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  • Speedy05
    replied
    http://forums.ninjakiwi.com/privatemessage/index

    Leave a comment:


  • Junior Monkey
    replied
    My Trolls in TK:
    Hero Stones Scrolls
    Thief 38 144
    Templar 0 6
    Witch 34 85
    Fighter 58 162
    Pirate 19 63
    Sorceress 2 5
    Cleric 0 32
    Mage 39 134
    Cavalier 14 77
    Archer 48 129
    Swashbuckler 9 83
    Encounters: 2x Level 30 Huge Croc in Tower w/ Amazon (21, against same person in 3 attacks), Wizard's Chosen with 2 Epics (23), Shaman on last stage of Hero Battles (35), Druid with 5 Suit-O-Arms (35)
    Last edited by Junior Monkey; 16-12-17, 09:55 PM.

    Leave a comment:


  • Junior Monkey
    replied
    Code:
    BTD1
    
                               this.bloonInterval = 15 - this.curLevel;
                               if(this.bloonInterval < 5)
                               {
                                  this.bloonInterval = Math.ceil(5 - this.curLevel / 20);
                               }
    
                         this.ABSTL(12,1,1);
                         this.ABSTL(25,2,1);
                         this.ABSTL(12,3,1);
                         this.ABSTL(2,3,2);
                         this.ABSTL(12,3,1);
                         this.ABSTL(3,3,2);
                         this.ABSTL(5,4,1);
                         this.ABSTL(12,4,2);
                         this.ABSTL(5,4,1);
                         this.ABSTL(12,4,2);
                         this.ABSTL(15,5,1);
                         this.ABSTL(10,5,2);
                         this.ABSTL(15,5,1);
                         this.ABSTL(15,5,2);
                         this.ABSTL(10,6,3);
                         this.ABSTL(75,7,2);
                         this.ABSTL(20,8,1);
                         this.ABSTL(30,8,2);
                         this.ABSTL(30,8,1);
                         this.ABSTL(20,8,2);
                         this.ABSTL(20,8,1);
                         this.ABSTL(20,8,2);
                         this.ABSTL(5,6,3);
                         this.ABSTL(25,9,2);
                         this.ABSTL(15,9,3);
                         this.ABSTL(25,9,2);
                         this.ABSTL(35,10,3);
                         this.ABSTL(15,11,4);
                         this.ABSTL(25,12,2);
                         this.ABSTL(25,12,3);
                         this.ABSTL(3,12,4);
                         this.ABSTL(40,13,2);
                         this.ABSTL(40,13,1);
                         this.ABSTL(28,13,3);
                         this.ABSTL(35,13,2);
                         this.ABSTL(28,14,4);
                         this.ABSTL(30,15,3);
                         this.ABSTL(30,15,2);
                         this.ABSTL(30,15,3);
                         this.ABSTL(20,16,2);
                         this.ABSTL(30,16,3);
                         this.ABSTL(30,16,2);
                         this.ABSTL(20,16,3);
                         this.ABSTL(20,16,2);
                         this.ABSTL(25,16,3);
                         this.ABSTL(70,17,2);
                         this.ABSTL(45,17,3);
                         this.ABSTL(70,17,2);
                         this.ABSTL(30,18,2);
                         this.ABSTL(27,18,4);
                         this.ABSTL(25,18,3);
                         this.ABSTL(90,19,3);
                         this.ABSTL(16,20,4);
                         this.ABSTL(12,20,3);
                         this.ABSTL(15,20,4);
                         this.ABSTL(12,20,3);
                         this.ABSTL(17,20,4);
                         this.ABSTL(15,21,4);
                         this.ABSTL(10,21,2);
                         this.ABSTL(20,21,4);
                         this.ABSTL(15,21,3);
                         this.ABSTL(70,21,3);
                         this.ABSTL(45,22,4);
                         this.ABSTL(30,23,4);
                         this.ABSTL(35,23,3);
                         this.ABSTL(34,23,4);
                         this.ABSTL(30,24,3);
                         this.ABSTL(42,24,4);
                         this.ABSTL(20,24,3);
                         this.ABSTL(30,24,2);
                         this.ABSTL(25,25,4);
                         this.ABSTL(30,25,3);
                         this.ABSTL(28,25,4);
                         this.ABSTL(40,25,3);
                         this.ABSTL(85,26,4);
                         this.ABSTL(20,27,5);
                         this.ABSTL(55,28,4);
                         this.ABSTL(45,28,3);
                         this.ABSTL(100,29,4);
                         this.ABSTL(25,29,4);
                         this.ABSTL(19,29,5);
                         this.ABSTL(250,30,3);
                         this.ABSTL(27,31,5);
                         this.ABSTL(55,31,3);
                         this.ABSTL(10,31,2);
                         this.ABSTL(20,32,4);
                         this.ABSTL(25,32,3);
                         this.ABSTL(23,32,5);
                         this.ABSTL(150,33,4);
                         this.ABSTL(25,34,5);
                         this.ABSTL(35,34,3);
                         this.ABSTL(35,34,4);
                         this.ABSTL(25,35,4);
                         this.ABSTL(85,35,3);
                         this.ABSTL(85,35,4);
                         this.ABSTL(17,36,5);
                         this.ABSTL(115,36,4);
                         this.ABSTL(18,36,5);
                         this.ABSTL(59,37,5);
                         this.ABSTL(220,38,4);
                         this.ABSTL(50,39,1);
                         this.ABSTL(50,39,2);
                         this.ABSTL(50,39,3);
                         this.ABSTL(50,39,4);
                         this.ABSTL(40,39,5);
                         this.ABSTL(80,40,5);
                         this.ABSTL(20,41,6);
                         this.ABSTL(20,41,5);
                         this.ABSTL(20,41,6);
                         this.ABSTL(50,42,4);
                         this.ABSTL(30,42,5);
                         this.ABSTL(30,42,6);
                         this.ABSTL(150,43,4);
                         this.ABSTL(60,43,5);
                         this.ABSTL(40,43,6);
                         this.ABSTL(120,44,5);
                         this.ABSTL(120,45,6);
                         this.ABSTL(60,46,6);
                         this.ABSTL(60,46,5);
                         this.ABSTL(59,46,4);
                         this.ABSTL(70,47,5);
                         this.ABSTL(79,47,4);
                         this.ABSTL(40,47,6);
                         this.ABSTL(70,48,4);
                         this.ABSTL(80,48,6);
                         this.ABSTL(80,48,5);
                         this.ABSTL(70,49,6);
                         this.ABSTL(99,49,4);
                         this.ABSTL(80,49,5);
                         this.ABSTL(10,50,6);
                         this.ABSTL(10,50,5);
                         this.ABSTL(10,50,6);
                         this.ABSTL(10,50,5);
                         this.ABSTL(10,50,6);
                         this.ABSTL(10,50,5);
                         this.ABSTL(10,50,6);
                         this.ABSTL(10,50,5);
                         this.ABSTL(10,50,6);
                         this.ABSTL(10,50,5);
                         this.ABSTL(10,50,6);
                         this.ABSTL(10,50,5);
                         this.ABSTL(10,50,6);
                         this.ABSTL(10,50,5);
                         this.ABSTL(10,50,6);
                         this.ABSTL(10,50,5);
                         this.ABSTL(10,50,6);
                         this.ABSTL(10,50,5);
                         this.ABSTL(10,50,6);
                         this.ABSTL(9,50,5);
    
