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  • https://youtu.be/sid0t1EJVa8
    bored..

    Comment


    • https://www.youtube.com/watch?v=dQw4w9WgXcQ
      I can't spel.


      I'm NOT dead.

      Comment


      • Have fun with a new round generator that sends more unexpected rushes to thwart your defenses!

        Also increased the difficulty of the outer rings (ZOMG+) to closely match the difficulty curve from the closed beta version.

        Anything listed with TODO has not been added to the mod yet but will be planned for a future update.

        Last updated: 3/18/2020, v1.5.3
        Download: https://cdn.discordapp.com/attachments/526831922999984138/690004064381304874/BMCRemastered.CT

        NOTE: If you're having trouble getting the mod to work, use a different browser. Google Chrome and Microsoft Edge are not compatible from what I've tested so far. Also all of the codes will work, but they might need multiple attempts before working. I know there are one or two codes that are like this, so look through the entries to make sure all of them are active first.
        Tower and Special Item Changes:
        Dart Monkey
        Spike-o-pult: 500 → 600
        Juggernaut: 1500 → 2500
        Super Monkey Fan Club: 8000 → 15000
        Ability reload time multiplier: 0.05 → 0.08
        Triple Darts spread: 0.43 → 0.33
        Spike-o-pult and Juggernaut have +25 range.
        TODO: Spike-o-pult does 2x damage to ceramics.

        Tack Shooter
        Tack Sprayer: 500 → 400
        Even Faster Shooting reload time decrease: -0.57 → -0.29 (Tack Sprayer remains unaffected)
        Blade Shooter pierce: 2 → 3
        Ring of Fire pierce: 60 → 80
        Blade Maelstrom pierce: 99999 → 20

        Glue Gunner
        Base Price: 270 → 100
        Bloon Dissolver: 3300 → 1100
        Bloon Liquefier: 12500 → 5000
        Glue Splatter: 2200 → 900
        Glue Hose: 3250 → 2000
        Glue Striker: 5500 → 2500
        Ability cooldown time: 45 → 25
        Attack speed increased by 33%
        TODO: Glue Splatter allows the Glue Gunner to target MOAB-class, Glue Hose slows down ceramics and above by 10%, and the ability slows down ceramics and above by 20%

        Ice Monkey
        Viral Frost and Arctic Wind swapped
        Base Price: 300 → 175
        Snap Freeze: 400 → 750
        Viral Frost: 6000 → 2000
        Reload time: 2.1 → 2.2
        Viral Frost range: 105 → 75
        Ability freezes all layers instead of 2.
        TODO: Bloons frozen in range of a 3/x ice monkey have their camo removed, tower itself does not detect camo.
        TODO: Absolute Zero ability stops MOAB-class bloons for up to 1.5s (including DDTs)

        Boomerang Thrower
        Bionic Boomer: 1400 → 700
        Glaive Lord: 9000 → 12000
        Glaive Ricochet pierce: 40 → 100
        Glaive Ricochet reload time: 1.17 → 1.25
        Glaive Lord ricochet glaive reload time: 1.17 → 0.63
        Glaive Lord ricochet glaive damage: 1 → 2
        Glaive Lord ricochet glaive pierce: 9999 → 1000
        Bionic Boomer reload time: 0.36 → 0.43
        Glaive Lord's rotating glaives deal damage 2.5x faster.
        Ability cooldown time: 45 → 40
        Ability reload time multiplier: 0.2 → 0.15

        Sniper Monkey
        Base Price: 350 → 400
        Point Five Oh: 2200 → 500
        Deadly Precision: 4000 → 1900
        Cripple MOAB: 12500 → 5000
        Semi-automatic Rifle: 3500 → 800
        Reload time: 2.2 → 2.1
        Cripple MOAB damage: 18 → 46
        Cripple MOAB stun time: 3 → 9 (after MOAB stun resistance, refer to Misc. changes for more)
        Semi-auto Rifle reload time: 0.5 → 0.45
        Ability cooldown time: 60 → 30

