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  • Air and water
    Beat the first 50 rounds on Castle using only buccaneers and aces.

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    • Who is the Pumpking?
      Beat rounds 40-85 on Hard mode with only chosen towers. No Villages, Farms, or Road Items.
      Track: Pumpkin Patch
      Mode: Hard
      Towers: Tack Shooter, Boomerang Thrower, Bomb Tower (2|4), Glue Gunner (0|2), Apprentice (0|4), Mortar (3|3), Dartling Gun, Spike a Factory (4|0)
      Starting Cash: $7000
      Tower Limit: 2 of each tower only.
      Agents: allowed, none provided.
      Bloon Rank: Unchanged
      Last edited by BP101697; 05-12-17, 08:39 AM.

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      • Originally posted by BP101697 View Post
        Who is the Punpking?
        Beat rounds 40-85 on Inflation mode with only chosen towers. No Villages, Farms, or Road Items.
        Track: Pumpkin Patch
        Mode: Inflation
        Towers: Tack Shooter, Boomerang Thrower, Bomb Tower (2|4), Glue Gunner (0|2), Apprentice (0|4), Mortar (3|3), Dartling Gun, Spike a Factory (4|0)
        Starting Cash: $30000
        Tower Limit: 2 of each tower only.
        Agents: allowed, none provided.
        Bloon Rank: Unchanged
        Uhhh... I think it's called "Deflation".

        Originally posted by Aaron
        Some notes on suggestions:

        If you can test a challenge, test it. There are some challenges that look cool, but the suggester never tests so I'll usually just skip them.

        99% of the time, I won't pick:

        1 round challenges
        85 round challenges (or similar)
        Apopalypse challenges that aren't tested
        Deflation challenges
        Challenges on very hard tracks that don't give a guide (unless they've been set up to be easy, which I like quite a lot).
        Any challenge that has dense MOAB-class rushes (from bloon rank change)
        In fact, most bloon rank changes seem just randomly concocted, so try and think about what you're suggesting.

        90% of the time I won't pick a challenge that starts above round ~50

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        • Stunning!
          Towers: Ninja (2|4), Sniper (4|2), Bomb (4|2), Mortar (2|4)
          Starting Cash: $12500
          Track: Fireworks
          Rounds: 27 to 65
          Difficulty: Medium
          Lives: As Medium
          Agents: None provided, but none banned.
          Bloon changes: Reds, Blues, and Greens are now Yellows; Yellows and Pinks are Whites; Whites and Blacks are Zebras; Leads are Rainbows.


          Red: 3
          Blue: 2
          Green: 1
          Yellow: 3
          Pink: 2
          Black: 3
          White: 2
          Lead: 2
          Zebra: 0
          Rainbow: 0
          Ceramic: 0
          MOAB: 0
          BFB: 0
          ZOMG: 0

          Tower limits?: 2 per tower.
          Reward: Maybe 85 MM.
          Tested?: Yes, but I didn't test the bloon changes. Well, what happened was that when testing normally is that I found it was pretty easy to pass the non-MOAB-class bloon stage, but the real challenge got to the MOAB-class bloons. The limited number of MOAB-class poppers tends to be a bit of a difficulty to me. Fortunately, the use of Sabotage Supply Lines and Stun and Awe Abilities tend to help ease the difficulty of the challenge. But really, it's not too hard to pop those changed bloons if one gets lots of money from earlier bloons and if they purchase one or two 4|2 Bombs combined with 2|3 or 2|4 Mortar. Burny Stuff and Bloon Impact do pretty well in combination for unlimited Rainbows, if placed well. However, I did complete this challenge without the bloon changes very successfully NAPS.
          Last edited by qwertyxp2000; 07-12-17, 03:32 AM.
          If I can complete any Daily Challenge NAPS, then it should be extremely easy to complete.

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          • Originally posted by onlinegamer321 View Post
            Dos Vacas

            Starting Cash: $851
            Lives: 1
            Start Round: 3
            End Round: 39 46
            Difficulty: Easy
            Track: Castle
            Towers: Dartling gun, Supermonkey. (1 of each)
            Max Towers: 2
            Max per class: 1
            Agents: Banned
            Road Items: Banned
            Bloon ranks: unchanged

            Reward: $90 $80

            Tested/Completed NAPS through round 39. Don't think 40 is possible.
            Made a few little changes. Wasn't as difficult as I originally thought.
            This is my signature

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            • The Town

              Starting Cash: $1,000,001
              Lives: 30
              Start Round: 42
              End Round: 48
              Difficulty: Easy
              Track: Monkey Lane
              Towers: Village
              Max Towers: 1
              Agents: Banned. 1 SMS provided
              Road Items: Banned
              Bloon ranks: unchanged

              Reward: $55

              Tested/Completed NAPS
              This is my signature

              Comment


              • Originally posted by onlinegamer321 View Post
                The Town

                Starting Cash: $1,000,001
                Lives: 30
                Start Round: 42
                End Round: 48
                Difficulty: Easy
                Track: Monkey Lane
                Towers: Village
                Max Towers: 1
                Agents: Banned. 1 SMS provided
                Road Items: Banned
                Bloon ranks: unchanged

                Reward: $55

                Tested/Completed NAPS
                Too easy. Just using High Energy Beacon. It should be $5 MM challenge.
                Edit: Round 47 can be tricky, but $50 reward is also fine.
                Last edited by BP101697; 05-12-17, 08:36 AM.

