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Bloons TD 6 - Patch Notes! Version 4.0

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  • Bloons TD 6 - Patch Notes! Version 4.0

    Awesome new features!

    New Intermediate Map:
    • Downstream - Fight off the never-ending streams of Bloons in this brand new intermediate map
    Chosen Hero:
    • Some daily challenges will now allow you to bring your favorite hero into battle and wreak havoc upon the Bloons
    Monkey Knowledge Respec:
    • Not happy with your current Monkey Knowledge upgrades? Not to worry, you can now respec into the path you’ve always wanted
    Sandbox:
    • Sandbox can now send up to the highest round you have reached, and this will scale for freeplay
    Additional new content and changes:
    • Lives generators can now bring you up to a cap of 5000 lives, with 95% reduced generation after reaching 1000 lives.
    • The powers page on the main menu now has a fast access tab to your collection of insta-monkeys
    • Apopalypse large end of round delay has been reduced significantly
    General Bug Fixes
    • Some localisation issues resolved for German, Norwegian and Swedish languages
    • Some visual issues with re-deploying towers using a heli have been resolved
    • An issue with ‘Super Ceramic’ bloons sometimes giving the wrong cash values when popped after round 80 has been fixed
    • Send round in sandbox now uses the correct tracks on all multi-path maps
    • Monkey Knowledge Pre-game Prep spikes size has been reduced slightly - hit area was too big for some path crosspoints
    • Any tower that produces road items can now throw them past removable objects once those objects are removed
    • Fire assets will now scale to the size of the bloon they are applied to
    • High Finance won’t stack all of the building sounds after loading a save that has all buildings removed
    • Tier 4 towers will now correctly display their upgrade descriptions when there is another Tier 5 of that type placed
    Tower and Hero Bug Fixes

    Dart Monkey
    • Dart Monkey’s 4/#/# Juggernaut upgrade description now mentions it can pop lead bloons
    Ice Monkey
    • Ice Monkey #/3/# Arctic Wind will no longer allow you to remove the water on #ouch while water towers are placed in it
    • Ice Monkey #/#/3 Cryo Cannon will now default to “first” targeting when it is built.
    Monkey Sub
    • Monkey Sub #/#/2 Airburst Darts are no longer capped to 1 pierce from Monkey Knowledge
    Heli Pilot
    • Heli Pilot 2+/#/# Instamonkeys now correctly use pursuit mode when placed
    • Heli Pilot #/#/5 Comanche can no longer bring you to a negative number of towers placed in daily challenges
    Wizard Monkey
    • Wizard Monkey 1/2/# Guided Magic will now allow the Wall of Fire to ignore walls
    Super Monkey
    • Super Monkey 4/#/# Sun Temple can no longer produce cash in CHIMPS mode
    Alchemist
    • Alchemist 2/#/# Acidic Mixture Dip will no longer target Benjamin, 3+/#/# Brews will if benjamin has the Trojan attack unlocked.
    • Alchemist #/3/# Unstable Concoction now benefits correctly from crosspathing with top and bottom paths
    Druid
    • Druid #/5/# Spirit of the Forest will now damage all ceramic children spawned from a MOAB correctly
    Monkey Village
    • Monkey Village #/#/5 Monkeyopolis upgrade will now display a reason when it cannot be upgraded
    Quincy Son of Quincy
    • Is perfect, but is having a fashion crisis
    Benjamin
    • Benjamin’s Dumbbell should no longer get stuck on screen
    • Benjamin’s Syphon Funding should soak through bloon layers correctly
    Gwendolin
    • Gwendolin’s Cocktail of Fire should no longer land off the track
    Obyn Greenfoot
    • Obyn Greenfoot’s Wall of Trees should no longer place out of map bounds when Obyn is too close to the entrance or exit of the track
    Captain Churchill
    • Captain Churchill’s MOAB Barrage will now contribute to his pop count
    Tower and Hero Balance Changes

    Dart Monkey
    • Dart Monkey #/#/4 Sharpshooter damage increased by another 1
    Boomerang Monkey
    • Boomerang Monkey 5/#/# Glaive Lord now deals +5 damage and will be more viable past round 80
    Bomb Shooter
    • Bomb Shooter #/3/# MOAB Mauler damage bonus increased from +10 to +15
    • Bomb Shooter #/#/4 Recursive Cluster triggers on every 2nd shot
    • Bomb Shooter #/#/5 Bomb Blitz will recur on every shot
    Tack Shooter
    • Tack Shooter #/5/# Super Maelstrom ability duration increased
    • Tack Shooter #/5/# Super Maelstrom gains +1 damage to all attacks including ability
    Glue Gunner
    • Glue Gunner #/5/# Glue Storm price reduced from 18k to 15k
    • Glue Gunner #/5/# Glue Storm ability duration increased by 5 seconds
    • Glue Gunner #/#/3 MOAB glue price increased from $2500 to $3200
    Monkey Sub
    • Monkey Sub #/5/# Pre-emptive Strike ballistic missile attack bonus damage increased from +4 to +10
    Monkey Ace
    • Monkey Ace #/#/4 Spectre attack rate reduced by about 16.6%, Flying Fortress remains unchanged
    Heli Pilot
    • Heli Pilot 4/#/# Apache Dartship price reduced from 20k to 15k
    • Heli Pilot 5/#/# Apache Prime has much more pierce
    Wizard
    • Wizard #/2/# Wall of Fire price increased from 1100 to 1300
    • Wizard #/5/# ability now deals 4x damage on its main attack and 10x damage on radial fireball burst
    • Wizard #/#/4 Necromancer: Unpopped Army now spawns 1-2 more bloons each attack
    • Wizard #/#/5 Zombie MOAB/ BFB damage considerably increased to 40 & 100
    Banana Farm
    • Banana Farm 3/#/# Banana Plantation price reduced from $3400 to $3000
    • Banana Farm #/3/# Monkey Bank price increased from $3200 to $3300
    • Banana Farm #/4/# IMF Loan price reduced from $12000 to $7500
    Spike Factory
    • Spike Factory #/5/# Carpet of Spikes redesigned. Rather than 1 activation at the beginning of the round, it will trigger 1 free spike storm cast every 20 seconds
    Striker Jones
    • Striker Jones base pierce increased from 6 to 10, even though he was already the best hero
    Last edited by TarnNK; 12-09-18, 11:20 PM. Reason: Edit:Added more tags

  • #2
    ... Could it be? The fabled IMF Loan buff? :O

    Comment


    • #3
      You have made Striker Jones too awesome now!

