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  • One

    The first track
    One tower on the field at any time
    One tower from each row available for use
    One life
    • Starting Cash = 5000
    • Health = 1
    • Start Round = 26
    • End Round = 50
    • Max No. of Towers = 1
    • Max Per Class (Type of Tower) (Applies to all towers, all towers have the same limit) = 1
    • Difficulty/Mode = Normal
    • Track = Monkey Lane
      • Which towers are available (yes or no for each tower)
      • Dart Monkey, Boomerang Thrower, Ninja, Glue, Buccaneer, Monkey Apprentice, Village, Dartling, Spike Factory all YES
      • Tack Shooter, Sniper, Bomb, Ice, Ace, Super, Farm, Mortar, Sub all NO
      • Road Items NO
      • Agents NO
    • Which upgrades are available (max upgrade for each path only). All upgrades are available
    • Bloon rank. No changes


    Has been tested. Is beatable without need for any Premium abilities

    Comment


    • Originally posted by edwap View Post
      One

      The first track
      One tower on the field at any time
      One tower from each row available for use
      One life
      • Starting Cash = 5000
      • Health = 1
      • Start Round = 26
      • End Round = 50
      • Max No. of Towers = 1
      • Max Per Class (Type of Tower) (Applies to all towers, all towers have the same limit) = 1
      • Difficulty/Mode = Normal
      • Track = Monkey Lane
        • Which towers are available (yes or no for each tower)
        • Dart Monkey, Boomerang Thrower, Ninja, Glue, Buccaneer, Monkey Apprentice, Village, Dartling, Spike Factory all YES
        • Tack Shooter, Sniper, Bomb, Ice, Ace, Super, Farm, Mortar, Sub all NO
        • Road Items NO
        • Agents NO
      • Which upgrades are available (max upgrade for each path only). All upgrades are available
      • Bloon rank. No changes


      Has been tested. Is beatable without need for any Premium abilities
      I think there has been too many of "one tower challenges". Let's not have something like "Can the Monkey Come Out and Play?".
      Daily challenges, profile
      Status: Rank 32, AP 7115, BTD5 Rank 70, BMC GP Lv 24, BD Lv 16, BTDBM BS ~20000, BMCM Lv 33

      Comment


      • The Best Strategy Ever To Exist, Period

        Description: Beat Lobby on Medium using the best strategy ever, which is 0/0 dart monkeys. For the weak and foolish, we have allowed road items and provided 6 Super Monkey Storms.

        Track: Lobby
        Rounds: 1-58
        Starting Cash: 650
        Difficulty: Medium
        Towers: Dart Monkeys, Road Spikes, and Pineapple Bombs
        Limitations: limited to 0/0, no limit to number of towers
        Agents: Aside from 6 provided Super Monkey Storms, Agents are restricted


        This has been tested, but if anyone else wants to test this and give me feedback that would be great.
        UR TED CRUZIN 4 A TED BRUZIN

        -SOUP

        You have done nothing or say anything,
        and they sudden send you offend language.


        -Sam Mick

        Comment


        • ^ nope.avi
          Ratings, Accepted DCs, My NK Mods

          Comment


          • Originally posted by Junior Monkey View Post
            ^ nope.avi
            No seriously, I tested it. I'll do it again now, in fact.
            UR TED CRUZIN 4 A TED BRUZIN

            -SOUP

            You have done nothing or say anything,
            and they sudden send you offend language.


            -Sam Mick

            Comment


            • I still highly doubt that that DC will be accepted due to how spammy it is, and it seems like an utter joke.
              Ratings, Accepted DCs, My NK Mods

              Comment


              • Originally posted by Junior Monkey View Post
                I still highly doubt that that DC will be accepted due to how spammy it is, and it seems like an utter joke.
                It actually requires skill. You need to know when to macro dart monkeys and when to micro RI, and due to the timed limitation to pineapples, you need to know when all the leads come out. You also don't have enough SMs to be sloppy and spam them early on, so you have to do well. You also need to know when to start macroing dart monkeys at a specific spot, due to the fact that the bloons will overpower your before you can react, so there is a strategic placement, in a way. It's different, but that's what makes it great.
                UR TED CRUZIN 4 A TED BRUZIN

                -SOUP

                You have done nothing or say anything,
                and they sudden send you offend language.


                -Sam Mick

                Comment


                • Why Does The Sun Not Shine?

