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  • Junior Monkey
    replied
    Spoiler:
    1/5/9
    1/2/5
    1/4/6
    1/2/5
    1/3/6
    1/2/4
    1/4/8
    1/3/6
    1/3/6
    1/2/4
    1/4/8
    2/4/7
    2/5/9
    2/4/7
    3/8/14
    3/7/14
    2/6/12
    2/6/11
    1/4/8
    2/3/6
    2/6/11
    3/6/9
    3/7/11
    4/7/11
    2/6/10
    3/5/9
    3/7/12
    4/6/10
    2/6/10
    3/5/9
    3/7/11
    4/7/11
    3/6/10
    4/5/8
    2/6/11
    3/5/9
    3/7/12
    3/5/9
    2/5/8
    3/4/7
    2/5/8
    3/5/8
    2/6/10
    3/5/9
    3/7/11
    3/5/9
    2/5/8
    3/4/7
    2/6/10
    3/5/9
    3/7/11
    3/5/9
    4/9/14
    4/7/11
    4/9/14
    5/8/12
    3/8/13
    4/7/11
    3/7/13
    4/6/10
    4/8/14
    4/6/10
    3/8/13
    4/6/10
    4/9/14
    4/6/10
    4/8/14
    5/8/12
    3/8/13
    4/6/10
    4/9/14
    4/7/11
    5/12/20
    5/10/15
    4/9/14
    4/5/8
    4/8/14
    4/6/10
    4/9/14
    4/6/10
    5/12/20
    5/9/14
    3/8/13
    3/5/8
    4/7/10
    4/5/8
    4/8/13
    4/5/8
    3/5/9
    3/4/7
    Last edited by Junior Monkey; 26-02-18, 05:00 AM.

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  • Speedy05
    replied
    ウインディ (10 chars)

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  • OddSpiritedTrophy
    replied
    https://battles.tv/watch/VGTHADA

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  • Junior Monkey
    replied
    Code:
    0 Array componentWeights (7 items)
       0 int size = 7
       [0]
        0 ComponentWeight data
         0 int component = 7
         0 float chanceBonus = -15.000000
         0 float advLevelMulti = 0.500000
         0 float chanceCap = 20.000000
         0 int baseQty = 0
         0 float divAdvLevelQty = 30.000000
       [1]
        0 ComponentWeight data
         0 int component = 6
         0 float chanceBonus = -8.000000
         0 float advLevelMulti = 0.500000
         0 float chanceCap = 20.000000
         0 int baseQty = 0
         0 float divAdvLevelQty = 17.000000
       [2]
        0 ComponentWeight data
         0 int component = 5
         0 float chanceBonus = -5.000000
         0 float advLevelMulti = 0.500000
         0 float chanceCap = 20.000000
         0 int baseQty = 0
         0 float divAdvLevelQty = 11.000000
       [3]
        0 ComponentWeight data
         0 int component = 4
         0 float chanceBonus = 20.000000
         0 float advLevelMulti = 0.000000
         0 float chanceCap = 20.000000
         0 int baseQty = 1
         0 float divAdvLevelQty = 7.000000
       [4]
        0 ComponentWeight data
         0 int component = 3
         0 float chanceBonus = 25.000000
         0 float advLevelMulti = -0.500000
         0 float chanceCap = 25.000000
         0 int baseQty = 1
         0 float divAdvLevelQty = 5.000000
       [5]
        0 ComponentWeight data
         0 int component = 2
         0 float chanceBonus = 35.000000
         0 float advLevelMulti = -1.000000
         0 float chanceCap = 35.000000
         0 int baseQty = 2
         0 float divAdvLevelQty = 3.000000
       [6]
        0 ComponentWeight data
         0 int component = 1
         0 float chanceBonus = 100.000000
         0 float advLevelMulti = -3.000000
         0 float chanceCap = 100.000000
         0 int baseQty = 3
         0 float divAdvLevelQty = 2.000000
    
    rounds down instead of up
    Last edited by Junior Monkey; 24-11-18, 08:33 AM.

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  • The Augster
    replied
    https://ninjakiwi.com/forums/177-the...ber-1-2?page=1

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  • Junior Monkey
    replied
    Keeper Chest [200,375,1500]
    Crafting Packs [(200,125,75,60,30,8,4),(100,50,40,30,15,5,1),(60,3 0,15,6,3,1,0)]
    Gold Packs [50,75,275,1000,3750]

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  • Speedy05
    replied
    A TOTTALY not mentally impaired stupid Swamp Thing swamp tree that got struck by lightning and has 62 different ninjas defending it and a dog peeing on it

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  • swagmaster
    replied
    556065

    ​​​​​​​filler

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  • Junior Monkey
    replied
    BTD5 Speedrun Scoring (WIP)

    Timer starts when the "Loading..." text disappears and ends when the screen begins fading after the last round.

    Base Score: Time (in ms)

    Points are added for the following:
    Each tower sold: 100 points
    Each life lost: 10 points
    Each road item placed: 25 points
    Each farm placed: 5 points per round

    Lowest score wins.

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  • Speedy05
    replied
    Where is RPG: Super Power Mayhem

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  • AFN7
    replied


    [filler...]

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  • AFN7
    replied
    32x are Honours AFAIK. Then again, many 4xx courses have the same final as 5xx courses (Master's courses), so you could almost count them as Honours courses.

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  • Speedy05
    replied
    35.776100 -86.413002

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  • The Idealistic
    replied
    Super Rare weapons in TK ranked (with detailed notes, WIP):
    THE THRONE: Abjurer's Staff of Protection (8.5/10)


    2nd Best: Wand of Swiftness (8.5/10)


    3rd Best: Recurve Bow of Warding (8/10)


    4th: Blade of Wonder (8/10)


    5th: Dominator (7.5/10)


    6th: Fist of the Dark One (7.5/10)


    7th: Moon Mace (7/10)


    8th: Perfect Katana (7/10)


    9th: Nature's Offering (6.5/10)


    10th: Bloodletter (6.5/10)


    11th: Pulverizer (6/10)


    12th: Forbidden Blade (5.5/10)


    13th: Guisarme of Power (5/10)


    14th: Bonesnap Maul (4.5/10)


    15th: Volcanic Axe (4/10)


    16th: Heart of the Forest (3.5/10)


    17th: Fiery Death (3/10)


    18th: Tooth of the Lost God (3/10)


    19th: Sword of Vengeance (2.5/10)


    20th: Flaming Garbage Scimitar (2/10)


    21st: Decimator (1.5/10)


    22nd: Ancient Longbow (1.25/10)


    5th Worst: Deathcaller (1/10)


    4th Worst: Claws of the Demon (0.75/10)


    3rd Worst: Wand of Annihilation (0.5/10)


    2nd Worst: Nature's Vengeance (0.25/10)


    THE ABSOLUTE WORST: Dark Scepter (big fat 0/10!!!!!)

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  • DestructivForce
    replied
    á (10 chars)

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