    
    BTD2
    
                      this.bloonInterval = 15 - this.curLevel;
                      if(this.bloonInterval < 5)
                      {
                         this.bloonInterval = Math.ceil(5 - this.curLevel / 20);
                      }
    
                      this.ABSTL(12,1,1);
                      this.ABSTL(30,2,1);
                      this.ABSTL(10,3,1);
                      this.ABSTL(4,3,2);
                      this.ABSTL(5,3,1);
                      this.ABSTL(4,3,2);
                      this.ABSTL(5,4,1);
                      this.ABSTL(12,4,2);
                      this.ABSTL(5,4,1);
                      this.ABSTL(12,4,2);
                      this.ABSTL(10,5,1);
                      this.ABSTL(8,5,2);
                      this.ABSTL(12,5,1);
                      this.ABSTL(20,5,2);
                      this.ABSTL(13,6,1);
                      this.ABSTL(7,6,3);
                      this.ABSTL(50,7,2);
                      this.ABSTL(9,8,1);
                      this.ABSTL(16,8,2);
                      this.ABSTL(9,8,1);
                      this.ABSTL(7,8,2);
                      this.ABSTL(9,8,1);
                      this.ABSTL(7,8,2);
                      this.ABSTL(8,6,3);
                      this.ABSTL(20,9,2);
                      this.ABSTL(15,9,3);
                      this.ABSTL(12,9,2);
                      this.ABSTL(32,10,3);
                      this.ABSTL(12,11,3);
                      this.ABSTL(7,11,4);
                      this.ABSTL(1,12,8);
                      this.ABSTL(4,11,4);
                      this.ABSTL(18,13,2);
                      this.ABSTL(18,13,1);
                      this.ABSTL(30,13,3);
                      this.ABSTL(20,13,2);
                      this.ABSTL(23,14,4);
                      this.ABSTL(6,15,4);
                      this.ABSTL(6,15,3);
                      this.ABSTL(4,15,4);
                      this.ABSTL(8,15,3);
                      this.ABSTL(3,15,4);
                      this.ABSTL(45,16,2);
                      this.ABSTL(25,16,3);
                      this.ABSTL(9,16,2);
                      this.ABSTL(25,16,3);
                      this.ABSTL(20,17,2);
                      this.ABSTL(55,17,3);
                      this.ABSTL(20,17,2);
                      this.ABSTL(30,18,2);
                      this.ABSTL(22,18,4);
                      this.ABSTL(24,18,3);
                      this.ABSTL(75,19,3);
                      this.ABSTL(1,20,7);
                      this.ABSTL(14,21,4);
                      this.ABSTL(10,21,2);
                      this.ABSTL(23,21,4);
                      this.ABSTL(10,21,3);
                      this.ABSTL(30,21,3);
                      this.ABSTL(50,22,4);
                      this.ABSTL(30,23,4);
                      this.ABSTL(35,23,3);
                      this.ABSTL(30,23,4);
                      this.ABSTL(30,24,3);
                      this.ABSTL(45,24,4);
                      this.ABSTL(26,24,3);
                      this.ABSTL(20,24,2);
                      this.ABSTL(20,25,4);
                      this.ABSTL(15,25,5);
                      this.ABSTL(22,25,4);
                      this.ABSTL(80,26,4);
                      this.ABSTL(28,27,5);
                      this.ABSTL(12,28,5);
                      this.ABSTL(10,28,6);
                      this.ABSTL(22,26,4);
                      this.ABSTL(4,29,7);
                      this.ABSTL(11,29,5);
                      this.ABSTL(9,29,6);
                      this.ABSTL(120,30,4);
                      this.ABSTL(11,31,7);
                      this.ABSTL(20,32,4);
                      this.ABSTL(8,32,6);
                      this.ABSTL(10,32,5);
                      this.ABSTL(55,33,5);
                      this.ABSTL(25,34,5);
                      this.ABSTL(23,34,6);
                      this.ABSTL(50,34,4);
                      this.ABSTL(7,35,8);
                      this.ABSTL(11,36,5);
                      this.ABSTL(12,36,4);
                      this.ABSTL(10,36,5);
                      this.ABSTL(4,36,7);
                      this.ABSTL(10,36,6);
                      this.ABSTL(6,36,5);
                      this.ABSTL(20,37,7);
                      this.ABSTL(200,38,4);
                      this.ABSTL(50,39,4);
                      this.ABSTL(15,39,5);
                      this.ABSTL(13,39,6);
                      this.ABSTL(8,39,7);
                      this.ABSTL(5,39,8);
                      this.ABSTL(60,40,5);
                      this.ABSTL(20,39,6);
                      this.ABSTL(18,41,6);
                      this.ABSTL(10,41,7);
                      this.ABSTL(10,41,8);
                      this.ABSTL(120,42,4);
                      this.ABSTL(50,42,5);
                      this.ABSTL(40,42,6);
                      this.ABSTL(20,43,8);
                      this.ABSTL(20,43,7);
                      this.ABSTL(130,44,5);
                      this.ABSTL(110,45,6);
                      this.ABSTL(35,46,7);
                      this.ABSTL(30,47,5);
                      this.ABSTL(40,47,6);
                      this.ABSTL(13,47,7);
                      this.ABSTL(8,47,8);
                      this.ABSTL(20,48,7);
                      this.ABSTL(30,48,6);
                      this.ABSTL(40,48,5);
                      this.ABSTL(12,48,7);
                      this.ABSTL(30,49,8);
                      this.ABSTL(7,50,8);
                      this.ABSTL(10,50,7);
                      this.ABSTL(7,50,8);
                      this.ABSTL(7,50,7);
                      this.ABSTL(7,50,8);
                      this.ABSTL(7,50,7);
                      this.ABSTL(7,50,8);
                      this.ABSTL(4,50,7);
                      this.ABSTL(7,50,8);
    
