Announcement

Collapse
No announcement yet.

[BTD6] Daily Challenge Suggestion & Online Submissions Form

Collapse
This is a sticky topic.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    Special Mission in the future:
    Cornfield Clearing
    Pass rounds 41-100 with 6000 cash, but the player is required to remove all the corn crops before round 100 ends. This mission is set in Impoppable and CHIMPS at the same time. No Benjamin allowed.

    Comment


    • #47
      Breakfast Bay Revenge
      Pass Off The Coast Impoppable with only towers whose hotkeys in BTD5 are the first letter of the items in English Breakfast
      Mode: Impoppable
      Rounds: 35-100
      Towers: Sniper Monkey (Egg), Glue Gunner (Sausage), Spike Factory (Milk / Mushroom), Ninja Monkey (Toast / Tomato / Tea), Apprentice (Hash Browns), Monkey Village (Cereal / Coffee), Mortar Tower (If challenge is accepted after Mortar Tower is added. / Black Pudding / Bacon)
      Cash: $4000
      Lives: 1 (100 if able to be adjusted)
      No MK allowed
      Rewards: $300 and Insta-Monkeys

      Comment


      • #48
        Absolute One

        Track: Downstream
        Difficulty: Easy
        Mode: Standard
        Rounds: 10-90
        Towers: 1 Dart Monkey, 1 Boomerang Monkey, 1 Bomb Shooter, 1 Tack Shooter, 1 Ice Monkey, 1 Glue Gunner, 1 Sniper Monkey, 1 Monkey Sub, 1 Monkey Buccaneer, 1 Monkey Ace, 1 Heli Pilot, 1 Wizard Monkey, 1 Super Monkey, 1 Ninja Monkey, 1 Druid, 1 Banana Farm, 1 Spike Factory. Alchemist and Monkey Village are restricted.
        Starting Cash: $450
        Lives: 50 (Maximum lives is 100)
        No MK allowed.
        No Heroes.
        Rewards: $90 and Super Monkey Storm.

        It involves good use of micros on the hardest rounds, like R63, R78 and R81+ until R90. (big amount of MOABs, BFBs and ZOMGs, and also ceramics could leak). Some tower suggestions for harder rounds are X4X and X5X Tack Shooter (when ceramics are leaking) and 240 Monkey Sub (use the ability for MOABs or ceramics camo)
        Won't say more, will let you figure out how to start on R10, possibly without leaking lives.
        Last edited by SergioPlus; 13-09-18, 04:19 PM.

        Comment


        • #49
          Pyromania

          Track: Logs
          Difficulty: Hard, impoppable maybe
          Mode: Half Cash
          Towers: Gwendolin, 1 Alchemist, Monkey Village
          Reward: $150, 3-0-2 Alchemist

          Comment


          • #50
            Originally posted by Malex200 View Post
            Pyromania

            Track: Logs
            Difficulty: Hard, impoppable maybe
            Mode: Half Cash
            Towers: Gwendolin, 1 Alchemist, Monkey Village
            Reward: $150, 3-0-2 Alchemist
            Not possible to beat BAD and a huge wave of DDTs with only these towers.

            Comment


            • #51
              Title: Platform 9 and 3/4

              Description: Harry Potter missed the train at London and he has to defend the homeland until his friends will back to take him

              Track: Underground (or High Finance)
              Difficulty: Medium
              Towers: Alchemist, Druid, Wizard
              Reward: $50MM, 000 Wizard Monkey


              Comment


              • #52
                ↓↓These challenges are from benny0629↓↓
                Full house I ~AIR AND WATER~
                Track: spice islands
                Difficulty: medium-standard
                Towers: buccaneers & aces
                More requirements: 3 of each tower, 5 max. 1 life, round 1-65, No MK
                Reward: portable lake +1, pontoon +1

                Full house II ~BEST FRIENDS~
                Track: monkey meadows
                Difficulty: hard-standard
                Towers: darts & boomerangs
                More requirements: 3 of each tower, 5 max. 1 life, No MK, bloons move 10% slower (0% if possible)
                Reward: 4-0-0 dart +1, 50 MM

                Full house III ~BLACK OR WHITE?~
                Track: town center
                Difficulty: medium-reverse
                Towers: bombs & ices
                More requirements: 3 of each tower, 5 max. 250 lives, round 1-41, No MK
                Reward: camo trap +1, road spikes +2

                Full house IV ~FAST AND SLOW~
                Track: logs
                Difficulty: hard-standard
                Towers: spiners & super monkeys
                More requirements: 3 of each tower, 5 max. 1 life, round 3-90, No MK
                Reward: glue trap +1, SMS+1