      Comment


      • TarnNK
        TarnNK commented
        Editing a comment
        He was always awesome!

    • #4
      Still lots of missing stuff. Some very viable buffs and nerfs may include:
      • Increase attack range of Arctic Wind and further attack range of Absolute Zero. The slowifying stuff is not very useful at the moment, and we literally have to get Larger Radius to make it worthwhile.
      • Increase the range of the Super Brittle. Likewise with Arctic Wind and its subsequent upgrades; literally have to buy the Larger Radius to make it worthwhile.
      • Make upper Path 3 Spike Factory upgrades have 7 spikes instead of 6. Still rather pitiful compared to the Path 2 upgrade crosspaths, except if for only Lead popping. With my change, I reckon it'd be more of a fairer decision.
      • Banana Plantation should be $2900, Bank should be $3500, and Marketplace should be $2600. Bank is still the uttermost best income method of the Farm for its price I must say. Marketplace seriously isn't that OP; all it helps is to ease picking up bananas, and spamming Marketplaces isn't nearly as efficient as spamming Banks. Banana Plantation is also not very efficient for its price, even after the update.
      • MOAB SHREDR should add a bit more attack speed, like 20% more. I totally miss the additional attack speed from BTD5, but I don't want the extra attack speed to become as OP as in BTD5. Spike Factory still sucks a lot overall, so hopefully we'd get some more Spikey lovers with this change.
      • Inferno Ring should deal +5 damage than normal. Still sucks for how much it costs, and it even is worse than other similar towers, especially to The Bloon Solver. I'd love to see it be even better than The Bloon Solver against Ceramics.
      • Spiked Mines should produce larger explosions. Its explosions are still too puny in size. Very not worth it.
      • Deadly Spikes should drop to $3100. The concept of the upgrade is nice, but its effect isn't that powerful. Nowhere now as powerful as even now's Permaspike.
      • Bouncing Bullets should drop to $3400. Not nearly as valuable as Semi Automatic, but I also want to mix up the numbers for some creative fun.
      And you also missed some GUI issues:
      • Make it so that MOAB-class bloons affected by Cripple MOAB produce black smoke. You can't even tell which MOAB-class bloons are crippled.
      • Make it so that MOAB-class bloons affected by Super Brittle produce white smoke. You can't even tell which MOAB-class bloons have become vulnerable, especially with its puny range.
      Overall, the changes that we have gotten are pretty good. Many of the totally useless upgrades are buffed to make it more worthy of investing, while a couple of more useful upgrades are nerfed because of how powerful they are. However, I still don't think the Farm is balanced enough, because I am most disappointed at the fact that Marketplace hasn't dropped price, though that Banana Plantation buff was decent. To be honest, it is hardly more efficient than the Monkey Bank when it comes to spamming the upgrade. You can easily skyrocket the value of the income of the Bank each round,

      On another note, it'd be cool if we had a Monkey Knowledge that granted the first Tier-3 Banana Farm at a cost of $400 less than normal; that way we can tackle both the value of small-scale higher Banana Farms and the value of spamming such Banana Farms.
      If I can complete any Daily Challenge NAPS, then it should be extremely easy to complete.

      Comment


      • #5
        Oh come on! No buffs for Quincy?
        , ,
        Originally posted by Cupid Monkey
        I love you Bloons. So much, that I want to pop you.

        Comment


        • #6
          Nice work Ninja Kiwi!

          The new map is great fun and the tower changes are superb. Looking forward to including the Wizard Lord Phoenix in the late games
          Test your knowledge with the !

          Comment


          • #7
            Tired of finding the answer.....Please help...
            Does the monkey village x/x/3 give extra money of not in CHIMPS....

            Comment


            • #8
              Originally posted by akash vig View Post
              Tired of finding the answer.....Please help...
              Does the monkey village x/x/3 give extra money of not in CHIMPS....
              Village cannot give extra money in CHIMPS. Sorry.
              If I can complete any Daily Challenge NAPS, then it should be extremely easy to complete.

              Comment


              • #9
                The Wizard Lord Phoenix buffs were good, but it’s still filthily expensive for the effect you get. I am disgusted that it actually shoots slower than the original phoenix, so why not make the Wizard Lord Phoenix shoot twice as fast as normal to compensate its current weakspots?
                If I can complete any Daily Challenge NAPS, then it should be extremely easy to complete.

                Comment


                • #10
                  Originally posted by qwertyxp2000 View Post

                  Village cannot give extra money in CHIMPS. Sorry.
                  Godammit. CHIMPS is gonna be a Huge deal in the game.

                  Comment


                  • #11
                    Would be nice if 3 times around, park path or other maps from btd5 return to btd6. Also true sun god could use a support targeting priority as in it doesnt attack but gives more support buffs than usual
                    Last edited by Nekogod04; 29-09-18, 08:05 PM.
                    *super monkey memes*

                    Comment


                    • #12
                      Could we add shielded bloons to btd6 please
                      *super monkey memes*

                      Comment

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