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  • Rink of Quad Towers
    Pass rounds 1-35 with only Tier 2 upgrades for Dart Monkeys, Tack Shooters, Ice Towers, and Bomb Towers. Bloon Ranks higher than red are +1 rank.
    Tack: The Rink
    Mode: Hard
    Rounds: 1-35
    Towers: Dart Monkeys, Tack Shooters, Ice Towers, and Bomb Towers (All towers are 2|2)
    Max per class: 4
    Cash: $467
    Lives: 35
    Road Items: No
    Agents: None povided
    Bloon Ranks:
    Red +0
    Blue and above are +1
    Last edited by BP101697; 10-08-17, 02:54 PM.

    Comment


    • Run Ashore
      A battalion of boats and submarines have been trapped in a river by a group of MOABS. With limited resources, beat 3 Times Around 1-40 on Impoppable.
      Track: 3 Times Around
      Mode:Hard
      Rounds 1-40
      Towers: 2/3 Village, 3/4 Farm, 4/3 Submarine, 3/4 Boat.
      Max per Class: 5
      Max Total: 15
      Cash: 500
      Lives: 1
      Road Items: No
      Agents: None Provided, outside agents banned
      Bloon Ranks:

      Red:0
      Blue:0
      Green:0
      Yellow:0
      Pink:0
      Black:0
      White:0
      Zebra:0
      Lead:0
      Rainbow:0
      Ceramic: +1 (MOAB)
      MOAB: N/A
      BFB: N/A
      ZOMG:N/A
      Last edited by Cobra; 13-08-17, 12:46 PM.

      Comment


      • Originally posted by Cobra View Post
        Run Ashore
        A battalion of boats and submarines have been trapped in a river by a group of MOABS. With limited resources, beat 3 Times Around 1-40 on Impoppable.
        Track: 3 Times Around
        Mode: Impoppable
        Rounds 1-40
        Towers: 2/3 Village, 3/4 Farm, 4/3 Submarine, 3/4 Boat.
        Max per Class: 5
        Max Total: 15
        Cash: 500
        Lives: 1
        Road Items: No
        Agents: None Provided, outside agents banned
        Bloon Ranks:

        Red:0
        Blue:0
        Green:0
        Yellow:0
        Pink:0
        Black:0
        White:0
        Zebra:0
        Lead:0
        Rainbow:0
        Ceramic: +1 (MOAB)
        MOAB: N/A
        BFB: N/A
        ZOMG:N/A
        Impoppable is not available in flash version. It should be Hard mode instead.

        Comment


        • A Symphony of Frost and Flame

          Starting Cash: $4,000
          Starting Lives: 150
          Start Round: 26
          End Round: 65
          Max Per Class: 2
          Difficulty/Mode: Medium
          Track: The Great Divide
          Available Towers/Upgrades: Ice 2/3, Dartling 3/1, Spike Factory 4/3
          Available Agents: All allowed.
          Bloon Ranks: All normal
          Recommended MM Reward: $125

          Tested NAPS. Please do not change - either accept as is or not at all. If you require a guide one can be provided upon request. Later rounds require "telepathic" techniques - see my guide to my previous telepathy challenge.
          The truth? You want the truth? But sir, you can't HANDLE the truth.

          Comment


          • A Drag Strip of Five

            Track: Drag Strip
            Difficulty: Medium
            Levels: 40 - 65
            Lives: 150
            Starting Cash: $11,000
            Description: Can you pass 24 rounds with only 5 towers with no upgrade limits?
            Towers: Boomerang; Ninja; Ace; Village; Farm; Spike Factory
            Limits: All are 4/4; 3 of each; 5 towers max
            Agents: Agents allowed; None provided
            No Roadspikes and No Pineapples
            No Bloon Rank Change
            Reward: 60

            Tested NAPSRI

            Comment


            • I finally have an idea.

              DNA
              26-65 with no upgrade limits on available towers. 4 of each tower.

              Track/Difficulty: Candyland, Medium
              Cash: 5000
              Rounds: 26-65
              Towers: Dartling, Ice, Buccaneer. 4 of each tower.
              Agents: All, none provided.

              Based on the song "DNA" by Kendrick Lamar, towers represent hotkeys of D.N.A.

              Tested, it's very, very hard. The 50s require timing of x/4 bucc ability and you need to aim dartlings to break MOABs on time. For 61 and 62 I sold the 2/4 bucc for a 4/2 bucc, and there you need very careful timing. On 64 you need 4 0/4 buccs ready, and sell and rebuy for all MOABs. It's possible, I did it. 65 requires same trick. You might need to sell stuff for that. Suggested reward: 150 MM for sure.

              I'm Rocketicewave on the new site, 41920 AP.
              BTD5 Rank: 99. Cities: 40/40. Knowledge: all Maxed
              my challenges, overhauled ratings
              If you need help testing DCs, send me a PM and I'll help you.

              Comment


              • Originally posted by rtgargoyle2 View Post
                A Drag Strip of Five

                Track: Drag Strip
                Difficulty: Medium
                Levels: 40 - 65
                Lives: 150
                Starting Cash: $11,000
                Description: Can you pass 24 rounds with only 5 towers with no upgrade limits?
                Towers: Boomerang; Ninja; Ace; Village; Farm; Spike Factory
                Limits: All are 4/4; 3 of each; 5 towers max
                Agents: Agents allowed; None provided
                No Roadspikes and No Pineapples
                No Bloon Rank Change
                Reward: 60

                Tested NAPSRI
                There are 26 rounds, not 24.

