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  • #16
    Originally posted by The Supermonkey View Post
    The Hunt for Red October

    Note: Tested with full monkey knowledge. Highly likely to be impossible with no monkey knowledge.

    Track: Spice Islands
    Difficulty: Hard
    Mode: Half Cash
    Towers: Obyn, Sub, Bucc, Tack, Alchemist
    Reward: $200MM and a few insta-monkeys (this is quite a hard challenge)

    [Notes about my suggestion] Suggestion made to demonstrate the awesome popping power of the 2/0/3 sub and further amplified with the very OP 4/x/x alchemist. If a guide is required to prove that this is possible, please PM me.
    Also finished, but very sloppy without alchemists, 81 lives lost, and had to use saves between rounds (rank 81 so not that much monkey knowledge). A lot of selling is required. 0/3/2 boat for camos and leads + maelstroms for ceramic rushes. Bought Obyn a bit late (round 49 to be exact).
    ||
    Current Avatar: I will eat your soul!

    Comment


    • #17
      Sniper - I don't think its very hard either when you know what you are doing, but I said it was hard because give what I've read here and on reddit and the way NK is currently making the DCs, I think most players would find it hard. And yes, the tack shooter was put in to handle the rushes in the late rounds - the only real weakness of the strategy.

      lla26 - Why would anyone use a hero so late in the game? Whole point of heroes is to play them as early as possible for a cheap price and then they get better for FREE! The free aspect is crucial in half cash mode. Challenge can be done CHIPS - hats off to anyone who can do CHIMPS + half cash mode.
      The truth? You want the truth? But sir, you can't HANDLE the truth.

      Comment


      • #18
        Note: Both challenges tested with no monkey knowledge, so will all of my future suggestions.

        Sub Island
        Spice Islands Hard Double Health MOABs mode. Subs only.

        Track: Spice Islands
        Difficulty/Mode: Hard Double Health MOABs
        Available Hero/Towers: Monkey Subs

        Not really hard, but requires taking advantage on each of the sub's paths, including its strengths and weaknesses. A very minor selling is required on a late round.

        Boiling Seas
        Spice Islands Hard Double Health MOABs mode. Buccaneers only.

        Track: Spice Islands
        Difficulty/Mode: Hard Double Health MOABs
        Available Hero/Towers: Monkey Buccaneers

        Somewhat hard. Some farming and lots of selling may be required. On the late mid-rounds, you need to rely on Monkey Pirates until you can afford an Aircraft Carrier. Late rounds require the Flagship Carrier, might require some Monkey Pirates near the end rounds. In round 80, I gradually sold everything for 4 Monkey Pirates, then used them all on the BFBs from the ZOMG.
        ||
        Current Avatar: I will eat your soul!

        Comment


        • #19
          All tested without powers or knowledge.

          Magic Wall

          Track: Anotherbrick
          Difficulty: Deflation
          Towers: Wizards only

          Note: this requires shooting through the wall. If this is a bug that will be fixed, this challenge is probably impossible.

          Boom!
          Track: Cornfield
          Difficulty: Hard, Double HP MOABs
          Towers: Striker Jones, Boomerangs, and Spike Factories only.

          Note: made from unforgivenjake's challenge generator. Quite hard.

          Road Tacks
          Track: End of the Road
          Difficulty: Hard
          Towers: Tack Shooter, Village, and Farm

          Note: pretty easy.

          Comment


          • #20
            Originally posted by frds View Post
            All tested without powers or knowledge.

            Magic Wall

            Track: Anotherbrick
            Difficulty: Deflation
            Towers: Wizards only

            Note: this requires shooting through the wall. If this is a bug that will be fixed, this challenge is probably impossible.

            Boom!
            Track: Cornfield
            Difficulty: Hard, Double HP MOABs
            Towers: Striker Jones, Boomerangs, and Spike Factories only.

            Note: made from unforgivenjake's challenge generator. Quite hard.

            Road Tacks
            Track: End of the Road
            Difficulty: Hard
            Towers: Tack Shooter, Village, and Farm

            Note: pretty easy.
            it's not a bug, it's intended for the 1/x/x upgrade, as Desc says: "Magic Shots seek out the bloons, even behind cover".

            I'm Rocketicewave on the new site, 41920 AP.
            BTD5 Rank: 99. Cities: 40/40. Knowledge: all Maxed
            ,
            f you need help testing DCs, send me a PM and I'll help you.

