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  • Should we add some classics to the game?

    Well, I think so. I am quite sure many old maps can be excellent with 3d objects (Like 5 flash's monkey lane) and old towers with 3 paths and 5 tiers (Like the Dartling gun from 4 and 5). There can be many other examples. So I invite everyone to submit ideas on what classics maps and towers to bring into btd6 with edits to make it great for the new game.

    When it comes to maps, I'd suggest giving the game of origin and the name of the map along with any edits you'd wish to implement.

    And when it comes to towers, to keep everything readable I would like you to follow the format below:

    Tower Name (Game of Origin)
    Cost:
    Description:
    Objective Range:

    Path 1 Upgrades:

    Tier 1:
    Name:
    Cost:
    Description:

    Tier 2:
    Name:
    Cost:
    Description

    Tier 3:
    Name:
    Cost:
    Description

    Tier 4:
    Name:
    Cost:
    Description:

    Tier 5:
    Name:
    Cost:
    Description:

    Path 2 Upgrades:

    Tier 1:
    Name:
    Cost:
    Despcription

    Tier 2:
    Name:
    Cost:
    Description

    Tier 3:
    Name:
    Cost:
    Description:

    Tier 4:
    Name:
    Cost:
    Description:
    Cooldown Time:

    Tier 5:
    Name:
    Cost:
    Description:

    Path 3 Upgrades:

    Tier 1:
    Name:
    Cost:
    Description:

    Tier 2:
    Name:
    Cost:
    Description:

    Tier 3:
    Name:
    Cost:
    Description:

    Tier 4:
    Name:
    Cost:
    Description:

    Tier 5:
    Name:
    Cost:
    Description:

  • #2
    For the PC version I'd like some XL sized maps with zoom and scrolling and similar to get some really epic long games going, maybe XL Maps getting some harder levels. But it's not exactly bringing anything back it's more like "can we push the game further than ever before"

    Comment


    • #3
      I'd love to see some of the BTD 4 & 5 maps make it into BTD6

      Comment


      • #4
        I've love to see the harder version of Monkey Lane.

        Comment


        • #5
          I have made some Bloonchipper suggestions.

          Bloonchipper
          Cost: $750
          Description: Creates a suction that sucks in 5 bloons each. Medium-slow rate.
          Objective Range: Moderate

          Path 1 Upgrades:

          Tier 1:
          Name: Suckier
          Cost: $400
          Description: Sucks in 8 bloons instead of 5 at a faster rate of sucking.

          Tier 2:
          Name: Heavy Duty Suction
          Cost: $600
          Description: Sucks in 12 bloons instead of 8 at a faster rate of sucking, along with being able to suck in heavier bloons (Leads, Ceramics, Fortified versions of them too).

          Tier 3:
          Name: Wider Funnel
          Cost: $6000
          Description: Sucks in single MOABs and BFBs, along with sucking now up to 30 non-MOAB-class bloons.

          Tier 4:
          Name: Super Wide Funnel
          Cost: $8000
          Description: Allows ZOMGs to be sucked in.

          Tier 5:
          Name: The Bloon Hole
          Cost: $50,000
          Description: All bloons in the suck range are sucked in (excluding BADs and camos; x/2/0 will counter the camo weakness)

          Path 2 Upgrades:

          Tier 1:
          Name: Long Range Suck
          Cost: $400
          Description: Increases range of the Bloonchipper

          Tier 2:
          Name: Infrared Sensor
          Cost: $400
          Description: Allows Camo Bloons to be targetted and sucked in.

          Tier 3:
          Name: Triple Barrels
          Cost: $3000
          Description: Three barrels that can suck bloons in more directions.

          Tier 4:
          Name: Supa-Vac
          Cost: $5000
          Description: Grants an ability to suck all non-MOAB-class bloons around its radius for 8 seconds.
          Cooldown Time: 30 seconds

          Tier 5:
          Name: Ultrapowered Suction
          Cost: $100,000
          Description: Ability now sucks in all bloons except BADs around the entire screen for 12 seconds
          Cooldown Time: 60 seconds

          Path 3 Upgrades:

          Tier 1:
          Name: Faster Shred
          Cost: $600
          Description: Shreds bloons faster, allowing the sucking process to overall become faster

          Tier 2:
          Name: Even Faster Shred
          Cost: $700
          Description: Shreds bloons even faster

          Tier 3:
          Name: Dual Layer Blades
          Cost: $1500
          Description: Shreds two layers of bloons at once.

