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  • /\/\/\/\/\/\
    Towers and upgrades: Dart monkey, Boomerang thrower, Sniper monkey, Ninja monkey, Ice tower, Glue gunner, Super monkey.No upgrades limits. No road items.
    Max No. Of Towers: N/A
    Max Per Class: 2 of each one
    Starting cash: 10000
    Lives: 300
    Rounds: 30 - 75
    Mode: medium
    Track: spooky castle
    Agents: Allowed. 2 Meerkat spy provided
    Bloons ranks: Unchanged


    About the challenge: I already tested............well kinda:


    Spoiler:


    Just a easy version of VVVVVV
    I was making a DC with no agents allowed but then i saw that you can't because after the VVVVVV DC you can't ban agents anymore. I don't know exatly why, i don't even remember that DC at all. My first impression was that you can't beat that DC without agents or premium upgrades. That was why?. Please don't hate me because i don't know why.

    I used Healthy bananas upgrade to get more lives and cash so i start like this:


    I don't know if 12$ can change something but i never had exatly enough to buy a upgrade or tower and had 12$ - 0$ money left.
    85 lives more to see if i can do it without losing 300 lives or more.

    i finish like this:




    Also i put the meerkats far away of the track so it does not attack any bloon.

    losing 57 lives more could be a good reason to increase 50 more lives but i'm not a very good player so maybe is posible do it with 300 lives if someone else test this and tell me if is good or not.

    Comment


    • Erebus
      Description: 26-61 on Express Shipping, Hard with a Glue Gunner, Cannon, and Mortar. By Original Otaku

      Starting Cash: $2000
      Lives: 100
      Rounds: 26-61
      Towers: Glue Gunner (4/2), Cannon (4/4), Mortar (2/4). 1 of each.
      Difficulty: Hard
      Track: Express Shipping
      Agents?: Yes; but none provided.
      Road Items?: No.
      MM Reward: $125
      Test State: Tested NAPS-73LL.

      ~ Bloon Ranks Unchanged ~

      Notes:
      Based on the Top 1 Demon Level in Geometry Dash, Erebus. (mechanical stuff + radioactive/corrosive things)

      Requires some micro with the mortar in the beginning, some easy bloon rounds, then MOAB/ceramic tracking.
      Hey. The Japanese in my avatar will always be "oriota" :v Got that? 8)

      Originally posted by nanahira
      Looking for a new adventure; I could still remember what we had done -- the grass that hid our base, a secret between me and you... Looking for a new adventure; I should not have just put off what was gone -- How could I forget the days, how could I forget the fun I had with you?

      o-o} Avatar Shop|| Ultra-Crypts ||Bloonfested =::
      ~ Current Avatar - Kotono ~

      Comment


      • Zuma

        Track: Scorched Earth
        Difficulty: Hard
        Levels: 30 - 65
        Lives: 150
        Starting Cash: $6,000
        Description: With an extra 50 lives, can you pass 35 rounds with towers that resemble the Zuma game?
        Towers: Sniper; Ice; Ace; Apprentice; Farm; Dartling
        Limits: 4/4 Sniper; 4/2 Ice; 2/4 Ace; 4/2 Apprentice; 4/2 Farm; 3/3 Dartling; 2 of each
        Agents: Agents allowed; None provided
        No Roadspikes and No Pineapples
        No Bloon Rank Change
        Reward: $55

        Tested NAPSRI

        Comment


        • Invisible
          26-70 with 2 of each snipers, boomers, 4/2 Ice towers, 2/4 glue, 1/4 Farms, Mortars and 4/2 subs.

          track/difficulty: Dune Sea, Hard
          Cash: 5000
          rounds: 26-65
          Towers: snipers, boomers, 4/2 Ice towers, 2/4 glue, 1/4 Farms, Mortars and 4/2 subs. 2 of each.
          agents: all, none provided

          fully tested and possible. Late rounds require some selling and using abilities. I'd say 90 MM Reward.

          based on towers that have invisible attacks (sub is reactor, glue and boomers are due MIB CTA Glitch). And also on the Song "Invisible" by Linkin Park.
          Last edited by sniper 355; 25-07-17, 08:19 PM.
          I'm Rocketicewave on the new site, 41920 AP.
          BTD5 Rank: 99. Cities: 40/40. Knowledge: all Maxed
          my challenges, overhauled ratings
          If you need help testing DCs, send me a PM and I'll help you.

