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  • Junior Monkey
    replied
    Spoiler:
    Replaces Monkey Lane, Easy
    Code:
    {
        "nk_description": "LOC_MIS_0_DESC",
        "Rules": {
            "BlockedSpecialties": [],
            "BlockedLabUpgrades": [],
            "BloonsForcedCamo": [],
            "TowerLifespan": -1,
            "MaxNumberOfTotalTowers": -1,
            "MaxNumberOfEachTower": -1,
            "TargetRound": 60,
            "Reward": {
                "XPMultiplier": 1,
                "MonkeyMoney": 125,
                "MonkeyMoneyMultiplier": 1
            },
            "LockedTowers": [
                "DartMonkey",
                "TackTower",
                "SniperMonkey",
                "BoomerangThrower",
                "NinjaMonkey",
                "IceTower",
                "MonkeyBuccaneer",
                "MonkeyAce",
                "SuperMonkey",
                "MonkeyApprentice",
                "MonkeyVillage",
                "BananaFarm",
                "MortarTower",
                "SpikeFactory",
                "HeliPilot",
                "MonkeyEngineer",
                "Bloonchipper",
                "MonkeySub",
                "RoadSpikes",
                "ExplodingPineapple",
                "WizardLord"
            ],
            "LockedUpgrades": [],
            "BlockedPremiumUpgrades": []
        },
        "Setup": {
            "Money": 5000,
            "Health": 200,
            "Inventory": [
                {
                    "Amount": 1,
                    "Type": "SuperMonkeyStorm"
                }
            ],
            "StartRound": 26
        },
        "nk_title": "LOC_MIS_0",
        "nk_track": "down_the_drain",
        "nk_id": "1",
        "nk_mode": 0,
        "nk_is_new": false
    }
    Replaces Bloon Circles, Easy
    Code:
    {
        "nk_description": "LOC_MIS_1_DESC",
        "Rules": {
            "BlockedSpecialties": [],
            "LockedTowers": [
                "RoadSpikes",
                "ExplodingPineapple",
                "WizardLord"
            ],
            "LockedUpgrades": [
                {
                    "Type": "MonkeyEngineer",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "Bloonchipper",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "MonkeySub",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "DartMonkey",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "TackTower",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "SniperMonkey",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "BoomerangThrower",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "NinjaMonkey",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "BombTower",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "IceTower",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "GlueGunner",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "MonkeyBuccaneer",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "MonkeyAce",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "SuperMonkey",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "MonkeyApprentice",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "MonkeyVillage",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "BananaFarm",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "MortarTower",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "DartlingGun",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "SpikeFactory",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "HeliPilot",
                    "Upgrades": [
                        4,
                        3
                    ]
                }
            ],
            "BlockedLabUpgrades": [],
            "BloonsForcedCamo": [],
            "TowerLifespan": -1,
            "MaxNumberOfTotalTowers": -1,
            "MaxNumberOfEachTower": 1,
            "TargetRound": 50,
            "Reward": {
                "XPMultiplier": 1,
                "MonkeyMoney": 125,
                "MonkeyMoneyMultiplier": 1
            },
            "TowersAutoUpgrade": false,
            "BlockedPremiumUpgrades": []
        },
        "Setup": {
            "Money": 5700,
            "Inventory": [],
            "StartRound": 26
        },
        "nk_title": "LOC_MIS_1",
        "nk_track": "down_the_drain",
        "nk_rank_required": -1,
        "nk_id": "2",
        "nk_mode": 1,
        "nk_is_new": false
    }
    Replaces Park Path, Easy
    Code:
    "nk_description": "LOC_MIS_2_DESC",
        "Rules": {
            "BlockedSpecialties": [],
            "BlockedLabUpgrades": [],
            "BloonsForcedCamo": [],
            "TowerLifespan": -1,
            "MaxNumberOfTotalTowers": 20,
            "MaxNumberOfEachTower": 6,
            "TargetRound": 65,
            "MoneyPerRound": 0,
            "LockedTowers": [
                "DartMonkey",
                "TackTower",
                "SniperMonkey",
                "BoomerangThrower",
                "BombTower",
                "MonkeyAce",
                "SuperMonkey",
                "MonkeyApprentice",
                "MonkeyVillage",
                "BananaFarm",
                "MortarTower",
                "DartlingGun",
                "SpikeFactory",
                "MonkeyEngineer",
                "Bloonchipper",
                "RoadSpikes",
                "ExplodingPineapple",
                "WizardLord"
            ],
            "LockedUpgrades": [
                {
                    "Type": "MonkeySub",
                    "Upgrades": [
                        2,
                        2
                    ]
                }
                {
                    "Type": "NinjaMonkey",
                    "Upgrades": [
                        2,
                        4
                    ]
                }
                {
                    "Type": "IceTower",
                    "Upgrades": [
                        2,
                        4
                    ]
                },
                {
                    "Type": "GlueGunner",
                    "Upgrades": [
                        2,
                        4
                    ]
                },
                {
                    "Type": "MonkeyBuccaneer",
                    "Upgrades": [
                        4,
                        3
                    ]
                }
            ],
            "Reward": {
                "XPMultiplier": 1,
                "MonkeyMoney": 150,
                "MonkeyMoneyMultiplier": 1
            },
            "TowersAutoUpgrade": false,
            "BlockedPremiumUpgrades": []
        },
       "Setup": {
            "Money": 7500,
            "Inventory": [],
            "StartRound": 26
        },
        "nk_title": "LOC_MIS_2",
        "nk_track": "down_the_drain",
        "nk_rank_required": -1,
        "nk_id": "3",
        "nk_mode": 2,
        "nk_is_new": false
    }
    Replaces Mount Magma, Easy
    Code:
    {
        "nk_description": "LOC_MIS_3_DESC",
        "Rules": {
            "BlockedSpecialties": [],
            "LockedTowers": [
                "SniperMonkey",
                "SuperMonkey",
                "MonkeyApprentice",
                "SpikeFactory",
                "Bloonchipper",
                "RoadSpikes",
                "ExplodingPineapple",
                "WizardLord"
            ],
            "LockedUpgrades": [
                {
                    "Type": "MonkeyEngineer",
                    "Upgrades": [
                        3,
                        2
                    ]
                },
                {
                    "Type": "MonkeySub",
                    "Upgrades": [
                        2,
                        3
                    ]
                },
                {
                    "Type": "DartMonkey",
                    "Upgrades": [
                        2,
                        0
                    ]
                },
                {
                    "Type": "TackTower",
                    "Upgrades": [
                        2,
                        1
                    ]
                },
                {
                    "Type": "NinjaMonkey",
                    "Upgrades": [
                        0,
                        3
                    ]
                },
                {
                    "Type": "BombTower",
                    "Upgrades": [
                        3,
                        4
                    ]
                },
                {
                    "Type": "IceTower",
                    "Upgrades": [
                        1,
                        1
                    ]
                },
                {
                    "Type": "GlueGunner",
                    "Upgrades": [
                        4,
                        1
                    ]
                },
                {
                    "Type": "MonkeyBuccaneer",
                    "Upgrades": [
                        4,
                        0
                    ]
                },
                {
                    "Type": "MonkeyAce",
                    "Upgrades": [
                        0,
                        0
                    ]
                },
                {
                    "Type": "MonkeyVillage",
                    "Upgrades": [
                        4,
                        1
                    ]
                },
                {
                    "Type": "BananaFarm",
                    "Upgrades": [
                        2,
                        4
                    ]
                },
                {
                    "Type": "MortarTower",
                    "Upgrades": [
                        4,
                        0
                    ]
                },
                {
                    "Type": "DartlingGun",
                    "Upgrades": [
                        1,
                        1
                    ]
                },
                {
                    "Type": "HeliPilot",
                    "Upgrades": [
                        3,
                        3
                    ]
                }
            ],
            "BlockedLabUpgrades": [],
            "BloonsForcedCamo": [],
            "TowerLifespan": -1,
            "MaxNumberOfTotalTowers": -1,
            "MaxNumberOfEachTower": 1,
            "TargetRound": 65,
            "Reward": {
                "XPMultiplier": 1,
                "MonkeyMoney": 80,
                "MonkeyMoneyMultiplier": 1
            },
            "TowersAutoUpgrade": false,
            "BlockedPremiumUpgrades": []
        },
        "Setup": {
            "Money": 5000,
            "Inventory": [],
            "StartRound": 30
        },
        "nk_title": "LOC_MIS_3",
        "nk_track": "water_hazard",
        "nk_rank_required": -1,
        "nk_id": "4",
        "nk_mode": 1,
        "nk_is_new": false
    }
    Replaces Archipelago, Deflation
    Code:
    "nk_description": "LOC_MIS_4_DESC",
        "Rules": {
            "BlockedSpecialties": [],
            "BlockedLabUpgrades": [],
            "BloonsForcedCamo": [],
            "TowerLifespan": -1,
            "MaxNumberOfTotalTowers": -1,
            "MaxNumberOfEachTower": 3,
            "TargetRound": 65,
            "MoneyPerRound": 0,
            "LockedTowers": [
                "DartMonkey",
                "TackTower",
                "BoomerangThrower",
                "GlueGunner",
                "MonkeyBuccaneer",
                "MonkeyAce",
                "SuperMonkey",
                "MonkeyApprentice",
                "MonkeyVillage",
                "BananaFarm",
                "DartlingGun",
                "SpikeFactory",
                "HeliPilot",
                "MonkeyEngineer",
                "Bloonchipper",
                "MonkeySub",
                "RoadSpikes",
                "ExplodingPineapple",
                "WizardLord"
            ],
            "LockedUpgrades": [
                {
                    "Type": "SniperMonkey",
                    "Upgrades": [
                        4,
                        2
                    ]
                },
                {
                    "Type": "NinjaMonkey",
                    "Upgrades": [
                        2,
                        4
                    ]
                },
                {
                    "Type": "BombTower",
                    "Upgrades": [
                        4,
                        2
                    ]
                },
                {
                    "Type": "IceTower",
                    "Upgrades": [
                        2,
                        4
                    ]
                },
                {
                    "Type": "MortarTower",
                    "Upgrades": [
                        2,
                        4
                    ]
                }
            ],
            "Reward": {
                "XPMultiplier": 1,
                "MonkeyMoney": 100,
                "MonkeyMoneyMultiplier": 1
            },
            "TowersAutoUpgrade": false,
            "BlockedPremiumUpgrades": []
        },
    