          Tier 4:
          Name: Quad Layer Blades
          Cost: $3500
          Description: Shreds four layers of bloons at once.

          Tier 5:
          Name: Bloonshredder
          Cost: $27,000
          Description: Shreds bloons to oblivion once reached Chipper, allowing it to suck again immediately after bloons go into the Chipper.

          Hopefully the new 0/0/0 Chipper mechanic should make it a bit easier to program for a 2.5D game. Also, with combinations with the current towers, how would you probably incorporate these Chipper ideas into a good strategy?
          Last edited by qwertyxp2000; 04-07-18, 05:53 AM.
          If I can complete any Daily Challenge NAPS, then it should be extremely easy to complete.

          Comment


          • #6
            Draft: (more details will come later )

            Mortar
            Cost:800
            Description:Targets a specific bit of ground anywhere on the screen. Launches explosive mortar shells to that spot. Useful for placing far away from the track to make room for other towers.it is always accurate
            Objective Range:

            Path 1 Upgrades:

            Tier 1:
            Name:Bigger Blast
            Cost:$600
            Description:bigger explosion radius

            Tier 2:
            Name:Burny stuff
            Cost:$500
            Description:A touch of Monkey napalm pops additional every 2 seconds after impact for 6 seconds.

            Tier 3:
            Name:bloons buster
            Cost:$800
            Description: Smashes through 2 layers of bloons

            Tier 4:
            Name:The Big one
            Cost:$10000
            Description: Evastatingly large explosions, and each pops through 5 layers of bloon

            Tier 5:
            Name:The Massive one
            Cost: $50000
            Description:the name says it all

            Path 2 Upgrades:

            Tier 1:
            Name:Rapid Reload
            Cost:$250
            Despcription: Increases the mortar's firing rate.

            Tier 2:
            Name:signal flare
            Cost:$500
            Description:Camo Bloons popped by the tower permanently lose their camo status, and can be attacked by towers without camo detection.

            Tier 3:
            Name:Artillery Battery
            Cost:$5000
            Description:3x fire speed

            Tier 4:
            Name: Pop And Awe Ability
            Cost:$2000
            Description:bombards the screen for 5 seconds, popping every bloon 1 time per second, and immobilizes all bloons during that time. Does not affect MOAB-class bloons. (Can stun MOAB Class bloons, but cannot be harmed)
            Cooldown Time:

            Tier 5:
            Name:
            Cost:$30000
            Description:almost constant explosion and the ability last longer

            Path 3 Upgrades:

            Tier 1:
            Name:frag shells
            Cost:$300
            Description:add frag effect

            Tier 2:
            Name:smart firing
            Cost:
            Description: only attack when a bloon is there

            Tier 3:
            Name:shell shock
            Cost:
            Description:add a shock explosion 5% bigger than the normal explosion effected bloon will take 1 extra damage from others (like 4.0.0 ice tower) effect only one layer

            Tier 4:
            Name:deafing shells
            Cost:
            Description:the shock effect will also slow down bloon for 1 seconds and now effect 4 layers

            Tier 5:
            Name:sonic shell
            Cost:
            Description:shock exploitation in now as big a the big one upgrade, effect all layers, 3 extra damage from others rather than 1, slow down last 2.5 seconds
            Last edited by fozage; 13-07-18, 07:51 AM.

            Comment


            • #7
              Tower Name: Cobra
              Cost: 580
              Description: Also know as Covert Ops Battles Response Agents, they are armed with a strong side arm and benefits to aid you through battles.

              Path 1 Upgrades:

              Tier 1:
              Name: Wired Funds
              Cost: 400
              Description: Gives you 150 cash after each round

              Tier 2:
              Name: Monkey Stim
              Cost: 550
              Description: Slows down any bloons in range; does not affect Moab Class bloons

              Tier 3:
              Name: Monkey Treasurer
              Cost: 775
              Description: Now Generates 500 cash every two rounds

              Tier 4:
              Name: Secretary Treasurer
              Cost: 5,980
              Description: Collects one-fourth of banana farms' income in range and compiles them with the cash earned each round

              Tier 5:
              Name: Supreme Officer
              Cost: 27,500
              Description: Generates 300 cash per second during each round; collects money automatically from Banks in range

