Announcement

Collapse
No announcement yet.

BMC Suggestions Thread

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #76
    Next one is allow all players with 1000 or more honor (or infamy since they attack other cities) to be in pacifist mode. But I also suggest we can build embassy to enable pacifist mode. You can enter pacifist mode for 12 hours, but can be extended by asking friends (12 hours for each friend.) If you attack someone, the pacifist mode will be off and you cannot enter it for three days.

    Comment


    • #77
      Well, then what honor would they have to be to not be able to go into pacifist, because their has to be one, so that a player doesn't just win a lot of MvM fights and go in pacifist to prevent losing.

      Comment


      • #78
        Originally posted by APOGD View Post
        Well, then what honor would they have to be to not be able to go into pacifist, because their has to be one, so that a player doesn't just win a lot of MvM fights and go in pacifist to prevent losing.
        You cannot go into pacifist mode with more than 1000 honor.

        Comment


        • #79
          1. specialty buildings (like in BTD 5)
          2. more special agents
          3. make the special agents cost 100,000 city cash instead of 2 dollars
          4. let you upgrade special agents to pro exactly like you upgrade towers, only more expensive
          5. let you have private contested territory matches
          6. make the temple idol item not a powerup, but permanent
          7. Make the temple sacrifice building more expensive.
          8. add co-op rounds so that you can beat tiles with your friends
          9. make bloontonium regenerate faster
          10. add an attack for the BFB that you can send to other players
          11. allow us to have more windmills and water wheels on level 30.
          I needed a new signature and profile picture because the bloonchipper is not in the game anymore. The new tower:

          It’s a corrosive glue gunning layer stripping road spiking buff giving MOAB exploding transforming bloon shrinking tower dependent fairly cheap banana farm. It's... The Alchemist!

          RIP Bloonchipper. You were a good tower

          Comment


          • #80
            Originally posted by Ptolemy2002 View Post
            1. specialty buildings (like in BTD 5)
            2. more special agents
            3. make the special agents cost 100,000 city cash instead of 2 dollars
            4. let you upgrade special agents to pro exactly like you upgrade towers, only more expensive
            5. let you have private contested territory matches
            6. make the temple idol item not a powerup, but permanent
            7. Make the temple sacrifice building more expensive.
            8. add co-op rounds so that you can beat tiles with your friends
            9. make bloontonium regenerate faster
            10. add an attack for the BFB that you can send to other players
            11. allow us to have more windmills and water wheels on level 30.
            ​More special Agents, there are none in flash, the temple idol is permanent and when you upgrade sun god it immediately turns into TOTVM, unless you are talking about mobile, Coop rounds, what will it be in for them, they should get a share of the tile cash too. Private contested territory matches, you mean you set up a CT with your friend(s) and you pick the track, that would be awesome, except there should be a limit on how many you can have at a time.

            ​What I don't agree with is that the temple sacrifices more expensive, a max temple costs about $282000, if you have 6 4|2 farms, you need to wait 11 rounds to get it, I would not want it to be any more expensive.

            Comment


            • #81
              Originally posted by APOGD View Post

              ​What I don't agree with is that the temple sacrifices more expensive, a max temple costs about $282000, if you have 6 4|2 farms, you need to wait 11 rounds to get it, I would not want it to be any more expensive.
              I was talking about what you actually build in your city to get the temple. It costs less than getting the ZOMG in MvM. I think it should be increased to at least 160,000 city cash so that you can work harder to earn the awesome upgrade.
              I needed a new signature and profile picture because the bloonchipper is not in the game anymore. The new tower:

              It’s a corrosive glue gunning layer stripping road spiking buff giving MOAB exploding transforming bloon shrinking tower dependent fairly cheap banana farm. It's... The Alchemist!

              RIP Bloonchipper. You were a good tower

              Comment


              • #82
                Ptolemy2002 Ok then yes, because the temple complex only costs $110000, if it costed 160000 you would have to work harder to get banks to build it.

                Comment


                • #83
                  Next is adding modes (like in mobile) to the third city (if possible). I think extending levels to be more than 30 is not appropriate on mobile as well as on web.

                  P.S. Please add the second city on mobile.

                  Comment


                  • #84
                    This is coming from a guy who's laptop broke down and lost access to playing his steam games and ability to work on projects and stuff,as the backup cpu is simply not good enough, making him play bloons monkey city for about 2-3 days straight. So if you have any questions about that, i pretty much played this game for about 40 hours in 3 days.

                    There are cool things about BMC but i kinda regret my decision, based upon what im suggesting below

                    Bounty Squares - Exact mechanics and why: below

                    Starting from about city level 5, a bounty square should appear on the map on random squares outside your city with 5 red difficulty (Very hard i believe, not purple which is impoppable), defeating these squares will give 4x regular bounty for that level, they do not move until the square is defeated (allowing them to become easier over time) and upon beating this tile a new bounty tile will appear (no cooldown time) on another 5 Difficulty Square. aka the cycle repeats.

                    Why:
                    Bloons Monkey city is the most fun when you can give a level everything at your disposable, your towers, upgrades and skill coming together to defeat a very hard level. The problem with the game as it is, is that the game does not often give you a chance to do that. Contested Territory is great, but theres a limit to how far you can get (aka, no reason to try again after a certain wave), as well as incentive to play more once you have control of it. The Best way for an active player to acquire land and money is to constantly attack easy squares which they are guarenteed to win for a modest amount of money, attacking harder squares does not really reward more, as it takes more time to complete, and the second you turn off non-stop double-speed, you are burning time and resources.

                    By always having a challenge up for grabs on the world map, (even though its only a medium reward) you always have a goal to work towards, at difficulty 5, it should be possible given the player has the right towers and resources, allowing a skilled and dedicated played to chain these squares together, whilst still sometimes getting roadblocked until they rotate into whatever tower they need. More casual players can still benefit, as the level will drop in difficulty until it's within their skill level.

                    The 4-5x reward is an estimate of the amount of attempts that is acceptable to "profit" off the level, if it was only 2x, it would not be worth it, as a single failure would throw off the value of the square, once again promoting easy battles.

                    The system as a whole is designed to promote "better gameplay" for people who want to spend a lot of time playing this game.

                    On a side-note. I think trivialisation (winning 1 difficulty levels for free) should still give resources, i understand that winning easy levels for free may sound cheap, but trivialisation could be used as a mechanic to promote fighting more challenging levels

                    Comment


                    • #85
                      Please add auto save for every battle especially contested territory because I have to redo hard work when something goes wrong.

                      Comment


                      • #86
                        Originally posted by BP101697 View Post
                        Please add auto save for every battle especially contested territory because I have to redo hard work when something goes wrong.
                        good idea save CT's espencily when u get bored atfer 4 hours of playing with tons of lag and u cant stop cuz u lose all progress

                        Comment


                        • #87
                          Yes! That's a really good idea.

                          Comment

                          Working...
                          X