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Bangin' Burst - Oct 12, 2017

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  • Bangin' Burst - Oct 12, 2017

    Rounds 50 - 65 on Fireworks Hard with 2 of each: 3/4 Dartlings, 4/2 Spike Factories, 3/3 Buccaneers, 0/4 Subs, 0/3 Ninjas, 1/3 Super Monkeys, Bomb Shooters, and Mortars. 1 Portable Lake Provided. 16 towers max. Red through Yellow and Leads are all Pinks, Zebras and Rainbows are Ceramics, MOAB-classes are up one rank. By Original Otaku
    Starting Cash: 20000

    Original Suggestion:
    Originally posted by Original Otaku View Post
    How does one make possible 10/10 difficulty challenges?

    Bangin' Burst
    Description: 16 rounds on Fireworks, Hard with the given towers and agents.

    Starting Cash: $7209
    Health: 61
    Rounds: 50-65
    Towers: Bomb Cannons (4/4), Dartling Guns (3/4), Spactories (4/2), Mortars (4/4), Buccaneers (3/3), Monkey Subs (0/4), Ninjas (0/3), Super Monkeys (1/3). 16 max towers, 2 of each tower.
    Difficulty: Hard
    Track: Fireworks
    Agents?: Angry Squirrels and Portable Lakes only. Provided 1 of each.
    Road Items?: Exploding Pineapples only.
    MM Reward: $61
    Test State: Not yet.

    Bloon Ranks:
    Red: +4 (Pink)
    Blue: +3 (Pink)
    Green: +2 (Pink)
    Yellow: +1 (Pink)
    Pink: 0
    Black: +1 (White)
    White: 0
    Lead: -3 (Pink)
    Zebra: +2 (Ceramic)
    Rainbow: +1 (Ceramic)
    Ceramic: 0
    MOAB: +1 (BFB)
    BFB: +1 (ZOMG)
    ZOMG: 0

    Notes: Based on Bangin' Burst, a song by Camellia, and was a very hard song on Sound Voltex II. 2 of each tower due to name, and 16 is the level difficulty. MM reward is 16 backwards plus the difficulty. 16 rounds and 61 lives also. Cash is 2403 (max combo/chain of the song) times three. I also don't care about the bloon ranks of those earlier bloons Really want someone to test this...
    Ratings, Accepted DCs, and Today's and Tomorrow's BMC events, My NK Mods
    Cringe worthy blog quotes of the week:
    Originally posted by Trainfeeb
    Originally posted by Aaron

  • #2
    Not too hard. It took me a few tries to get past the initial rounds, but then easier sailing. Sold everything in round 65 to buy x/4 subs to kill the two ZOMBs. Might have survived without selling, but subs are a sure thing!


    • #3
      Oh gosh, it looks difficult.
      If I can complete any Daily Challenge NAPS, then it should be extremely easy to complete.


      • #4
        Easy NAPSFRILL - sold for 0-4 subs on the ZOMG rounds.

        Starting with a 3-1 Dartling and a few Buccs worked the best for me.


        • #5
          Fun challenge! Completed "non-pro NAPSFRILLS" with no abilities. Just ignore the super monkeys and mortars, and everything works out just fine.
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