        Ninja Monkey
        Base Price: 500 → 600
        Double Shot: 850 → 950
        Bloonjitsu: 3000 → 3750
        Seeking Shuriken: 250 → 350
        Distraction: 350 → 600
        Flash Bomb: 2750 → 1800
        Sabotage Supply Lines: 2800 → 7000
        Double Shot reload time: 0.475 → 0.45
        Sabotage Supply Lines slows down bloons that spawned 5 seconds before activation (was 10)

        Bomb Shooter
        Base Price: 650 → 700
        Cluster Bombs: 800 → 1600
        Bloon Impact: 4000 → 3200
        MOAB Assassin: 3200 → 4000
        Ability cooldown: 45 → 30
        Frag pierce: 1 → 3
        Frags' pierce increases from bigger bombs, missile upgrades, and Monkey Knowledge (bug fix).
        TODO: Bloon Impact does 2x damage to ceramics.

        Monkey Buccaneer
        Base Price: 500 → 600
        Aircraft Carrier: 15000 → 12500
        Cannon Ship: 1200 → 900
        Ability cooldown: 55 → 50
        x/1 Grape Shot pierce: 2 → 1 (cannon ship still has 2 pierce)
        Destroyer reload time: 0.14 → 0.1
        Cannon Ship reload time: 1.3 → 1.2
        Destroyer projectile speed: 525 → 700
        Aircraft plane forward gunner projectile speed: 500 → 750
        Aircraft plane radial attack projectile speed: 200 → 300

        Monkey Ace
        Base pierce: 15 → 5
        Neva-miss Targeting: 2200 → 1500
        Pineapple Present: 200 → 120 (Temporary)
        Operation Dart Storm: 3000 → 3500
        Operation Dart Storm reload time: 1 → 1.33
        Rapid Fire reload time multiplier: 0.714 → 0.6
        Spectre reload time: 0.04 → 0.058
        Spectre's attack speed is no longer doubled when under the influence of a 2/x village regardless of MK.
        TODO: Decrease the pineapple present reload time to 1.8s, 1.33s with ODS, and increase the GZ pineapple damage to 10.
        TODO: Spectre's darts seek bloons.

        Super Monkey
        Base Price: 3500 → 2000
        Laser Blasts: 3500 → 2000
        Sun God: 16500 → 22500
        Robo Monkey: 9000 → 7500
        Temple Beam base damage: 3 → 5 (maxed temple still has 15 damage)
        Tier 1 sacrifices no longer add pierce or damage to the main attack.
        Temple Powers:
        Misc.:
        Tier 1 pierce: 20 → 10
        Tier 2 pierce: 30 → 20
        Tier 3-5 pierce: 40 → 50
        Tier 1 damage: 2 → 1
        Tier 2 damage: 3 → 2
        Tier 5 damage: 4 → 12
        Tier 4 and 5 projectile count: 16 → 32

        Ice:
        Reload time: 2 → 2.2
        Tier 1 radius: 200 → 100
        Tier 2 radius: 250 → 150
        Tier 3 radius: 250 → 200
        Tier 4 and 5 radius: 300 → 250

        TODO: Tier 4 ice also has the arctic wind effect around the temple.
        TODO: Tier 5 ice power's initial impact shot stops MOAB-class bloons in place for up to 5 seconds and explosion has the shards effect.

        Bomb:
        Tier 4 projectile count: 3 → 1
        Tier 5 projectile count: 6 → 3

        Glue:
        Tier 1 and 2 radius: 30 → 100
        Tier 3 radius: 36 → 100
        Tier 4 radius: 43 → 100
        Tier 5 radius: 52 → 100
        Tier 1 and 2 pierce: 150 → 30
        Tier 3 pierce: 150 → 36
        Tier 4 pierce: 150 → 43
        Tier 5 pierce: 150 → 52
        Tier 2 glue damage rate: 2.29 → 0.5
        Tier 3 glue damage rate: 1 → 0.1
        Tier 4 and 5 glue damage rate: 0.5 → 0.033
        Tier 3 glue slowdown: 50% → 60%
        Tier 4 glue slowdown: 50% → 70%
        Tier 5 glue slowdown: 50% → 80%

        TODO: Glue shots can target and damage MOAB-class, tier 3 slows ceramics and above by 10% (rest have 60% slowdown), tier 4 slows ceramics and above by 20% (rest have 70% slowdown), and tier 5 slows ceramics and above by 30% (rest have 80% slowdown).

