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  • Originally posted by soccerisfun View Post
    Monkey Lane Micro Mania
    Description: Rounds 46-60, Monkey Lane Medium, MOABS are BFBs and BFBs are ZOMGs. 2 Towers max.

    Starting Cash: $14000
    Health: 200
    Rounds: 46-60
    Towers: 4-1 Villages, 4-1 Ace, 4-2 Ninja, 4-4 bomb tower, 1-4 spike factory, 4-4 ice tower, 2-4 boat, 3-4 Boomerang, 2 max.
    Difficulty: Medium
    Track: Monkey Lane
    Agents?: 1 Portable Lake (provided).
    Road Items?: Yes Road spikes, no pineapples.
    MM Reward: $125, for difficulty

    Bloon Ranks:
    Red: 0
    Blue: 0
    Green: +1 (yellow)
    Yellow: 0
    Pink: 0
    Black: 0
    White: 0
    Lead: 0
    Zebra: 0
    Rainbow: 0
    Ceramic: 0
    MOAB: +1 (BFB)
    BFB: +1 (ZOMG)
    ZOMG: 0

    Tested as well as I could (custom bloon ranks are hard to test). Strategy: MOAB shredr solos the BFB to ceramics and wins, with 4-2 cannon or 1-1 ice (trust me this works!) for bloons. Then 4-2 cannon and 4-2 ninja solo 47-49 (may work with spac instead of ninja too). Get 0-0 village + spectre for 50, then sell village and get spac back up to 1-3. For 59 once all leads are left, sell everything for lake and cannon ship on last to kill leads, then spike storm once leads destroyed. Use spac to kill zomg layer and hook in bfbs. If there isn't enough money to get to a spectre by 50, then increase starting cash should work, or change greens to pinks instead of yellows for even more cash on 49.
    A very long while no Monkey Lane suggestion. You are the first in a very long time.

    Comment


    • /\/\/\/\/\/\
      Towers and upgrades: Dart monkey, Boomerang thrower, Sniper monkey, Ninja monkey, Ice tower, Glue gunner, Super monkey.No upgrades limits. No road items.
      Max No. Of Towers: N/A
      Max Per Class: 2 of each one
      Starting cash: 10000
      Lives: 300
      Rounds: 30 - 75
      Mode: medium
      Track: spooky castle
      Agents: Allowed. 2 Meerkat spy provided
      Bloons ranks: Unchanged


      About the challenge: I already tested............well kinda:


      Spoiler:


      Just a easy version of VVVVVV
      I was making a DC with no agents allowed but then i saw that you can't because after the VVVVVV DC you can't ban agents anymore. I don't know exatly why, i don't even remember that DC at all. My first impression was that you can't beat that DC without agents or premium upgrades. That was why?. Please don't hate me because i don't know why.

      I used Healthy bananas upgrade to get more lives and cash so i start like this:


      I don't know if 12$ can change something but i never had exatly enough to buy a upgrade or tower and had 12$ - 0$ money left.
      85 lives more to see if i can do it without losing 300 lives or more.

      i finish like this:




      Also i put the meerkats far away of the track so it does not attack any bloon.

      losing 57 lives more could be a good reason to increase 50 more lives but i'm not a very good player so maybe is posible do it with 300 lives if someone else test this and tell me if is good or not.

      Comment


      • Erebus
        Description: 26-61 on Express Shipping, Hard with a Glue Gunner, Cannon, and Mortar. By Original Otaku

        Starting Cash: $2000
        Lives: 100
        Rounds: 26-61
        Towers: Glue Gunner (4/2), Cannon (4/4), Mortar (2/4). 1 of each.
        Difficulty: Hard
        Track: Express Shipping
        Agents?: Yes; but none provided.
        Road Items?: No.
        MM Reward: $125
        Test State: Tested NAPS-73LL.

        ~ Bloon Ranks Unchanged ~

        Notes:
        Based on the Top 1 Demon Level in Geometry Dash, Erebus. (mechanical stuff + radioactive/corrosive things)

        Requires some micro with the mortar in the beginning, some easy bloon rounds, then MOAB/ceramic tracking.
        I'm just a Quick Procrastinator who should be working on their homework.

        Originally posted by nanahira
        Pure feathers of whiteness touch the ground; one Holy Seraph coming down, hearing the guidance bell sound - raise a cross for all of the world... Thou, allowed to see due to thy faith, thou may now walk to Eden's gate.