                  Starting Cash: $3500? (not too high or challenge is too easy)
                  Health: 200
                  Rounds: 35-60
                  Towers: Dart Monkey 0/4, Tack Shooter 3/4, Sniper, Boomerang 0/4, Bomb Tower 3/2, Ace 2/2, Super Monkey 3/2, Village 2/2, Mortar 3/3, Sub 4/0
                  Difficulty: Easy
                  Track: Space Truckin'
                  Agents?: None
                  Road Items?: None
                  Max. Towers: 6
                  Max. # of each Towers: 2
                  Tested?: Not yet

                  Bloon Ranks:
                  Red: 0
                  Blue: 0
                  Green: 0
                  Yellow: -1 (Green)
                  Pink: 0
                  Black: 0
                  White: 0
                  Lead: 0
                  Zebra: 0
                  Rainbow: +1 (Ceramic)
                  Ceramic: 0
                  MOAB: 0
                  BFB: +1 (ZOMG)
                  ZOMG: 0
                  Daily challenges, profile
                  Status: Rank 32, AP 7115, BTD5 Rank 70, BMC GP Lv 24, BD Lv 16, BTDBM BS ~20000, BMCM Lv 33

                  Comment


                  • Going to create a series of DCs based off someone's interpretation of the story of the rise of the Wizard of Oz. Please accept them in sequence, as they recreate the story if accepted in sequence. 8 parts, 8 DCs. (Note: W.I.P.!)
                    Tornado to Oz (Part 1):
                    Dockside Medium from rounds 26-65. 2 of each. 75 lives only.

                    Starting Cash: $2750
                    Starting Lives: 75
                    Start Round: 26
                    End Round: 65
                    Max No. of Towers: N/A
                    Max Per Class: 2
                    Difficulty/Mode: Medium
                    Track: Dockside
                    Available Towers/Upgrades: Tack Shooter (2/4), Monkey Ace (4/4), Monkey Apprentice (2/2)
                    Available Agents: All allowed, none provided.
                    Bloon Ranks: All normal

                    Tack Shooter - Tornado (blade maelstroms...)
                    Monkey Ace - Balloon
                    Monkey Apprentice - You
                    Dockside - Oz (explanation in part 2)

                    Tested! Requires minimal selling such that you can get Ground Zero on 46, Spectre to survive the 50s, and 2 Spectres to survive 62. Some rounds might require maelstroms, and 58 requires maelstroming MOABs. At least 80 MM reward.

                    Spoiler:


                    Part 2:
                    X
                    Part 3:
                    X
                    Part 4:
                    X
                    Part 5:
                    X
                    Part 6:
                    X
                    Part 7:
                    X
                    Part 8:
                    X
                    Last edited by lla26; 14-06-17, 02:15 PM.
                    Ratings || Accepted DCs
                    Current Avatar: Christmas Quest Monkey (Bloons TD 5)
                    What an epic fail of a quote:
                    Originally posted by Original Otaku
                    If you see the challenge made by the notable users incogneato, sniper 355, The Supermonkey (formerly JamesNg2), lla26, Gamzdude, or Superbloons321 (formerly Simone Esposito), you better run for your life.

                    Comment


                    • [needs a title related to the number 700]

                      Starting Cash: $2100
                      Health: 150
                      Rounds: 28-59
                      Towers: Dart Monkey 3/3, Tack Shooter 3/3, Sniper 1/2, Ninja 2/2, Bomb Tower 2/2, Ice Tower 2/2
                      Difficulty: Medium
                      Track: Switch
                      Agents?: None
                      Road Items?: None
                      Max. Towers: 7
                      Max. # of each Towers: Unlimited
                      Tested?: Not yet

                      Bloon Ranks:
                      Red: 0
                      Blue: 0
                      Green: 0
                      Yellow: 0
                      Pink: 0
                      Black: 0
                      White: +2 (Zebra)
                      Lead: 0
                      Zebra: 0
                      Rainbow: 0
                      Ceramic: 0
                      MOAB: 0? (if impossible -1)
                      BFB: 0
                      ZOMG: 0
                      Last edited by jluc410; 15-06-17, 12:09 AM.
                      Daily challenges, profile
                      Status: Rank 32, AP 7115, BTD5 Rank 70, BMC GP Lv 24, BD Lv 16, BTDBM BS ~20000, BMCM Lv 33

                      Comment


                      • Challenger Deep Return
                        Pass rounds 50-85. No upgrades that increase attack range. Unlimited-range and aquatic towers are not allowed.
                        Track: Archipelago
                        Mode: Easy
                        Towers:
                        Dart Monkey 0|4, Tack Shooter 3|0, Boomerang 2|4, Ninja 0|4, Bomb Tower 0|1, Glue Gunner 4|3, Ice Tower 0|3, Apprentice 4|3, Super Monkey 3|0, Village 2|1, Banana Farm, Spike Factory 4|3
                        Towers Max: 2 of each, 15 max
                        Cash: 7500
                        Road Items: No
                        Agents: Yes
                        Bloon Rank: Unchanged

