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  • #16
    Special...Agents?

    With 1 of each: 0/3 Monkey Sub, 4/0 Dartling Gun, 0/2 Monkey Village, 1/3 Spike Factory, 3/1 Glue Gunner, 2/4 Dart Monkey, 0/4 Monkey Ace, 3/0 Monkey Buccaneer, 2/4 Banana Farm, Ice Tower, and 4/1 Monkey Apprentice, beat MOAB Desert on Medium, rounds 40~65. Special Agents disabled.

    Track: MOAB Desert
    Difficulty: Medium
    Levels: 40~65
    Lives: 150
    Starting Cash: 10000
    Towers: Mentioned Above
    Limits: 1 each
    Agents: All disabled. I'm serious. No Special Agents in this DC Suggestion because the towers are meant to act as REPLACEMENTS for Special Agents.
    Bloon Rank Change: None

    Spoiler:
    0/3 Monkey Sub: Tribal Turtle
    4/0 Dartling Gun: Bloonsday Device
    0/2 Monkey Village: Meerkat Spy
    1/3 Spike Factory: Bloonberry Bush
    3/1 Glue Gunner: Beekeeper
    2/4 Dart Monkey: Angry Squirrel
    0/4 Monkey Ace: Super Monkey Storm
    3/0 Monkey Buccaneer: Watermelon Spitter
    2/4 Banana Farm: Monkey Farmer
    Ice Tower: Mad Snowman
    4/1 Monkey Apprentice: Radadactyls
    Last edited by CWJD; 04-07-16, 10:36 AM.
    I'm currently holding the place of most suggestions in the NK Forums.
    Click here to view all my:

    BTD5 Suggestions
    SAS4 New Gun Ideas®
    Accepted Daily Challenges

    Comment


    • #17
      Bloons Backgrounds

      ​Track: Dune Sea
      Difficulty: Hard
      Levels: 40 - 65
      Lives: 100
      Starting Cash: $13,500
      Description: Can you pass 25 rounds with towers, a Meerkat Spy and the track that resemble the backgrounds from both BLOONS and BLOONS 2?
      Towers: Dart; Boomerang; Bomb; Ice; Buccaneer; Ace; Super; Farm
      ​Limits: All are 4,4; 1 of each
      Agents: Agents allowed; Provided 1 Meerkat Spy
      No Bloon Rank Change
      Reward: $50

      Tested
      Last edited by rtgargoyle2; 01-07-16, 01:19 AM.

      Comment


      • #18
        We Need More Power!!!!!


        Track: The wall
        Difficulty: Medium
        Description: The Cat alliance have asked for more ammunition for the troops, but were intercepted by the wall. Pass 65 rounds with towers that get more than 1 attack.
        Towers: Dart monkey 2/3, Tack shooter 3/2, Ninja 4/3, Bomb 3/2, Pirates 2/3, Ace 1/3, Super 3/3, Wizard 3/3, Spike factory 1/0, Sub 0/3, Farm 3/2. One of each.
        Agents allowed: Tribal turtle, but only 1
        No rank change, lives change, round change or starting cash change.
        Reward: $50

        Shadow:" a good idea, but we need the ammo."
        Tested properly, NAPSFRIS. I lost 2 lives to a blue bloon.
        Youtube link here:https://www.youtube.com/channel/UCGy...OOCxyH4Eueno3w
        Game stats: BTD5 rank-55 SAS4 rank-59 BMC- 20 and 15

        Comment


        • #19
          Don't Stand on the Boat!

          Beat Maze Rounds 30 - 65 with the only tower that can pop leads and camo is the buccaneer. 2 of each tower only.

          Starting Cash: 4000
          Starting Lives: 150
          Difficulty: Medium
          Towers: Tack 3/4, Boomer 3/1, Sniper 0/1, Ice 1/2, 1/4 Glue, 3/0 Ace, 1/2 Super Monkey, 3/1 Village, 4/4 Farm, 1/2 Sub, and don't forget the 4/4 Buccanner.
          Max towers: Unlimited
          Max each: 2
          Agents: Banned
          Rounds: Above
          Track: Above
          ​Road Items: Nope.