        ~ Current Avatar - nanahira (You Make My Life 1UP) ~

        Comment


        • Zuma

          Track: Scorched Earth
          Difficulty: Hard
          Levels: 30 - 65
          Lives: 150
          Starting Cash: $6,000
          Description: With an extra 50 lives, can you pass 35 rounds with towers that resemble the Zuma game?
          Towers: Sniper; Ice; Ace; Apprentice; Farm; Dartling
          Limits: 4/4 Sniper; 4/2 Ice; 2/4 Ace; 4/2 Apprentice; 4/2 Farm; 3/3 Dartling; 2 of each
          Agents: Agents allowed; None provided
          No Roadspikes and No Pineapples
          No Bloon Rank Change
          Reward: $55

          Tested NAPSRI

          Comment


          • Invisible
            26-70 with 2 of each snipers, boomers, 4/2 Ice towers, 2/4 glue, 1/4 Farms, Mortars and 4/2 subs.

            track/difficulty: Dune Sea, Hard
            Cash: 5000
            rounds: 26-65
            Towers: snipers, boomers, 4/2 Ice towers, 2/4 glue, 1/4 Farms, Mortars and 4/2 subs. 2 of each.
            agents: all, none provided

            fully tested and possible. Late rounds require some selling and using abilities. I'd say 90 MM Reward.

            based on towers that have invisible attacks (sub is reactor, glue and boomers are due MIB CTA Glitch). And also on the Song "Invisible" by Linkin Park.
            Last edited by sniper 355; 25-07-17, 08:19 PM.
            I'm Rocketicewave on the new site, 41920 AP.
            BTD5 Rank: 99. Cities: 40/40. Knowledge: all Maxed
            my challenges, overhauled ratings
            If you need help testing DCs, send me a PM and I'll help you.

            Comment


            • Originally posted by sniper 355 View Post
              Invisible
              26-70 with 2 of each snipers, boomers, 4/2 Ice towers, 2/4 glue, 1/4 Farms and Mortars.

              track/difficulty: Dune Sea, Hard
              Cash: 5000
              rounds: 26-70
              Towers: snipers, boomers, 4/2 Ice towers, 2/4 glue, 1/4 Farms and Mortars. 2 of each.
              agents: all, none provided

              fully tested and possible. Late rounds require some selling and using abilities. I'd say 90 MM Reward.

              based on towers that have invisible attacks (sub is reactor, glue and boomers are due MIB CTA Glitch). And also on the Song "Invisible" by Linkin Park.
              There is no sub here.
              Links:New Ratings Games Profile, YouT Game Risk Categories, Daily Challenges, Forums
              Status: Rank- 38, Ap-15255 , BTD5- Rank 78, BMC: City One Lv 34, City Two Lv 27, FD: 3 Lv 40 ships, and 1 lv 15 Corvette. SAS4: Lv 93A

              Comment


              • Originally posted by rtgargoyle2 View Post
                Zuma

                Track: Scorched Earth
                Difficulty: Hard
                Levels: 30 - 65
                Lives: 150
                Starting Cash: $6,000
                Description: With an extra 50 lives, can you pass 35 rounds with towers that resemble the Zuma game?
                Towers: Sniper; Ice; Ace; Apprentice; Farm; Dartling
                Limits: 4/4 Sniper; 4/2 Ice; 2/4 Ace; 4/2 Apprentice; 4/2 Farm; 3/3 Dartling; 2 of each
                Agents: Agents allowed; None provided
                No Roadspikes and No Pineapples
                No Bloon Rank Change
                Reward: $55

                Tested NAPSRI
                There are 36 rounds actually.

                Comment


                • Bloon Mansion
                  Pass rounds 12-46 on Hard of Lobby. A ZOMG appears at round 46. No banana farms, Supply Drops, and First Strikes. All upgrades are limited to 3|3. 12 towers max.
                  Track: Lobby
                  Mode: Hard
                  Rounds: 12-46
                  Cash: $2650
                  Towers: All but Banana Farms. Limited to 3|3
                  Road Items: No
                  Agents: All allowed but Bloonsday Devices. None provided.
                  Bloon Rank: MOAB to ZOMG
                  Spoiler:
                  Now challenges like this are quite many, but always allow to have farms. For this, no farms allowed. If it is too easy, extend to 50.

                  Comment


                  • ^ Can't ban agents, even if the DC itself is already easy.