    
    BTD3
    
             bloonInterval = 20 - curLevel;
             if(bloonInterval < 7)
             {
                bloonInterval = Math.ceil(7 - curLevel / 20);
             }
    
             ABSTL(14,1,1);
             ABSTL(30,2,1);
             ABSTL(10,3,1);
             ABSTL(4,3,2);
             ABSTL(5,3,1);
             ABSTL(4,3,2);
             ABSTL(5,4,1);
             ABSTL(12,4,2);
             ABSTL(5,4,1);
             ABSTL(12,4,2);
             ABSTL(10,5,1);
             ABSTL(8,5,2);
             ABSTL(12,5,1);
             ABSTL(20,5,2);
             ABSTL(13,6,1);
             ABSTL(7,6,3);
             ABSTL(50,7,2);
             ABSTL(9,8,1);
             ABSTL(16,8,2);
             ABSTL(9,8,1);
             ABSTL(7,8,2);
             ABSTL(9,8,1);
             ABSTL(7,8,2);
             ABSTL(8,6,3);
             ABSTL(20,9,2);
             ABSTL(15,9,3);
             ABSTL(12,9,2);
             ABSTL(32,10,3);
             ABSTL(12,11,3);
             ABSTL(7,11,4);
             ABSTL(1,12,8);
             ABSTL(4,11,4);
             ABSTL(18,13,2);
             ABSTL(18,13,1);
             ABSTL(30,13,3);
             ABSTL(20,13,2);
             ABSTL(1,14,8);
             ABSTL(12,14,4);
             ABSTL(8,15,4);
             ABSTL(6,15,3);
             ABSTL(8,15,4);
             ABSTL(8,15,3);
             ABSTL(5,15,4);
             ABSTL(35,16,3);
             ABSTL(15,16,4);
             ABSTL(9,16,2);
             ABSTL(7,16,4);
             ABSTL(20,17,2);
             ABSTL(55,17,3);
             ABSTL(10,17,4);
             ABSTL(30,18,2);
             ABSTL(25,18,4);
             ABSTL(28,18,3);
             ABSTL(45,19,3);
             ABSTL(25,19,4);
             ABSTL(5,20,7);
             ABSTL(17,21,4);
             ABSTL(10,21,2);
             ABSTL(27,21,4);
             ABSTL(10,21,3);
             ABSTL(30,21,3);
             ABSTL(50,22,4);
             ABSTL(30,23,4);
             ABSTL(35,23,3);
             ABSTL(30,23,4);
             ABSTL(30,24,3);
             ABSTL(45,24,4);
             ABSTL(26,24,3);
             ABSTL(20,24,2);
             ABSTL(20,25,4);
             ABSTL(15,25,5);
             ABSTL(22,25,4);
             ABSTL(80,26,4);
             ABSTL(15,26,5);
             ABSTL(35,27,5);
             ABSTL(19,28,5);
             ABSTL(16,28,6);
             ABSTL(20,26,4);
             ABSTL(14,26,7);
             ABSTL(6,29,7);
             ABSTL(12,29,5);
             ABSTL(14,29,6);
             ABSTL(60,30,4);
             ABSTL(28,30,5);
             ABSTL(2,31,9);
             ABSTL(20,32,4);
             ABSTL(16,32,6);
             ABSTL(22,32,5);
             ABSTL(60,33,5);
             ABSTL(3,33,9);
             ABSTL(25,34,5);
             ABSTL(25,34,6);
             ABSTL(50,34,4);
             ABSTL(4,34,9);
             ABSTL(12,35,8);
             ABSTL(11,36,5);
             ABSTL(12,36,4);
             ABSTL(10,36,5);
             ABSTL(10,36,7);
             ABSTL(12,36,6);
             ABSTL(9,36,5);
             ABSTL(1,37,10);
             ABSTL(1,38,9);
             ABSTL(60,38,4);
             ABSTL(50,38,5);
             ABSTL(4,38,9);
             ABSTL(50,39,4);
             ABSTL(22,39,5);
             ABSTL(22,39,6);
             ABSTL(10,39,7);
             ABSTL(9,39,8);
             ABSTL(64,40,5);
             ABSTL(5,40,9);
             ABSTL(25,39,6);
             ABSTL(18,41,6);
             ABSTL(14,41,7);
             ABSTL(16,41,8);
             ABSTL(10,42,9);
             ABSTL(100,42,4);
             ABSTL(54,42,5);
             ABSTL(23,43,8);
             ABSTL(20,43,7);
             ABSTL(5,43,9);
             ABSTL(5,44,9);
             ABSTL(130,44,5);
             ABSTL(1,44,10);
             ABSTL(12,46,8);
             ABSTL(11,45,9);
             ABSTL(90,45,6);
             ABSTL(8,46,9);
             ABSTL(38,46,7);
             ABSTL(18,46,8);
             ABSTL(20,47,5);
             ABSTL(40,47,6);
             ABSTL(6,47,9);
             ABSTL(18,47,7);
             ABSTL(15,47,8);
             ABSTL(6,47,9);
             ABSTL(25,48,8);
             ABSTL(30,48,6);
             ABSTL(30,48,5);
             ABSTL(25,48,7);
             ABSTL(12,48,8);
             ABSTL(5,49,9);
             ABSTL(34,49,8);
             ABSTL(17,49,9);
             ABSTL(8,50,9);
             ABSTL(13,50,8);
             ABSTL(6,50,7);
             ABSTL(5,50,9);
             ABSTL(7,50,8);
             ABSTL(6,50,7);
             ABSTL(9,50,8);
             ABSTL(4,50,7);
             ABSTL(9,50,8);
             ABSTL(2,50,10);
    