       "Setup": {
            "Money": 24000,
            "Inventory": [],
            "StartRound": 46
        },
        "nk_title": "LOC_MIS_4",
        "nk_track": "runway",
        "nk_rank_required": -1,
        "nk_id": "5",
        "nk_mode": 1,
        "nk_is_new": false
    }
    Replaces Switch, Easy
    Code:
    {
        "nk_description": "LOC_MIS_5_DESC",
        "Rules": {
            "BlockedSpecialties": [],
            "BlockedLabUpgrades": [],
            "BloonsForcedCamo": [],
            "TowerLifespan": -1,
            "MaxNumberOfTotalTowers": 10,
            "MaxNumberOfEachTower": 4,
            "TargetRound": 65,
            "Reward": {
                "XPMultiplier": 1,
                "MonkeyMoney": 125,
                "MonkeyMoneyMultiplier": 1
            },
            "LockedTowers": [
                "DartMonkey",
                "TackTower",
                "SniperMonkey",
                "BoomerangThrower",
                "NinjaMonkey",
                "IceTower",
                "GlueGunner",
                "MonkeyVillage",
                "BananaFarm",
                "MortarTower",
                "DartlingGun",
                "SpikeFactory",
                "HeliPilot",
                "MonkeyEngineer",
                "Bloonchipper",
                "MonkeySub",
                "RoadSpikes",
                "ExplodingPineapple",
                "WizardLord"
            ],
            "LockedUpgrades": [
                {
                    "Type": "BombTower",
                    "Upgrades": [
                        2,
                        4
                    ]
                },
                {
                    "Type": "MonkeyBuccaneer",
                    "Upgrades": [
                        4,
                        2
                    ]
                },
                {
                    "Type": "MonkeyAce",
                    "Upgrades": [
                        2,
                        4
                    ]
                },
                {
                    "Type": "SuperMonkey",
                    "Upgrades": [
                        3,
                        2
                    ]
                },
                {
                    "Type": "MonkeyApprentice",
                    "Upgrades": [
                        2,
                        4
                    ]
                }
            ],
            "BlockedPremiumUpgrades": []
        },
        "Setup": {
            "Money": 15000,
            "Inventory": [],
            "StartRound": 35
        },
        "nk_title": "LOC_MIS_5",
        "nk_track": "down_the_drain",
        "nk_id": "6",
        "nk_mode": 2
    }
    Replaces Monkey Lane, Apopalypse
    Code:
    "nk_description": "LOC_MIS_6_DESC",
        "Rules": {
            "BlockedSpecialties": [],
            "BlockedLabUpgrades": [],
            "BloonsForcedCamo": [],
            "TowerLifespan": -1,
            "MaxNumberOfTotalTowers": -1,
            "MaxNumberOfEachTower": 4,
            "TargetRound": 70,
            "MoneyPerRound": 0,
            "LockedTowers": [
                "DartMonkey",
                "NinjaMonkey",
                "IceTower",
                "GlueGunner",
                "MonkeyAce",
                "SuperMonkey",
                "MonkeyApprentice",
                "MonkeyVillage",
                "MortarTower",
                "SpikeFactory",
                "HeliPilot",
                "MonkeyEngineer",
                "Bloonchipper",
                "MonkeySub",
                "RoadSpikes",
                "ExplodingPineapple",
                "WizardLord"
            ],
            "LockedUpgrades": [
                {
                    "Type": "TackTower",
                    "Upgrades": [
                        2,
                        4
                    ]
                },
                {
                    "Type": "SniperMonkey",
                    "Upgrades": [
                        1,
                        4
                    ]
                },
                {
                    "Type": "BoomerangThrower",
                    "Upgrades": [
                        2,
                        4
                    ]
                },
                {
                    "Type": "BombTower",
                    "Upgrades": [
                        2,
                        4
                    ]
                },
                {
                    "Type": "MonkeyBuccaneer",
                    "Upgrades": [
                        2,
                        4
                    ]
                },
                {
                    "Type": "BananaFarm",
                    "Upgrades": [
                        4,
                        2
                    ]
                },
                {
                    "Type": "DartlingGun",
                    "Upgrades": [
                        4,
                        1
                    ]
                }
            ],
            "Reward": {
                "XPMultiplier": 1,
                "MonkeyMoney": 50,
                "MonkeyMoneyMultiplier": 1
            },
            "TowersAutoUpgrade": false,
            "BlockedPremiumUpgrades": []
        },
    
