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Bloons TD 6 - Patch Notes! Version 7.0

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  • Bloons TD 6 - Patch Notes! Version 7.0

    New Features
    • Races have been added to the game! Compete against other players for the fastest time on the leaderboard to win special badges, trophies and everlasting glory! You control when the next round will be sent but be careful not to send too many as you’ll quickly overwhelm your defense!
    • New Hero:
      • Ezili, the Voodoo Monkey! Wielder of dart arts and manipulator of Bloons. Caution advised!
    • Two brand new maps:
      • Beginner: Alpine Run - Test your defenses on this brand new snowy downhill track.
      • Advanced: Peninsula - Looking for a challenge? Try to stop the bloons as they make their way across the rocky shores. You might even catch a glimpse of some crazed monkey surfing up a storm.
    • Holiday theme
    • Presents collection event:
      • Since we all love a reason to celebrate, we've decided to give you the ultimate gift. The gift of gifts! As you're playing you'll have the chance to collect presents appearing around the map, collect enough and activate your gift when you need it most!
    • More Daily Challenge options, “No Selling”, “No Powers” & “No Continues”. These options will only appear in the Advanced ruleset. Remember, you can also submit your own challenge suggestions here.
    Bug Fixes & General Changes
    • New snowy game icon
    • Map selection icons updated for Frozen over, Haunted, Quad & Moon Landing
    • Some general UI fixes in different parts of the menus
    • The daily challenges menu should now refresh the advanced challenge so you don’t have to restart the game at the end of the day
    • Your currently selected hero should correctly show in all parts of the UI again
    • Fixed text size for some numbers showing too small in translations
    • Entering sandbox then swapping to a standard game will no longer cause the powers button to dim
    • Your Insta Monkeys collection should more reliably appear when opened rather than showing a blank page.
    • The water on #ouch should be correctly visually removed when drained again
    • Sniper Monkey #/4/# Supply Drop crates should more reliably last between rounds
    • Monkey Buccaneer 4/2/# resolved a rare game crash with Selling and Rebuying
    • Monkey Ace #/2/# Exploding Pineapples work on Firing Range again
    • Mortar Monkey has had some general art and animation polish
    • Mortar Monkey 5/#/# has had a bug fixed where the range was not increasing upon purchasing The Biggest One
    • Mortar Monkey #/3/2 Heavy Shells should now apply Burny Stuff to Black bloons
    • Mortar Monkey #/5/# should no longer play sound even when sound is muted
    • Mortar Monkey #/#/4 Shattering Shells description has been updated
    • Wizard Monkey #/2/# Wall of Fire can now correctly pop purple bloons while under the radius of an MIB
    • Ninja Monkey #/5/# Grand Saboteur no longer applies damage to bloons that are already on screen
    • Super Monkey 4/#/# Sun Temple should no longer apply cost discounts to itself when placed on a raised platform
    • Spike Factory #/4+/# Spike Storm and Carpet of Spikes issue resolved where both would deal 1 less damage than intended to MOABs on their abilities as well as the periodic spike storm
    • Spike Factory #/5/# Carpet of Spikes +1 damage to all attacks is now applying correctly to the ability and periodic storm for a total of 2 damage to regular bloons and 5 damage to MOABs
    • Monkey Village #/#/4 Monkey City description updated "Increases Village influence radius and supplies one free Dart Monkey every round."
    • Striker Jones’ level 10 description has been updated to include mortars as well as bomb shooters
    • Striker Jones’ level 20 “double damage to bomb and mortar” now applies to all special attacks including the bonus damage of the MOAB Mauler and Heavy Shells on the Mortar.
    Balance Changes