    BTD4
    
             this.bloonInterval = 20 - Math.floor(this.curLevel.value / 3);
             if(this.bloonInterval < 7)
             {
                this.bloonInterval = Math.ceil(7 - this.curLevel.value / 20);
             }
    
             _loc1_ = 1;
             this.ABSTL(14,1,_loc1_);
             _loc1_ = 2;
             this.ABSTL(30,1,_loc1_);
             _loc1_ = 3;
             this.ABSTL(10,1,_loc1_);
             this.ABSTL(5,2,_loc1_);
             this.ABSTL(10,1,_loc1_);
             _loc1_ = 4;
             this.ABSTL(20,1,_loc1_);
             this.ABSTL(15,2,_loc1_);
             this.ABSTL(10,1,_loc1_);
             _loc1_ = 5;
             this.ABSTL(10,2,_loc1_);
             this.ABSTL(5,1,_loc1_);
             this.ABSTL(10,2,_loc1_);
             _loc1_ = 6;
             this.ABSTL(4,3,_loc1_);
             this.ABSTL(15,1,_loc1_);
             this.ABSTL(15,2,_loc1_);
             _loc1_ = 7;
             this.ABSTL(10,2,_loc1_);
             this.ABSTL(5,3,_loc1_);
             this.ABSTL(20,1,_loc1_);
             this.ABSTL(15,2,_loc1_);
             _loc1_ = 8;
             this.ABSTL(20,2,_loc1_);
             this.ABSTL(2,3,_loc1_);
             this.ABSTL(10,1,_loc1_);
             this.ABSTL(15,3,_loc1_);
             _loc1_ = 9;
             this.ABSTL(10,3,_loc1_);
             this.ABSTL(12,2,_loc1_);
             this.ABSTL(10,1,_loc1_);
             this.ABSTL(5,3,_loc1_);
             _loc1_ = 10;
             this.ABSTL(100,2,_loc1_);
             _loc1_ = 11;
             this.ABSTL(2,4,_loc1_);
             this.ABSTL(12,3,_loc1_);
             this.ABSTL(10,2,_loc1_);
             this.ABSTL(5,1,_loc1_);
             _loc1_ = 12;
             this.ABSTL(10,3,_loc1_);
             this.ABSTL(15,2,_loc1_);
             this.ABSTL(5,4,_loc1_);
             _loc1_ = 13;
             this.ABSTL(20,1,_loc1_);
             this.ABSTL(10,4,_loc1_);
             this.ABSTL(25,3,_loc1_);
             _loc1_ = 14;
             this.ABSTL(5,1,_loc1_);
             this.ABSTL(5,2,_loc1_);
             this.ABSTL(5,3,_loc1_);
             this.ABSTL(5,4,_loc1_);
             this.ABSTL(10,1,_loc1_);
             this.ABSTL(10,2,_loc1_);
             this.ABSTL(10,3,_loc1_);
             this.ABSTL(10,4,_loc1_);
             _loc1_ = 15;
             this.ABSTL(20,1,_loc1_);
             this.ABSTL(3,5,_loc1_);
             this.ABSTL(15,3,_loc1_);
             this.ABSTL(10,4,_loc1_);
             _loc1_ = 16;
             this.ABSTL(20,3,_loc1_);
             this.ABSTL(13,4,_loc1_);
             this.ABSTL(5,5,_loc1_);
             _loc1_ = 17;
             this.ABSTL(15,3,_loc1_);
             this.ABSTL(20,4,_loc1_);
             this.ABSTL(5,5,_loc1_);
             this.ABSTL(8,4,_loc1_);
             _loc1_ = 18;
             this.ABSTL(80,3,_loc1_);
             _loc1_ = 19;
             this.ABSTL(5,3,_loc1_);
             this.ABSTL(5,4,_loc1_);
             this.ABSTL(11,5,_loc1_);
             this.ABSTL(5,4,_loc1_);
             this.ABSTL(3,5,_loc1_);
             _loc1_ = 20;
             this.ABSTL(8,6,_loc1_);
             _loc1_ = 21;
             this.ABSTL(10,5,_loc1_);
             this.ABSTL(6,5,_loc1_);
             _loc1_ = 22;
             this.ABSTL(9,7,_loc1_);
             _loc1_ = 23;
             this.ABSTL(6,6,_loc1_);
             this.ABSTL(5,7,_loc1_);
             _loc1_ = 24;
             this.ABSTL(1,11,_loc1_);
             _loc1_ = 25;
             this.ABSTL(6,9,_loc1_);
             _loc1_ = 26;
             this.ABSTL(5,4,_loc1_);
             this.ABSTL(6,5,_loc1_);
             this.ABSTL(4,6,_loc1_);
             this.ABSTL(4,5,_loc1_);
             this.ABSTL(5,4,_loc1_);
             this.ABSTL(3,7,_loc1_);
             _loc1_ = 27;
             this.ABSTL(100,4,_loc1_);
             _loc1_ = 28;
             this.ABSTL(7,8,_loc1_);
             this.ABSTL(3,9,_loc1_);
             _loc1_ = 29;
             this.ABSTL(70,5,_loc1_);
             _loc1_ = 30;
             this.ABSTL(10,8,_loc1_);
             _loc1_ = 31;
             this.ABSTL(18,9,_loc1_);
             _loc1_ = 32;
             this.ABSTL(25,6,_loc1_);
             this.ABSTL(30,7,_loc1_);
             this.ABSTL(8,8,_loc1_);
             _loc1_ = 33;
             this.ABSTL(50,11,_loc1_);
             _loc1_ = 34;
             this.ABSTL(14,9,_loc1_);
             _loc1_ = 35;
             this.ABSTL(25,7,_loc1_);
             this.ABSTL(5,10,_loc1_);
             this.ABSTL(35,5,_loc1_);
             this.ABSTL(3,10,_loc1_);
             _loc1_ = 36;
             this.ABSTL(90,5,_loc1_);
             _loc1_ = 37;
             this.ABSTL(20,6,_loc1_);
             this.ABSTL(20,7,_loc1_);
             this.ABSTL(15,8,_loc1_);
             this.ABSTL(15,9,_loc1_);
             _loc1_ = 38;
             this.ABSTL(20,7,_loc1_);
             this.ABSTL(20,8,_loc1_);
             this.ABSTL(16,9,_loc1_);
             this.ABSTL(12,10,_loc1_);
             _loc1_ = 39;
             this.ABSTL(10,6,_loc1_);
             this.ABSTL(10,7,_loc1_);
             this.ABSTL(20,8,_loc1_);
             this.ABSTL(20,9,_loc1_);
             this.ABSTL(22,10,_loc1_);
             _loc1_ = 40;
             this.ABSTL(10,10,_loc1_);
             this.ABSTL(20,1,_loc1_);