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                • Originally posted by BP101697 View Post

                  Too easy. Just using High Energy Beacon. It should be $5 MM challenge.
                  Edit: Round 47 can be tricky, but $50 reward is also fine.
                  Thanks for the feedback! What did you feel about round 48? Is 30 lives too generous?
                  This is my signature

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                  • Originally posted by onlinegamer321 View Post

                    Thanks for the feedback! What did you feel about round 48? Is 30 lives too generous?
                    I think rounds with Ceramic Bloons can be hard so round 47 is very tricky to win.

                    Comment


                    • Originally posted by BP101697 View Post

                      I think rounds with Ceramic Bloons can be hard so round 47 is very tricky to win.
                      Yeah, my challenges tend to be on the trickier side, which is probably why they are almost never selected. If a round is too tricky, you can always use the SMS!
                      This is my signature

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                      • Cover Orange

                        Track: Country Road
                        Difficulty: Medium
                        Levels: 30 - 60
                        Lives: 150
                        Starting Cash: $6,000
                        Description: Can you pass 29 rounds with towers and road items that represent the Cover Orange game?
                        Towers: Ninja; Bomb; Apprentice; Mortar
                        Limits: 0/0 Ninja; 2/4 Bomb; 4/2 Apprentice; 4/2 Mortar; 3 of each
                        Roadspikes Allowed but No Pineapples
                        Agents: Agents allowed; None provided
                        No Bloon Rank Change
                        Reward: $50

                        Tested NAPSF

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                        • Mr. Brown Can Moo

                          Starting Cash: $3,000
                          Lives: 1
                          Start Round: 26
                          End Round: 50
                          Difficulty: Hard
                          Track: Monkey Lane
                          Towers: Spike Factory (4-3), Village (0-2), Glue Monkey (2-2)
                          Max Towers: 1 of each. 3 Total
                          Agents: Banned. 1 SMS provided
                          Road Items: Banned
                          Bloon ranks: unchanged

                          Reward: $75

                          Tested/Completed NAPS
                          Last edited by onlinegamer321; 16-12-17, 11:40 PM.
                          This is my signature

                          Comment


                          • Title: What to defend with?
                            Towers: Sniper (2|3), Ice (2|2), Sub (4|0), Village (0|0)
                            Difficulty: Easy
                            Starting Cash: $6000
                            Lives: 200
                            Rounds: 26-76
                            Track: Park Path
                            Tower restrictions?: None. Place as many of any tower as you wish.
                            Agents: None provided but none restricted.
                            Bloon changes: None.
                            Reward: 80 MM. MOAB-class would be difficult though.
                            Tested?: Yes, and it works. I kind of cheated the testing though because I used a Tier-1 Rifle Range, so I'd suppose a 0|0 Village would do compensatory. But from here of the challenge I attempted, I used 2|3 Snipers and gotten 2|0 Snipers first. First round is 1-3 Sniper plus Ice. Sub later. More 2|3 Snipers later.
                            If I can complete any Daily Challenge NAPS, then it should be extremely easy to complete.

                            Comment


                            • Originally posted by qwertyxp2000 View Post
                              Title: What to defend with?
                              Towers: Sniper (2|3), Ice (2|2), Sub (4|0), Village (0|0)
                              Difficulty: Easy
                              Starting Cash: $6000
                              Lives: 200
                              Rounds: 26-76
                              Track: Park Path
                              Tothe 2wer restrictions?: None. Place as many of any tower as you wish.
                              Agents: None provided but none restricted.
                              Bloon changes: None.
                              Reward: 80 MM. MOAB-class would be difficult though.
                              Tested?: Yes, and it works. I kind of cheated the testing though because I used a Tier-1 Rifle Range, so I'd suppose a 0|0 Village would do compensatory. But from here of the challenge I attempted, I used 2|3 Snipers and gotten 2|0 Snipers first. First round is 1-3 Sniper plus Ice. Sub later. More 2|3 Snipers later.
                              2-3 subs are quite good at MOABs,

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                              • Originally posted by CreeperSlimePig View Post

                                2-3 subs are quite good at MOABs,
                                The point of the challenge really is more using Snipers.
                                If I can complete any Daily Challenge NAPS, then it should be extremely easy to complete.

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