                    Camo Craziness

                    Temples are your only camo popping power. Beat rounds 1-42 on Bloon Circles Easy.

                    Starting Cash: $650
                    Lives: 200 (will have 40 before 42)
                    Rounds: 1-42
                    Max # of Towers: Unlimited
                    Max Per Class: Unlimited
                    Difficulty: Easy
                    Track: Bloon Circles
                    Available Towers: 1/4 Dart, 4/4 Tack, 4/1 Snip, 3/4 Boom, 4/3 Bomb, 4/4 Ice, 4/3 Glue, 4/1 Bucc, 4/1 Ace, 4/4 Super, 4/1 App, 4/1 Village, 4/4 Farm, 4/1 Mort, 1/3 Sub
                    Agents: 1 Beekeeper and Tribal Turtle provided.
                    Road Items: Disabled
                    Bloon Ranks: Unchanged

                    Tested, suggesting 70MM as the reward.

                    Yes, I'm aware of the specialties, but this challenge isn't too hard so I'm reserving those for losers. :P
                    Last edited by Junior Monkey; 25-08-17, 02:03 AM. Reason: Previous suggestion wasn't NAPSable.
                    Ratings, Accepted DCs, My NK Mods

                    Comment


                    • Junior Monkey You forgot a few towers. 1/4 Dart, 4/1 Boat, and 3/0 Ace.
                      Status: BMC City one level 34, City two level 24, BTD5 Rank 73
                      DC ratings, Accepted DCs, Color-coded MM rewards

                      Comment


                      • ^ The premiums allow them to pop leads, and the bucc specialty allows it to detect camo, so that's why I banned them. (You missed the 3/0 ace)
                        Ratings, Accepted DCs, My NK Mods

                        Comment


                        • The super specialty gives camo detection.
                          Status: BMC City one level 34, City two level 24, BTD5 Rank 73
                          DC ratings, Accepted DCs, Color-coded MM rewards

                          Comment


                          • Nasty Doubles

                            Everything is doubled. Well, almost everything. Even Pinks. Enjoy the RRROD. 2 SMS provided

                            Track: Rabbit Holes
                            Rounds: 1-17
                            Starting Cash: 1300
                            Difficulty: Medium
                            Health: 300
                            No Building or upgrading limitations
                            Agents provided: 2 SMS

                            Red: Blue (+1)
                            Blue: Yellow (+2)
                            Green: Black (+3)
                            Yellow: Rainbow (+6)
                            Pink: MOAB (+7)
                            Black:0
                            White:0
                            Lead:0
                            Zebra:0
                            Rainbow:0
                            Ceramic: 0
                            MOAB: 0
                            BFB:0
                            ZOMG:0

                            Comment


                            • Super Strike?

                              With Super Monkeys going on strike for Triple pay, powerful bloons have gotten out of hand. Can you survive 60 rounds of ramped up bloons without super monkeys?

                              Track: 3 Times Around
                              Rounds: 31-65
                              Starting Cash: 20000
                              Difficulty: Medium
                              Health: 200
                              No Super Monkeys-Otherwise no limitations
                              Agents provided: None, bought agents are also prohibited

                              Red: Green (+2)
                              Blue: Yellow (+2)
                              Green: Pink (+2)
                              Yellow: Black (+2)
                              Pink: Zebra (+4)
                              Black: Rainbow (+4)
                              White: Rainbow (+3)
                              Lead: Ceramic (+3)
                              Zebra: Ceramic (+2)
                              Rainbow: MOAB (+2)
                              Ceramic: BFB (+2)
                              MOAB: ZOMG (+2)
                              BFB: ZOMG (+1)
                              ZOMG: 0
                              Last edited by Cobra; 07-08-17, 06:04 PM.

                              Comment


                              • 90 round missions are too long.
                                You also cannot make bloons into regen. I also don't think mastery mode ZOMGs sre avalible because that is moblie content.

                                Anyway, here is my suggestion:
                                With any towers that is related to farms (income) and cobras banned, beat ice flow on medium (Battles and BTD 5 both have ice flow, and the tower price of battles is based on medium difficulty)
                                Banned towers:
                                Farms, sniper (more money)
                                Wizard, ninja (blow/send bloons back, which the Cobra send back bloons or blimps to your opponent)
                                Sub, dart monkey, spike factory (cobra and these towers have an upgrade that doubles their popping power)
                                Currently not tested, might test it later

                                Comment

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