             this.ABSTL(4,12,_loc1_);
             _loc1_ = 41;
             this.ABSTL(80,6,_loc1_);
             this.ABSTL(80,7,_loc1_);
             _loc1_ = 42;
             this.ABSTL(40,8,_loc1_);
             this.ABSTL(30,10,_loc1_);
             _loc1_ = 43;
             this.ABSTL(10,10,_loc1_);
             this.ABSTL(10,12,_loc1_);
             _loc1_ = 44;
             this.ABSTL(5,12,_loc1_);
             this.ABSTL(40,9,_loc1_);
             this.ABSTL(30,7,_loc1_);
             _loc1_ = 45;
             this.ABSTL(25,10,_loc1_);
             this.ABSTL(200,5,_loc1_);
             this.ABSTL(8,8,_loc1_);
             _loc1_ = 46;
             this.ABSTL(1,13,_loc1_);
             _loc1_ = 47;
             this.ABSTL(20,12,_loc1_);
             this.ABSTL(70,11,_loc1_);
             _loc1_ = 48;
             this.ABSTL(120,11,_loc1_);
             this.ABSTL(50,10,_loc1_);
             _loc1_ = 49;
             this.ABSTL(10,10,_loc1_);
             this.ABSTL(10,11,_loc1_);
             this.ABSTL(18,12,_loc1_);
             this.ABSTL(20,9,_loc1_);
             this.ABSTL(22,10,_loc1_);
             _loc1_ = 50;
             this.ABSTL(1,13,_loc1_);
             this.ABSTL(8,8,_loc1_);
             this.ABSTL(20,1,_loc1_);
             this.ABSTL(20,12,_loc1_);
             this.ABSTL(1,13,_loc1_);
             _loc1_ = 51;
             this.ABSTL(28,12,_loc1_);
             this.ABSTL(10,10,_loc1_);
             _loc1_ = 52;
             this.ABSTL(25,10,_loc1_);
             this.ABSTL(1,13,_loc1_);
             this.ABSTL(5,12,_loc1_);
             this.ABSTL(1,13,_loc1_);
             this.ABSTL(5,12,_loc1_);
             _loc1_ = 53;
             this.ABSTL(50,11,_loc1_);
             this.ABSTL(1,13,_loc1_);
             this.ABSTL(5,1,_loc1_);
             this.ABSTL(1,13,_loc1_);
             this.ABSTL(5,1,_loc1_);
             this.ABSTL(1,13,_loc1_);
             this.ABSTL(1,1,_loc1_);
             this.ABSTL(1,13,_loc1_);
             _loc1_ = 54;
             this.ABSTL(15,12,_loc1_);
             this.ABSTL(1,13,_loc1_);
             this.ABSTL(5,12,_loc1_);
             this.ABSTL(1,13,_loc1_);
             this.ABSTL(15,12,_loc1_);
             _loc1_ = 55;
             this.ABSTL(40,10,_loc1_);
             this.ABSTL(12,8,_loc1_);
             this.ABSTL(19,12,_loc1_);
             this.ABSTL(1,13,_loc1_);
             _loc1_ = 56;
             this.ABSTL(120,10,_loc1_);
             this.ABSTL(1,13,_loc1_);
             this.ABSTL(25,12,_loc1_);
             _loc1_ = 57;
             this.ABSTL(2,13,_loc1_);
             this.ABSTL(20,10,_loc1_);
             this.ABSTL(2,13,_loc1_);
             this.ABSTL(20,10,_loc1_);
             this.ABSTL(15,12,_loc1_);
             _loc1_ = 58;
             this.ABSTL(1,13,_loc1_);
             this.ABSTL(25,10,_loc1_);
             this.ABSTL(2,13,_loc1_);
             this.ABSTL(20,12,_loc1_);
             _loc1_ = 59;
             this.ABSTL(50,12,_loc1_);
             _loc1_ = 60;
             this.ABSTL(1,14,_loc1_);
             _loc1_ = 61;
             this.ABSTL(20,12,_loc1_);
             this.ABSTL(20,10,_loc1_);
             this.ABSTL(10,12,_loc1_);
             this.ABSTL(20,10,_loc1_);
             _loc1_ = 62;
             this.ABSTL(2,13,_loc1_);
             this.ABSTL(200,11,_loc1_);
             _loc1_ = 63;
             this.ABSTL(50,10,_loc1_);
             this.ABSTL(37,12,_loc1_);
             this.ABSTL(18,8,_loc1_);
             _loc1_ = 64;
             this.ABSTL(7,13,_loc1_);
             _loc1_ = 65;
             this.ABSTL(100,9,_loc1_);
             this.ABSTL(50,10,_loc1_);
             this.ABSTL(20,12,_loc1_);
             this.ABSTL(2,13,_loc1_);
             _loc1_ = 66;
             this.ABSTL(9,13,_loc1_);
             _loc1_ = 67;
             this.ABSTL(5,13,_loc1_);
             this.ABSTL(14,1,_loc1_);
             this.ABSTL(15,12,_loc1_);
             this.ABSTL(14,1,_loc1_);
             this.ABSTL(5,13,_loc1_);
             _loc1_ = 68;
             this.ABSTL(4,13,_loc1_);
             this.ABSTL(14,1,_loc1_);
             this.ABSTL(1,14,_loc1_);
             _loc1_ = 69;
             this.ABSTL(30,8,_loc1_);
             this.ABSTL(100,12,_loc1_);
             _loc1_ = 70;
             this.ABSTL(200,10,_loc1_);
             this.ABSTL(3,13,_loc1_);
             _loc1_ = 71;
             this.ABSTL(10,13,_loc1_);
             this.ABSTL(30,12,_loc1_);
             _loc1_ = 72;
             this.ABSTL(1,14,_loc1_);
             this.ABSTL(30,1,_loc1_);
             this.ABSTL(1,14,_loc1_);
             _loc1_ = 73;
             this.ABSTL(5,13,_loc1_);
             this.ABSTL(30,1,_loc1_);
             this.ABSTL(1,14,_loc1_);
             this.ABSTL(14,1,_loc1_);
             this.ABSTL(2,13,_loc1_);
             _loc1_ = 74;
             this.ABSTL(100,12,_loc1_);
             this.ABSTL(1,14,_loc1_);
             this.ABSTL(100,12,_loc1_);
             _loc1_ = 75;
             this.ABSTL(1,14,_loc1_);
             this.ABSTL(14,8,_loc1_);
             this.ABSTL(2,13,_loc1_);
             this.ABSTL(1,14,_loc1_);
             this.ABSTL(14,8,_loc1_);
             this.ABSTL(2,13,_loc1_);
             this.ABSTL(14,1,_loc1_);
             this.ABSTL(1,14,_loc1_);
    