       "Setup": {
            "Money": 7500,
            "Inventory": [],
            "StartRound": 35
        },
        "nk_title": "LOC_MIS_6",
        "nk_track": "ice_flow",
        "nk_rank_required": -1,
        "nk_id": "7",
        "nk_mode": 2,
        "nk_is_new": false
    }
    Replaces Park Path, Medium
    Code:
    "nk_description": "LOC_MIS_7_DESC",
        "Rules": {
            "BlockedSpecialties": [],
            "BlockedLabUpgrades": [],
            "BloonsForcedCamo": [],
            "MaxNumberOfTotalTowers": -1,
            "MaxNumberOfEachTower": 3,
            "TargetRound": 58,
            "BloonLevelOffsets": [
                0,
                0,
                -2,
                -3,
                -4,
                0,
                -6,
                0,
                0,
                -9,
                0,
                0,
                0,
                0,
                0
            ],
            "MoneyPerRound": 0,
            "LockedTowers": [
                "TackTower",
                "SniperMonkey",
                "BoomerangThrower",
                "NinjaMonkey",
                "BombTower",
                "IceTower",
                "GlueGunner",
                "SuperMonkey",
                "BananaFarm",
                "MortarTower",
                "DartlingGun",
                "SpikeFactory",
                "HeliPilot",
                "MonkeyEngineer",
                "Bloonchipper",
                "MonkeySub",
                "RoadSpikes",
                "ExplodingPineapple",
                "WizardLord"
            ],
            "LockedUpgrades": [
                {
                    "Type": "DartMonkey",
                    "Upgrades": [
                        1,
                        4
                    ]
                },
                    "Type": "MonkeyBuccaneer",
                    "Upgrades": [
                        4,
                        1
                    ]
                },
                {
                    "Type": "MonkeyAce",
                    "Upgrades": [
                        4,
                        1
                    ]
                },
                {
                    "Type": "MonkeyApprentice",
                    "Upgrades": [
                        4,
                        1
                    ]
                },
                {
                    "Type": "MonkeyVillage",
                    "Upgrades": [
                        4,
                        1
                    ]
                }
            ],
            "BlockedLabUpgrades": [],
            "BloonsForcedCamo": [],
            "TowerLifespan": -1,
            "MaxNumberOfTotalTowers": -1,
            "MaxNumberOfEachTower": 1,
            "TargetRound": 50,
            "Reward": {
                "XPMultiplier": 1,
                "MonkeyMoney": 125,
                "MonkeyMoneyMultiplier": 1
            },
            "TowersAutoUpgrade": false,
            "BlockedPremiumUpgrades": []
        },
       "Setup": {
            "Money": 3000,
            "Health": 200,
            "Inventory": [],
            "StartRound": 24
        },
        "nk_title": "LOC_MIS_7",
        "nk_track": "stream",
        "nk_rank_required": -1,
        "nk_id": "3",
        "nk_mode": 2,
        "nk_is_new": false
    }
    Code:
    "nk_description": "LOC_MIS_8_DESC",
        "Rules": {
            "BlockedSpecialties": [],
            "BlockedLabUpgrades": [],
            "BloonsForcedCamo": [],
            "TowerLifespan": -1,
            "MaxNumberOfTotalTowers": 6,
            "MaxNumberOfEachTower": 2,
            "TargetRound": 65,
            "MoneyPerRound": 0,
            "LockedTowers": [
                "DartMonkey",
                "TackTower",
                "SniperMonkey",
                "BoomerangThrower",
                "NinjaMonkey",
                "BombTower",
                "IceTower",
                "GlueGunner",
                "MonkeyBuccaneer",
                "MonkeyAce",
                "SuperMonkey",
                "MonkeyApprentice",
                "MonkeyVillage",
                "BananaFarm",
                "MortarTower",
                "DartlingGun",
                "SpikeFactory",
                "HeliPilot",
                "MonkeyEngineer",
                "Bloonchipper",
                "MonkeySub",
                "RoadSpikes",
                "ExplodingPineapple",
                "WizardLord"
            ],
            "LockedUpgrades": [
                {
                    "Type": "MonkeyEngineer",
                    "Upgrades": [
                        3,
                        2
                    ]
                },
                {
                    "Type": "Bloonchipper",
                    "Upgrades": [
                        0,
                        1
                    ]
                },
                {
                    "Type": "DartMonkey",
                    "Upgrades": [
                        4,
                        0
                    ]
                },
                {
                    "Type": "TackTower",
                    "Upgrades": [
                        4,
                        2
                    ]
                },
                {
                    "Type": "NinjaMonkey",
                    "Upgrades": [
                        0,
                        1
                    ]
                },
                {
                    "Type": "BombTower",
                    "Upgrades": [
                        2,
                        1
                    ]
                },
                {
                    "Type": "GlueGunner",
                    "Upgrades": [
                        2,
                        2
                    ]
                },
                {
                    "Type": "SuperMonkey",
                    "Upgrades": [
                        2,
                        2
                    ]
                },
                {
                    "Type": "MonkeyApprentice",
                    "Upgrades": [
                        2,
                        3
                    ]
                },
                {
                    "Type": "MortarTower",
                    "Upgrades": [
                        4,
                        0
                    ]
                },
                {
                    "Type": "SpikeFactory",
                    "Upgrades": [
                        1,
                        0
                    ]
                },
                {
                    "Type": "HeliPilot",
                    "Upgrades": [
                        0,
                        1
                    ]
                }
            ],
            "Reward": {
                "XPMultiplier": 1,
                "MonkeyMoney": 80,
                "MonkeyMoneyMultiplier": 1
            },
            "TowersAutoUpgrade": false,
            "BlockedPremiumUpgrades": []
        },
    
       "Setup": {
            "Money": 6000,
            "Health": 200,
            "Inventory": [
                {
                    "Amount": 1,
                    "Type": "BeeKeeper"
                },
                {
                    "Amount": 4,
                    "Type": "BloonsdayDevice"
                }
            ],
            "StartRound": 26
        },
        "nk_title": "LOC_MIS_3",
        "nk_track": "down_the_drain",
        "nk_rank_required": -1,
        "nk_id": "1",
        "nk_mode": 1,
        "nk_is_new": false
    }
    Code:
    {
        "nk_description": "LOC_MIS_9_DESC",
        "Rules": {
            "BlockedSpecialties": [],
            "TargetRound": 65,
            "LockedUpgrades": [
                {
                    "Type": "DartMonkey",
                    "Upgrades": [
                        1,
                        -1
                    ]
                },
                {
                    "Type": "TackTower",
                    "Upgrades": [
                        1,
                        -1
                    ]
                },
                {
                    "Type": "BoomerangThrower",
                    "Upgrades": [
                        1,
                        -1
                    ]
                },
                {
                 "Type": "BananaFarm",
                    "Upgrades": [
                         1,
                         -1
                    ]
                }
    
              ],
            "BlockedLabUpgrades": [],
            "BloonsForcedCamo": [],
             "MaxNumberOfTotalTowers": 14,
            "MaxNumberOfEachTower": 4,
            "Reward": {
                "XPMultiplier": 1,
                "MonkeyMoney": 110,
                "MonkeyMoneyMultiplier": 1
            },
            "LockedTowers": [
                "SniperMonkey",
                "NinjaMonkey",
                "BombTower",
                "IceTower",
                "GlueGunner",
                "MonkeyBuccaneer",
                "MonkeyAce",
                "SuperMonkey",
                "MonkeyApprentice",
                "MonkeyVillage",
                "MortarTower",
                "DartlingGun",
                "SpikeFactory",
                "HeliPilot",
                "MonkeyEngineer",
                "Bloonchipper",
                "MonkeySub",
                "RoadSpikes",
                "ExplodingPineapple",
                "WizardLord"
            ],
            "BlockedPremiumUpgrades": []
        },
        "Setup": {
            "StartRound": 35,
            "Money": 7208,
            "Health": 141,
            "Inventory": [
             {
                    "Amount": 2,
                    "Type": "MeerkatSpy"
                }
            ]
        },
        "nk_title": "LOC_MIS_9",
        "nk_track": "jungle",
        "nk_id": "10",
        "nk_mode": 0
    }
    Sugar Rush
    Code:
    {
        "nk_description": "LOC_MIS_10_DESC",
        "Rules": {
            "TargetRound": 65,
            "BlockedSpecialties": [],
            "LockedUpgrades": [
            {
                    "Type": "DartMonkey",
                    "Upgrades": [
                         2,
                         -1
                    ]
                },
                {
                  "Type": "GlueGunner",
                    "Upgrades": [
                         2,
                         3
                    ]
                },
    