              Path 2 Upgrades:

              Tier 1:
              Name: Bloon Adjustment
              Cost: 550
              Despcription: Can turn yellow bloons to blues' if in range

              Tier 2:
              Name: Ceramic Shutdown
              Cost: 1,145
              Description: Converts up to 5 ceramics into rainbows if in range

              Tier 3:
              Name: Airship Obliteration
              Cost: 4,550
              Description: Does Critical damage to Moab Class Bloons and partial damage to Bfb class bloons

              Tier 4:
              Name: Bullet Cyclone
              Cost: 3,890
              Description: Bullet Cyclone Ability: Fires a missile-like projectile into the air, causing a storm of bullets to hit every bloon on screen poping 1 layer each
              Cooldown Time: 35 seconds

              Tier 5:
              Name: Gorillacane
              Cost: 89,560
              Description: Bullet Cyclone now pops through 18 layers of bloons per bullet and goes on twice as longer.

              Path 3 Upgrades:

              Tier 1:
              Name: Double tap
              Cost: 325
              Description: Now shoots bloons with two guns instead of one; doubles attack speed

              Tier 2:
              Name: Radar 'n' Aid
              Cost: 370
              Description: Cobra's wear a special backpack that reveals camo bloons and gives you 1 life every 10 rounds

              Tier 3:
              Name: Cooldown Boost
              Cost: 800
              Description: Gives near by monkeys a shorter cooldown time by 5.6 seconds

              Tier 4:
              Name: Ballistic Cannon
              Cost: 1,455
              Description: Shoots out dangerous rockets that cause giant explosions to where they cause knock-back of bloons; does extra damage to fortified and ceramics and pops lead

              Tier 5:
              Name: M.I.B. Heavy
              Cost: 11,023
              Description: Rapidly shoots missiles at bloons, does major damage to Moab class bloons and can hurt Zomgs; can stun Moabs

              Comment


              • #8
                Tower Name: Dartling Gun (BTD 5/Battles/Monkey City)
                Cost: 800
                Description: Pretty much the same mechanics as BTD5. Shoots darts at wherever your finger is pointing at. Bypasses camo detection and has unlimited range, but has low accuracy which can be upgraded
                Objective Range: Military

                Path 1 Upgrades:

                Tier 1:
                Name: Faster Firing
                Cost: $1200
                Exp required: 600
                Description: Makes gun fire much faster (2x overall speed).

                Tier 2:
                Name: Even Faster Barrel Spin
                Cost: $1800
                Exp required: 1500
                Description: Makes gun fire super fast (3x overall speed).

                Tier 3:
                Name: Laser Cannon
                Cost: $8000
                Exp required: 7000
                Description: Converts the gun into a super powerful laser cannon. Adds +10 extra pierce, popping frozen ballons, but losing the ability to pop purple bloons. Purple bloons will absorb the entire laser pellet, preventing it from being used to destroy other bloons.

                Tier 4:
                Name: Ray of Doom
                Cost: $65000
                Exp required: 25000
                Description: Destroys almost all bloon types in its path while shredding the health of Moab class bloons (max pierce: 100 per interval)
                Additional Mechanics: Cannot Destroy Purple Bloons without a monkey village with Monkey Intelligence Bureau upgrade. Those bloons will block the beam disrupting the ray's path.

                Tier 5:
                Name: Infiltrating Ray of Destruction
                Cost: $300000
                Exp required: 125000
                Description: An even more powerful ray that Shreds moabs even faster (max pierce: 1000 per interval)
                Additional Mechanics: Cannot Destroy Purple Bloons without a monkey village with Monkey Intelligence Bureau upgrade. Those bloons will not block the beam, and will just slide right through it.

                Path 2 Upgrades:

                Tier 1:
                Name: Focused Firing
                Cost: 300
                Exp required: 175
                Description: Greatly reduces the spread of the gun

                Tier 2:
                Name: Locked and Loaded
                Cost: 1500
                Exp required: 800
                Description: Allows the Dartling gun to be locked into place, preventing unwanted movement.

                Tier 3:
                Name: Pursuit
                Cost: 4000
                Exp required: 2500
                Description: Grants the Dartling gun the ability to be controlled like normal towers.