    
    Round 1
    [0,12] 4.4
    
    Round 2
    [0,25] 8.914
    
    Round 3
    [0,12] 3.771
    [1,2] 0.343 S: 4.114
    [0,12] 3.771 S: 4.8
    [1,3] 0.686 S: 8.914
    
    Round 4
    [0,5] 1.256
    [1,15] 3.454 S: 1.57
    [0,5] 1.256 S: 5.338
    [1,15] 3.454 S: 6.908
    
    Round 5
    [0,15] 4.004
    [1,10] 2.574 S: 4.29
    [0,15] 4.004 S: 7.15
    [1,15] 4.004 S: 11.44
    
    Round 6
    [2,15] 3.598
    
    No pre-round comment
    Round 7
    [1,75] 16.946
    
    Round 8
    [0,20] 3.8
    [1,30] 5.8 S: 4
    [0,30] 5.8 S: 10
    [1,20] 3.8 S: 16
    [0,20] 3.8 S: 20
    [1,20] 3.8 S: 24
    
    No pre-round comment
    Round 9
    [1,25] 4.104
    [2,15] 2.394 S: 4.275
    [1,25] 4.104 S: 6.84
    
    Coming up next are some Green Bloons, then some more, then some more, then some more.
    Round 10
    [2,35] 4.862
    
    Round 11
    [3,15] 2.002
    
    Round 12
    [1,25] 3.432
    [2,25] 3.432 S: 3.575
    [3,3] 0.286 S: 7.15
    
    Round 13
    [1,40] 5.577
    [0,40] 5.577 S: 5.72
    [2,28] 3.861 S: 11.44
    [1,35] 4.862 S: 15.444
    
    Round 14
    [3,28] 3.861
    
    Round 15
    [2,30] 4.147
    [1,30] 4.147 S: 4.29
    [2,30] 4.147 S: 8.58
    
    Round 16
    [1,20] 2.717
    [2,30] 4.147 S: 2.86
    [1,30] 4.147 S: 7.14
    [2,20] 2.717 S: 11.44
    [1,20] 2.717 S: 14.3
    [2,25] 3.432 S: 17.875
    
    Round 17
    [1,70] 9.867
    [2,45] 6.292 S: 10.01
    [1,70] 9.867 S: 16.445
    
    No pre-round comment
    Round 18
    [1,30] 4.147
    [3,22] 3.003 S: 4.29
    [2,24] 3.289 S: 7.436
    
    Have some free money with 75 greens coming up next.
    Round 19
    [2,75] 10.582
    
    Do you remember this classic joke?
    Round 20
    [7,1] 0
    
    By the way that wasn't meant to be funny. Anyway, there will be more coming in a few more rounds whether you're ready or not.
    Round 21
    [3,14] 1.482
    [1,10] 1.026 S: 1.596
    [3,23] 2.508 S: 2.736
    [2,40] 4.446 S: 5.358
    
    
    Round 22
    [3,50] 5.586
    
    Round 23
    [3,30] 3.306
    [2,35] 3.876 S: 3.42
    [3,30] 3.306 S: 7.41
    
    No pre-round comment
    Round 24
    [2,30] 3.306
    [3,45] 5.016 S: 3.42
    [2,26] 2.85 S: 8.55
    [1,20] 2.166 S: 11.514
    
    Round 25
    [3,20] 2.166
    [5,15] 1.596 S: 2.28
    [3,22] 2.394 S: 3.99
    
    Round 26
    [3,102] 11.514
    
    Round 27
    [5,28] 3.078
    
    No pre-round comment
    Round 28
    [5,12] 1.254
    [6,10] 1.026 S: 1.368
    
    Round 29
    [7,4] 0.342
    [5,11] 1.14 S: 0.456
    [6,9] 0.912 S: 1.71
    
    Round 30
    [4,120] 13.566
    
    No pre-round comment
    Round 31
    [7,11] 1.14
    
    Round 32
    [3,20] 2.166
    [6,8] 0.798 S: 2.28
    
    Like black bloons? I didn't think so.
    Round 33
    [6,55] 6.156
    
    Round 34
    [7,25] 2.736
    [5,23] 2.394 S: 2.85
    [6,50] 5.586 S: 5.472
    
    Round 35
    [9,8] 0.798
    
    Enjoy all that free money while you can, soon you'll find yourself strapped for cash.
    Round 36
    [5,11] 1.14
    [3,12] 1.254 S: 1.254
    [5,10] 1.026 S: 2.622
    [7,10] 1.026 S: 3.762
    [6,12] 1.254 S: 4.902
    
    Round 37
    [11,1] 0
    
    Have you heard of brown bloons? Yeah, neither have I.
    Round 38
    [10,1] 0
    [3,60] 6.726 S: 0.114
    [5,50] 5.586 S: 6.954
    
    No pre-round comment
    Round 39
    [9,4] 0.342
    [3,50] 6.726 S: 0.456
    [5,22] 2.394 S: 6.156
    [6,22] 2.394 S: 8.664
    [7,10] 1.026 S: 11.172
    
    Round 40
    [5,64] 5.418
    [9,5] 0.344 S: 5.504
    
    Round 41
    [6,18] 1.462
    [7,14] 1.118 S: 1.548
    [9,16] 1.29 S: 2.752
    
    Need a cash injection? Heres 100 yellows - right after 9 ceramics. Sorry, it is level 42 after all.
    Round 42
    [10,9] 0.688
    [4,100] 8.514 S: 0.774
    