                { "Type": "DartlingGun",
                    "Upgrades": [
                         3,
                         3
                    ]
                }
    
            ],
            "BlockedLabUpgrades": [],
            "BloonsForcedCamo": [],
             "MaxNumberOfTotalTowers": 8,
            "MaxNumberOfEachTower": 2,
            "Reward": {
                "XPMultiplier": 1,
                "MonkeyMoney": 90,
                "MonkeyMoneyMultiplier": 1
            },
            "LockedTowers": [
                "TackTower",
                "SniperMonkey",
                "BoomerangThrower",
                "BombTower",
                "IceTower",
                "MonkeyBuccaneer",
                "MonkeyAce",
                "MonkeyApprentice",
                "MonkeyVillage",
                "BananaFarm",
                "MortarTower",
                "HeliPilot",
                "MonkeyEngineer",
                "Bloonchipper",
                "MonkeySub",
                "RoadSpikes",
                "ExplodingPineapple",
                "WizardLord"
            ],
            "BlockedPremiumUpgrades": []
        },
        "Setup": {
            "StartRound": 20,
            "Money": 4000,
            "Inventory": []
        },
        "nk_title": "LOC_MIS_10",
        "nk_track": "candyland",
        "nk_id": "11",
        "nk_mode": 1
    }
    Code:
    {
        "nk_description": "LOC_MIS_11_DESC",
        "Rules": {
            "BlockedSpecialties": [],
            "TargetRound": 95,
            "LockedTowers": [
                "WizardLord"
            ],
            "LockedUpgrades": [],
            "BlockedLabUpgrades": [],
            "BloonsForcedCamo": [],
            "TowerLifespan": -1,
            "MaxNumberOfTotalTowers": -1,
            "MaxNumberOfEachTower": -1,
            "Reward": {
                "XPMultiplier": 1,
                "MonkeyMoney": 20,
                "MonkeyMoneyMultiplier": 1
            },
            "TowersAutoUpgrade": false,
            "BlockedPremiumUpgrades": []
        },
        "Setup": {
            "Money": 100000,
            "Inventory": [],
            "StartRound": 85
        },
        "nk_title": "LOC_MIS_11",
        "nk_track": "maze",
        "nk_rank_required": -1,
        "nk_id": "12",
        "nk_mode": 1,
        "nk_is_new": false
    }
    Code:
    "nk_description": "LOC_MIS_12_DESC",
        "Rules": {
            "BlockedSpecialties": [],
            "BlockedLabUpgrades": [],
            "BloonsForcedCamo": [],
            "TowerLifespan": -1,
            "MaxNumberOfTotalTowers": 9,
            "MaxNumberOfEachTower": 2,
            "TargetRound": 65,
            "MoneyPerRound": 0,
            "LockedTowers": [
                "DartMonkey",
                "SniperMonkey",
                "BoomerangThrower",
                "NinjaMonkey",
                "BombTower",
                "IceTower",
                "GlueGunner",
                "SuperMonkey",
                "MonkeyVillage",
                "BananaFarm",
                "MortarTower",
                "MonkeyEngineer",
                "Bloonchipper",
                "RoadSpikes",
                "ExplodingPineapple",
                "WizardLord"
            ],
            "LockedUpgrades": [
                {
                    "Type": "MonkeySub",
                    "Upgrades": [
                        2,
                        3
                    ]
                },
                {
                    "Type": "TackTower",
                    "Upgrades": [
                        2,
                        4
                    ]
                },
                {
                    "Type": "MonkeyBuccaneer",
                    "Upgrades": [
                        4,
                        2
                    ]
                },
                {
                    "Type": "MonkeyAce",
                    "Upgrades": [
                        2,
                        3
                    ]
                },
                {
                    "Type": "DartlingGun",
                    "Upgrades": [
                        3,
                        2
                    ]
                },
                {
                    "Type": "SpikeFactory",
                    "Upgrades": [
                        2,
                        4
                    ]
                },
                {
                    "Type": "HeliPilot",
                    "Upgrades": [
                        3,
                        3
                    ]
                }
            ],
            "Reward": {
                "XPMultiplier": 1,
                "MonkeyMoney": 100,
                "MonkeyMoneyMultiplier": 1
            },
            "TowersAutoUpgrade": false,
            "BlockedPremiumUpgrades": []
        },
       "Setup": {
            "Money": 5000,
            "Inventory": [
                {
                    "Amount": 1,
                    "Type": "PortableLake"
                }
            ],
            "StartRound": 26
        },
        "nk_title": "LOC_MIS_12",
        "nk_track": "runway",
        "nk_rank_required": -1,
        "nk_id": "13",
        "nk_mode": 2,
        "nk_is_new": false
    }
    Code:
    "nk_description": "LOC_MIS_185_DESC",
        "Rules": {
            "BlockedSpecialties": [],
            "BlockedLabUpgrades": [],
            "BloonsForcedCamo": [],
            "TowerLifespan": -1,
            "MaxNumberOfTotalTowers": -1,
            "MaxNumberOfEachTower": -1,
            "TargetRound": 1,
            "BloonLevelOffsets": [
                10,
                10,
                10,
                10,
                10,
                9,
                8,
                7,
                6,
                5,
                4,
                3,
                2,
                1,
                0
            ],
            "MoneyPerRound": 0,
            "LockedTowers": [
                "RoadSpikes",
                "ExplodingPineapple",
                "WizardLord"
            ],
            "LockedUpgrades": [],
            "Reward": {
                "XPMultiplier": 1,
                "MonkeyMoney": 20,
                "MonkeyMoneyMultiplier": 1
            },
            "TowersAutoUpgrade": false,
            "BlockedPremiumUpgrades": []
        },
    
