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  • Sextuple P
    Rounds 30-60 with only towers, road items, and agents with "P" in name. ZOMG comes at round 60.
    Cash: $3500
    Mode: Hard
    Track: Pyramids
    Rounds: 30-60
    Towers: Sniper Monkey (3|3), Super Monkey (2|2), Apprentice (3|3), Spike Factory (3|3)
    Agents: Beekeeper, Meerkat Spy, SMS, Pontoon, Lake (None provided)
    Road Items: Yes
    Max per class:2
    Max towers: 6
    Bloon Rank:
    Red +0
    Blue +0
    Green +0
    Yellow +0
    Black +0
    White +0
    Lead +0
    Zebra +0
    Rainbow +0
    Ceramic +0
    MOAB +0
    BFB +1 (ZOMG)

    Comment


    • Not A Pop Sound

      Track: The Eye
      Difficulty: Medium
      Levels: 28 - 65
      Lives: 150
      Starting Cash: $14,700
      Description: Can you pass 38 rounds with some towers that don't make a pop sound when popping bloons?
      Towers: Bomb; Ice; Village; Farm; Mortar
      Limits: 1/4 Bomb; 1/2 Ice; 3/4 Village; 4/4 Farm; 4/1 Mortar; 8 of each; 20 towers max
      Agents; Agents allowed; None provided
      No Roadspikes and No Pineapples
      No Bloon Rank Change
      Reward: $60

      Tested NAPSRI
      Last edited by rtgargoyle2; 07-10-17, 06:19 PM.

      Comment


      • Monkey Cards
        Pass rounds 50-85 with five of each towers whose not keys are C, A, R, and D. Hard difficulty.
        Cash: $15000
        Track: Water Hazard
        Mode: Hard
        Towers: Village, Ice Tower, Boomerang Thrower, Buccaneer (3|4)
        Towers Max: 5 per class
        Agents: No
        Road Items: No
        Bloon Ranks: Unchanged.

        Comment


        • Town of Tacks
          Beat rounds 25-80 with only Tack Shooters and Villages. $3000 starting cash.
          Track: Lobby
          Rounds: 25-80
          Mode: Easy
          Cash: $3000
          Towers: Tack Shooter (3|4), Villages (3|4)
          Road Items: Pineapple allowed
          Towers Max: Unlimited
          Agents: Allowed, none provided
          Last edited by BP101697; 04-10-17, 03:11 PM.

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          • Title: Micro Aggression. Tested by Sniper355 and myself.

            Track/Difficulty: Ice Flow, Medium.
            Starting Cash: 5000.
            Health: 150.
            Start Round: 26.
            End Round: 65.
            Max No. of Towers: 9.
            Towers: 3 of each: Tack Shooter; Mortar; 0/3 Spactory.
            Agents: SMS OK, none provided.
            No Rank Changes.

            Suggested reward: 150.

            "Micro Aggression. Three of each tower, nine max: Tack Shooter; Mortar; 0/3 Spike Factory. By Biker_Trash."

            I found this very hard, but it is NAPSable.

            Comment


            • Bombs Bombs Bombs
              Beat Rounds 1-65 on Brick Wall Easy using only Bombs and Mortars. Banana Farms allowed. 2500 starting cash.

              Track: Brick Wall.
              Difficulty: Easy
              Towers: 4/4 Bomb Tower and 4/4 Mortar Tower and 4/4 Banana Farm
              Agents: Meerkat Spy, Pontoon, Portable Lake (none provided).
              Rounds: 1-65
              Health: 175
              Cash: 2500
              Bloon Ranks: Unchanged

              NOTE: Frag Bombs/The Big One required to beat, due to black bloons.
              Last edited by CreeperSlimePig; 07-10-17, 06:59 PM.

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              • Pop em' leads

                Beat Rounds 1-60 on The Rink Medium without towers or upgrades that can pop lead bloons. You must use pineapples to pop leads.

