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  • [needs a title related to the number 700]

    Starting Cash: $2100
    Health: 150
    Rounds: 28-59
    Towers: Dart Monkey 3/3, Tack Shooter 3/3, Sniper 1/2, Ninja 2/2, Bomb Tower 2/2, Ice Tower 2/2
    Difficulty: Medium
    Track: Switch
    Agents?: None
    Road Items?: None
    Max. Towers: 7
    Max. # of each Towers: Unlimited
    Tested?: Not yet

    Bloon Ranks:
    Red: 0
    Blue: 0
    Green: 0
    Yellow: 0
    Pink: 0
    Black: 0
    White: +2 (Zebra)
    Lead: 0
    Zebra: 0
    Rainbow: 0
    Ceramic: 0
    MOAB: 0? (if impossible -1)
    BFB: 0
    ZOMG: 0
    Last edited by jluc410; 15-06-17, 12:09 AM.
    Daily challenges, profile
    Status: Rank 32, AP 7115, BTD5 Rank 70, BMC GP Lv 24, BD Lv 16, BTDBM BS ~20000, BMCM Lv 33

    Comment


    • Challenger Deep Return
      Pass rounds 50-85. No upgrades that increase attack range. Unlimited-range and aquatic towers are not allowed.
      Track: Archipelago
      Mode: Easy
      Towers:
      Dart Monkey 0|4, Tack Shooter 3|0, Boomerang 2|4, Ninja 0|4, Bomb Tower 0|1, Glue Gunner 4|3, Ice Tower 0|3, Apprentice 4|3, Super Monkey 3|0, Village 2|1, Banana Farm, Spike Factory 4|3
      Towers Max: 2 of each, 15 max
      Cash: 7500
      Road Items: No
      Agents: Yes
      Bloon Rank: Unchanged

      Comment


      • Frosting Fortress
        Only ice towers are upgradable. Pass rounds 45-70. 1 free meerkat for a help.
        Track: Snowy Backyard
        Mode: Easy
        Rounds: 45-75
        Cash: $7000
        Towers: Ice Tower, Others are 0|0
        Towers Max: 4 of each
        Road Items: No
        Agents: 1 free meerkay spy
        Bloon Rank: Unchanged

        Comment


        • Concert in the Jungle
          Pass rounds 10-40 with only towers that have C N E R T hotkeys and Bomb Tower. 6 towers max. All bloons are +2 ranks.
          Track: Jungle
          Mode: Hard
          Towers: Monkey Village, Boomerang Thrower, Dartling Gun, Sniper Monkey, Bomb Tower, Ninja Monkey.
          Max per class: 2
          Max towers: 6
          Bloon Rank: All are +2 rank
          Road Items: No
          Agents: Yes, none provided.
          Spoiler:
          O hotkey is for BFB, so I add Bomb Tower, which has the most O letters in other tower list (besides Boomerang), tied with Mortar Tower, but Mortar is too useless. Round 40 also has BFBs.

          Comment


          • Based off the Jungle Terrain in BMC.

            Jungle:
            Pass rounds 40-66 (A Bloons Monkey City BFB tile) with 2550 starting cash and 130 lives on Jungle Easy. Monkey Apprentences and Ice Towers restricted. Start with 1 free glue gunner (as they are favored).

            Track: Jungle
            Difficulty: Easy
            Track: Jungle
            Towers: All except Monkey Apprentence and Ice Tower (Ice Monkey). 1 free glue gunner.
            Money: 2550
            Starting lives: 130
            Agents: None
            Bloon rank: Normal.

            Info: The Jungle Terrain in Bloons Monkey City is set in a background identical to Jungle. Monkey Apprentences and Ice Towers are restricted in the Jungle Terrain, meaning you cannot use them. Glue gunners are favored, meaning they cost 15% less, but I can't make a tower cost less. A BFB tile has a max bloon rank of BFB, which appears on round 60, and always has 26 rounds. A player with a Level 23 city starts with 2550 cash and 130 lives. The earliest round a MOAB can come out is 6, and since the first MOAB come on Round 46, it is the 6th round in this challenge.

            I can't test this as I can't get BTD5 to start on Round 40 and give a glue gunner, unless I hack the game, which I don't want to do and can't do.

            Comment


            • Originally posted by CreeperSlimePig View Post
              Based off the Jungle Terrain in BMC.

              Jungle:
              Pass rounds 40-66 (A Bloons Monkey City BFB tile) with 2550 starting cash and 130 lives on Jungle Easy. Monkey Apprentences and Ice Towers restricted. Start with 1 free glue gunner (as they are favored).

              Track: Jungle
              Difficulty: Easy
              Track: Jungle
              Towers: All except Monkey Apprentence and Ice Tower (Ice Monkey). 1 free glue gunner.
              Money: 2550
              Starting lives: 130
              Agents: None
              Bloon rank: Normal.