          Note: Dart Monkeys are banned due to Explosive Darts. If there are any towers that can pop lead or camo metioned, PLEASE tell me.
          Last edited by Master Hand; 09-06-16, 12:46 AM.
          Originally posted by Rohan Sharp Anforth
          No badgers were harmed in the making of this forum. Most likely. I'm like, 75% sure. But don't quote me on that or I'll have to harm a badger.
          Wait...What have I done?

          Comment


          • #20
            Originally posted by Master Hand View Post
            Don't Stand on the Boat!

            Beat Maze Rounds 30 - 65 with the only tower that can pop leads and camo is the buccaneer. 2 of each tower only.

            Starting Cash: 4000
            Starting Lives: 150
            Difficulty: Medium
            Towers: Tack 3/4, Boomer 3/1, Sniper 0/2, Ice 1/2, 1/4 Glue, 3/0 Ace, 1/2 Super Monkey, 3/1 Village, 4/4 Farm, 1/2 Sub.
            Max towers: Unlimited
            Max each: 2
            Agents: Banned
            Rounds: Above
            Track: Above
            ​Road Items: Nope.

            Note: Dart Monkeys are banned due to Explosive Darts. If there are any towers that can pop lead or camo metioned, PLEASE tell me.
            you didn't include the buccaneer.
            I'm Rocketicewave on the new site, 41920 AP.
            BTD5 Rank: 99. Cities: 40/40. Knowledge: all Maxed
            my challenges, overhauled ratings
            If you need help testing DCs, send me a PM and I'll help you.

            Comment


            • #21
              Originally posted by Master Hand View Post
              Don't Stand on the Boat!

              Beat Maze Rounds 30 - 65 with the only tower that can pop leads and camo is the buccaneer. 2 of each tower only.

              Towers: Tack 3/4, Boomer 3/1, Sniper 0/2, Ice 1/2, 1/4 Glue, 3/0 Ace, 1/2 Super Monkey, 3/1 Village, 4/4 Farm, 1/2 Sub.
              The x/2 upgrade for the Sniper pops camos. Also, if you're banning Dart Monkeys due to the explosive darts, you should ban Super Monkeys too due to the Super Monkey Lair tier 3.
              90 accepted daily challenges.
              BTD5 rank: 83 - BMC levels: 35 (1st city), 28 (2nd city) - AP: 20545 (Level 41) - A masterpiece of logic - Rating scale - Forum errors
              Originally posted by Katy Perry
              Yeah, they slither like a centipede

              Comment


              • #22
                Thanks for the corrections guys. I think I will keep the super monkey as it is the only real MOAB popping power.
                Originally posted by Rohan Sharp Anforth
                No badgers were harmed in the making of this forum. Most likely. I'm like, 75% sure. But don't quote me on that or I'll have to harm a badger.
                Wait...What have I done?

                Comment


                • #23
                  Who's got more vertigo?

                  Track: 3 Times Around
                  Difficulty: Hard
                  Rounds: 26-65
                  Starting Cash: 5000
                  Starting Lives: 100
                  Available Towers & upgrades: 4/2 Cannons and 2/4 Ninjas
                  Tower Limit: 5
                  Each Kind Limit: 3
                  Agents: One provided Bloonsday Device allowed only
                  Road Items: Spikes 4 ur convenience

                  Description: Test the bloons' balance and your own. Use 4/2 Cannons and 2/4 Ninja aided by Road Spikes to pass rounds 26-65 on hard.
                  Tested: Yes. Will get tests from other people in the near future

                  CHANGES: I've done another run and realized that it's possible to take it to round 63. In fact, I was able to reach round 69. However, I don't want this challenge to give people CTS, so 63 it is.

                  SECOND CHANGE: I've done yet another run, to see if a Bloonsday Device would help cut the tediousness away. It did. So I'm raising the round to a nice, good 65. Final change.
                  Last edited by The Augster; 09-06-16, 08:04 PM.
                  UR TED CRUZIN 4 A TED BRUZIN

                  -SOUP

                  You have done nothing or say anything,
                  and they sudden send you offend language.