    Round 43
    [9,23] 1.892
    [7,20] 1.634 S: 1.978
    [10,5] 0.334 S: 3.698
    
    If a MOAB escapes, it's game over..... or is it?
    Round 44
    [5,130] 11.094
    [11,1] 0 S: 11.094
    
    Round 45
    [10,11] 0.774
    [6,90] 7.654 S: 0.86
    
    Round 46
    [9,12] 0.946
    [10,8] 0.602 S: 1.032
    [7,38] 3.182 S: 1.72
    [9,18] 1.462 S: 4.988
    
    No pre-round comment
    Round 47
    [5,20] 1.634
    [6,40] 3.354 S: 1.72
    [10,6] 0.43 S: 5.16
    [7,18] 1.462 S: 5.676
    [9,15] 1.204 S: 7.224
    [10,6] 0.43 S: 8.514
    
    Round 48
    [9,25] 2.064
    [6,30] 2.494 S: 2.15
    [5,30] 2.494 S: 4.73
    [7,25] 2.064 S: 7.31
    [9,12] 0.946 S: 9.46
    
    Round 49
    [10,5] 0.344
    [9,34] 2.838 S: 0.43
    [10,17] 1.376 S: 3.354
    
    Round 50
    [10,8] 0.602
    [9,13] 1.032 S: 0.688
    [7,6] 0.43 S: 1.806
    [10,5] 0.344 S: 2.322
    [9,7] 0.516 S: 2.752
    [7,6] 0.43 S: 3.354
    [9,9] 0.688 S: 3.87
    [7,4] 0.258 S: 4.644
    [9,9] 0.688 S: 4.988
    [11,2] 0.688 S: 5.762
    
    Round 51
    [9,28] 3.861
    [10,10] 1.287 S: 4
    
    Get ready for a sneak attack...
    Round 52
    [9,25] 3.432
    [11,2] 0.715 S: 3.575
    [10,10] 1.43 S: 3.718
    
    Round 53
    [C,50] 7
    [11,2] 0.715 S: 7.15
    [0,10] 1.43 S: 7.293
    [11,2] 0.286 S: 8.866
    [0,1] 0 S: 9
    
    Round 54
    [10,15] 2
    [10,15] 2 S: 3.146
    [10,5] 0.571 S: 2.288
    [11,2] 0.715 S: 2.145
    
    Round 55
    [9,40] 5.577
    [7,12] 1.573 S: 5.72
    [10,19] 2.574 S: 7.436
    [11,1] 0 S: 10.153
    
    Round 56
    [9,120] 17.017
    [11,1] 0 S: 17.017
    [10,25] 3.432 S: 17.15
    
    Round 57
    [11,2] 0.143
    [9,20] 2.717 S: 0.286
    [11,2] 0.143 S: 3.146
    [9,20] 2.717 S: 3.432
    [10,15] 2 S: 6.292
    
    Round 58
    [11,1] 0
    [9,25] 3.432 S: 0.143
    [11,2] 0.143 S: 3.718
    [10,20] 2.717 S: 4
    
    You know the drill, just do it.
    Round 59
    [10,50] 7
    
    Round 60
    [12,1] 0
    
    Round 61
    [10,20] 2.166
    [9,20] 2.166 S: 2.28
    [10,10] 1.026 S: 3.42
    [9,20] 2.166 S: 5.7
    
    Round 62
    [2,11] 0.228
    [C,200] 22.686 S: 0.228
    
    Round 63
    [9,50] 5.586
    [10,37] 4.104 S: 5.7
    [7,18] 1.938 S: 9.918
    
    Round 64
    [11,7] 0.912
    
    Round 65
    [8,100] 11.286
    [9,50] 5.586 S: 11.4
    [10,20] 2.166 S: 16.1
    [11,2] 0.143 S: 19.38
    
    Round 66
    [11,9] 0.912
    
    Round 67
    [11,5] 0.456
    [0,14] 1.482 S: 0.57
    [10,15] 1.596 S: 2.166
    [0,14] 1.482 S: 3.876
    [11,5] 0.456 S: 5.472
    Last edited by Junior Monkey; 03-02-19, 04:14 AM.

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    replied
    Spoiler:
    그랜드호텔카지노\\『AGT68。COM』\\、바카라사이트바카라사이트카지노사이트\\온라인바카라 온라인카지노\\、바카라사이트그랜드호텔카지노\\ 인터넷카지노생중계카지노《AGT68。CoM》바카라사이트카지노사이트\\온라인바카라온라인카지노\ \、바카라사이트그랜드호텔카지노\\ 인터넷바카라생중계바카라『AGT68。COM』바카라사이트카지노사이트\\온라인바카라온라인카지노\ \、바카라사이트그랜드호텔카지노\\ 인터넷카지노생중계카지노『AGT68。COM』바카라사이트카지노사이트\\온라인바카라온라인카지노\ \、바카라사이트그랜드호텔카지노\\ 인터넷바카라생중계바카라【AGT68。COM】바카라사이트카지노사이트\\온라인바카라온라인카지노\ \、바카라사이트그랜드호텔카지노\\ 인터넷카지노생중계카지노【AGT68。CoM】바카라사이트카지노사이트\\온라인바카라온라인카지노\ \、바카라사이트그랜드호텔카지노\\ 인터넷바카라생중계바카라『AGT68。COM』바카라사이트카지노사이트\\온라인바카라온라인카지노\ \、바카라사이트그랜드호텔카지노\\ 인터넷카지노생중계카지노【AGT68。COM】바카라사이트카지노사이트\\온라인바카라온라인카지노\ \、바카라사이트그랜드호텔카지노\\ 인터넷바카라생중계바카라《AGT68。CoM》바카라사이트카지노사이트\\온라인바카라온라인카지노\ \、바카라사이트그랜드호텔카지노\\ 인터넷카지노생중계카지노『AGT68。COM』바카라사이트카지노사이트\\온라인바카라온라인카지노\ \、바카라사이트그랜드호텔카지노\\ 인터넷바카라생중계바카라《AGT68。CoM》바카라사이트카지노사이트\\온라인바카라온라인카지노\ \、바카라사이트그랜드호텔카지노\\ 인터넷카지노생중계카지노『AGT68。COM』바카라사이트카지노사이트\\온라인바카라온라인카지노\ \、바카라사이트그랜드호텔카지노\\ 인터넷바카라생중계바카라《AGT68。CoM》바카라사이트카지노사이트\\온라인바카라온라인카지노\ \、바카라사이트그랜드호텔카지노\\ 인터넷카지노생중계카지노《AGT68。CoM》바카라사이트카지노사이트\\온라인바카라온라인카지노\ \、바카라사이트그랜드호텔카지노\\ 인터넷바카라생중계바카라『AGT68。COM』바카라사이트카지노사이트\\온라인바카라온라인카지노\ \、바카라사이트그랜드호텔카지노\\ 인터넷카지노생중계카지노【AGT68。COM】바카라사이트카지노사이트\\온라인바카라온라인카지노\ \、바카라사이트그랜드호텔카지노\\ 인터넷바카라생중계바카라『AGT68。COM』바카라사이트카지노사이트\\온라인바카라온라인카지노\ \、바카라사이트그랜드호텔카지노\\ 인터넷카지노생중계카지노《AGT68。CoM》바카라사이트카지노사이트\\온라인바카라온라인카지노\ \、바카라사이트그랜드호텔카지노\\ 인터넷바카라생중계바카라【AGT68。COM】바카라사이트카지노사이트\\온라인바카라온라인카지노\ \、바카라사이트그랜드호텔카지노\\ 인터넷카지노생중계카지노【AGT68。COM】바카라사이트카지노사이트\\온라인바카라온라인카지노\ \、바카라사이트그랜드호텔카지노\\ 인터넷바카라생중계바카라《AGT68。CoM》바카라사이트카지노사이트\\온라인바카라온라인카지노\ \、바카라사이트그랜드호텔카지노\\ 인터넷카지노생중계카지노【AGT68。COM】바카라사이트카지노사이트\\온라인바카라온라인카지노\ \、바카라사이트그랜드호텔카지노\\ 인터넷바카라생중계바카라『AGT68。COM』