        Wind:
        Reload time: 1.25 → 2.5
        Projectile speed: 500 → 700
        Tier 1-3 radius: 30 → 50
        Tier 4 radius: 30 → 100
        Tier 5 radius: 30 → 150
        Tier 1 pierce: 60 → 30
        Tier 2 pierce: 90 → 60
        Tier 3 pierce: 120 → 150
        Tier 4 pierce: 150 → 600
        Tier 5 pierce: 150 → 2000

        TODO: Tornados seek bloons.
        TODO: Tornados can blow back MOABs and BFBs, with much more pierce consumed.


        Monkey Apprentice
        Whirlwind pierce: 20 → 30
        Tempest Tornado pierce: 70 → 125
        Lightning Bolt reload time: 2.2 → 1.6
        Whirlwind reload time: 2.5 → 2
        Tempest Tornado whirlwind reload time: 1.75 → 1.5
        Tempest Tornado lightning reload time: 2.2 → 0.4
        Summon Phoenix Ability reload time: 0.08 → 0.033
        TODO: Tornados seek bloons.

        Monkey Village
        Radar Scanner: 2000 → 1400
        MIB: 4300 → 6900
        Ability cooldown: 50 → 55

        Banana Farm
        Base Price: 1000 → 1100
        More Bananas: 300 → 500
        Banana Plantation: 1400 → 1900
        Banana Republic: 3200 → 3000
        Banana Research Facility: 14000 → 25000
        Long Life Bananas: 500 → 200
        Valuable Bananas: 4000 → 2000
        Monkey Bank: 4200 → 4500
        Banana Investments Advisory: 5500 → 17500
        TODO: Value of bananas/crates decrease starting at 1 second after they are dropped. Long Life Bananas upgrade delays this process for another 10 seconds.

        Mortar Monkey
        Base reload time: 2.1 → 2
        The Big One: 10000 → 16000
        Rapid Reload: 250 → 500
        Burny Stuff: 500 → 600
        Pop and Awe: 9000 → 12000
        The Big One reload time: 1.8 → 2
        Signal Flare reload time: 1.61 → 1.33
        Artillery Battery reload time: 0.52 → 0.43
        Bug fix: Corrected burny stuff duration for x/2 mortar with MK interactions.
        Bug fix: Rank 13 active ability MK stun no longer overrides the Pop and Awe ability when triggered.
        TODO: Pop and Awe's napalm duration is increased with Monkey Knowledge.

        Dartling Gunner
        Laser Cannon: 6000 → 7500
        Hydra Rocket Pods: 7000 → 9000
        BADS: 20000 → 30000
        Ray of Doom damage: 1 → 2
        Ability cooldown: 30 → 45
        TODO: Hydra Rocket Pods do 2x damage to ceramics and MOAB-class.

        Spike Factory
        Base Price: 825 → 500
        Spike Storm: 6500 → 8000
        Spiked Mines reload time: 1 → 1.5
        Spiked Mines pierce: 20 → 25
        MOAB-SHREDR reload time: 0.5 → 0.66
        MOAB-SHREDR MOAB-class damage multiplier: 4 → 5
        MOAB-SHREDR boss damage multiplier: 2 → 3
        Bug fix: MOAB-SHREDR benefit now properly applies only once on ranks 3/8/13. (Previously twice, so with rank 13 MK, SHREDR spikes would do 11x damage to MOAB-classes!)