              Info: The Jungle Terrain in Bloons Monkey City is set in a background identical to Jungle. Monkey Apprentences and Ice Towers are restricted in the Jungle Terrain, meaning you cannot use them. Glue gunners are favored, meaning they cost 15% less, but I can't make a tower cost less. A BFB tile has a max bloon rank of BFB, which appears on round 60, and always has 26 rounds. A player with a Level 23 city starts with 2550 cash and 130 lives. The earliest round a MOAB can come out is 6, and since the first MOAB come on Round 46, it is the 6th round in this challenge.

              I can't test this as I can't get BTD5 to start on Round 40 and give a glue gunner, unless I hack the game, which I don't want to do and can't do.
              You can't provide free towers. And round 46 is the 7th round of the challenge, not the 6th.
              88 accepted daily challenges.
              BTD5 rank: 83 - AP: 20295 (Level 40) - FD: 1 level 40 each ship class - Rating scale - Forum errors
              Originally posted by Drake
              Got so many chains they call me Chaining Tatum

              Comment


              • Originally posted by Superbloons321 View Post

                You can't provide free towers. And round 46 is the 7th round of the challenge, not the 6th.
                Okay, rounds 41-66. And delete the glue gunner part

                Comment


                • Originally posted by CreeperSlimePig View Post

                  Okay, rounds 41-66. And delete the glue gunner part
                  Yes, but you have to edit the suggestion, or otherwise the changes won't be noticed.
                  88 accepted daily challenges.
                  BTD5 rank: 83 - AP: 20295 (Level 40) - FD: 1 level 40 each ship class - Rating scale - Forum errors
                  Originally posted by Drake
                  Got so many chains they call me Chaining Tatum

                  Comment


                  • Switched up:
                    Beat the first 60 rounds on Switch where all bloon ranks are switched (except the Ceramic-MOAB) switch. Beware a ZOMG comes on round 60!

                    Track: Switch
                    Diffiiculty: Normal
                    Rounds: 1-60
                    Money: $900
                    Lives: 150
                    Agents: none provided, though allowed
                    Rank change:

                    Red +1 Blue
                    Blue -1 Red
                    Green +1 Yellow
                    Yellow -1 Green
                    Pink +1 Black
                    Black -1 Pink
                    White +1 Lead
                    Lead -1 White
                    Zebra +1 Rainbow
                    Rainbow -1 Zebra
                    Ceramic no change
                    Moab no change
                    Bfb +1 Zomg
                    Zomg does not appear
                    Last edited by CreeperSlimePig; 15-06-17, 02:03 AM.

                    Comment


                    • Sorry I accedentaly pressed post reply. Editing right now

                      EDIT: Done editing previous post
                      Last edited by CreeperSlimePig; 15-06-17, 02:12 AM.

                      Comment


                      • Originally posted by Superbloons321

                        You can't provide free towers. And round 46 is the 7th round of the challenge, not the 6th.
                        Plus that name has been taken already (minus the 'Please Don't Change' part of it, but still)

                        Originally posted by CreeperSlimePig
                        Switched up:
                        Beat the first 60 rounds on Switch where all bloon ranks are switched (except the Ceramic-MOAB) switch. Beware a ZOMG comes on round 60!

                        Track: Switch
                        Diffiiculty: Normal
                        Rounds: 1-60
                        Money: $900
                        Lives: 150
                        Agents: none provided, though allowed
                        Rank change:

                        Red +1 Blue
                        Blue -1 Red
                        Green +1 Yellow
                        Yellow -1 Green
                        Pink +1 Black
                        Black -1 Pink
                        White +1 Lead
                        Lead -1 White
                        Zebra +1 Rainbow
                        Rainbow -1 Zebra
                        Ceramic no change
                        Moab no change
                        Bfb +1 Zomg
                        Zomg does not appear
                        This challenge has already been done.