                  -Sam Mick

                  Comment


                  • #24
                    Bloons Super Monkey

                    Track/Difficulty: Bloon Circles/Medium
                    Rounds: 40-65
                    Starting Cash: $9000
                    Lives: 100
                    Towers: Glue Gunner 4/4, Mortar Tower 4/4, Spike Factory 4/4. 2 of each tower.
                    Road Items: Disabled
                    Agents: All allowed, none provided
                    Bloon Ranks: Unchanged

                    B, S, M hotkeyed towers.
                    Last edited by Superbloons321; 06-07-16, 08:40 AM.
                    90 accepted daily challenges.
                    BTD5 rank: 83 - BMC levels: 35 (1st city), 28 (2nd city) - AP: 20545 (Level 41) - A masterpiece of logic - Rating scale - Forum errors
                    Originally posted by Katy Perry
                    Yeah, they slither like a centipede

                    Comment


                    • #25
                      Delightful Docks
                      Track: Dockside
                      Difficulty: Hard
                      Tower available: all
                      Tower limit: 15
                      Lives: 1
                      No road items and special agents
                      Rounds: 20-65
                      Cash: $1779
                      Special: Change BFBs +1 (BFBs are ZOMGs)
                      Test: I have tested Dockside hard with 85 rounds.
                      Last edited by BP101697; 10-06-16, 06:00 AM.

                      Comment


                      • #26
                        Handle with CARE
                        Description: Express Shipping Medium, rounds 30-65 with $5000 cash and given towers. Zebras are leads; rainbows are ceramics.

                        Starting Cash: $5000
                        Health: 150
                        Rounds: 30-65
                        Towers: Villages (4/4), Ice Towers (4/4), Boomerangs (4/4), Snipers (4/4)
                        Difficulty: Medium
                        Track: Express Shipping
                        Agents?: No.
                        Road Items?: No.
                        MM Reward: $50

                        Bloon Ranks:
                        Red: 0
                        Blue: 0
                        Green: 0
                        Yellow: 0
                        Pink: 0
                        Black: 0
                        White: 0
                        Lead: 0
                        Zebra: -1 (Lead)
                        Rainbow: +1 (Ceramic)
                        Ceramic: 0
                        MOAB: 0
                        BFB: 0
                        ZOMG: 0

                        Towers use the C, A, R, and E hotkeys. Rank changes kinda feel like breaking materials. This is the first time I suggested something like this and actually the first time I test a challenge. Tested rounds 1-65 w/o rank changes. 63 is possible Not sure about the starting cash though.
                        I'm just a Quick Procrastinator who should be working on their homework.

                        Originally posted by nanahira
                        Pure feathers of whiteness touch the ground; one Holy Seraph coming down, hearing the guidance bell sound - raise a cross for all of the world... Thou, allowed to see due to thy faith, thou may now walk to Eden's gate.

                        ~ Current Avatar - nanahira (You Make My Life 1UP) ~

                        Comment


                        • #27
                          Four Vowels

                          Track/Difficulty: Archipelago/Medium
                          Rounds: 45-80
                          Starting Cash: $8500
                          Lives: 150
                          Towers: Ninja Monkey 4/4, Monkey Buccaneer 4/4, Monkey Apprentice 4/4, Monkey Village 4/4, Spike Factory 4/4. 1 of each.
                          Road Items: Disabled
                          Agents: All allowed, none provided
                          Bloon Ranks: Unchanged

                          Tower names having 4 different vowels. Archipelago also contains 4 of the 5 vowels.
                          90 accepted daily challenges.
                          BTD5 rank: 83 - BMC levels: 35 (1st city), 28 (2nd city) - AP: 20545 (Level 41) - A masterpiece of logic - Rating scale - Forum errors
                          Originally posted by Katy Perry
                          Yeah, they slither like a centipede

                          Comment


                          • #28
                            Pentagon

                            With 5 of each: Ninja Monkeys, Monkey Aces, Mortar Monkeys, and Beekeepers, beat Snowflake rounds 45~65 on Medium. Exploding Pineapples allowed. 5 towers max, and no upgrade limits. 5 Beekeepers provided.