          Comment


          • Originally posted by sniper 355 View Post
            Invisible
            26-70 with 2 of each snipers, boomers, 4/2 Ice towers, 2/4 glue, 1/4 Farms and Mortars.

            track/difficulty: Dune Sea, Hard
            Cash: 5000
            rounds: 26-70
            Towers: snipers, boomers, 4/2 Ice towers, 2/4 glue, 1/4 Farms and Mortars. 2 of each.
            agents: all, none provided

            fully tested and possible. Late rounds require some selling and using abilities. I'd say 90 MM Reward.

            based on towers that have invisible attacks (sub is reactor, glue and boomers are due MIB CTA Glitch). And also on the Song "Invisible" by Linkin Park.
            There is no sub here.
            Links:New Ratings Games Profile, YouT Game Risk Categories, Daily Challenges, Forums
            Status: Rank- 38, Ap-15255 , BTD5- Rank 78, BMC: City One Lv 34, City Two Lv 27, FD: 3 Lv 40 ships, and 1 lv 15 Corvette. SAS4: Lv 93A

            Comment


            • Originally posted by rtgargoyle2 View Post
              Zuma

              Track: Scorched Earth
              Difficulty: Hard
              Levels: 30 - 65
              Lives: 150
              Starting Cash: $6,000
              Description: With an extra 50 lives, can you pass 35 rounds with towers that resemble the Zuma game?
              Towers: Sniper; Ice; Ace; Apprentice; Farm; Dartling
              Limits: 4/4 Sniper; 4/2 Ice; 2/4 Ace; 4/2 Apprentice; 4/2 Farm; 3/3 Dartling; 2 of each
              Agents: Agents allowed; None provided
              No Roadspikes and No Pineapples
              No Bloon Rank Change
              Reward: $55

              Tested NAPSRI
              There are 36 rounds actually.

              Comment


              • Bloon Mansion
                Pass rounds 12-46 on Hard of Lobby. A ZOMG appears at round 46. No banana farms, Supply Drops, and First Strikes. All upgrades are limited to 3|3. 12 towers max.
                Track: Lobby
                Mode: Hard
                Rounds: 12-46
                Cash: $2650
                Towers: All but Banana Farms. Limited to 3|3
                Road Items: No
                Agents: All allowed but Bloonsday Devices. None provided.
                Bloon Rank: MOAB to ZOMG
                Spoiler:
                Now challenges like this are quite many, but always allow to have farms. For this, no farms allowed. If it is too easy, extend to 50.

                Comment


                • ^ Can't ban agents, even if the DC itself is already easy.

                  Archives of Ancient Knowledge

                  Ninja Monkeys are your only source of camo, Boomerang Throwers are your only lead popping tower. The rest of the towers are restricted so they can pop neither.

                  Starting Cash: 9000
                  Lives: 100
                  Rounds: 35-50
                  Max # of Towers: Unlimited
                  Max Per Class: 1
                  Difficulty: Hard
                  Track: Crypt Keeper
                  Available Towers: 4/2 Ninja, 2/4 Boomer, 3/4 Tack, 0/1 Sniper, 1/3 Ice, 1/3 Glue, 3/0 Ace, 3/1 Village, Farm, 1/2 Sub
                  Road Items: Disabled
                  Bloon Ranks: Unchanged

                  (Yeah better using my description than listing out all the towers individually in the description.)
                  Last edited by Junior Monkey; 29-07-17, 04:31 PM.
                  Ratings, Accepted DCs, and Today's and Tomorrow's BMC events, My BTD5 Mods
                  Cringe worthy blog quotes of the week:

                  Comment


                  • Junior Monkey You forgot a few towers. 1/4 Dart, 4/1 Boat, and 3/0 Ace.
                    Status: BMC City one level 34, City two level 24, BTD5 Rank 73
                    DC ratings, Accepted DCs, Color-coded MM rewards

                    Comment


                    • ^ The premiums allow them to pop leads, and the bucc specialty allows it to detect camo, so that's why I banned them. (You missed the 3/0 ace)
                      Ratings, Accepted DCs, and Today's and Tomorrow's BMC events, My BTD5 Mods
                      Cringe worthy blog quotes of the week:

                      Comment


                      • The super specialty gives camo detection.
                        Status: BMC City one level 34, City two level 24, BTD5 Rank 73
                        DC ratings, Accepted DCs, Color-coded MM rewards

                        Comment


                        • Nasty Doubles

                          Everything is doubled. Well, almost everything. Even Pinks. Enjoy the RRROD. 2 SMS provided

                          Track: Rabbit Holes
                          Rounds: 1-17
                          Starting Cash: 1300
                          Difficulty: Medium
                          Health: 300
                          No Building or upgrading limitations
                          Agents provided: 2 SMS

                          Red: Blue (+1)
                          Blue: Yellow (+2)
                          Green: Black (+3)
                          Yellow: Rainbow (+6)
                          Pink: MOAB (+7)
                          Black:0
                          White:0
                          Lead:0
                          Zebra:0
                          Rainbow:0
                          Ceramic: 0
                          MOAB: 0
                          BFB:0
                          ZOMG:0

                          Comment


                          • Super Strike?

                            With Super Monkeys going on strike for Triple pay, powerful bloons have gotten out of hand. Can you survive 60 rounds of ramped up bloons without super monkeys?

                            Track: 3 Times Around
                            Rounds: 31-65
                            Starting Cash: 20000
                            Difficulty: Medium
                            Health: 200
                            No Super Monkeys-Otherwise no limitations
                            Agents provided: None, bought agents are also prohibited

                            Red: Green (+2)
                            Blue: Yellow (+2)
                            Green: Pink (+2)
                            Yellow: Black (+2)
                            Pink: Zebra (+4)
                            Black: Rainbow (+4)
                            White: Rainbow (+3)
                            Lead: Ceramic (+3)
                            Zebra: Ceramic (+2)
                            Rainbow: MOAB (+2)
                            Ceramic: BFB (+2)
                            MOAB: ZOMG (+2)
                            BFB: ZOMG (+1)
                            ZOMG: 0
                            Last edited by Cobra; 07-08-17, 06:04 PM.

                            Comment


                            • 90 round missions are too long.
                              You also cannot make bloons into regen. I also don't think mastery mode ZOMGs sre avalible because that is moblie content.

                              Anyway, here is my suggestion:
                              With any towers that is related to farms (income) and cobras banned, beat ice flow on medium (Battles and BTD 5 both have ice flow, and the tower price of battles is based on medium difficulty)
                              Banned towers:
                              Farms, sniper (more money)
                              Wizard, ninja (blow/send bloons back, which the Cobra send back bloons or blimps to your opponent)
                              Sub, dart monkey, spike factory (cobra and these towers have an upgrade that doubles their popping power)
                              Currently not tested, might test it later

                              Comment


                              • Originally posted by jasonid2016 View Post
                                90 round missions are too long.
                                You also cannot make bloons into regen. I also don't think mastery mode ZOMGs sre avalible because that is moblie content.

                                Anyway, here is my suggestion:
                                With any towers that is related to farms (income) and cobras banned, beat ice flow on medium (Battles and BTD 5 both have ice flow, and the tower price of battles is based on medium difficulty)
                                Banned towers:
                                Farms, sniper (more money)
                                Wizard, ninja (blow/send bloons back, which the Cobra send back bloons or blimps to your opponent)
                                Sub, dart monkey, spike factory (cobra and these towers have an upgrade that doubles their popping power)
                                Currently not tested, might test it later
                                When i said "reg ZOMG, I meant regular ZOMG, not regrowing ZOMG

                                Comment

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