                Tier 4:
                Name: Dartling Assister
                Cost: 17000
                Exp required: 12000
                Description: An Influence radius is created Granting nearby Dartling Guns focused firing and a 5% speed boost. Stackable by 5% more per tower with upgrade, up to 15% total with 3 x-x-4 towers.
                Additional Mechanics: Focused firing influence does not stack with x-x-1. Has an activated ability that triples the firing speed of the main Dartling Gun that lasts for 15s.
                Cooldown Time: 60s

                Tier 5:
                Name: Dartling Powerhouse
                Cost: 40000
                Exp required: 60000
                Description: The influence radius increases by 30% and grants a 10% speed boost not counting towards the 15% limit (up to 25%!). Also grants Locking ability to nearby towers. Has an activated ability that quintuples the firing speed of the main Dartling Gun for 20s.
                Additional Mechanics: Focused firing is identical to x-x-1. Locked and loaded influence is identical to x-x-2. Does not grant additional abilities if another tower within the influence radius has x-x-2. Other Dartling guns without x-x-1 or x-x-2 will instantly lose their focused and locking ability the moment this tower gets removed. Activated ability only applies to the main dartling gun and not the influence radius which is stackable with 2-x-x upgrade.
                Cooldown Time: 60s

                Path 3 Upgrades:

                Tier 1:
                Name: Powerful Darts
                Cost: $650
                Exp required: 400
                Despcription: Adds an additional 2 pierce per dart and making them travel even faster

                Tier 2:
                Name: Bloontonium Darts
                Cost: $1100
                Exp required: 1200
                Description: Darts receive ability to pop lead and frozen bloons

                Tier 3:
                Name: Hydra Rocket Pods
                Cost: 8000
                Exp required: 3500
                Description: Shoots missiles instead of darts with the ability to pop black and zebra bloons.

                Tier 4:
                Name: Bloon Scattergun
                Cost: 24000
                Exp required: 18000
                Description: Dartling Gun now scatters missiles in a much faster, and wider area.

                Tier 5:
                Name: ???
                Cost: 85000
                Exp required: 80000
                Description: Missiles Will Shred even more health off of moabs as well as having larger explosion radiuses.


                These are just the concept of the tower and provides detail of the tower.
                Last edited by Bloonuminati; 09-08-18, 11:05 PM.

                Comment


                • #9
                  Tower Name: Monkey Engineer (BTD5/B/MC)
                  Cost: 450
                  Description: Deploys Sentries, Bloon Traps, and Assists other towers.
                  Objective Range:

                  Path 1 Upgrades:

                  Tier 1:
                  Name: Fast Nails
                  Cost: 200
                  Description: Nails fast enough to pierce terrain and last longer.

                  Tier 2:
                  Name: Cleansing Foam
                  Cost: 800
                  Description: Engineer uses a special dispenser to spray down the track with a cleansing foam that removes camo and regen properties. Also pops lead bloons.

                  Tier 3:
                  Name: Bloon Trap
                  Cost: 1200
                  Description: A bloon trap that can capture 100 bloons before overflowing. Does not support ceramic, leads, nor camos.

                  Tier 4:
                  Name: Bigger Bloon Trap
                  Cost: 3200
                  Description: A bloon trap that can capture 500 bloons before overflowing. Supports ceramics and leads, but not camos.

                  Tier 5: Moab Trapper
                  Name:
                  Cost: 15000
                  Description: A huge bloon trap that can capture up to 3 moabs or 1 bfb before it overflows. Can also fit up to 2000 bloons per trap. MOABs and BFBs will struggle to barely fit in giving it a 0.5 second delay for Moabs, and a 2 second delay for BFB's before a new one can be created. During the time the moab is trying to fit in, bloons can pass unharmed.

                  Path 2 Upgrades:

                  Tier 1:
                  Name: 9-Inch Nails
                  Cost: 400
                  Despcription: Nails that can pop 8 bloons at once as well as frozen bloons.

                  Tier 2:
                  Name: Large Service Area
                  Cost: 650
                  Description: Engineer can shoot further and deploy sentries in a larger area.

                  Tier 3:
                  Name: Sprockets
                  Cost: 600
                  Description: Adding sprockets to sentries and the nailgun increase their fire rate appreciably.