                            Track: Snowflake
                            Difficulty: Medium
                            Levels: 45~65
                            Lives: 150
                            Starting Cash: 8000
                            Towers: Mentioned Above
                            Limits: 5 each, 5 towers max
                            Agents: Beekeeper x5, all other Agents disabled
                            Road Items: Exploding Pineapples enabled
                            Bloon Rank Change: None

                            Spoiler:
                            Every 5th tower is enabled. Technically, Exploding Pineapple would be the 20th tower. Beekeeper is the 5th Special Agent on the list.
                            Snowflake is a pentagon. I wanted to make a 9.11 reference DC, but decided not to.
                            Last edited by CWJD; 10-06-16, 01:50 PM.
                            I'm currently holding the place of most suggestions in the NK Forums.
                            Click here to view all my:

                            BTD5 Suggestions
                            SAS4 New Gun Ideas®
                            Accepted Daily Challenges

                            Comment


                            • #29
                              A Third Camo, Lead, Both, Neither

                              With a 4/2 Ninja, 4/3 Glue Gunner, 4/3 Monkey Sub, and 3/4 Tack Shooter, beat Hill Giant rounds 10~48. 1 Bloonberry Bush, Tribal Turtle, Angry Squirrel, and Portable Lake provided. Reds to Yellows are +2, Pinks to Ceramics are +1, MOABs to ZOMGs are +0.

                              Track: Hill Giant
                              Difficulty: Easy
                              Levels: 10~48
                              Lives: 100
                              Starting Cash: 2000
                              Towers: Mentioned Above
                              Limits: 1 each
                              Agents: Bloonberry Bush, Tribal Turtle, Angry Squirrel, Portable Lake x1
                              Bloon Rank Change:
                              Red +2
                              Blue +2
                              Green +2
                              Yellow +2
                              Pink +1
                              Black +1
                              White +1
                              Lead +1
                              Zebra +1
                              Rainbow +1
                              Ceramic +1
                              MOAB +0
                              BFB +0
                              ZOMG +0

                              Spoiler:
                              Bloonberry Bush: Camo
                              Tribal Turtle: Lead
                              Angry Squirrel: Both (Rage mode only, otherwise Neither, but we don't take that into consideration. Besides, we need a Lake for the Sub.)
                              Portable Lake: Neither (Non-Pro only. Can the Sea Monster Ability pop Camos? I forgot.)
                              Ninja Monkey: Camo
                              Glue Gunner: Lead
                              Monkey Sub: Both
                              Tack Shooter: Neither
                              Last edited by CWJD; 11-06-16, 01:03 AM.
                              I'm currently holding the place of most suggestions in the NK Forums.
                              Click here to view all my:

                              BTD5 Suggestions
                              SAS4 New Gun Ideas®
                              Accepted Daily Challenges

                              Comment


                              • #30
                                NGAHHH!

                                Towers are restricted so that their hotkeys are N, G, A and H, and upgrades are restricted so that their portraits look like they're yelling. Defeat Skull Peak Hard round 40~65. BFBs are ZOMGs.

                                Track: Skull Peak
                                Mode: Hard
                                Cash: 12000
                                Lives: 100
                                Rounds: 40~65
                                Towers:
                                Ice Tower 2|4
                                Super Monkey 2|4
                                Monkey Apprentice 2|4
                                Dartling Gun 2|4
                                3 each, 6 max
                                Road Items: None
                                Agents: None
                                Bloon Ranks:
                                Red: 0
                                Blue: 0
                                Green: 0
                                Yellow: 0
                                Pink: 0
                                Black: 0
                                White: 0
                                Lead: 0
                                Zebra: 0
                                Rainbow: 0
                                Ceramic: 0
                                MOAB: 0
                                BFB: +1 (ZOMG)
                                ZOMG: 0
                                Test State: Tested by youngtomlin

                                May or may not be related to a certain spear-wielding fish monster.
                                Last edited by PeterHoHK; 11-06-16, 01:13 AM.
                                Please do not check out my terrible Daily Challenges and slightly-less-terrible DeviantArt.

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