        Monkey Engineer
        Sentry Gun: 450 → 500
        Fast Engineering: 350 → 400
        Larger Service Area: 600 → 300
        Overclock: 13500 → 7500 (Temporary)
        Fast Engineering sentry deployment time: 6 → 7
        Base nail gun reload time: 0.645 → 0.8
        x/3 nail gun reload time: 0.516 → 0.45
        Sentry reload time: 0.8 → 1
        SentrySprockets reload time: 0.53 → 0.4
        Cleansing foam pierce: 999999 → 30
        Bloon Trap delay time: 5 → 1
        TODO: Targeted tower deals +1 damage while the ability is active in addition to its current effect.
        TODO: If farms are targeted, they give 900 extra income while the ability is active.

        Special Items:
        Magic Banana Bag: Protects up to 2500 cash from being stolen in Monkey v Monkey attacks and increases city cash capacity by 2500.
        Anti-Camo Dust: Cooldown increased from 45 seconds to 75 seconds.
        Special Mission Changes:
        Glacier
        Difficulty: 23 → 50
        Highest Bloon Type: MOAB → DDT
        Start with half of your normal starting cash (including coin purse bonuses).

        Wattle Trees
        Difficulty: 23 → 30
        Highest Bloon Type: Ceramic → BFB
        Camo bloons can appear starting on round 15

        MOAB Graveyard
        Starting Cash: 30000 → 20000
        Tightened spacing on all bloon groups.
        Rounds:
        ZOMG Round: 102 → 66
        BFB Round: 330 → 240
        MOAB Round: 144 → 102


        Shipwreck
        Highest Bloon Type: MOAB → BFB
        Ability cooldown time: 55 → 45
        Whirlpool reload time: 0.29 → 0.08

        Sticky Sap Plant
        Last round contains 2 BFBs instead of 2 MOABs (same spacing)
        Ability DoT duration: 11.43 → 5
        Ability DoT damage rate: 2.29 → 1

        Phase Crystal
        Difficulty: 26 → 25
        Bloon Speed modifier: 1.5x → 2x
        Ability cooldown time: 10 → 15
        Phase Crystal damage: 1000 → 500

        Tranquil Glade
        Extra starting cash removed
        Monkey v. Monkey Changes:
        Bloontonium requirement formula changed from 250 * level - 1000 to 300 * level - 2000
        Difficulty of attacks increased.
        Decreased pillage amount from tier 2+ banks.
        All attacks recover 40% of the bloontonium invested in them if successfully defended (before hardcore modifiers)
        Bug fix: Monkey Team rewards work correctly.
        Round Generator Changes:
        Final round blimp's (on MOAB-class tiles only) RBE is accounted for in the round RBE pool.

        "Easy Money" bloon wave generator changed:
        - Removed from hardcore mode entirely
        - Accounted for in round RBE pool instead of being in addition, and only take a fixed amount off of it instead of a percentage (values were unchanged).
        + Shows up regardless of difficulty (previously would cut off after difficulty 30)

        Optimized bloon groupings mainly for CT - giant clusters of bloons spawn in a fixed duration, MOAB-class bloons have tighter spacing in later levels
        Misc Changes:
        DDTs have stun immunity, ZOMGs are stunned for 10% of the original duration, BFBs are stunned for 40%, and MOABs are stunned for 90%
        TODO: Lead bloons also have stun immunity.
        TODO: Any attacks that stun bloons suppress regrowth on bloons while they are stunned.

        A new stun will only override the current stun if the new duration is longer.
        Rank 13 active ability MK adds 0.5s to the current stun (only applies to normal bloons).

        Bloon ramping starts on round 25. (was 31)
        Bloon speed increased by 10% for every round thereafter (was 5%)
        Secondary speed multiplier takes effect on round 80 (instead of round 103) and adjusted to: max(2 * (round - 30 / 100),1)

        Cash Per Pop:
        Multiplier: 1 - difficulty * 0.003

        Normal Tiles:
        < Round 10 * Multiplier: 1 cash
        < Round 19 * Multiplier: 0.5 cash
        < Round 22 * Multiplier: 0.2 cash
        < Round 31: 0.05 cash
        Rounds 31+: 0.02 cash

        Beacon:
        < Round 3 * Multiplier: 2 cash
        < Round 5 * Multiplier: 1.5 cash
        < Round 9 * Multiplier: 1 cash
        < Round 11 * Multiplier: 0.4 cash
        After that: 0.1 cash

        Hardcore mode does not matter.