                        Comment


                        • Frosting Fortress
                          Only ice towers are upgradable. Pass rounds 45-70. 1 free meerkat for a help.
                          Track: Snowy Backyard
                          Mode: Easy
                          Rounds: 45-75
                          Cash: $7000
                          Towers: Ice Tower, Others are 0|0
                          Towers Max: 4 of each
                          Road Items: No
                          Agents: 1 free meerkay spy
                          Bloon Rank: Unchanged

                          Comment


                          • Concert in the Jungle
                            Pass rounds 10-40 with only towers that have C N E R T hotkeys and Bomb Tower. 6 towers max. All bloons are +2 ranks.
                            Track: Jungle
                            Mode: Hard
                            Towers: Monkey Village, Boomerang Thrower, Dartling Gun, Sniper Monkey, Bomb Tower, Ninja Monkey.
                            Max per class: 2
                            Max towers: 6
                            Bloon Rank: All are +2 rank
                            Road Items: No
                            Agents: Yes, none provided.
                            Spoiler:
                            O hotkey is for BFB, so I add Bomb Tower, which has the most O letters in other tower list (besides Boomerang), tied with Mortar Tower, but Mortar is too useless. Round 40 also has BFBs.

                            Comment


                            • Based off the Jungle Terrain in BMC.

                              Jungle:
                              Pass rounds 40-66 (A Bloons Monkey City BFB tile) with 2550 starting cash and 130 lives on Jungle Easy. Monkey Apprentences and Ice Towers restricted. Start with 1 free glue gunner (as they are favored).

                              Track: Jungle
                              Difficulty: Easy
                              Track: Jungle
                              Towers: All except Monkey Apprentence and Ice Tower (Ice Monkey). 1 free glue gunner.
                              Money: 2550
                              Starting lives: 130
                              Agents: None
                              Bloon rank: Normal.

                              Info: The Jungle Terrain in Bloons Monkey City is set in a background identical to Jungle. Monkey Apprentences and Ice Towers are restricted in the Jungle Terrain, meaning you cannot use them. Glue gunners are favored, meaning they cost 15% less, but I can't make a tower cost less. A BFB tile has a max bloon rank of BFB, which appears on round 60, and always has 26 rounds. A player with a Level 23 city starts with 2550 cash and 130 lives. The earliest round a MOAB can come out is 6, and since the first MOAB come on Round 46, it is the 6th round in this challenge.

                              I can't test this as I can't get BTD5 to start on Round 40 and give a glue gunner, unless I hack the game, which I don't want to do and can't do.

                              Comment


                              • Originally posted by CreeperSlimePig View Post
                                Based off the Jungle Terrain in BMC.

                                Jungle:
                                Pass rounds 40-66 (A Bloons Monkey City BFB tile) with 2550 starting cash and 130 lives on Jungle Easy. Monkey Apprentences and Ice Towers restricted. Start with 1 free glue gunner (as they are favored).

                                Track: Jungle
                                Difficulty: Easy
                                Track: Jungle
                                Towers: All except Monkey Apprentence and Ice Tower (Ice Monkey). 1 free glue gunner.
                                Money: 2550
                                Starting lives: 130
                                Agents: None
                                Bloon rank: Normal.

                                Info: The Jungle Terrain in Bloons Monkey City is set in a background identical to Jungle. Monkey Apprentences and Ice Towers are restricted in the Jungle Terrain, meaning you cannot use them. Glue gunners are favored, meaning they cost 15% less, but I can't make a tower cost less. A BFB tile has a max bloon rank of BFB, which appears on round 60, and always has 26 rounds. A player with a Level 23 city starts with 2550 cash and 130 lives. The earliest round a MOAB can come out is 6, and since the first MOAB come on Round 46, it is the 6th round in this challenge.

                                I can't test this as I can't get BTD5 to start on Round 40 and give a glue gunner, unless I hack the game, which I don't want to do and can't do.
                                You can't provide free towers. And round 46 is the 7th round of the challenge, not the 6th.
                                93 accepted daily challenges.
                                BTD5 rank: 83 - BMC levels: 35 (1st city), 28 (2nd city) - AP: 20855 (Level 41) - A masterpiece of logic - Rating scale - Forum errors
                                Originally posted by Katy Perry
                                Yeah, they slither like a centipede

                                Comment

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