So this game is kind of weird, but the rules makes sense once you learn them.

I'll spare you most of the backstory, but basically when I was a kid I looked at a lot of license plates on the road like AGR1225. The game was to take the numbers, 1225, and try to get to 10 with them. The rules:

1. Any operation in PEMDAS is permissible. You can put any number anywhere in the final result so long as it makes mathematical sense.

2. You can't do factorials unless there's an exclamation point in the collection of characters you have.

3. The numbers don't have to make 10; sometimes the best part is seeing how close you can get if you know 10 itself is impossible.

4. If there's a 0, you have to use it.

5. Try to keep the total amount of numbers below 6. 4-5 is the golden range, since most of the collections of numbers I used as a kid were license plates or the time on digital clocks.

6. After you respond to the previous answer, post one of your own.

7. If you think someone who answered a previous post didn't get as close to 10 as they could have, quote them in your post and show the math.

8.

9. Individual numbers must remain that way. 7 and 3 can't be 37 or 73.

10. You can't perform an operation unless you have the necessary numbers. For example, square rooting can only be accomplished with a 2 (or a 1 and a 2, to put it to the 1/2 power).

11. Digits must remain positive if they're written that way. To make a negative number, write in "-x" or add a -1.

We're not keeping score for this game, but if you want me to for whatever reason, I can make it work. I'll start:

9814

Fly on,

S

I'll spare you most of the backstory, but basically when I was a kid I looked at a lot of license plates on the road like AGR1225. The game was to take the numbers, 1225, and try to get to 10 with them. The rules:

1. Any operation in PEMDAS is permissible. You can put any number anywhere in the final result so long as it makes mathematical sense.

2. You can't do factorials unless there's an exclamation point in the collection of characters you have.

3. The numbers don't have to make 10; sometimes the best part is seeing how close you can get if you know 10 itself is impossible.

4. If there's a 0, you have to use it.

5. Try to keep the total amount of numbers below 6. 4-5 is the golden range, since most of the collections of numbers I used as a kid were license plates or the time on digital clocks.

6. After you respond to the previous answer, post one of your own.

7. If you think someone who answered a previous post didn't get as close to 10 as they could have, quote them in your post and show the math.

8.

*Always*show your process. "Yes, it gets 10" is useless if you don't show how.9. Individual numbers must remain that way. 7 and 3 can't be 37 or 73.

10. You can't perform an operation unless you have the necessary numbers. For example, square rooting can only be accomplished with a 2 (or a 1 and a 2, to put it to the 1/2 power).

11. Digits must remain positive if they're written that way. To make a negative number, write in "-x" or add a -1.

We're not keeping score for this game, but if you want me to for whatever reason, I can make it work. I'll start:

9814

Fly on,

S

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