        Continue bonus cash increased, it's now the same as BMC Mobile's amount. (1000 + 100 * level)
        Boss Bloons (TODO):
        50k cash cap for boss fights removed
        Boss health ramping tapers off after boss level 22, this is replaced with faster speed ramping later on.

        Rebalanced health multipliers for all boss types relative to Bloonarius
        - Vortex is 35% (from 45%)
        - Blastapopoulos is 75% (from 100%)
        - Dreadbloon is 20% (from 25%)

        Increased difficulty of natural bloon spawns on all stages, varies by boss.
        Bloonarius: 45
        Vortex: 35
        Blastapopulos: 40
        Dreadbloon: 45

        Other changes:
        Bloonarius: Continues to spawn ZOMGs on each skull after level 20.

        Vortex: Shockwave duration increased to 7 seconds and cooldown increased to 9 seconds. (from 6 seconds and 7 seconds)

        Blastapopoulos: Removed 3 fireball cap; gains an additional fireball attack every 5 levels (unchanged)

        Dreadbloon: Shield regenerates quicker and is stronger; no longer waits for the shield to be removed before starting the countdown. Shield also accounts for extra ceramic damage instead of MOAB.
        Monkey Knowledge Changes (TODO):
        Dart Monkey
        Ranks 3/8/13 and 5/10/15 swapped.

        Boomerang Thrower
        Ranks 3/8/13: Increases pierce by 1/2/3
        Ranks 4/9/14 and 5/10/15 swapped.
        New Ranks 5/10/15: 3rd tier upgrades cost 100/150/200 less

        Ninja Monkey
        Ranks 4/9/14: Decreased discount to 5%/10%/15%
        Ranks 5/10/15: Throws 6 shurikens every 3rd throw/every 2nd throw/every throw

        Ice Monkey
        Ranks 2/5/7/12: Permafrost slows 5/10/15/20% more than normal
        Ranks 3/8/13: Absolute Zero freezes for 0.5/1/1.5 seconds longer, effects to MOAB-class are 37.5% of the duration.

        Monkey Apprentice:
        Ranks 3/8/13: Increased pierce to 5/10/15
        Ranks 4/9/14: Chances decreased to 20%/40%/60%

        Super Monkey:
        Ranks 4/9/14: Increased cooldown reduction to 5/8/10

        Dartling Gun:
        Ranks 4/9/14: Attack speed increased by 10%/20%/30%

        Spike Factory:
        Ranks 4/9/14: Extra multiplier decreased to 1/2/3
        Ranks 5/10/15: Cooldown reduction changed to 3/5/6

        Monkey Ace:
        Ranks 2/7/12: Increases projectile speed by 10%/20%/30%
        Rank 4: Neva-miss targeting darts turn 50% faster
        Rank 9: Pineapples explode 1 second after being dropped
        Rank 14: Operation Dart Storm fires 4 more darts

        Monkey Village
        Ranks 2/7/12: Now works as intended.

        Bloon Sabotage
        Ranks 1/6/11: Ceramics take 1/2/3 fewer hits to destroy
        Other ranks were weakened.
        Spoiler:
        Rank 2: 4% slower (previously 5%)
        Rank 3: 3% less health (previously 5%)
        Rank 4: 8% slower (previously 10%)
        Rank 5: 7% less health (previously 15%)
        Rank 7: 12% slower (previously 13%)
        Rank 8: 10% less health (previously 20%)
        Rank 9: 15% slower (previously 16%)
        Rank 10: 12% less health (previously 27%)
        Rank 13: 14% less health (previously 30%)
        Rank 15: 15% less health (previously 35%)