       "Setup": {
            "Money": 10000,
            "Health": 1,
            "Inventory": [],
            "StartRound": 1
        },
        "nk_title": "LOC_MIS_185",
        "nk_track": "archipelago",
        "nk_rank_required": -1,
        "nk_id": "214",
        "nk_mode": 9,
        "nk_is_new": false
    }
    DC Names and Descriptions
    Code:
      <T id="LOC_MIS_0" l="0">Crosshaired</T>
      <T id="LOC_MIS_0_DESC" l="0">26 - 60 with no upgrade limits on available towers. 1 Super Monkey Storm provided.</T>
      <T id="LOC_MIS_1" l="0">Un Asymptote</T>
      <T id="LOC_MIS_1_DESC" l="0">26 - 65 with 6 of each: 2/2 Subs, 4/3 Buccaneers, 2/4 Ninjas, 2/4 Ice Towers, 2/4 Glue Gunners, Snipers, Monkey Aces, Farms, Mortars,  Dartlings, and Heli Pilots. 20 towers max.</T>
      <T id="LOC_MIS_2" l="0">25% Multiplier</T>
      <T id="LOC_MIS_2_DESC" l="0">26 - 50 with one of each tower. All towers limited to 4|3.</T>
      <T id="LOC_MIS_3" l="0">Doopliss</T>
      <T id="LOC_MIS_3_DESC" l="0">30 - 65 with towers and upgrades without 'p'. 2 of each tower, 8 max.</T>
      <T id="LOC_MIS_4" l="0">Stutter Steppin'</T>
      <T id="LOC_MIS_4_DESC" l="0">46 - 65 with 4|2 Snipers, 2|4 Ninjas, 4|2 Bombs, 4|2 Ice Towers and 2|4 Mortars. 3 of each only.</T>
      <T id="LOC_MIS_5" l="0">Highly Opinionated</T>
      <T id="LOC_MIS_5_DESC" l="0">35 - 65 with 2|4 Bomb Shooters, 4|2 Buccaneers, 2|4 Apprentices, 2|4 Aces and 3|2 Super Monkeys. 4 of each, 10 max.</T>
      <T id="LOC_MIS_6" l="0">Polar Ice Cap</T>
      <T id="LOC_MIS_6_DESC" l="0">35 - 70 with 4 of each: 2|4 Tack Shooters, 1|4 Snipers, 2|4 Boomers, 2|4 Bomb Towers, 2|4 Buccaneers, 4|2 Farms and 4|1 Dartlings.</T>
      <T id="LOC_MIS_7" l="0">Anti-Camo Dust</T>
      <T id="LOC_MIS_7_DESC" l="0">24 - 58 with 3 of each: 1|4 Dart Monkey, 4|1 Buccaneer, 4|1 Ace, 4|1 Apprentice, 4|1 Village. Green, yellow, pink, white and rainbow bloons are now red.</T>
      <T id="LOC_MIS_8" l="0">Like A G6</T>
      <T id="LOC_MIS_8_DESC" l="0">26 - 65 with 2 of each: 4/0 Dart Monkeys, 4/2 Tack Shooters, Boomers, 0/4 Ninjas, 2/1 Bomb Shooters, 2/2 Glue Gunners, 2/2 Super Monkeys, 2/3 Apprentices, 4/0 Mortars, Dartling Gunners, 1/0 Spike Factories, 3/2 Engineers, 0/1 Bloonchippers, and 0/1 Heli Pilots. 6 towers max.</T>
      <T id="LOC_MIS_9" l="0">Square Root of Two</T>
      <T id="LOC_MIS_9_DESC" l="0">35 - 65 with available towers limited to 1|4. 4 of each tower, 14 towers max. Two Meerkat Spies provided.</T>
      <T id="LOC_MIS_10" l="0">Sugar Rush</T>
      <T id="LOC_MIS_10_DESC" l="0">20 - 65 with 2|4 Dart Monkeys, Ninjas, 2|3 Glue Gunners, Super Monkeys, 3|3 Dartlings and Spike Factories. 2 of each, 8 max.</T>
      <T id="LOC_MIS_11" l="0">Pass 10 Epic Rounds With Lots o' Cash</T>
      <T id="LOC_MIS_11_DESC" l="0">Start on round 85 and pass round 95 with $100,000. All Towers, instant epic.</T>
      <T id="LOC_MIS_12" l="0">Flyover</T>
      <T id="LOC_MIS_12_DESC" l="0">26 - 65 with 2 of each, 9 max. Apprentice, 2/3 Sub, 3/2 Dartling, 2/4 Tack Shooter, 2/3 Ace, 3/3 Heli, and 2/4 Spike Factory. One Portable Lake provided.</T>
      <T id="LOC_MIS_13" l="0">Super Clock</T>
      <T id="LOC_MIS_13_DESC" l="0">Win using only Dart Monkeys, Super Monkeys, and Monkey Village Towers, plus Pineapples.</T>
      <T id="LOC_MIS_14" l="0">Where'd My Towers Go?</T>
      <T id="LOC_MIS_14_DESC" l="0">Pass rounds 10 to 45 using only road spikes, pineapples and banana farms!</T>
      <T id="LOC_MIS_15" l="0">Strapped for Cash</T>
      <T id="LOC_MIS_15_DESC" l="0">Pass 50 rounds with zero starting cash. Use special agents to help you through the early rounds, but don't spend too much monkey money!</T>
      <T id="LOC_MIS_16" l="0">Harrison's Challenge</T>
      <T id="LOC_MIS_16_DESC" l="0">Player designed challenge - beat Monkey Lane on Hard using Tack, Bomb, Apprentice, and Dartling Towers. Camo Leads could be tricky.</T>
      <T id="LOC_MIS_17" l="0">Switch it Up</T>
      <T id="LOC_MIS_17_DESC" l="0">Beat the Switch using only Dart, Apprentice, Ice, and Super Monkey Towers.</T>
      <T id="LOC_MIS_18" l="0">Davy Jones Locker</T>
      <T id="LOC_MIS_18_DESC" l="0">The fleet has been sunk! Survive 65 rounds on the high seas with no Monkey Buccaneers.</T>
      <T id="LOC_MIS_185" l="0">20 Ceramic Bloons on the Wall</T>
      <T id="LOC_MIS_185_DESC" l="0">Round one. Archipelago. 20 ceramic bloons. 10,000 cash.</T>



    Template
    Code:
    "nk_description": "LOC_MIS_3_DESC",
        "Rules": {
            "BlockedSpecialties": [],
            "BlockedLabUpgrades": [],
            "BloonsForcedCamo": [],
            "TowerLifespan": -1,
            "MaxNumberOfTotalTowers": 10,
            "MaxNumberOfEachTower": 4,
            "TargetRound": 60,
            "BloonLevelOffsets": [
                0,
                -1,
                -2,
                -3,
                1,
                1,
                1,
                1,
                1,
                1,
                2,
                0,
                1,
                1,
                1
            ],
            "MoneyPerRound": 0,
            "LockedTowers": [
                "DartMonkey",
                "TackTower",
                "SniperMonkey",
                "BoomerangThrower",
                "NinjaMonkey",
                "BombTower",
                "IceTower",
                "GlueGunner",
                "MonkeyBuccaneer",
                "MonkeyAce",
                "SuperMonkey",
                "MonkeyApprentice",
                "MonkeyVillage",
                "BananaFarm",
                "MortarTower",
                "DartlingGun",
                "SpikeFactory",
                "HeliPilot",
                "MonkeyEngineer",
                "Bloonchipper",
                "MonkeySub",
                "RoadSpikes",
                "ExplodingPineapple",
                "WizardLord"
            ],
            "LockedUpgrades": [
                {
                    "Type": "MonkeyEngineer",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "Bloonchipper",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "MonkeySub",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "DartMonkey",
                    "Upgrades": [
                        3,
                        3
                    ]
                },
                {
                    "Type": "TackTower",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "SniperMonkey",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "BoomerangThrower",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "NinjaMonkey",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "BombTower",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "IceTower",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "GlueGunner",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "MonkeyBuccaneer",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "MonkeyAce",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "SuperMonkey",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "MonkeyApprentice",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "MonkeyVillage",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "BananaFarm",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "MortarTower",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "DartlingGun",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "SpikeFactory",
                    "Upgrades": [
                        4,
                        3
                    ]
                },
                {
                    "Type": "HeliPilot",
                    "Upgrades": [
                        4,
                        3
                    ]
                }
            ],
            "Reward": {
                "XPMultiplier": 1,
                "MonkeyMoney": 100,
                "MonkeyMoneyMultiplier": 1
            },
            "TowersAutoUpgrade": false,
            "BlockedPremiumUpgrades": []
        },
    
       "Setup": {
            "Money": 6000,
            "Health": 200,
            "Inventory": [
                {
                    "Amount": 1,
                    "Type": "BeeKeeper"
                },
                {
                    "Amount": 4,
                    "Type": "BloonsdayDevice"
                }
            ],
            "StartRound": 26
        },
        "nk_title": "LOC_MIS_3",
        "nk_track": "down_the_drain",
        "nk_rank_required": -1,
        "nk_id": "1",
        "nk_mode": 1,
        "nk_is_new": false
    }
    Last edited by Junior Monkey; 06-08-17, 03:01 AM.