    Dart Monkey
    • 5/#/# Ultra Juggernaut’s base damage increased from 3 -> 4 (ceramic damage 9 -> 12)
    • #/#/5 Crossbow Master’s price reduced from $27,000 ->$25,000
    Boomerang Monkey
    • #/1/# Faster Throwing attack speed bonus increased from 20% -> 25%
    • #/2/# Faster Rangs increases attack speed by an additional 25% (Bionic unchanged)
    • #/2/# Faster Rangs price increased from $120 to $250 with this speed increase
    • #/#/2 Red Hot Rangs now adds +1 damage (Kylie unchanged)
    • #/#/3 Kylie Boomerang price reduced from $1400 -> $1300
    • #/#/5 MOAB Domination damage increased from 7 -> 12
    • #/#/5 MOAB Domination price reduced from $75,000 -> $60,000
    • #/#/5 MOAB Domination special attack range reduced from Unlimited to 100
    Bomb Shooter
    • 3/#/# Really Big Bombs price reduced from $1500 -> $1200
    • 4/#/# Bloon Impact damage increased from 2 -> 3
    • 5/#/# Bloon Crush damage increased from 6 -> 12
    Tack Shooter
    • 4/#/# Ring of Fire damage increased from 2 -> 3
    • 5/#/# Inferno Ring damage increased from 2 -> 4 (Still with a +6 bonus to MOABs)
    Ice Monkey
    • #/3/# Arctic Wind price reduced from $6500 -> $5000
    • #/4/# Snowstorm base attack radius increased 20 -> 30
    • #/5/# Absolute Zero price reduced from $32,000 -> $26,000
    • #/5/# Absolute Zero base attack radius increased 20 -> 40
    • #/5/# Absolute Zero base wind slowing increased 50% -> 60%
    Sniper Monkey
    • 4/#/# Maim MOAB damage increased from 18 -> 30
    • 5/#/# Cripple MOAB damage increased from 18 -> 60
    • #/3/# Bouncing Bullet price reduced from $3500 -> $3200
    • #/4/# Supply Drop price reduced from $8000 -> $7200
    • #/5/# Elite Sniper price reduced from $16,000 -> $13,000
    Monkey Sub
    • Monkey Sub Base pierce increased from 1 -> 2 (This is not added to Airburst darts)
    • 5/#/# Energizer zone radiation damage increased from 1 -> 3
    • #/#/4 Armor Piercing Darts main dart damage increased from 1 -> 2, Main dart and Airbursts deal x2 to MOABs for a total of 4 damage on initial hit with 2 damage Airbursts
    Monkey Buccaneer
    • 5/#/# Carrier Flagship’s Fighter Planes have double the lifespan on their projectiles
    Heli Pilot
    • #/5/# Special Poperations Monkey Marine cooldown reduced 50s -> 40s
    • #/#/4 Comanche Defense cooldown reduced 45s -> 25s. Will still only trigger a maximum of once every round when a large percentage of the rounds total RBE in bloons spawns in a short space of time.
    Monkey Ace
    • #/3/# Bomber Ace bombing run blast radius increased 25 -> 35
    • #/3/# Bomber Ace bombing run attack cooldown reduced 3s -> 1.5s
    • #/3/# Bomber Ace bombing run damage increased from 2 -> 4 (Really enjoying the new changes here!)
    Mortar Monkey
    • 5/#/# The Biggest One got bigger and had it's damage bigged up from 10 -> 20
    Alchemist
    • 5/#/# Permabrew price reduced from $80,000 -> $60,000
    • #/4/# Transforming Tonic price reduced from $5000 -> $4500
    • #/5/# Total Transformation price reduced from $50,000 -> $45,000
    Ninja
    • #/#/5 Master Bomber price reduced from $60,000 -> $40,000
    Wizard
    • Base wizard placement price reduced from $550 -> $450
    • #/3/# Dragon’s Breath price reduced from $3600 -> $3000
    • #/4/# Summon Phoenix price reduced from $5000 -> $4000
    • #/5/# Wizard Lord Phoenix price reduced from $80,000 -> $60,000
    Druid
    • #/5/# Spirit of the Forest +1 damage to all attacks
    • #/5/# Spirit of the Forest track vines now deal +4 damage to ceramics & MOABs
    • #/5/# Spirit of the Forest’s T3 Jungle Vine attack targets bloons about 20% faster
    Spike Factory
    • 3/#/# Spiked Balls price reduced from $2400 -> $2200
    • 4/#/# Spiked Mines price reduced from $14,000 -> $12,000
    • 5/#/# Super Mines can now pop all bloon types
    • 5/#/# Super Mines pierce increased from 40 -> 60
    • #/3/# MOAB SHREDR price reduced from $3000 -> $2500
    • #/4/# Spike Storm price reduced from $6000 -> $5000
    • #/5/# Carpet of Spikes price reduced from $50,000 -> $42,000
    Banana Farm
    • #/3/# Monkey Bank cash capacity reduced from $10,000 to $7000 (#/4/# unchanged)
    • #/#/4 Central Market price reduced from $18,000 -> $15,000
    • #/#/5 Monkey Wall Street price reduced from $75,000 -> $60,000
    Obyn Greenfoot
    • Obyn Greenfoot’s Nature’s Ward Totem slow percentage has been greatly increased at each level.
    • Level 4 slow increased from 15% -> 30%
    • Level 8 slow increased from 25% -> 40%
    • Level 15 slow increased from 35% -> 60%

    Happy popping!
    Last edited by TarnNK; 13-12-18, 02:35 AM.

