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10*** Black Trailblazer 3rd augment?

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  • 10*** Black Trailblazer 3rd augment?

    Hi. I used Deadly and Adaptive but I am unsure of the third augment as I never used this pistol before. Closest I have used is a CM Jupiter.
    What would you suggest please?

    Anticipated thanks.

  • #2
    I believe the logical choice is piercing.
    You could also go with cap, but as a 4th augment if you plan on maxing it.
    Originally posted by ZX840
    Why earn alloy when you can just buy it? It's only 36 alloy for every $1 million.

    Originally posted by ZX840
    Why buy knowledge boxes when you can just earn them? Cause with all the bonuses now days, they're easy to obtain - 1 a day or 100 a month, or...
    1000 in half a year
    if you can be bothered saving that many for that long.... ; )
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    • #3
      Pierce if you want eternal lag, cap if you want to be able to shoot without having to reload every second..
      Dark Halo

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      • #4
        Hi bro, you can use enlargement as a 3th perk on your trailblazer.

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        • #5
          Originally posted by pmstalker View Post
          Hi bro, you can use enlargement as a 3th perk on your trailblazer.
          That's a really unwise choice, as it barely increases the range that the arcs will jump around. Enlarged is better for the guns with large radius', otherwise you're pretty much wasting the augment.
          Originally posted by ZX840
          Why earn alloy when you can just buy it? It's only 36 alloy for every $1 million.

          Originally posted by ZX840
          Why buy knowledge boxes when you can just earn them? Cause with all the bonuses now days, they're easy to obtain - 1 a day or 100 a month, or...
          1000 in half a year
          if you can be bothered saving that many for that long.... ; )
          My Youtube Channel

          Comment


          • #6
            If Assault, Capacity. If Heavy, Biosynthesis. If Medic, Piercing.

            As an Assault, using Capacity would be best to keep a constant stream going. You wouldn't need piercing because with Adrenaline you'd be shooting fast enough to negate the "need" for more pierce.

            As for Heavies, I'm going to have to side with Biosynthesis. Why? Most heavies are played as "Tanks", but that defense only goes so far. This is where Biosynthesis comes in: Especially when paired with Hold The Line, the increased damage will be perfect for getting zombies killed, resulting in more HP regenerated. Not only does HTL increase damage, but also increases pierce, which negates the need for pierce as an augment.

            Now we bring the Medic: Medkit negates the need for biosynthesis, so throw that out. NOW is where I would recommend piercing.

            Why? Here's the thing: A medic cannot increase his pierce nor damage with the aid of a second skill, so they will need to use the piercing perk to keep zombies off of them. I would recommend the best use of Trailblazer with Medic would be to get a nice group of zombies, throw a nice biocleanse bomb, and watch as your enemies disappear into a nice pile of dead bodies.
            Last edited by Scootaloo; 23-12-17, 07:19 AM. Reason: Added reasons
            There's absolutely nothing suspicious about me.. Carry on.

            How many towers can a keeper keep if a keeper can keep other keeper's towers they kept?

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            • #7
              I say Capacity in all instances. In all likelihood, piercing gets wasted due to lack of zombies around. In places you would see that many, you should use a diff weapon.

              With an assault and heavy, you have piercing additives (KS and HTL) and its just nice to be able to shoot longer.

              And medics is because your pierces are wasted.

              Bio doesn't really work in the places you'd need it, due to the very short clip size.

              I do have pierce on my heavy Blazer, but that's a 4 aug gun with 6 base cores. Lets just say ammo recoveries are really easy now. I did use it in apoc once, but it through off my timing of when the boss would come. It's passable, but makes switching weps more complicated (going from mobbing 3100 to bossing m1k)

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