        Monkey Tycoon
        Rank 5/10/15: Changed bonus to 3%/6%/9%


        Version History:
        v. 1.0.1
        Added bug fixes

        v. 1.0.2
        Added codes for some bug fixes that I added (specifically for SMFC and overclock stacking)
        Removed lower tier upgrade cost changes for tack shooter; added Tack Sprayer price and Blade Shooter pierce changes instead

        v. 1.1.0
        Added special mission difficulty changes

        v. 1.1.1
        Bug fixes, added snap freeze price increase, and camo bloons appear later in the Wattle Trees mission
        v. 1.1.2:
        Boomerang Thrower:
        Glaive Lord: 9000 → 12000

        Sniper Monkey:
        Supply Drop: 12000 → 8000

        Ice Monkey:
        Ability freezes all layers instead of 2.

        Village:
        Radar Scanner: 2000 → 1400
        MIB: 4300 → 5000
        Ability cooldown: 50 → 55

        Banana Farm
        Base Price: 1000 → 1100
        Banana Plantation: 1750 → 1900
        Banana Research Facility: 20000 → 25000
        Monkey Bank: 4200 → 4500
        Banana Investments Advisory: 7500 → 17500

        Round generator optimized for CT - giant clusters of bloons (>= 75) spawn in a fixed duration
        New cash per pop formula removed (temporarily). I haven't been able to find a proper fix for it, and with the current bug it makes every tile too easy. However, I've found a fairly decent workaround that achieves similar results to what I originally intended.
        Proposed change for Cash Per Pop:
        Multiplier: difficulty * 0.0015
        CashPerPopPenaltyRound: 10 * (1 - Multiplier), not rounded

        Round < CashPerPopPenaltyRound: CashChanceModifier cash
        Every round after that: CashChanceModifier - (Round - CashPerPopPenaltyRound) * Multiplier

        Multiplier is capped at 0.05 minimum for Hardcore tiles and capped at 0.15 maximum for normal tiles.
        Bloon Beacon doubles cash and halves the CashPerPopPenaltyRound, no limits on the Multiplier.

        CashChanceModifier is 1, with some exceptions on special missions.

        Cash Per Pop:
        Multiplier: 1 - difficulty * 0.003

        Normal Tiles:
        < Round 10 * Multiplier: 1 cash
        < Round 19 * Multiplier: 0.5 cash
        < Round 22 * Multiplier: 0.2 cash
        < Round 31: 0.05 cash
        Rounds 31+: 0.02 cash

        Beacon:
        < Round 3 * Multiplier: 2 cash
        < Round 5 * Multiplier: 1.5 cash
        < Round 9 * Multiplier: 1 cash
        < Round 11 * Multiplier: 0.4 cash
        After that: 0.1 cash

        Hardcore mode does not matter.

        Original:
        Offset: 6 - difficulty * 0.15

        Normal Tiles:
        < Round 10 + Offset: 1.1 cash
        < Round 14 + Offset: 1 cash
        < Round 21 + Offset: 0.65 cash
        < Round 26 + Offset: 0.2 cash
        After that: 0.05 cash

        Hardcore Mode:
        < Round 14 + Offset: 1 cash
        < Round 21 + Offset: 0.5 cash
        < Round 26 + Offset: 0.2 cash
        After that: 0.05 cash

        Beacon:
        < Round 5 + Offset: 2.2 cash
        < Round 7 + Offset: 2 cash
        < Round 11 + Offset: 1.5 cash
        < Round 13 + Offset: 0.4 cash
        After that: 0.2 cash

        v. 1.2.0:
        This patch specifically concerns Monkey v. Monkey balance changes:
        - Bloontonium requirement formula changed from 250 * level - 1000 to 300 * level - 2000
        - Difficulty of attacks increased.
        MOAB assault attacks reworked:

        - Original effect: Spawns additional blimps of the highest type that normally spawns in the round.
        - New effect: Spawns a bloon that is one rank higher than what highest bloon rank normally spawns in the round, will do the original effect if the highest bloon type that spawns normally is the same as the highest one allowed. This means if ceramics are present normally, a MOAB can spawn too, will not spawn additional bloons below MOAB.

