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The "Kidnap"-Card is the worst thing in BattlesTD

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  • The "Kidnap"-Card is the worst thing in BattlesTD

    i like to play battle cards. but if any opponent ever plays "kidnap" cards, i give up immediately. i don't give him the fun of playing the game. i'm not interested in the winrate. the kidnap-card is just epic unbalanced.


  • #2
    It gives you the money back from the removed tower, and your opponent doesn't really benefit from using it (you just suffer). What's the problem?
    I needed a new signature and profile picture because the bloonchipper is not in the game anymore. The new tower:

    It’s a corrosive glue gunning layer stripping road spiking buff giving MOAB exploding transforming bloon shrinking tower dependent fairly cheap banana farm. It's... The Alchemist!

    RIP Bloonchipper. You were a good tower

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    • #3
      For example , the opponent kidnap your temple and you have to wait for a whole new round to begin to put it back. Isn't it annoying to wait while the balloons slip pass as it might be your only tower as you might sell all the others

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      • #4
        Originally posted by Chengweifan View Post
        For example , the opponent kidnap your temple and you have to wait for a whole new round to begin to put it back. Isn't it annoying to wait while the balloons slip pass as it might be your only tower as you might sell all the others
        You can't kidnap temples
        Originally posted by Trump Monkey
        Look at what you've done NK! You may say that Flash is dying, but I assure you that it won't actually die. You're just cutting slack on these games, and I seek the need to change that.

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        • #5
          I agree, this card is infuriating. Makes me not want to play the game anymore.

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          • #6
            This card needs to go!

            I don't know how many games I've lost because of this card (50+ at least). I enjoy a worthy card battle, but the kidnap takes away all that.

            For example: Opponent rush with 10 moabs, I put down 1(!) bloonjitsu along with my already existing lightning wizard and dartling gun. This gives me a chance to defend, a slight chance. With the boost I might just defend and then BAM!! Bye bye bloonjitsu and hello loss...

            NK, remove this card, please, so that more players might enjoy card battles.

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            • #7
              Yeah pretty much the only time I lose a game is because of this card or the new even more stupid sabotage powers. How can you leave kidnap on for a mega boost game? So I spend all this time boosting up cheap towers and someone can just take them away so I basically have a useless power slot.

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              • #8
                From now one anyone who uses this bulls#it is getting reported

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                • Salmon
                  Salmon commented
                  Editing a comment
                  Try to keep your language in check, even if it's censored.

              • #9
                Originally posted by esoxxe View Post
                i like to play battle cards. but if any opponent ever plays "kidnap" cards, i give up immediately. i don't give him the fun of playing the game. i'm not interested in the winrate. the kidnap-card is just epic unbalanced.
                Card Battles has always been somewhat power reliant, (both cards and actual powers) (knock out, juggerlaunche, lighting bolts/chain lightning, damage boost, spikestorm, acid, upgrade bloons, team tower stun, eco choke, etc.) and you pretty much lose if they have better powers (unless their deck is abs0lut3 garbag3)

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