                  Tier 4:
                  Name: Overclock
                  Cost: 12000
                  Description: Provides a 50% attack boost to a selected tower for 60 seconds.
                  Cooldown Time: 60 seconds

                  Tier 5:
                  Name: Superclock
                  Cost: 70000
                  Description: Increases its range by an extra 15%. Provides an 80% attack boost to a selected tower for 90 seconds, a 40% boost to all nearby engineers and sentries within its radius for 20 seconds, and 30% boost to all towers within its radius for 15 seconds. If the selected tower to overclock is within the influence radius, it will not stack with the influence effect and will receive the stronger effect.
                  Cooldown Time: 75 seconds



                  Path 3 Upgrades:

                  Tier 1:
                  Name: Sentry Gun
                  Cost: 500
                  Description: Automatically creates sentry guns and deploys them on the ground nearby. Sentries shoot sharp steel pins at the bloons but only last a short time.

                  Tier 2:
                  Name: Fast Engineering
                  Cost: 400
                  Description: Engineer increases his build speed, producing sentry guns more often.

                  Tier 3:
                  Name: Laser Sentries
                  Cost: 1200
                  Description: Sentries now shoot slightly faster and shoot lasers that can pop many more bloons and pop lead bloons. Sentries lose their ability to pop purple bloons.

                  Tier 4:
                  Name: Mega Sentries
                  Cost: 14000
                  Description: Sentries now shoot plasma balls that can pop even more bloons and significantly increases attack speed. Speeds are comparable to that of super monkeys, but are still slower.

                  Tier 5:
                  Name: Top-Notch Engineering
                  Cost: 55000
                  Description: Sentries produce even larger plasma balls that deliver extensive damage to Moab-Classes, Ceramics, and more bloons overall. Fewer sentries are produced, but they last much longer.

                  Comment


                  • #10

                    It would be amazing to see tracks from BTD1/2/3 get revamped into 3D (and with more details on the scenery) for BTD6. Provides a bit of nostalgia too
                    Test your knowledge with the !

                    Comment


                    • #11
                      I’m pretty sure the reason monkey engineer was not included in BTD6 is because the Bloon Trap upgrade was extremely overpowered. Instead, they gave Obyn Greenfoot a nerfed version in the form of Wall of Trees. Also, engineer was kind of a joke tower to begin with, being mostly a reference to TF2. However, I do think they should bring back engineer as a hero, perhaps:


                      Initial cost: about $1000
                      Starts off with three turrets and NO nail gun.

                      Hero Info:
                      Spoiler:
                      Level 2: turrets have longer range
                      Level 3 ability: Place a camo trap on the track. The camo trap is placed randomly within the range of the hero and disappears when the round is over. (camo trap can affect 100 bloons rather than the usual 500)
                      Level 4: turrets have slightly increased attack speed
                      Level 5: Gains hi-pierce nail gun attack
                      Level 6: Oil Change: All motorized towers in radius gain a permanent 5% increase in attack rate. (Tack shooters, Spike Factories, Subs, Aces, Helis, X-3+-X boomers, X-3+-X super monkeys, X-2+-X bombs)
                      Level 7: turret and nail gun projectiles fly much faster
                      Level 8: Places one more turret at a time
                      Level 9: turrets have +1 pierce
                      Level 10 Ability: Overclock (slightly nerfed from original in BTD5)
                      Level 11: turrets deal 1 extra damage to ceramic bloons and moab-class blons
                      Level 12: gains a rocket turret which shoots small seeking missiles with moderate attack rate.
                      Level 13: turrets have increased range and attack speed.
                      Level 14: Nail gun attacks faster and with higher pierce.
                      Level 15: Hero gains much larger range.
                      Level 16: Rocket turret can pop black and zebra bloons.
                      Level 17: Level 3 ability places a 2-in-1 glue/camo trap. (trap still affects 100 bloons)
                      Level 18: Nail gun pops 1 extra layer.
                      Level 19: Rocket turret deals 10x damage to Moab-class bloons.
                      Level 20: Overclock ability has decreased cooldown time and also gives the speed boost to all turrets.


                      Pros:
                      • Makes camo protection unnecessary for the first few camo rounds
                      • Can eventually pop all bloon types except DDTs
                      • Can pop purple bloons
                      • Reasonably helpful against first Moab
                      • Overclock is a good ability and stays relevant late game

                      Cons:
                      • Besides ability, can’t pop camo
                      • Can’t pop leads until very late
                      • Too expensive to start off with
                      • Relatively ineffective in later rounds besides abilities. The hero and all the turrets should never possess an overwhelming amount of firepower.