        - Volcano tiles are now valid attack targets (this also applies to bloon beacons since they use the same tile picking system).
        - Minimum bloon type that can be sent in MvM attacks has been changed - starting on city level 25 only ZOMGs and DDTs can be sent in attacks
        - Decreased pillage amount from tier 2+ banks.

        v. 1.2.1:
        Ninja Monkey
        Distraction: 500 → 600

        Boomerang Thrower
        Bionic Boomer: 1100 → 700

        Super Monkey
        Reverted range upgrade cost decreases.
        Temple Beam base damage: 3 → 5 (maxed temple still has 12 damage)
        Tier 1 sacrifices no longer add pierce or damage to the main attack.

        v. 1.2.2:
        Boomerang Monkey
        Glaive Lord's rotating glaives deal damage 2.5x faster. (instead of 5x)

        Dartling Gunner
        BADS: 25000 → 30000

        Ice Monkey
        Bug fix: Ice Monkey's Absolute Zero ability correctly freezes white bloon children.

        v. 1.2.3:
        Monkey Ace
        Pineapple Present: 200 → 400 (Temporary)
        Operation Dart Storm: 3000 → 3500
        Pineapple damage: 1 → 2
        Operation Dart Storm reload time: 1 → 1.33

        Super Monkey
        Sun God: 16500 → 22500

        Sniper Monkey
        Cripple MOAB damage: 18 → 46

        Monkey v. Monkey
        Reverted the changes with the minimum bloon type that can be sent in MvM attacks. I felt that it's too hard to send out attacks with these changes specifically when ZOMGs and DDTs become the only bloon types that you can send.

        v. 1.2.4
        Fixed crashing issue with Bloon Beacon tiles
        v. 1.2.5:
        Special Items
        Anti-camo Dust cooldown: 45 → 75

        Fixed crashing issue in Monkey v. Monkey

        v. 1.2.6:
        Sticky Sap Plant
        DoT duration: 11.43 → 5
        DoT damage rate: 2.29 → 1

        Misc
        Secondary speed multiplier takes effect on round 80 (instead of round 103) and adjusted to: max(2 * (round - 30 / 100),1)

        v. 1.2.7:
        Monkey Ace
        Pineapple Present: 400 → 120
        Pineapple damage: 2 → 1

        v. 1.2.8:
        Monkey v. Monkey
        All attacks recover 40% of the bloontonium invested in them if successfully defended (before hardcore modifiers)

        Phase Crystal
        Start with +1000 starting cash

        Tranquil Glade
        Extra starting cash removed

        v. 1.2.9:
        Dart Monkey
        Triple Darts spread: 0.43 → 0.33

        Ninja Monkey
        Sabotage Supply Lines slows down bloons that spawned within the last 5 seconds (previously 10)
        Double Shot should no longer decrease attack speed under any circumstances.

        Monkey Buccaneer
        Destroyer reload time: 0.14 → 0.1
        Cannon Ship grape pierce: 1 → 2

        Monkey Apprentice
        Tempest Tornado lightning bolt reload time: 1.6 → 0.4

        v. 1.3.0:
        Super Monkey
        Various changes made to temple powers.

        v. 1.3.1:
        Ninja Monkey
        Base Cost: 650 → 600
        Double Shot: 1200 → 950

        Bomb Shooter
        Base Cost: 650 → 700
        Cluster Bombs: 1200 → 1600
        Bloon Impact: 3600 → 3200
        MOAB Assassin: 3200 → 4000

        Monkey Buccaneer
        Aircraft Carrier: 15000 → 12500
        Destroyer projectile speed: 525 → 700
        Aircraft plane radial + forward gunner pierce: 5 → 15
        Aircraft plane forward gunner projectile speed: 500 → 750
        Aircraft plane radial attack projectile speed: 200 → 300

        Monkey Ace
        Spectre: 22000 → 18000
        Spectre darts can pop all bloon types.