                        Originally posted by BP101697
                        Challenger Deep Return
                        Pass rounds 50-85. No upgrades that increase attack range. Unlimited-range and aquatic towers are not allowed.
                        Track: Archipelago
                        Mode: Easy
                        Towers:
                        Dart Monkey 0|4, Tack Shooter 3|0, Boomerang 2|4, Ninja 0|4, Bomb Tower 0|1, Glue Gunner 4|3, Ice Tower 0|3, Apprentice 4|3, Super Monkey 3|0, Village 2|1, Banana Farm, Spike Factory 4|3
                        Towers Max: 2 of each, 15 max
                        Cash: 7500
                        Road Items: No
                        Agents: Yes
                        Bloon Rank: Unchanged
                        Originally posted by BP101697
                        Frosting Fortress
                        Only ice towers are upgradable. Pass rounds 45-70. 1 free meerkat for a help.
                        Track: Snowy Backyard
                        Mode: Easy
                        Rounds: 45-75
                        Cash: $7000
                        Towers: Ice Tower, Others are 0|0
                        Towers Max: 4 of each
                        Road Items: No
                        Agents: 1 free meerkay spy
                        Bloon Rank: Unchanged
                        Originally posted by BP101697
                        Concert in the Jungle
                        Pass rounds 10-40 with only towers that have C N E R T hotkeys and Bomb Tower. 6 towers max. All bloons are +2 ranks.
                        Track: Jungle
                        Mode: Hard
                        Towers: Monkey Village, Boomerang Thrower, Dartling Gun, Sniper Monkey, Bomb Tower, Ninja Monkey.
                        Max per class: 2
                        Max towers: 6
                        Bloon Rank: All are +2 rank
                        Road Items: No
                        Agents: Yes, none provided.
                        Spoiler:
                        O hotkey is for BFB, so I add Bomb Tower, which has the most O letters in other tower list (besides Boomerang), tied with Mortar Tower, but Mortar is too useless. Round 40 also has BFBs.
                        Multiposting DCs like this will lower your chance of them being accepted.
                        Ratings, Accepted DCs, and Today's and Tomorrow's BMC events, BTDBM server downtime log
                        Proof that the Viral Frost upgrade is useless
                        Cringe worthy blog quotes of the week:
                        Originally posted by Kevin Malone

                        Comment


                        • I'll place a DC here, that is if I can think of one.
                          Ratings, Accepted DCs, and Today's and Tomorrow's BMC events, BTDBM server downtime log
                          Proof that the Viral Frost upgrade is useless
                          Cringe worthy blog quotes of the week:
                          Originally posted by Kevin Malone

                          Comment


                          • Originally posted by The Supermonkey View Post
                            Mount Mortar

                            Track: Mount Magma
                            Rounds: 26-65
                            Cash: $5,000
                            Lives: 100
                            Difficulty: Hard
                            Towers: 1/3 Spactory, 4/3 Mortar, 0/4 Ninja
                            Max Number of Towers: 4
                            Max Per Class: 2
                            No road items
                            No altered bloon ranks
                            No agents provided - ideally banned.

                            Tested NAPS. My previous Mount Mortar challenge was nerfed before acceptance (even though I proved that it was NAPSable) so I feel that NK owes me this one. The nerfed version completely messed up the one truly challenging round, so this is very different. Recommended MM - $75.
                            Actually, Aaron rebuffed the original DC. Don't know how long ago, but yeah.
                            Ratings, Accepted DCs, and Today's and Tomorrow's BMC events, BTDBM server downtime log
                            Proof that the Viral Frost upgrade is useless
                            Cringe worthy blog quotes of the week:
                            Originally posted by Kevin Malone

                            Comment


                            • Precamoision Blast

                              Your only camo lead popping power is from the MOAB Assassin ability, you need to be prepared.

                              Starting Cash: $3500
                              Health: 150
                              Rounds: 30-60
                              Towers: Dart Monkey 3/3, Tack Shooter 4/4, Sniper 0/2, Boomerang 3/3, Ninja 3/2, Bomb 4/4, Ice Tower 2/2, Glue Gunner 4/3, Farm 4/4, Spike Factory 1/2
                              Difficulty: Hard
                              Track: Sprint Track
                              Agents?: None
                              Road Items?: None
                              Max. Towers: 6
                              Max. # of each Towers: Unlimited
                              Tested?: Not yet

                              Bloon Ranks:
                              Red: 0
                              Blue: 0
                              Green: 0
                              Yellow: 0
                              Pink: 0
                              Black: 0
                              White: 0
                              Lead: 0
                              Zebra: 0
                              Rainbow: -2 (Lead)
                              Ceramic: 0
                              MOAB: 0
                              BFB: 0
                              ZOMG: 0
                              Last edited by jluc410; Yesterday, 03:34 PM.
                              Daily challenges, profile
                              Status: Rank 32, AP 7115, BTD5 Rank 70, BMC GP Lv 24, BD Lv 16, BTDBM BS ~20000, BMCM Lv 33

                              Comment


                              • A Candyland of Seven

                                Track: Candyland
                                Difficulty: Medium
                                Levels: 40 - 65
                                Lives: 150
                                Starting Cash: $14,900
                                Description: Can you pass 25 rounds with only seven towers that have no upgrade limits?
                                Towers: Ninja; Ice; Farm; Spike Factory; Sub
                                Limits: All are 4/4, 2 of each; 7 towers max
                                Agents: Agents allowed; None provided
                                No Roadspikes and No Pineapples
                                No Bloon Rank Change
                                Reward: $60

                                Tested NAPSRI

                                Comment

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