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  • Speedy05
    replied
    Abraham Lincoln's Plural Purple Painted Sheepses that gives plant life around it in a 20in x 15in x (Height of creature*1.5)in. The sheepssesplodeply also grouwses tall

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  • Junior Monkey
    replied
    https://ninjakiwi.com/profile/jarnjezuze
    https://ninjakiwi.com/profile/Melloh6
    https://ninjakiwi.com/profile/SASstix
    https://ninjakiwi.com/profile/gran3766
    https://ninjakiwi.com/profile/Dela%20Cruz%20Angelo
    https://ninjakiwi.com/profile/Jose14935
    https://ninjakiwi.com/profile/4mownik
    https://ninjakiwi.com/profile/Clouxax
    https://ninjakiwi.com/profile/BigShowHS

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  • CheeseyRudy
    replied
    Abraham Lincoln's Plural Purple Painted Sheepses

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  • Junior Monkey
    replied
    My Accepted DCs:
    BTD6:
    Wrath of the Sea (AC 12/5/18)
    Last edited by Junior Monkey; 03-02-19, 04:14 AM.

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  • CheeseyRudy
    replied
    A free 4/4 5 out of 5 Dart Monkey that uses 2,147,483,648 chain guns and 2,147,483,648 2,147,483,648-round Hale's Own Valve Rocket Launcher to shoot 2,147,483,648 to shoot volleys of mega explosive golden juggernaut spike balls that shoot out a 2,147,483,648 Terra Blades from Terraria, and summons 32768 Phoenixes which all shoot 2,147,483,648 First Strike missiles around them 2,147,483,648 times a second, that summons Hyper Form Sonic Characters, 2,147,483,648 of every mob from Minecraft, and the Death Star and Starkiller Base

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  • Junior Monkey
    replied
    Looks like the middle forum posts are no longer editable so it's time for me to move them here. Couldn't expect them to be like that forever, it's taken them long enough to figure it out lol.

    Profile: http://www.ninjakiwi.com/profile/JrMonkey15184
    Channel: https://www.youtube.com/channel/UCrX...fFpzXekReyI8tQ

    BTD5: Rank 80, Mobile: Rank 74, Driven Achieved
    BMC: First city: Level 40 - 6793 honor, Second city: Level 40 - 5641 honor, MK: All maxed. Mobile: Level 40, 12340 honor, MK: Level 12 BBS, 9 on everything else.
    SAS4: Level 33 Medic, level 21 Assault, and a level 19 Heavy.
    Battles: Flash: 844/396 - 9232 battlescore Mobile: Win Ratios 68%/74% - 20208 battlescore, never reset. Unspoppable on both versions. Just stopped playing the Mobile version.
    Tower Keepers: Level 51 on main, level 21 on alt (necro progress 2* 2/8)
    BTD6: Rank 73, MK: 42/110

    My ratings are here:
    P+ (> 10/10) Godly "+5"
    P (10/10) Masterpiece "+5"
    P- (9.5/10) Phenomenal "+4.75"
    S+ (9/10) Excellent "+4.5"
    S (8.5/10) Amazing "+4"
    S- (8/10) Awesome "+3.5"
    A+ (7.5/10) Great "+3"
    A (7/10) Sweet "+2.5"
    A- (6.5/10) Nice "+2"
    B+ (6/10) Good "+1.5"
    B (5.5/10) Decent "+1"
    B- (5/10) So-so (+/-1)
    C+ (4.5/10) Poor "-1"
    C (4/10) Bad "-1.5"
    C- (3.5/10) Lousy "-2"
    D+ (3/10) Lame "-2.5"
    D (2.5/10) Terrible "-3"
    D- (2/10) Awful "-3.5"
    F+ (1.5/10) Atrocious "-4"
    F (1.25/10) Disgraceful "-4.25"
    F- (1/10) Horrendous "-4.5"
    F-- (0.75/10) Puke Worthy "-4.75"
    X (0.5/10): Abominable "-4.75"
    XX (0.25/10): Calamitous "-5"
    XXX (0.1/10): Cancerous "-5"
    Z (0/10): Toxic "-5"
    Z- (< 0/10): Unholy "-5"
    "" = GvE ratings
    Last edited by Junior Monkey; 03-02-19, 04:16 AM.

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  • CheeseyRudy
    replied
    Role in Satire iforgotnumber

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