        v. 1.3.2:
        Ice Monkey
        Viral Frost and Arctic Wind swapped
        Viral Frost: 6000 → 2000
        Viral Frost range: 105 → 75 (still gets the Arctic Wind benefits from MK)

        Ninja Monkey
        Bloonjitsu: 3500 → 3750

        Monkey Buccaneer
        MOAB Takedown: 5500 → 4500
        Ability cooldown: 55 → 50

        Super Monkey
        Base Price: 3000 → 2000
        Laser Blasts: 3000 → 2000

        Mortar Monkey
        Signal Flare should no longer decrease attack speed under any circumstances.
        Artillery Battery reload time: 0.52 → 0.43
        v. 1.3.3:
        Ice Monkey
        Fixed several bugs with Viral Frost and Arctic Wind upgrades
        Viral Frost no longer receives Arctic Wind's MK range benefits.

        Super Monkey
        Robo Monkey: 9000 → 7500

        Spike Factory
        No longer gets MK benefits for extra boss damage.

        v. 1.4.0:
        Monkey v. Monkey
        Monkey Team rewards work correctly.

        Special Items
        Magic Banana Bag: Increased city cash capacity and protection to 2500.
        Bottle Rocket: No longer gives extra range upon upgrading to Cluster Bomb shooters.
        Fixed buff stacking to Shard of Everfrost and Ninja Scrolls.

        v. 1.4.1:
        Minor bug fix with the starting cash not adding properly ingame on the Phase Crystal special mission

        v. 1.4.2:
        Tower Changes:
        Ninja Monkey
        Sabotage Supply Lines: 4000 → 7000

        Super Monkey Temple
        Tier 1 misc damage: 2 → 1
        Tier 2 misc damage: 3 → 2
        Tier 5 misc damage: 4 → 12

        Tier 2 glue damage rate: 2.29 → 0.5
        Tier 3 glue damage rate: 1 → 0.1
        Tier 3 glue slowdown: 50% → 60%
        Tier 4 glue damage rate: 0.1 → 0.033
        Tier 4 glue slowdown: 50% → 70%
        Tier 5 glue slowdown: 70% → 80%

        Monkey Village
        MIB: 5000 → 6900

        Special Mission changes:
        Glacier
        Highest Bloon Type: ZOMG → DDT
        Start with half of your normal starting cash (including coin purse bonuses).

        Phase Crystal
        Extra starting cash removed

        MOAB Graveyard
        Starting Cash: 30000 → 20000
        Tightened spacing on all bloon groups.

        v. 1.5.0:
        Mortar Monkey
        The Big One: 10000 → 16000
        Pop and Awe: 9000 → 12000

        Super Monkey Temple Powers
        Tier 4 and 5 bomb damage: 2 → 4
        Tier 4 and 5 bomb MOAB-class damage multiplier: 10 → 5

        Round Generator
        Optimized MOAB-class bloon groupings in late game CT.

        v. 1.5.1:
        Mortar Monkey
        Bug fix: Rank 13 active ability MK stun no longer overrides the Pop and Awe ability when triggered.

        Sniper Monkey
        Cripple MOAB stun time: 3 → 9

        Round Generator
        Final round blimp's (on MOAB-class tiles only) RBE is accounted for in the round RBE pool.

        Misc Changes
        Made BFBs and ZOMGs less resistant to stuns, MOABs are now slightly resistant to the Pop and Awe ability.
        DDTs are now stun immune.
        A new stun will only override the current stun if the new duration is longer.
        Rank 13 active ability MK adds 0.5s to the current stun (only applies to normal bloons).

        v.1.5.3:
        Continue bonus cash increased, it's now the same as BMC Mobile's amount.
        Decreased the spacing further on the BFB and ZOMG rounds in the MOAB Graveyard Special Mission.
        BFB Round Duration: 270 → 240
        ZOMG Round Duration: 78 → 66
        Last edited by Junior Monkey; 22-03-20, 09:29 PM.
        , ,
        Originally posted by Cupid Monkey
        I love you Bloons. So much, that I want to pop you.

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