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Dartling Monkey 2.0 : The Revival (Dartling Monkey Concept Ideas)

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  • Dartling Monkey 2.0 : The Revival (Dartling Monkey Concept Ideas)

    We all miss our fallen friend, no not friend... family! We need him back but he needs our help send your credit car- No but really, Dartling was a pretty simple Idea. Point and shoot. Nothing more, nothing less. The hardest decision you had to make was whether you wanted high pierce or high area of damage, and lets be honest the area denial system covered everything you needed (Literally and Metaphorically). Not to say the Ray of Death wasn't anything to sneeze at but lets try to balance it out a bit and make him even cooler while doing it.

    To start out is his base stats. Military tower of course. Dartling would fire continuously wherever the mouse is pointed just like he used to work in BTD5. I would suggest making his firing speed slightly faster than the base firing speed of the ninja monkey and to balance that out that high attack speed (from any distance mind you) the base pierce would be 1. Disappointing but we don't want all towers to be worthless in the face of this god. The price I can see somewhere around 940 - 1060 range. I'm not gonna be good with prices considering just the price of a single upgrade can make or break the tower, ninja kiwi can obviously handle it if they like my ideas. Anyways lets get started and dive into the upgrades.

    1/0/0: Sharper Ammo (Pretty obvious right? +1 pierce.)
    2/0/0: Stronger Alloys (Even more pierce! + 2 Pierce)
    3/0/0: Bloontonium Infusion (Darts are infused with the great power of Bloontonium like the name implies. Allows darts to pop Lead)
    4/0/0: Plasma Bolts ( Increases pierce even further by +2 and does and extra +1 damage to fortified bloons)
    5/0/0: Infinity Laser (Plasma laser that never stops firing. Infinite pierce.)

    0/1/0: Faster Firing (Increases firing speed by about 15%)
    0/2/0: Greased Up Barrels (Increases firing by a further 15% but causes bullet spread to spread further by an additional 9 degrees)
    0/3/0: Explosive Darts (Darts explode in a very small area. At this time the dart can still pop black and zebra bloons but the explosion can not)
    0/4/0: Portable Missile Silo (Grants to ability to fire 100 bloon seeking mini missiles. Transforms darts into mini missiles. Larger Blast radius. No longer pops black and zebra bloons on contact.)
    0/5/0: Area Denial System (Ability now fires 200 bloon seeking missiles and shoots 3 streams of missiles at once.)

    0/0/1: Precise Targeting (Reduces bullet spread and makes firing more accurate.)
    0/0/2: Turret Mount (Set a target, and the turret mounted dartling gun will continuously fire in said direction.
    0/0/3: Hyper Goggles (See camo bloons and gain the ability to fire through walls. +2 Pierce)
    0/0/4: Railgun (Firing speed is cut in half and damage is tripled. Gains the ability to damage lead bloons. +8 Pierce)
    0/0/5: BFR (Big Freaking Railgun. Triple damage again and shots now slightly stun MOAB class bloons. +10 Pierce)

  • #2
    I wholeheartedly agree with your first paragraph, and almost exclusively use the dartling tower in BTD5 (I won't be purchasing BTD6 until it has the dartling tower.) I am unfamiliar with the monkey knowledge system as such, so this may be nonsensical- but can we have a monkey knowledge upgrade that allows locking of attacks, similar to the specialist building? I say this because I have a different idea for the upgrade set up, as follows...

    You may recognize the setup of the first 2 upgrade paths... It's the same as BTD5. I think those paths are great, and thus want to keep them. Thus, I shall not add a description to them. I will also not assign any price to the myriad of upgrades, as I have no idea what those should be...

    (Barrel upgrades)
    1/0/0- Focused Firing
    2- Faster Barrel Spin
    3- Laser Cannon
    4- Ray of Doom
    5- Ray of Oblivion, acts like a Ray of Doom for the most part BUT has a special ability with a 30 second cool down... which turns the beam green for half a second. During this time, the beam will instantly pop any bloon in the beam, even a ZOMG. Good thing you can have only one of these deadly weapons.

    (Dart upgrades)
    0/1/0- Powerful Darts (once purchased darts will fly through walls as well.)
    2- Depleted Bloontonium
    3- Hydra Rocket Pods
    4- Bloon Area Denial System
    5- Mini Maulers, rockets deal 10x damage to MOAB-class bloons.

    (Volume upgrades)
    0/0/1- Sharpened Tuning Forks, each dart pops two layers.
    2- Dual Barrels, adds a second, lockable barrel (even without some sort of monkey knowledge upgrade)
    3- Flying Tridents, each dart pops three layers.
    4- Bloothie maker, will pop a layer every tenth of a second since firing.
    5- Truck-mounted assembly, the twin barrels are mounted in a parallel assembly on top of a freely moving truck that has the options Lock in place (if said monkey knowledge is purchased, two points must be clicked, one to target and one to stay at), Patrol (2 points that will be moved back and forth from, will have a third target point if said monkey knowledge is purchased), follow finger (will automatically target bloons whilst the truck will follow finger), and Pursuit (will automatically follow bloons and target them). If the truck is self-targeting, it will attempt to line up as many bloons as possible in a line. Has an extremely large range, and a small, raised green platform will be left in place.

    I also had an idea for the update notes... "this monkey was busy fighting off a secret camo invasion! He's here now, but who knew you could camo a MOAB..."

    Comment


    • MatthaiosCore
      MatthaiosCore commented
      Editing a comment
      I do love the idea of "Mini-Maulers". It sounds like it would look real sweet. As for your version of the 3rd path it sounds pretty crazy, in a good way. I have trouble seeing how a truck would work but I would pay good monkey money to see it. Ray of Oblivion seems overpowered at first but when you think about it, the ray can only cover so much of the map at once, so that's a smart idea but if your mouse dpi is high enough you could just wave over your entire screen within that half second so I think it would work better as a immediate rectangle shaped hitbox that flashes on screen that does massive damage where said beam is. I'm rambling. I like your ideas.

    • MWK1
      MWK1 commented
      Editing a comment
      Thanks! The reason I wanted the half-second of firing is so that once a large bloon pops, the bloons inside of it also get popped. Another solution is the instantaneous thing which you recommended, but that would require that if a bloon is hit with the ray it pops and leaves nothing behind, no matter the type.

      Also, do you remember the heli pilot in BTD5? The controls of the truck are pretty much the same except for the locking of shooting target.

  • #3
    I love the idea but I have my own set of upgrades that would be a little bit different then yours(no names for upgrades because I can't think of any):
    Top path:
    1:+1 pierce
    2:+2 pierce
    3: Shoots lasers darts that can pop leads but not purples. Does 2 damage per laser but slower attack speed by 10%
    4: Shoots 3 laser darts in one shoot but shoots 40% slower.
    5: Shoots a split shoot of 3 hit scan lasers that deal 10 damage per second
    Middle path:
    1:10% greater attack speed
    2:20% greater attack speed
    3:Shoots exploding bullets that hits balloons in a small radius that can pop leads but not blacks
    4:Ability:shoots 10 shoots that deal 50 damage each. Cannot hit the same target twice and will continue until all 10 shoots hit a target.
    5:Primary fire: pops blacks and deals 3 extra damage per explosion
    Ability:stuns balloons effect for shot time
    Bottom path:
    1: Detects Camo
    2:15% less spread
    3:40% less spread , 15% slower attack speed
    4: Automatically targets close to the balloons ( is a targeting feature so can be turned off)
    5: Perfect aim, does 5 times damage to all balloons, always perfectly targets, 15% greater attack speed
    Last edited by Dwamp4; 13-11-19, 10:59 PM.

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