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  • Cobra?

    Heya! I’m making this thread to discuss a theoretical COBRA in BTD 6. If it were to be added, what would it’s main gimmick be? Because many of its upgrades are all about BTD Battles mechanics, how would these be transferred to a regular Bloons Tower Defense game? And finally, what would the third path be dedicated to?

  • #2
    There is COBRA in BATTD, it has these abilities:

    1. At the end of turn it generates cash and lives.
    2. Double Tap gives him a second gun.
    3. Attrition slowly eats all MOAB's HP.
    4. Monkey Stim reduces the cooldown of all of our powers.

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    • #3
      The cobra would be a wonderful addition to BTD6. Maybe as a support tower, providing boosts to monkeys, cash, lives etc. all the while depleting the bloons. Maybe it will return in some form as a Hero, but as most of it's design elements are BTD battles related, it might be too much to find 15 upgrades for it...
      Test your knowledge with the !

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      • #4
        C.O.B.R.A (support): A super spy with the power of espionage on his side. Has his trusty piece, and has many very useful upgrades. $450
        Stats: same

        Path 1: Agent
        1. Double tap: Twice the gun, twice the speed. $350
        2. Cool gadgets: Can detect camo & toggle nearby abilities to activate on recharge. $700
        3. Monkey Stim: All nearby cooldowns are reduced by 10%. Doesn't stack. (not with reactor either, same for higher upgrades) $2,200
        4. Even more gadgets: Grants detection to other towers, cooldowns are reduced by an extra 5 seconds, and lays traps that takes an entire bloon with it. $5,900
        5. Crazy gadgets: Nearby towers can pop purple & lead bloons, and traps can suck in several bloons at once in a larger area. (6 bloons each) $24,000

        Path 2: Hacker
        1. Wire transfer: Earns $30 at the start & end of every round. $500
        2. Bloon adjustment: Every 5th bloon will have one status removed, or at most 1 rank lower, Tank change is limited to up to Ceramic. $550
        3. Bloon hack: Affects every 4th bloon, and can turn MOABs into fortified ceramics. Can stack with other hackers. $2,500
        4. Bloon virus: Mainframe Control ability: All new bloons will be 1 rank lower for 10 seconds. (doesn't affect BAD) $4,800
        5. Complete takeover: Ability affects all bloons on screen, Any damage done to MOAB class bloons is carried over to each inside bloon. $11,000

        Path 3: Spy
        1. Blueprints: Shows exactly what bloon types to look out for next round. (Lead, fort, ceramic, purple, camo, regen) $200
        2. Attrition: Every few shots will do extra damage, and earn you an extra life. (every 6 shots, up to 4 per round to prevent regen life farming) $600
        3. Undercover Ops: Tells you exactly what bloons will come next round, and removes one threat at random. (can strip attributes, or pop a type of bloon with immunities 1 layer) $1,800
        4. Super spy: You choose which threat is removed, and can fix MOAB class bloons. (one type at a time) $7,500
        5. Expert espionage: Rigs all MOAB class bloons to explode at half health. (doesn't work on child bloons, but can rig BADs. Pops 4 layers & deals 50 damage) $33,000
        Favorite Tower: SPIKE FACTORY!

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        • #5
          Originally posted by Nemomon View Post
          There is COBRA in BATTD, it has these abilities:

          1. At the end of turn it generates cash and lives.
          2. Double Tap gives him a second gun.
          3. Attrition slowly eats all MOAB's HP.
          4. Monkey Stim reduces the cooldown of all of our powers.
          Number 3 would be utterly broken - you could spam Cobras to deal with a nearly infinite amount of MOABs.

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          • #6
            If you made it a tier 5 then you could limit it, easily.

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            • #7
              Nah, enough will be limiting how many Attritions at a time can be active.

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              • #8
                I would see this more as a hero than an actual tower. Having a unique style in BTD Battles it could be an interesting hero.

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