    Leave a comment:


  • Junior Monkey
    replied

    Leave a comment:


  • AFN7
    replied
    http://www.funtrivia.com/playquiz/qu...592c25eb0.html

    Leave a comment:


  • CheeseyRudy
    replied
    -59.91

    stuff here, why now?

    Leave a comment:


  • Junior Monkey
    replied
    Spoiler:
    Unintentional errors:
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    Unintentional, but easily triggerable errors:
    If a post takes too long to save, one of these errors can pop up:

    If you try to type in boot . ini or cmd . exe (without spaces) into a post, you get one of these errors:

    If you drag certain images to the post box and try to save it, one of these errors can appear:

    If you refresh/change the page while trying to load something, one of these errors can appear:

    Intentional errors:
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    Last edited by Junior Monkey; 14-08-17, 07:28 PM.

    Leave a comment:


  • Superbloons321
    replied

    Leave a comment:


  • sniper 355
    replied
    this a W.I.P of 2017 songs that might make the year end list.

    Spoiler:


    The Best List
    1st BEST: (THE THRONE): Kendrick Lamar - DNA (<10/10)
    2nd BEST: Adele - Water Under the Bridge (9.75/10)
    3rd BEST: Ed Sheeran - Castle on the Hill (9.5/10)
    4th: Harry Styles - Sign of the Times (9.25/10)
    5th: Kygo & Selena Gomez - It Ain't me (9.25/10)
    6th: Jon Bellion - All time Low (9/10)
    7th: Bruno Mars - 24K Magic (9/10)
    8th: DJ Khaled ft. Rihanna & Bryson Tiller - Wild Thoughts (8.5/10)
    9th: The Weeknd ft. Daft Punk - I Feel it Coming (8.5/10)
    10th: Ed Sheeran - Shape of You (8.5/10)

    Honourable Mentions
    11th: Childish Gambino - Redbone (8/10)
    12th: Kendrick Lamar - HUMBLE (7.5/10)
    13th: Calvin Harris ft. Frank Ocean & Migos - Slide (7.5/10)
    14th: Travis Scott ft. Kendrick Lamar - Goosebumps (7.5/10)
    15th: Kyle ft. Lil Yachty - iSpy (7.5/10)
    16th: Niall Horan - This Town (7.5/10)
    17th: Calvin Harris ft. Pharrell Williams, Katy Perry & Big Sean - Feels (7/10)
    18th: Niall Horan - Slow Hands (7/10)
    19th: Clean Bandit ft. Sean Paul & Anne Marie - Rockabye (7/10)

    6.5/10 - Not Bad
    French Montana ft. Swae Lee - Unforgettable
    Rihanna - Love on the Brain
    Shawn Mendes - There's Nothing Holdin me Back
    The Chainsmokers ft. Coldplay - Something just Like This

    6/10 - Decent
    Alessia Cara - Scars to Your Beautiful
    Big Sean - Bounce Back
    Brett Young - In Case You Didn't Know
    Bruno Mars - That's what I Like
    Charlie Puth - Attention
    Luis Fonsi & Daddy Yankee - Despacito

    5.5/10 - Alright
    Drake - Passionfruit
    Jason Derulo ft. Nicki Minaj & Ty Dolla Sign - Swalla*
    Jon Pardi - Dirt on my Boots
    Rae Sremmurd ft. Gucci Mane - Black Beatles

    5/10 - Meh
    Future - Mask Off
    Gucci Mane ft. Drake - Both
    James Arthur - Say You Won't let Go
    Khalid - Location
    Luke Combs - Hurricane
    Marian Hill - Down
    Post Malone ft. Quavo - Congratulations
    Selena Gomez - Bad Liar
    Shawn Mendes - Mercy

    4.5/10 - Poor
    Amine - Caroline
    David Guetta ft. Justin Bieber - 2U*
    DJ Khaled ft. Justin Bieber, Quavo, Chance the Rapper & Lil Wayne - I'm the One
    Imagine Dragons - Believer
    Julia Michaels - Issues
    Keith Urban ft. Carrie Underwood - The Fighter
    The Chainsmokers - Paris
    Zayn & Taylor Swift - I Don't Wanna Live Forever
    Zedd ft. Alessia Cara - Stay

    4/10 - Bad
    Ayo & Teo - Rolex
    Migos - T-Shirt
    XXXTENTACION - Look at me!

    Dishonourable Mentions
    13th: Jay Hilfigerrr & Zayon McCall - Juju on that Beat (3.5/10)
    12th: Migos ft. Lil Uzi Vert - Bad and Boujee (3.5/10)
    11th: Kodak Black - Tunnel Vision (3.5/10)

    The Worst List
    10th: Katy Perry ft. Skip Marley - Chained to the Rhythm (3/10)
    9th: Miley Cyrus - Malibu (3/10)
    8th: Maroon 5 ft. Kendrick Lamar - Don't Wanna Know (2.5/10)
    7th: Halsey - Now or Never (2.5/10)
    6th: Drake - Fake Love (2.5/10)
    5th: Lil Uzi Vert - XO TOUR Llif3 (2.5/10)
    4th: Maroon 5 ft. Future - Cold (2/10)
    3rd WORST: Machine Gun Kelly ft. Camila Cabello - Bad Things (2/10)
    2nd WORST: Rae Sremmurd - Swang (1.5/10)
    1st (THE PITS OF HELL): Sam Hunt - Body like a Back Road (1/10)

    Last edited by sniper 355; 28-07-17, 10:17 AM.

    Leave a comment:


  • olegoleg123
    replied
    https://www.youtube.com/watch?v=XcNXq5DUZnk

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  • Junior Monkey
    replied
    Added the rule.

    OT:

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  • The Mochinator
    replied
    Originally posted by DylanChillen View Post
    -snip=
    Fair warning: Put giant heaps of text like this into spoilers using the [spoiler] tag.

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  • The Mochinator
    replied

    Leave a comment:


  • Junior Monkey
    replied

    Leave a comment:


  • olegoleg123
    replied
    I've actually accomplished something in my wasted life so you better damn appreciate it

    Leave a comment:


  • Junior Monkey
    replied
    http://imgur.com/gallery/XrkKX

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  • DylanChillen
    replied

    this.rounds = new RoundsDef().Rounds(Vector.<RoundDef>([new RoundDef().FlavorText("Easy peasy.").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(0).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(17.5125).Count(20).Start(0)]))])),new RoundDef().FlavorText("Have fun unlocking and discovering what all the new tower upgrades do.").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(0).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(16.558999999999997).Count(30). Start(0)]))])),new RoundDef().FlavorText("Besides having more layers, the different colored bloons also move faster.").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(0).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(5.138999999999999).Count(10).S tart(0),new SpawnerDef().Length(5.138999999999999).Count(10).S tart(8.564999999999998)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(1).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(2.284).Count(5).Start(5.709999 999999999)]))])),new RoundDef().FlavorText("Keep playing Bloons TD5 regularly to check for new updates, tracks, towers, game modes and other awesomeness.").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(0).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(10.848999999999998).Count(20). Start(0),new SpawnerDef().Length(2.887499999999998).Count(10).S tart(19.985)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(1).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(7.994).Count(15).Start(11.4199 99999999998)]))])),new RoundDef().FlavorText("First Green Bloons are coming next round.").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(1).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(5.138999999999999).Count(10).S tart(0),new SpawnerDef().Length(7.994).Count(15).Start(8.56499 9999999998)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(0).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(2.284).Count(5).Start(5.709999 999999999)]))])),new RoundDef().FlavorText("The more you use a certain tower, the more upgrades you will unlock for it.").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(2).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(1.7129999999999999).Count(4).S tart(0)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(0).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(7.993999999999999).Count(15).S tart(2.284)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(1).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(7.994).Count(15).Start(10.849)]))])),new RoundDef().FlavorText("Each tower has 2 upgrade paths, but you can only get the 3rd and 4th upgrades on one of the paths, because they are special.").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(1).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(5.138999999999999).Count(10).S tart(0),new SpawnerDef().Length(3.991666666666665).Count(15).S tart(22.816666666666663)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(2).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(4.95).Count(5).Start(5.7099999 99999999)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(0).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(10.848999999999997).Count(20). Start(11.8125)]))])),new RoundDef().FlavorText("The bloons are now more organised, they may come in tight bunches to break through quickly, or come spread out to confound your area weapons.").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(1).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(10.848999999999998).Count(20). Start(0)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(2).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(0.5709999999999997).Count(2).S tart(11.419999999999998),new SpawnerDef().Length(10.658333333333331).Count(12). Start(18.272)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(0).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(1.970833333333334).Count(10).S tart(12.561999999999998)]))])),new RoundDef().FlavorText("Coming up next are some Blue Bloons, then some more, then some more, then some more.").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(2).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(18.957407407407405).Count(30). Start(0)]))])),new RoundDef().FlavorText("Good old Yellow Bloons. Quite fast, quite big, and quite dangerous without a good defense.").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(1).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(35).Count(60).Start(0)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(1).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(9).Count(20).Start(35)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(1).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(3.987500000000002).Count(22).S tart(44)]))])),new RoundDef().FlavorText("Take a moment to admire the sumptuous and awesome artwork this game has.").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(3).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(0.571).Count(2).Start(0)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(2).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(6.281000000000001).Count(12).S tart(3.8083333333333336)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(1).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(3.804166666666667).Count(10).S tart(10.241666666666667)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(0).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(4.575000000000001).Count(10).S tart(13.616666666666667)]))])),new RoundDef().FlavorText("If you have not played more Ninja Kiwi games, you should - because those games are fun, and fun is good.").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(2).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(5.138999999999999).Count(10).S tart(0)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(1).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(6.075).Count(15).Start(5.70999 9999999999)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(3).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(3.116666666666667).Count(5).St art(14.274999999999999)]))])),new RoundDef().FlavorText("Once you unlock a new tower, it will be unlocked permanently - provided you are logged in to your account...").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(0).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(27.420394736842105).Count(100) .Start(0)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(3).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(1.3541666666666667).Count(4).S tart(11.419999999999998)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(2).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(13.704).Count(23).Start(17.129 999999999995)]))])),new RoundDef().FlavorText("Use each tower type more to unlock all its upgrades.").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(0).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(9.707).Count(18).Start(0),new SpawnerDef().Length(17.13).Count(31).Start(9.5)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(1).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(1.1166666666666665).Count(5).S tart(2.8549999999999995),new SpawnerDef().Length(1.3874999999999982).Count(10). Start(15.9625)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(2).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(1.1166666666666671).Count(5).S tart(5.709999999999999),new SpawnerDef().Length(1.3874999999999982).Count(5).S tart(19.8375)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(3).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(0.9500000000000004).Count(4).S tart(8.564999999999998),new SpawnerDef().Length(1.5541666666666647).Count(5).S tart(23.708333333333332)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(0).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(10.848999999999998).Count(20). Start(0)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(4).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(0.8333333333333334).Count(3).S tart(12.416666666666666)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(2).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(7.993999999999998).Count(12).S tart(15.129166666666668)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(3).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(2.6472222222222204).Count(5).S tart(23.195833333333336)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(2).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(10.848999999999998).Count(20). Start(0)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(3).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(1.4333333333333325).Count(8).S tart(13.583333333333334)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(4).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(14.5875).Count(4).Start(1.675)]))])),new RoundDef().FlavorText("Have some free money with 80 greens coming up next.").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(true).Type(3).Camo(false)).Spawne rs(Vector.<SpawnerDef>([new SpawnerDef().Length(3.997).Count(8).Start(0)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(2).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(25).Count(60).Start(0)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(2).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(1.8166666666666675).Count(20). Start(25)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(2).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(2.8874999999999997).Count(10). Start(0)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(3).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(2.283999999999999).Count(4).St art(13.479166666666666)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(4).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(7.616666666666667).Count(7).St art(5.958333333333333)])),new GroupDef().Bloon(new BloonDef().Regen(true).Type(3).Camo(false)).Spawne rs(Vector.<SpawnerDef>([new SpawnerDef().Length(2.855).Count(5).Start(2.333333 3333333335)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(5).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(5.245833333333334).Count(6).St art(0)]))])),new RoundDef().FlavorText("White Bloons incoming.").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(4).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(5.138999999999999).Count(10).S tart(0),new SpawnerDef().Length(1.4375).Count(4).Start(5.70999 9999999999)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(6).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(4.568).Count(8).Start(0)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(5).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(1.9375).Count(5).Start(0)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(6).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(1.854166666666666).Count(4).St art(5.758333333333333)]))])),new RoundDef().FlavorText("That was just one Camo Bloon. Easy enough to pop with road spikes if your towers missed it. There will be more next time so beware!").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(2).Camo(true)).Spawne rs(Vector.<SpawnerDef>([new SpawnerDef().Length(1.142).Count(1).Start(0)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(true).Type(3).Camo(false)).Spawne rs(Vector.<SpawnerDef>([new SpawnerDef().Length(17.13).Count(31).Start(0)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(4).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(8.700000000000001).Count(23).S tart(0)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(8).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(3.4259999999999997).Count(4).S tart(11.083333333333334)]))])),new RoundDef().FlavorText("Leads are slow and easily dealt with if you have the right towers. Otherwise, they could cause you some grief...").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(3).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(7.725).Count(45).Start(0)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(2).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(7.345833333333334).Count(45).S tart(9.416666666666666)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(1).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(5.529166666666669).Count(55).S tart(19)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(0).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(6.4375).Count(120).Start(24.58 3333333333332)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(7).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(4.008333333333334).Count(4).St art(0)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(3).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(9.033333333333331).Count(25).S tart(0)])),new GroupDef().Bloon(new BloonDef().Regen(true).Type(4).Camo(false)).Spawne rs(Vector.