                I'm alone...
                Track: logs
                Difficulty: easy-chimps
                Towers: all towers and heroes
                More requirements: 1 tower max, round 1-40
                Reward: 100MM

                ↓↓These challenges are from bddxb↓↓
                Hard in BTD5
                Track: off the coast
                Difficulty: easy-standard
                Towers: subs & spike factories
                More requirements: round 1-85, 100 lives
                Reward: 3-0-0 sub +1, 50MM

                Islands only
                Track: spice islands
                Difficulty: hard-CHIMPS
                Towers: heroes, darts, tacks, boomerangs, bombs, ices, glues, wizards, super monkeys, alchemists, druids, ninjas, spike factories & monkey villages
                More requirements: None
                Reward: 1-0-1 super monkey +1, 100MM

                Pure magic
                Track: logs
                Difficulty: hard-CHIMPS
                Towers: heroes & wizards
                More requirements: none
                Reward: 0-2-2 wizard +1, 100MM

                ↓↓This challenge is from LUCKY-BOY04↓↓
                Bombard & Air Strike
                ​​​​​​​Track: end of the road
                Difficulty: easy-standard
                Towers: aces, bombs & villages
                More requirements: 1 life, round 1-100
                Reward: 3-0-2 ace +1, 2-0-3 bomb +1

                ​​​​​​​My friends want to make some challenges too but they didn't know the website.

                Comment


                • The Supermonkey
                  The Supermonkey commented
                  Editing a comment
                  I like your black and white challenge - took a little while to figure it out.

              • #53
                Title: Forest Keepers
                Track: Logs/Tree Stump
                Difficulty: Hard
                Towers: Obyn, Druid, Village (1)
                Reward: $145MM, 3-0-0 Druid
                How am I gonna stop some big mean MOAB from tearing through my defense? The answer: Use a Ninja, and if that don’t work, use more Ninja.

                Comment


                • #54
                  There Can Be Only One

                  Track:Cubism
                  Difficulty:Easy
                  Towers:All
                  Requirements:Round 1-100
                  Monkey-Knowledge disabled
                  Max 1 tower
                  Reward:150 MM 0-2-2 Wizard

                  Comment


                  • #55
                    Title: D.A.R.T.S.

                    Track: Town Center
                    Difficulty: Hard
                    Mode: Double HP MOABs
                    Towers: Dart Monkey, Super Monkey, Monkey Village
                    Reward: $150MM and 1-2-0 Super Monkey Insta

                    Comment


                    • #56
                      Sent a few good ones
                      *super monkey memes*

                      Comment


                      • #57
                        Track: Logs
                        Difficulty: Hard
                        Mode: C.H.I.M.P.S.
                        Towers: 1 Sub, 1 Super Monkey
                        Reward: $300MM and 4-0-0 super monkey and 2-0-4 sub

                        Comment


                        • #58
                          Title: None of Your Monkey Business

                          Track: Rake
                          Difficulty: Hard
                          Rounds: 25-80
                          Starting Cash: 4500
                          Mode: Standard
                          Towers: Tack Shooter, Bomb Shooter, Glue Gunner, Heli Pilot, Alchemist, Druid, Banana Farm, Spike Factory, no heroes allowed
                          Reward: 200MM

                          MK disabled as well
                          Last edited by Junior Monkey; 01-10-18, 08:09 AM.
                          Originally posted by Trump Monkey
                          Look at what you've done NK! You may say that Flash is dying, but I assure you that it won't actually die. You're just cutting slack on these games, and I seek the need to change that.

                          Comment


                          • #59
                            Originally posted by The True Sun God View Post
                            Track: Logs
                            Difficulty: Hard
                            Mode: C.H.I.M.P.S.
                            Towers: 1 Sub, 1 Super Monkey
                            Reward: $300MM and 4-0-0 super monkey and 2-0-4 sub
                            This would sound like a good challenge if it was on a lower difficulty, such as Medium, but CHIMPS mode is really pushing it.
                            How am I gonna stop some big mean MOAB from tearing through my defense? The answer: Use a Ninja, and if that don’t work, use more Ninja.

                            Comment


                            • #60
                              Trivial Pursuit

                              Track:
                              Underground
                              Difficulty: Easy
                              Mode: Standard
                              Rounds: 31-60
                              Starting Cash: $6000
                              Starting Lives: 100
                              Towers: Helipilot only
                              No Monkey Knowledge Allowed

                              Pursuit targetting option in this challenge is largely useless except for a few times. It’s very fun and rewarding to switch all the helis to pursuit at round 60 and watch them swarm the BFB.

                              Comment

                              Working...
                              X