramic or MOAB-class would deal damage to both.


    Spike Factory
    Spiked Mines Ceramic damage bonus: 9 → 4
    Spiked Mines explosion radius increased by 25%
    Spiked Mines napalm damage rate: 1.5 → 1
    Spiked Mines correctly benefits from Monkey Knowledge perks.
    MOAB-SHREDR correctly deals 3x damage to boss bloons.


    Monkey Engineer
    Overclock: 7500 → 13500
    Overclock correctly buffs targeted towers with +1 damage to all bloons (was previously applying the damage either to just ceramic and MOAB-class in cases with most attacks that deal 1 damage).


    Heli Pilot
    Apache Dartship Rocket damage: 1 → 2
    Vital Supplies ability starts on cooldown when purchased.


    Monkey Sub
    Bug fix: Bloontonium Reactor's cooldown reduction no longer stacks.



    Misc. Changes

    Fixed visuals on all explosions.
    Reduced research times of most tier 3 and 4 upgrades, special buildings, MvM research, and MvM buildings to 25% of their original times, exceptions being temple, which is now 4 days, and Tech Terror at 2 days.

    Note: From this point, all damage bonuses are multiplier modifiers.
    v. 1.2.3:
    Misc. Changes
    Added a city level 41+ tier for Contested Territory, with increased difficulty.
    v. 1.2.2:
    Heli Pilot
    Base attack reload time: 0.4 → 0.5

    Fixed Boomerang MK bug
    v. 1.2.1:
    Monkey Village
    Energy Beacon ability cooldown reduction: 50% → 20%

    Super Monkey
    Temple Powers changed.

    Misc.
    Tier 1 pierce: 20 → 10
    Tier 2 pierce: 30 → 20
    Tier 3-5 pierce: 40 → 50
    Tier 1 damage: 2 → 1
    Tier 2 damage: 3 → 2
    Tier 5 damage: 4 → 12
    Tier 4 and 5 projectile count: 16 → 32

    Bomb
    Combined multiple projectile missiles into one missile that does the combined damage.
    Tier 3 damage: 2 → 6
    Tier 4 damage: 2 → 6
    Tier 4 MOAB damage bonus: 8 → 24
    Tier 5 damage: 2 → 12
    Tier 5 MOAB damage bonus: 8 → 48

    Ice
    Tier 1 Radius: 200 → 100
    Tier 2 Radius: 200 → 150
    Tier 3 Radius: 250 → 200
    Tier 4-5 Radius: 300 → 250
    v. 1.2:
    Towers

    Sniper Monkey
    Cripple MOAB stuns all MOAB-class bloons that it hits for 2 seconds.

    Ninja Monkey
    Bloonjitsu: 3750 → 3250

    Boomerang Thrower
    Glaive Lord ricochet glaive reload time: 1.34 → 0.67

    Monkey Buccaneer
    Aircraft plane forward gunner pierce: 1 → 15
    Aircraft plane forward gunner reload time: 0.057 → 0.15
    Aircraft plane radial attack pierce: 10 → 15
    Aircraft plane radial attack reload time: 1 → 0.6

    Ice Monkey
    Arctic Wind slowdown: 75% → 50%

    Glue Gunner
    Glue Hose slowdown: 50% → 60%
    Glue Strike ability slowdown: 50% → 70%

    Monkey Apprentice
    Lightning Bolt reload time: 1.81 → 1.6
    Tempest Tornado lightning reload time: 1.81 → 0.4
    Bug fix: Tempest tornado won't be destroyed by lead bloons anymore.


    Monkey Knowledge

    Dartling Gun
    Ranks 1/6/11: Spread decreased by 10%/20%/30%
    Ranks 4/9/14: Attack speed increased by 10%/20%/30%

    Ice Monkey
    Ranks 2/5/7/12: Permafrost slows 5/10/15/20% more than normal
    Ranks 3/8/13: Absolute Zero freezes for 0.5/1/1.5 seconds longer


    Boss Bloons
    Vortex: Increased slowdown effect on the pulse attack
    Bloonarius: Strengthened bloon spawns


    Misc. Changes
    Bug fix: Flash Bomb and Bloon Impact can no longer stun DDTs.
    v. 1.1.1:
    Fixed the MOAB research requiring city level 108.

    Mortar Monkey
    The Big One: 10000 → 6000
    Known Bug: The Big One doesn't increase the blast radius. Previously I had the radius increased, but only the visual portion was affected. Since I'm unable to get the blast radius increase to work properly I'm dropping the price for now.

    Super Monkey Technological Terror ability blast radius: 80 → 210
    Building Changes
    Temple Complex Cost: 110k → 160k
    Antimatter Weapon Facility: 105k → 150k
    Gargantuan Vessel Assembly Yard: 150k → 100k
    Oversize Airship Bay: 80k → 40k
    Blimp Construction Hangar: 25k → 17.5k

    Research Changes
    Temple of the Monkey God: 100k → 150k
    Technological Terror: 80k → 125k
    Ray of Doom: 90k → 100k
    ZOMG: 150k → 100k, costs 20 bloonstones
    BFB: 50k → 35k, costs 20 bloonstones
    MOAB: 20k → 15k, costs 10 bloonstones
    v. 1.1:
    Fixed an issue where using the Monkey Pirates ability could cause a blimp to be stuck while being hooked in. Sentries from the Sprockets upgrade will get the buffed attack speed.
    MOAB Packs will no longer spawn DDTs in them.
    Considerable round generator changes as a result of this change - MOAB-class will spawn sooner more consistently.
    Added seeking on Spectre darts and made the seeking tighter on Neva-Miss Targetting.
    Glaive Lord Glaives have Continual collision damage.
    All MOABs spawn camo ceramics.
    Tiles are limited to 30 rounds.
    Last edited by Junior Monkey; 30-05-20, 01:06 AM.
    Originally posted by Trump Monkey
    Look at what you've done NK! You may say that Flash is dying, but I assure you that it won't actually die. You're just cutting slack on these games, and I seek the need to change that.

    Comment


    • I just reached and I have hunger games simulator when i have done Ctrl + V

      Comment


      • https://cdn.discordapp.com/attachmen...2146/j45tg.png
        https://www.reddit.com/r/memes/comme...s_not_debates/
        https://www.reddit.com/r/memes/comme...joker_forever/
        https://www.reddit.com/r/memes/comme...ts_gonna_suck/
        https://www.reddit.com/r/memes/comme..._alot_of_work/
        Last edited by Junior Monkey; Yesterday, 02:48 AM.
        Originally posted by Trump Monkey
        Look at what you've done NK! You may say that Flash is dying, but I assure you that it won't actually die. You're just cutting slack on these games, and I seek the need to change that.

        Comment


        • Testing post
          Originally posted by Trump Monkey
          Look at what you've done NK! You may say that Flash is dying, but I assure you that it won't actually die. You're just cutting slack on these games, and I seek the need to change that.

          Comment


          • Salmon
            Salmon commented
            Editing a comment
            Testing what?

          • Junior Monkey
            Junior Monkey commented
            Editing a comment
            For some reason, these posts wouldn't load when I refreshed the page. The issue fixed itself shortly after though.

          • Salmon
            Salmon commented
            Editing a comment
            Very good, carry on!

        • https://www.youtube.com/watch?v=hCrJTLdmkHo
          bored..

          Comment


          • Today's BMC Mobile Events:


            Tomorrow's BMC Mobile Events:


            Originally posted by Trump Monkey
            Look at what you've done NK! You may say that Flash is dying, but I assure you that it won't actually die. You're just cutting slack on these games, and I seek the need to change that.

            Comment

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