                      Comment


                      • #12
                        I feel like this thread should be stickied because these towers should really be considered.

                        Comment


                        • #13
                          Originally posted by fozage View Post
                          Draft: (more details will come later )

                          Mortar
                          Cost:800
                          Description:Targets a specific bit of ground anywhere on the screen. Launches explosive mortar shells to that spot. Useful for placing far away from the track to make room for other towers.it is always accurate
                          Objective Range:


                          Tier 3:
                          Name:Artillery Battery
                          Cost:$5000
                          Description:3x fire speed

                          Tier 4:
                          Name: Pop And Awe Ability
                          Cost:$2000
                          Description:bombards the screen for 5 seconds, popping every bloon 1 time per second, and immobilizes all bloons during that time. Does not affect MOAB-class bloons. (Can stun MOAB Class bloons, but cannot be harmed)
                          Cooldown Time:
                          I think Artillery Battery should costs $2000 instead, just like in BTD4, but PAW can be more expensive, around $6000-7000.

                          Comment


                          • #14
                            Originally posted by Kradrling View Post
                            I’m pretty sure the reason monkey engineer was not included in BTD6 is because the Bloon Trap upgrade was extremely overpowered. Instead, they gave Obyn Greenfoot a nerfed version in the form of Wall of Trees. Also, engineer was kind of a joke tower to begin with, being mostly a reference to TF2. However, I do think they should bring back engineer as a hero, perhaps:


                            Initial cost: about $1000
                            Starts off with three turrets and NO nail gun.

                            Hero Info:
                            Spoiler:
                            Level 2: turrets have longer range
                            Level 3 ability: Place a camo trap on the track. The camo trap is placed randomly within the range of the hero and disappears when the round is over. (camo trap can affect 100 bloons rather than the usual 500)
                            Level 4: turrets have slightly increased attack speed
                            Level 5: Gains hi-pierce nail gun attack
                            Level 6: Oil Change: All motorized towers in radius gain a permanent 5% increase in attack rate. (Tack shooters, Spike Factories, Subs, Aces, Helis, X-3+-X boomers, X-3+-X super monkeys, X-2+-X bombs)
                            Level 7: turret and nail gun projectiles fly much faster
                            Level 8: Places one more turret at a time
                            Level 9: turrets have +1 pierce
                            Level 10 Ability: Overclock (slightly nerfed from original in BTD5)
                            Level 11: turrets deal 1 extra damage to ceramic bloons and moab-class blons
                            Level 12: gains a rocket turret which shoots small seeking missiles with moderate attack rate.
                            Level 13: turrets have increased range and attack speed.
                            Level 14: Nail gun attacks faster and with higher pierce.
                            Level 15: Hero gains much larger range.
                            Level 16: Rocket turret can pop black and zebra bloons.
                            Level 17: Level 3 ability places a 2-in-1 glue/camo trap. (trap still affects 100 bloons)
                            Level 18: Nail gun pops 1 extra layer.
                            Level 19: Rocket turret deals 10x damage to Moab-class bloons.
                            Level 20: Overclock ability has decreased cooldown time and also gives the speed boost to all turrets.


                            Pros:
                            • Makes camo protection unnecessary for the first few camo rounds
                            • Can eventually pop all bloon types except DDTs
                            • Can pop purple bloons
                            • Reasonably helpful against first Moab
                            • Overclock is a good ability and stays relevant late game

                            Cons:
                            • Besides ability, can’t pop camo
                            • Can’t pop leads until very late
                            • Too expensive to start off with
                            • Relatively ineffective in later rounds besides abilities. The hero and all the turrets should never possess an overwhelming amount of firepower.
                            Or, they could add delay times for the bloon trap, and nerf or completely remove the cash bonus. Or they could just remove the bloontrap completely and replace it with something else. Overclock ability is also very overpowered, which is why it should have a lesser effect. However, an x-5-x version would act similarly to a BTD5 x-4 monkey village.
                            Last edited by Bloonuminati; 14-08-18, 01:27 AM.

                            Comment


                            • #15
                              Truthfully, they should have switched the paths of the engineer. Bloon Trap would have made a great ability, and Overclock could have just buffed the Engineer & turrets in general
                              Favorite Tower: SPIKE FACTORY!

                              Comment

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