  • #2
    Some array of decent buffs. Particular praise to Red Hot Rangs; no longer is 0/3/2 Boomerang a running joke. And even more to Bomber Ace, a very underrated upgrade that is now no longer a very situational tower.

    There are, however, some other towers that need their love.
    • Banana Plantation. Really cost-inefficient upgrade, and besides saving land it is still way too inefficient compared to multiple 2/0/0s. Either make it produce more bananas or drop the price to like $2750 or something.
    • Glue Splatter. Still insanely expensive for how effective it is; it only splats to affect up to 6 bloons. With exception for purchasing Tier-4s or for MOAB Glue, this is nowhere near as efficient as many Bigger Globs Glue Gunners. Perhaps make the splat larger and pop perhaps up to 10 bloons or downprice it to $1400.
    • Glue Storm. Still a very useless upgrade. There's still an annoying initial cooldown, and there is literally nothing that makes it special compared to Glue Strike; you can only really afford it much later in the game and it does little improvement to your defense.
    • Neva Miss Targeting. The darts are too slow to even reach the bloons easily. That often makes it very inaccurate, despite being only slightly better than other Aces at specifically targeting certain bloons. Make the darts fly much faster and last much longer.
    • Homeland Defense. Another highly missed upgrade among players. Simply a global effect of Call to Arms that lasts for 50% longer is not a very useful upgrade, though not a useless one. Still much better than the above upgrades, but I still think it needs another something special. Maybe increase the attack speed bonus to 80% instead?
    • Embrittlement. Very few people actually use this tower besides getting Super Brittle. It still sucks because it's so high of a price without doing anything else special besides dealing more damage to non-MOAB-class bloons and vulnerablizing them too. Perhaps also make the bloons it freezes to become hittable by any tower would help?
    If I can complete any Daily Challenge NAPS, then it should be extremely easy to complete.

    Comment


    • #3
      Originally posted by qwertyxp2000 View Post
      • Homeland Defense. Another highly missed upgrade among players. Simply a global effect of Call to Arms that lasts for 50% longer is not a very useful upgrade, though not a useless one. Still much better than the above upgrades, but I still think it needs another something special. Maybe increase the attack speed bonus to 80% instead?
      This completely depends on how many and what types of towers you have on the field. It could end up being EXTREMELY effective.
      I needed a new signature and profile picture because the bloonchipper is not in the game anymore. The new tower:

      It’s a corrosive glue gunning layer stripping road spiking buff giving MOAB exploding transforming bloon shrinking tower dependent fairly cheap banana farm. It's... The Alchemist!

      RIP Bloonchipper. You were a good tower

      Comment


      • #4
        Has a race event happened yet? If so, how do I participate?
        I needed a new signature and profile picture because the bloonchipper is not in the game anymore. The new tower:

        It’s a corrosive glue gunning layer stripping road spiking buff giving MOAB exploding transforming bloon shrinking tower dependent fairly cheap banana farm. It's... The Alchemist!

        RIP Bloonchipper. You were a good tower

        Comment


        • #5
          Originally posted by Ptolemy2002 View Post

          This completely depends on how many and what types of towers you have on the field. It could end up being EXTREMELY effective.
          True. Maybe 75% attack speed bonus (1.75x normal speed), but few people tend to use this as a full-use tower.
          If I can complete any Daily Challenge NAPS, then it should be extremely easy to complete.

          Comment


          • #6
            Great changes for the boomerang monkey, but still missing something very important
            Please add also the option to choose from which hand the boomerang monkey throw (right now it's only from the right hand and against direction clock)
            So it will be nice if the boomerang can be throw from the left hand and with clockwise direction
            Upgrading to this function can also be an option

            Comment


            • #7
              Some small suggestions:

              - Wall of Fire needs a nerf: increase price by 50% or decrease popping power/sec by 30%.
              - Arctic wind needs a rework: I don't know exactly how it works, but it seems the 1 first layer is slowed down and once it's popped it's not slowed anymore. Maybe increase the effect to 2-3 layers ?
              - Super mines: Very expensive, go down to 100k on medium.
              - Ezili's moab hex: ridiculous how it's OP, can solo a BAD round 500... it shouldn't affect BADS.

              Hmm...are we going to see bloonchipper and engineer again in BTD6 ? I hope so... Just some good balances and they will be good to go
              Keep it up NK

              Comment

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