                Comment


                • Attack in Monkey Lane
                  Pass rounds 15-50 on Apopalypse mode with fifteen towers. 6 towers max per class. No tier 4 allowed. All Bloons are much stronger.
                  Track: Monkey Lane
                  Mode: Apopalypse
                  Cash: 2000
                  Towers: Any (3|3)
                  Road Items: No
                  Agents: Allowed, none provided.
                  Max per class: 6
                  Max towers: 15
                  Bloon Rank: All are +2 ranks.

                  Comment


                  • Super Monkey HQ
                    Castle Medium from rounds 25-65 with only Super Monkeys, Farms, and Villages. One Farm, Village, and Super Monkey Storm provided.

                    Starting Cash: $8,000
                    Starting Lives: 150
                    Start Round: 25
                    End Round: 65
                    Max No. of Towers: 10
                    Max Per Class: N/A
                    Difficulty/Mode: Medium
                    Track: Castle
                    Avalible Towers/Upgrades: Super Monkey, Banana Farm, Monkey Village (no Upgrade restrictions) , one Farm, Village, and Super Monkey Storm provided
                    Avalible Agents: One Super Monkey Storm provided
                    Bloon Ranks: all Bloons upgraded +1
                    Last edited by Kai; 28-08-17, 03:20 AM.

                    Comment


                    • The Terminator:
                      Skull Peak: with 2/4 Super Monkey and 4/4 monkey villages.

                      Starting Cash: 50,000
                      Health: 100
                      Start Round: 70
                      End Round: 85
                      Max No. of towers: Unlimited
                      Max Per Class: 2
                      Difficulty: Hard
                      Track: Skull Peak
                      Towers Available: 2/4 Super Monkey and 4/4 monkey villages.
                      No road Items or Agents available.

                      Tested


                      Last edited by Preserve; 01-09-17, 08:17 PM.

                      Comment


                      • A Rainbow Day
                        Pass rounds 15-30 with only towers that at least one color in each tower and upgrade is one of the rainbow colors (Red, Orange, Yellow, Green, Blue, Indigo, Violet). All pink, Black, and White are rainbows. All Zebras are MOABs, and all Leads are BFBs.
                        Track: Candyland
                        Mode: Hard
                        Rounds: 15-30
                        Towers: Sniper Monkey (2|2), Boomerang Thrower (3|2), Ninja Monkey (2|2), Glue Gunner (0|0), Monkey Ace, Super Monkey (4|2), Apprentice (2|3), Village, Mortar Tower, Dartling Gun, Spike Factory (4|0), Sub (2|3)
                        Towers max per class: 1
                        Max towers: 6
                        Cash: $2700
                        Agents: Any, none provided.
                        Road Items: No
                        Bloon Ranks:
                        Red +0
                        Blue +0
                        Green +0
                        Yellow +0
                        Pink +5 (Rainbow)
                        Black +4 (Rainbow)
                        White +3 (Rainbow)
                        Zebra +3 (MOAB)
                        Lead +5 (BFB)
                        Rainbow +0
                        Ceramic +2 (BFB)
                        MOAB +1 (BFB)
                        BFB +0 (BFB)
                        ZOMG -1 (BFB)

                        Comment


                        • Challenge: The Blue? Blur
                          Use only the fastest of tower attacks (And Blue) and beat Round 70.

                          Rounds: 1-70 (10+15+20+25 (Sonic Adventure 2, SONIC THE HEDGEHOG, Sonic Generations, and Sonic Mania/Sonic Forces)
                          Starting Cash: 625 (25 Year Anniversary (Sonic Mania and Sonic Forces) and 25x25 is 625)
                          Lives: 115 (15 Year Anniversary (SONIC THE HEDGEHOG and Sonic The Hedgehog Genesis), plus 100)
                          Difficulty: Medium
                          Agents: Bloonsday Device, Portable Lake, and Angry Squirrel Only (None Given)
                          Map: Monkey Lane
                          Max Towers: 25 (For 25 Year Anniversary)
                          Max of Each: None
                          MM Reward: Suggested amount is 75
                          Towers
                          Dart Monkey: Restricted
                          Tack Shooter: Restricted
                          Sniper Monkey: 2-3
                          Boomerang Thrower: 2-4
                          Bomb Tower: 3-3
                          Ninja Monkey: 1-2
                          Ice Tower: 4-4
                          Glue Gunner: 2-3
                          Monkey Buccaneer: 3-2
                          Monkey Ace: 1-3
                          Super Monkey: 0-2
                          Monkey Apprentice: 3-2
                          Village: Restricted
                          Banana Farm: 4-4
                          Mortar Tower: 2-4
                          Dartling Gin: 3-2 (4-x is practically cheating)
                          Spike Factory: 4-2 (Bug or FPS drop)
                          Monkey Sub: Restricted

                          RBE
                          Red: +1 (Blue)
                          Blue
                          Green: -1 (Blue)
                          Yellow
                          Pink
                          Black: Changed to White
                          White: Changed to Black
                          Lead: Changed to Zebra
                          Zebra: Changed to Lead
                          Rainbow: +1 (Ceramic)
                          Ceramic: -1 (Rainbow)
                          MOAB: +0
                          BFB: -1 (MOAB)
                          ZOMG: +0

                          THIS HAS NOT BEEN TESTED. MODDERS (Not to be confused with Moderators/Admins), IF YOU CAN, PLEASE TEST IT.
                          This is Street Fighter V again.

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