                Cash: 1500
                Health: 250
                Difficulty: Medium
                Track: The Rink
                Towers: 3/4 Dart Monkey, 3/4 Tack Shooter, 0/4 Sniper Monkey, 3/1 Boomerang, 4/2 Ninja Monkey, 1/4 Ice Tower, 1/4 Glue Gunner, 2/3 Buccaneer, 3/0 Monkey Ace, 1/2 Super Monkey, 3/2 Monkey Village, 4/4 Banana Farm, 2/1 Dartling Gun, 3/1 Spike Factory, Road Spikes, Pineapple.
                Agents: Pontoon, Portable Lake, Meerkat Spy
                Rounds: 1-60

                Bloon Ranks:
                Red: Unchanged
                Blue: Unchanged
                Green: Unchanged
                Yellow: Unchanged
                Pink: Unchanged
                Black: +1 (white)
                White: Unchanged
                Lead: +1 (Zebra)
                Zebra: +1 (Rainbow)
                Rainbow: +1 (Ceramic)
                Ceramic: -3 (Lead)
                MOAB: Unchanged
                BFB: Unchanged

                Comment


                • Originally posted by CreeperSlimePig View Post
                  Pop em' leads

                  Beat Rounds 1-60 on The Rink Medium without towers or upgrades that can pop lead bloons. You must use pineapples to pop leads.

                  Cash: 1500
                  Health: 250
                  Difficulty: Medium
                  Track: The Rink
                  Towers: 3/4 Dart Monkey, 3/4 Tack Shooter, 0/4 Sniper Monkey, 3/1 Boomerang, 4/2 Ninja Monkey, 1/4 Ice Tower, 1/4 Glue Gunner, 2/3 Buccaneer, 3/0 Monkey Ace, 1/2 Super Monkey, 3/2 Monkey Village, 4/4 Banana Farm, 2/1 Dartling Gun, 3/1 Spike Factory, Road Spikes, Pineapple.
                  Agents: Pontoon, Portable Lake, Meerkat Spy
                  Rounds: 1-60

                  Bloon Ranks:
                  Red: Unchanged
                  Blue: Unchanged
                  Green: Unchanged
                  Yellow: Unchanged
                  Pink: Unchanged
                  Black: +1 (white)
                  White: Unchanged
                  Lead: +1 (Zebra)
                  Zebra: +1 (Rainbow)
                  Rainbow: +1 (Ceramic)
                  Ceramic: -3 (Lead)
                  MOAB: Unchanged
                  BFB: Unchanged
                  Semi Automatic Rifle (0/3 Sniper) can pop leads. Laser Cannon (3/0 or 3/1 Dartling Gun) cannot pop leads. Spike Factory's White Hot Spikes (2/x) can pop leads, but without White Hot Spikes then MOAB-SHREDR spikes and Spike Storm cannot pop leads. Subsequent upgrades above White Hot Spikes can pop leads too. Cannon Ship (x/3 Buccaneer) can pop leads. And Subs cannot pop leads unless they have Bloontonium Reactor (4/x) or Ballistic Missile (x/3). Bear this in mind.
                  Last edited by qwertyxp2000; 08-10-17, 09:01 AM.
                  If I can complete any Daily Challenge NAPS, then it should be extremely easy to complete.

                  Comment


                  • MOOOOOOOOOOOOOOOOOO
                    Pop a zebra bloon without losing any lives!

                    Starting Cash: $660
                    Lives: 1
                    Start Round: 60
                    End Round: 60
                    Difficulty: Medium
                    Track: Down the Drain
                    Towers: All available except for Ninja and Sub
                    Agents: Banned
                    Road Items: Banned
                    Bloon ranks:

                    Red: 0 red
                    Blue: -1 red
                    Green: -2 red
                    Yellow: -3 red
                    Pink: -4 red
                    Black: -5 red
                    White: -6 red
                    Lead: -7 red
                    Zebra: -8 red
                    Rainbow: -9 red
                    Ceramic: -10 red
                    MOAB: -11 red
                    BFB: -4 ZEBRA
                    ZOMG: -13 red

                    Reward: $150

                    Completed NAPS.
                    Last edited by onlinegamer321; 11-10-17, 01:49 PM.
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                    Comment


                    • Originally posted by onlinegamer321 View Post
                      MOOOOOOOOOOOOOOOOOO
                      Of all the daily challenges and suggestions I've seen, this is...certainly one of the more interesting ones........

                      Unfortunately, this is definitely not worth 150MM, as it's a one-round challenge that has a really simple solution. Sure, you have to sell, but really that doesn't change anything.

                      By the way, there's a glitch in the game called the Last Bloon Glitch, where if you leak the last bloon of the daily challenge, you'll get the defeat screen, but you'll also get the rewards of the challenge and it'll be marked as completed.

                      So that means you literally don't have to do anything to win the challenge.

                      ...yeah.

                      Finally, could you explain the title to me? Or is there any meaning at all? I don't remember my kindergarten teacher telling me that zebras go "MOO".