<SpawnerDef>([new SpawnerDef().Length(2.1124999999999994).Count(12). Start(13.5)]))])),new RoundDef().FlavorText("Next round are many Zebra Bloons. Some of them will be heart-shaped Regen Bloons. Get ready!").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(7).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(13.070098039215686).Count(9).S tart(0)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(8).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(5.085294117647059).Count(8).St art(0)])),new GroupDef().Bloon(new BloonDef().Regen(true).Type(8).Camo(false)).Spawne rs(Vector.<SpawnerDef>([new SpawnerDef().Length(1.713).Count(2).Start(5.916666 666666667)]))])),new RoundDef().FlavorText("Next round there are lots of Camo Bloons, make sure you have a couple of Ninja Monkeys or other towers that can detect Camo Bloons!").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(5).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(13.703999999999999).Count(25). Start(0)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(6).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(16.558999999999997).Count(28). Start(14.274999999999999)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(7).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(3.9970000000000034).Count(8).S tart(31.404999999999998)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(3).Camo(true)).Spawne rs(Vector.<SpawnerDef>([new SpawnerDef().Length(25.541666666666668).Count(20). Start(0)]))])),new RoundDef().FlavorText("Rainbow Bloons, pretty fast, pretty mean and pretty pretty. They\'re rainbows after all, right?").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(8).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(18.083333333333332).Count(5).S tart(7.5)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(3).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(34.11291666666666).Count(140). Start(0)]))])),new RoundDef().FlavorText("Beware round 42...").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(6).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(10.033333333333331).Count(25). 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You have been warned.").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(6).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(3.595833333333333).Count(17).S tart(0)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(7).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(8.565).Count(14).Start(4.83333 3333333333)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(8).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(6.280999999999999).Count(10).S tart(12.0875)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(9).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(2.8550000000000018).Count(4).S tart(25.725)])),new GroupDef().Bloon(new BloonDef().Regen(true).Type(4).Camo(false)).Spawne rs(Vector.<SpawnerDef>([new SpawnerDef().Length(23.411).Count(42).Start(2)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(5).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(5.138999999999999).Count(10).S tart(0)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(6).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(5.138999999999999).Count(10).S tart(5.709999999999999)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(7).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(7.2625).Count(20).Start(11.419 999999999998)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(8).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(10.848999999999997).Count(20). 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Just sayin\'.").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(11).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(0).Count(1).Start(0)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(10).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(6.281).Count(12).Start(0)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(4).Camo(true)).Spawne rs(Vector.<SpawnerDef>([new SpawnerDef().Length(18.145833333333332).Count(70). Start(6.5)]))])),new RoundDef().FlavorText("Got any Super Monkeys yet?").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(true).Type(4).Camo(false)).Spawne rs(Vector.<SpawnerDef>([new SpawnerDef().Length(39.69583333333333).Count(120). 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Start(22.166666666666668)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(true).Type(9).Camo(false)).Spawne rs(Vector.<SpawnerDef>([new SpawnerDef().Length(12).Count(40).Start(0)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(11).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(0).Count(1).Start(15.179166666 666667)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(11).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(0.571).Count(2).Start(0),new SpawnerDef().Length(0.5709999999999997).Count(2).S tart(12.561999999999998)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(9).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(25.258333333333336).Count(40). Start(0.975)]))])),new RoundDef().FlavorText("Camo + Lead = much pain. Hope you\'re ready.").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(11).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(43.98333333333333).Count(5).St art(0)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(10).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(44.15416666666667).Count(29).S tart(0)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(10).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(27.979).Count(50).Start(0)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(7).Camo(true)).Spawne rs(Vector.<SpawnerDef>([new SpawnerDef().Length(7.450961538461541).Count(28).S tart(10.166666666666666)]))])),new RoundDef().FlavorText("Enjoy that BFB did you?").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(12).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(0).Count(1).Start(0)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(true).Type(8).Camo(false)).Spawne rs(Vector.<SpawnerDef>([new SpawnerDef().Length(20).Count(150).Start(0)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(11).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(14.033333333333331).Count(5).S tart(1.9166666666666667)]))])),new RoundDef().FlavorText("Next round will be @#$*% hard.").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(11).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(25).Count(6).Start(1.083333333 3333333)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(4).Camo(true)).Spawne rs(Vector.<SpawnerDef>([new SpawnerDef().Length(56.52899999999999).Count(300). 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Remember to take breaks occasionally to do non-BTD5 things.").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(11).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(0.5).Count(2).Start(0),new SpawnerDef().Length(0.5).Count(2).Start(7),new SpawnerDef().Length(1).Count(4).Start(13.916666666 666666),new SpawnerDef().Length(0.75).Count(4).Start(20.75)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(11).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(2.284).Count(5).Start(0),new SpawnerDef().Length(2.283999999999999).Count(5).St art(24.15416666666667)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(10).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(7.994).Count(15).Start(9.09583 3333333331)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(11).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(1.7129999999999999).Count(4).S tart(0)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(12).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(0).Count(1).Start(7.4416666666 66666)]))])),new RoundDef().FlavorText("If you were a bloon, wouldn\'t you rather get popped instead of slowly leaking and withering to an undignified husk? I guess we\'ll never know since they can\'t speak.").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(7).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(16.558999999999997).Count(60). 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Start(0)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(11).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(2.284).Count(7).Start(0),new SpawnerDef().Length(0.5710000000000015).Count(2).S tart(26.383333333333336)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(12).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(3).Count(2).Start(13.4)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(10).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(56.528999999999996).Count(100) .Start(0),new SpawnerDef().Length(27.52500000000001).Count(100). Start(56.3375)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(12).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(0).Count(1).Start(41.429166666 66667)]))])),new RoundDef().FlavorText("Next level will be fun, a whole bunch of Ceramic Bloons are going to charge right through your defenses and pretty much make you lose.").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(12).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(0).Count(1).Start(0),new SpawnerDef().Length(0).Count(1).Start(9.7069999999 99999),new SpawnerDef().Length(0).Count(1).Start(22.4875)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(7).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(7.422999999999999).Count(14).S tart(0.571),new SpawnerDef().Length(7.422999999999998).Count(14).S tart(10.277999999999999)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(11).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(0.5709999999999997).Count(2).S tart(8.565),new SpawnerDef().Length(0.5710000000000015).Count(2).S tart(18.272)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(true).Type(10).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(1.7708333333333333).Count(60). Start(0)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(11).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(58.92083333333333).Count(14).S tart(0)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(12).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(4.554166666666665).Count(5).St art(26.666666666666668)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(9).Camo(false)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(90).Count(150).Start(0)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(10).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(1.1666666666666667).Count(75). Start(10)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(10).Camo(true)).Spawn ers(Vector.<SpawnerDef>([new SpawnerDef().Length(1.2041666666666655).Count(72). Start(77.91666666666667)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(12).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(1.713).Count(1).Start(44.08333 3333333336)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(true).Type(9).Camo(false)).Spawne rs(Vector.<SpawnerDef>([new SpawnerDef().Length(60).Count(500).Start(0)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(12).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(52.95).Count(7).Start(3.166666 6666666665)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(11).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(20).Count(31).Start(0)]))])),new RoundDef().FlavorText("Regen AND Camo coming up. Not very fun or fair really is it?").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(12).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(20).Count(9).Start(0)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(true).Type(9).Camo(true)).Spawner s(Vector.<SpawnerDef>([new SpawnerDef().Length(60).Count(400).Start(0)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(12).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(20).Count(10).Start(0)]))])),new RoundDef().Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(10).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(60).Count(50).Start(0),new SpawnerDef().Length(60).Count(50).Start(0.1),new SpawnerDef().Length(60).Count(50).Start(0.2)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(11).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(10).Count(30).Start(10)]))])),new RoundDef().FlavorText("If you\'re playing on Hard, you\'ve done well to get this far, but it will all end next level.").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(11).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(25).Count(50).Start(0)])),new GroupDef().Bloon(new BloonDef().Regen(false).Type(12).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(20).Count(10).Start(5)]))])),new RoundDef().FlavorText("Freeplay, freeplay, freeplay. Have fun!").Groups(Vector.<GroupDef>([new GroupDef().Bloon(new BloonDef().Regen(false).Type(13).Camo(false)).Spaw ners(Vector.<SpawnerDef>([new SpawnerDef().Length(0).Count(1).Start(0)]))]))]));

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