            Comment


            • #21
              Originally posted by sniper 355 View Post
              it's not a bug, it's intended for the 1/x/x upgrade, as Desc says: "Magic Shots seek out the bloons, even behind cover".
              And yet you need 3/x/x to shoot through walls. 1/x/x can seek around obstacles if shot at an uncovered bloon, but not shoot through.

              Comment


              • #22
                Magic vs Baddies
                Pass Hedge with only monkeys that use magic.
                Track: Hedge
                Mode: Hard/Standard
                Towers: Wizard and Druid only
                Reward: 40MM and 1 insta-monkey

                Comment


                • #23
                  HARD TACK

                  Track: Monkey Meadow
                  Difficulty: Hard
                  Mode: Standard
                  Towers: Quincy, Tack Shooter, Monkey Village & Banana Farm
                  Reward: 3-0-0 village

                  Notes: The main strategy point in this challenge is using the bottom path of the tack shooter under the influence of primary training, whose pierce boost essentially doubles the power of a tack sprayer or overdrive. Challenge is tested without monkey knowledge, but due to early rounds, pretty much impossible to do with no lives lost. Quincy is added for early camo detection.

                  Comment


                  • #24
                    Barren Boonies
                    Pass the "End of the Road" map on Hard with only BTD5 web Military Towers and Bomb Towers. Plus Striker Jones for a help.
                    Map: End of the Road
                    Mode: Hard / Alternate Bloon Ranks
                    Towers: Bomb Tower. Sniper Monkey, Buccaneer, Ace, Sub
                    Hero: Striker Jones
                    Reward: 1-1-0, 0-1-1, and 1-0-1 insta-monkeys

                    Comment


                    • #25
                      Sticky Town
                      Cubism Medium with only Village, Farm and Glue. No Hero for help.

                      track: Cubism
                      Difficulty: Medium Regular
                      towers: Village, Farm, Glue
                      no hero
                      Reward: 100 MM, 2-2-0 Glue Gunner

                      tested and possible. Because Glue Gunners work different than in BTD5, it's possible. Once you get Bloon Solver it's a joke.
                      I'm Rocketicewave on the new site, 41920 AP.
                      BTD5 Rank: 99. Cities: 40/40. Knowledge: all Maxed
                      ,
                      f you need help testing DCs, send me a PM and I'll help you.

                      Comment


                      • #26
                        Originally posted by sniper 355 View Post
                        Sticky Town
                        Cubism Medium with only Village, Farm and Glue. No Hero for help.

                        track: Cubism
                        Difficulty: Medium Regular
                        towers: Village, Farm, Glue
                        no hero
                        Reward: 100 MM, 2-2-0 Glue Gunner

                        tested and possible. Because Glue Gunners work different than in BTD5, it's possible. Once you get Bloon Solver it's a joke.
                        What about same idea, but hard? I haven't tested it, just wondering if you think it'd be possible.

                        Comment


                        • #27
                          Originally posted by rmcin329 View Post

                          What about same idea, but hard? I haven't tested it, just wondering if you think it'd be possible.
                          It was kinda hard on medium so not sure about hard, but I can try.

                          I'm Rocketicewave on the new site, 41920 AP.
                          BTD5 Rank: 99. Cities: 40/40. Knowledge: all Maxed
                          ,
                          f you need help testing DCs, send me a PM and I'll help you.

                          Comment


                          • #28
                            All tested without powers or knowledge.

                            Frozen Magical Gluetack?

                            Track: Hedge
                            Difficulty: Hard, Double HP MOABs
                            Towers: Tack, Wizard, Ice, Glue



                            Paid Promotion
                            Track: Cubism
                            Difficulty: Hard
                            Towers: Churchill, Bomb, Glue, Farms

                            Note: very difficult without MK, but still possible. Farms are vital, as is knowing the rounds and when camos come.

                            Across the Swamp
                            Track: Muddy Puddles
                            Difficulty: Medium
                            Towers: Sniper, Heli, Ace

                            Note: leading players to the good tower for the map - the heli.


                            __________________________________________________ _________
                            rmcin329 sniper's challenge is impossible on hard - you die on round 4 before you can get a corrosive gunner.

                            Comment


                            • #29
                              Surely we can now change amounts of per tower and max towers now?
                              If I can complete any Daily Challenge NAPS, then it should be extremely easy to complete.

                              Comment


                              • #30
                                What's in this URL? I can't open it.http://bit.ly/BTD6Daily

                                Comment

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