                      The idea is creative, at least, but I feel like this is more of a mini-challenge. Not exactly something that should be there for an entire day. Sorry.
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                      • Originally posted by The Mochinator View Post

                        Of all the daily challenges and suggestions I've read, this is...certainly one of the more interesting ones........

                        Unfortunately, this is definitely not worth 150MM, as it's a one-round challenge that has a really simple solution. Sure, you have to sell, but really that doesn't change anything.

                        By the way, there's a glitch in the game called the Last Bloon Glitch, where if you leak the last bloon of the daily challenge, you'll get the defeat screen, but you'll also get the rewards of the challenge and it'll be marked as completed.

                        So that means you literally don't have to do anything to win the challenge.

                        ...yeah.

                        Finally, could you explain the title to me? Or is there any meaning at all? I don't remember my kindergarten teacher telling me that zebras go "MOO".

                        The idea is creative, at least, but I feel like this is more of a mini-challenge. Not exactly something that should be there for an entire day. Sorry.
                        Thanks for the feedback! I'll ban some towers and hopefully that will make it a little harder! Edit: banned ninja and sub. Hopefully that works. Double edit: Hopefully fixed the last bloon glitch
                        Last edited by onlinegamer321; 11-10-17, 04:52 AM.
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                        • Originally posted by onlinegamer321 View Post

                          Thanks for the feedback! I'll ban some towers and hopefully that will make it a little harder! Edit: banned ninja and sub. Hopefully that works. Double edit: Hopefully fixed the last bloon glitch
                          I did some more tinkering around with the towers and it looks like no ninja/sub is definitely going to be impossible. Sadly, this kind of challenge is going to end up either not possible or way too easy, with little to no middle ground in between. I think you might have to go back to the drawing board with this one.

                          And TBH the round right afterward with all the reds won't be possible to beat, anyway. :/
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                          Best Way to Beat Every BTD5 Quest
                          (NEW) My Custom BTD5 Challenges
                          Is Minecraft really for children?

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                          • Originally posted by onlinegamer321 View Post
                            MOOOOOOOOOOOOOOOOOO
                            Pop a zebra bloon without losing any lives!

                            Starting Cash: $660
                            Lives: 1
                            Start Round: 60
                            End Round: 61
                            Difficulty: Medium
                            Track: Down the Drain
                            Towers: All available except for Ninja and Sub
                            Agents: Banned
                            Road Items: Banned
                            Bloon ranks:

                            Red: 0 red
                            Blue: -1 red
                            Green: -2 red
                            Yellow: -3 red
                            Pink: -4 red
                            Black: -5 red
                            White: -6 red
                            Lead: -7 red
                            Zebra: -8 red
                            Rainbow: -9 red
                            Ceramic: -10 red
                            MOAB: -11 red
                            BFB: -4 ZEBRA
                            ZOMG: -13 red

                            Reward: $150

                            Completed NAPS.
                            I tried doing this, and unless you prove a solution, it's not NAPSable.

                            it's very luck based with the paths since you can't know where the zebra will spawn. And also, if it ends on 61, it's not gonna be remotely possible with such low cash on Down the Drain.

                            I'm Rocketicewave on the new site, 41920 AP.
                            BTD5 Rank: 99. Cities: 40/40. Knowledge: all Maxed
                            my challenges, overhauled ratings
                            If you need help testing DCs, send me a PM and I'll help you.

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                            • Originally posted by The Mochinator View Post

                              I did some more tinkering around with the towers and it looks like no ninja/sub is definitely going to be impossible. Sadly, this kind of challenge is going to end up either not possible or way too easy, with little to no middle ground in between. I think you might have to go back to the drawing board with this one.

                              And TBH the round right afterward with all the reds won't be possible to beat, anyway. :/
                              Thanks for more feedback! My original solution didn't involve the ninja or sub, so this still is 100 percent NAPsable. And I guess I'll change it back to only one round for now. If people want to take the cheap way out and rely on a glitch, that is their choice.
                              Last edited by onlinegamer321; 11-10-17, 02:11 PM.
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                              • Originally posted by sniper 355 View Post
                                I tried doing this, and unless you prove a solution, it's not NAPSable.

                                it's very luck based with the paths since you can't know where the zebra will spawn. And also, if it ends on 61, it's not gonna be remotely possible with such low cash on Down the Drain.
                                The problem with such a short challenge is it's either going to be really easy or really hard. I chose hard, but it's not impossible. I guess I'll send a guide to Aaron when I get home from work. I don't think I'll post it here though, as I don't want to ruin the fun!
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